Merge branch 'main' of github.com:sudhir9297/editor into feat/wall-room-creation

This commit is contained in:
sudhir
2026-04-15 22:59:36 +05:30
90 changed files with 3757 additions and 300 deletions
+12
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@@ -7,11 +7,23 @@ export { type Collection, type CollectionId, generateCollectionId } from './coll
// Material
export {
DEFAULT_MATERIALS,
MaterialMapPropertiesSchema,
MaterialMapsSchema,
MaterialPreset,
MaterialPresetPayloadSchema,
MaterialProperties,
MaterialSchema,
MaterialTarget,
TextureWrapMode,
resolveMaterial,
} from './material'
export type {
MaterialMapProperties,
MaterialMaps,
MaterialPresetPayload,
MaterialTarget as MaterialTargetValue,
TextureWrapMode as TextureWrapModeValue,
} from './material'
export { BuildingNode } from './nodes/building'
export { CeilingNode } from './nodes/ceiling'
export { DoorNode, DoorSegment } from './nodes/door'
+62
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@@ -25,6 +25,7 @@ export const MaterialProperties = z.object({
export type MaterialProperties = z.infer<typeof MaterialProperties>
export const MaterialSchema = z.object({
id: z.string().optional(),
preset: MaterialPreset.optional(),
properties: MaterialProperties.optional(),
texture: z
@@ -37,6 +38,67 @@ export const MaterialSchema = z.object({
})
export type MaterialSchema = z.infer<typeof MaterialSchema>
export const MaterialTarget = z.enum([
'wall',
'roof',
'roof-segment',
'stair',
'stair-segment',
'fence',
'slab',
'ceiling',
'door',
'window',
])
export type MaterialTarget = z.infer<typeof MaterialTarget>
export const TextureWrapMode = z.enum(['Repeat', 'ClampToEdge', 'MirroredRepeat'])
export type TextureWrapMode = z.infer<typeof TextureWrapMode>
export const MaterialMapsSchema = z.object({
albedoMap: z.string().optional(),
metalnessMap: z.string().optional(),
roughnessMap: z.string().optional(),
normalMap: z.string().optional(),
displacementMap: z.string().optional(),
aoMap: z.string().optional(),
emissiveMap: z.string().optional(),
bumpMap: z.string().optional(),
alphaMap: z.string().optional(),
lightMap: z.string().optional(),
})
export type MaterialMaps = z.infer<typeof MaterialMapsSchema>
export const MaterialMapPropertiesSchema = z.object({
color: z.string().default('#ffffff'),
roughness: z.number().min(0).max(1).default(0.5),
metalness: z.number().min(0).max(1).default(0),
repeatX: z.number().default(1),
repeatY: z.number().default(1),
rotation: z.number().default(0),
wrapS: TextureWrapMode.default('Repeat'),
wrapT: TextureWrapMode.default('Repeat'),
normalScaleX: z.number().default(1),
normalScaleY: z.number().default(1),
emissiveIntensity: z.number().default(1),
displacementScale: z.number().default(0.02),
transparent: z.boolean().default(false),
flipY: z.boolean().default(true),
bumpScale: z.number().default(1),
emissiveColor: z.string().default('#000000'),
aoMapIntensity: z.number().default(1),
side: z.number().default(0),
opacity: z.number().min(0).max(1).default(1),
lightMapIntensity: z.number().default(1),
})
export type MaterialMapProperties = z.infer<typeof MaterialMapPropertiesSchema>
export const MaterialPresetPayloadSchema = z.object({
maps: MaterialMapsSchema,
mapProperties: MaterialMapPropertiesSchema,
})
export type MaterialPresetPayload = z.infer<typeof MaterialPresetPayloadSchema>
export const DEFAULT_MATERIALS: Record<MaterialPreset, MaterialProperties> = {
white: {
color: '#ffffff',
@@ -9,6 +9,7 @@ export const CeilingNode = BaseNode.extend({
type: nodeType('ceiling'),
children: z.array(ItemNode.shape.id).default([]),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
polygon: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).default([]),
height: z.number().default(2.5), // Height in meters
+3
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@@ -1,6 +1,7 @@
import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
import { MaterialSchema } from '../material'
export const FenceStyle = z.enum(['slat', 'rail', 'privacy'])
export const FenceBaseStyle = z.enum(['floating', 'grounded'])
@@ -8,6 +9,8 @@ export const FenceBaseStyle = z.enum(['floating', 'grounded'])
export const FenceNode = BaseNode.extend({
id: objectId('fence'),
type: nodeType('fence'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
start: z.tuple([z.number(), z.number()]),
end: z.tuple([z.number(), z.number()]),
height: z.number().default(1.8),
@@ -11,6 +11,7 @@ export const RoofSegmentNode = BaseNode.extend({
id: objectId('rseg'),
type: nodeType('roof-segment'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
+1
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@@ -8,6 +8,7 @@ export const RoofNode = BaseNode.extend({
id: objectId('roof'),
type: nodeType('roof'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
+1
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@@ -7,6 +7,7 @@ export const SlabNode = BaseNode.extend({
id: objectId('slab'),
type: nodeType('slab'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
polygon: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).default([]),
elevation: z.number().default(0.05), // Elevation in meters
@@ -15,6 +15,7 @@ export const StairSegmentNode = BaseNode.extend({
id: objectId('sseg'),
type: nodeType('stair-segment'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
+1
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@@ -16,6 +16,7 @@ export const StairNode = BaseNode.extend({
id: objectId('stair'),
type: nodeType('stair'),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
+3
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@@ -13,8 +13,10 @@ export const WallNode = BaseNode.extend({
.array(z.union([ItemNode.shape.id, DoorNode.shape.id, WindowNode.shape.id]))
.default([]),
material: MaterialSchema.optional(),
materialPreset: z.string().optional(),
thickness: z.number().optional(),
height: z.number().optional(),
curveOffset: z.number().optional(),
// e.g., start/end points for path
start: z.tuple([z.number(), z.number()]),
end: z.tuple([z.number(), z.number()]),
@@ -26,6 +28,7 @@ export const WallNode = BaseNode.extend({
Wall node - used to represent a wall in the building
- thickness: thickness in meters
- height: height in meters
- curveOffset: midpoint sagitta offset used to bend the wall into an arc
- start: start point of the wall in level coordinate system
- end: end point of the wall in level coordinate system
- size: size of the wall in grid units