feat(paint-slots): unified slot defaults + paint for slab, ceiling, wall (phase 5)
Brings slab, ceiling, and wall onto the unified slot contract the shelf established, so each declares its paintable slots with a declarative default and (slab/ceiling) is painted through the registry capabilities.paint dispatch. - Shared helper packages/nodes/src/shared/slot-paint.ts: a node.slots-based PaintCapability factory (commit/resolve/effective generic; preview injected). Distinct from surface-paint.ts, which writes the legacy inline node.material. - slab: schema slots; def.geometry resolves node.slots.surface -> legacy material -> declared default, tags the mesh userData.slotId; slabPaint + capabilities.slots. Retires DEFAULT_SLAB_MATERIAL in the slab path. - ceiling: schema slots; material builders extracted to ceiling/materials.ts (shared by renderer + paint preview, built BackSide so the hover preview is visible from below); renderer resolves the slot; ceilingPaint + slots. - wall: WALL_SLOT_DEFAULT in core; the viewer's getMaterialsForWall renders an unpainted face with its declared default instead of the themed wall role; capabilities.slots (interior/exterior). wallPaint's inline interior/exterior fields are unchanged (node.slots migration is a later step). - selection-manager + material-paint: drop slab/ceiling from the legacy single-surface arms (now registry-driven). Behavior change (intended, matches the shelf precedent + the phase-5 plan): colored-mode UNPAINTED slab/ceiling/wall surfaces now render their fixed slot default (#e5e5e5 / #f5f5dc / #ffffff) instead of the theme role colour. The textures-off (monochrome) role collapse is unchanged — the escape hatch. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
b0f4e1b8ee
commit
967a905e3b
@@ -1059,13 +1059,7 @@ export const SelectionManager = () => {
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// before any of the legacy roof / stair / single-surface arms
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// below run.
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if (
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node.type === 'fence' ||
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node.type === 'column' ||
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node.type === 'slab' ||
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node.type === 'ceiling' ||
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node.type === 'shelf'
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) {
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if (node.type === 'fence' || node.type === 'column' || node.type === 'shelf') {
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const compatible = paintEnabled
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return {
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@@ -382,8 +382,6 @@ export function resolveActivePaintMaterialFromSelection(params: {
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if (
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(selectedNode.type === 'fence' ||
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selectedNode.type === 'column' ||
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selectedNode.type === 'slab' ||
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selectedNode.type === 'ceiling' ||
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selectedNode.type === 'shelf') &&
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selectedMaterialTarget.role === 'surface'
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) {
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