fix selection

This commit is contained in:
wass08
2026-01-30 09:34:26 +09:00
parent bda893fcf5
commit 92cc1a9c2c
5 changed files with 2487 additions and 17581 deletions
+2 -2
View File
@@ -2,9 +2,9 @@
import { initSpatialGridSync, useScene } from '@pascal-app/core' import { initSpatialGridSync, useScene } from '@pascal-app/core'
import { Viewer } from '@pascal-app/viewer' import { Viewer } from '@pascal-app/viewer'
import { OrbitControls } from '@react-three/drei'
import { useParams } from 'next/navigation' import { useParams } from 'next/navigation'
import { useEffect, useState } from 'react' import { useEffect, useState } from 'react'
import { ViewerCameraControls } from './viewer-camera-controls'
import { ViewerOverlay } from './viewer-overlay' import { ViewerOverlay } from './viewer-overlay'
export default function ViewerPage() { export default function ViewerPage() {
@@ -56,7 +56,7 @@ export default function ViewerPage() {
<div className="relative h-screen w-full"> <div className="relative h-screen w-full">
<ViewerOverlay /> <ViewerOverlay />
<Viewer> <Viewer>
<OrbitControls makeDefault /> <ViewerCameraControls />
</Viewer> </Viewer>
</div> </div>
) )
@@ -0,0 +1,108 @@
'use client'
import { sceneRegistry, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { CameraControls, CameraControlsImpl } from '@react-three/drei'
import { useEffect, useMemo, useRef } from 'react'
import { Box3, Vector3 } from 'three'
const tempBox = new Box3()
const tempCenter = new Vector3()
const tempSize = new Vector3()
export const ViewerCameraControls = () => {
const controls = useRef<CameraControlsImpl>(null!)
const selection = useViewer((s) => s.selection)
const nodes = useScene((s) => s.nodes)
const cameraMode = useViewer((s) => s.cameraMode)
const firstLoad = useRef(true)
// Get the deepest selected node ID (excluding selectedIds)
const targetNodeId = selection.zoneId ?? selection.levelId ?? selection.buildingId
// Configure mouse buttons - same as editor
const mouseButtons = useMemo(() => {
const wheelAction =
cameraMode === 'orthographic'
? CameraControlsImpl.ACTION.ZOOM
: CameraControlsImpl.ACTION.DOLLY
return {
left: CameraControlsImpl.ACTION.NONE,
middle: CameraControlsImpl.ACTION.SCREEN_PAN,
right: CameraControlsImpl.ACTION.ROTATE,
wheel: wheelAction,
}
}, [cameraMode])
useEffect(() => {
if (!controls.current) return
// On first load, set a default camera position
if (firstLoad.current) {
firstLoad.current = false
controls.current.setLookAt(30, 30, 30, 0, 0, 0, false)
}
if (!targetNodeId) return
const node = nodes[targetNodeId]
if (!node) return
// Check if node has a saved camera
if (node.camera) {
const { position, target } = node.camera
controls.current.setLookAt(
position[0],
position[1],
position[2],
target[0],
target[1],
target[2],
true
)
return
}
// Calculate camera position based on the node's 3D object
const object3D = sceneRegistry.nodes.get(targetNodeId)
if (!object3D) return
// Compute bounding box
tempBox.setFromObject(object3D)
tempBox.getCenter(tempCenter)
tempBox.getSize(tempSize)
// Calculate a good viewing distance based on the object size
const maxDim = Math.max(tempSize.x, tempSize.y, tempSize.z)
const distance = Math.max(maxDim * 2, 15)
// Position camera at an angle looking at the center
const cameraPos = new Vector3(
tempCenter.x + distance * 0.7,
tempCenter.y + distance * 0.5,
tempCenter.z + distance * 0.7
)
controls.current.setLookAt(
cameraPos.x,
cameraPos.y,
cameraPos.z,
tempCenter.x,
tempCenter.y,
tempCenter.z,
true
)
}, [targetNodeId, nodes])
return (
<CameraControls
ref={controls}
maxDistance={100}
minDistance={5}
maxPolarAngle={Math.PI / 2 - 0.1}
minPolarAngle={0}
mouseButtons={mouseButtons}
/>
)
}
+81 -1
View File
@@ -2,7 +2,7 @@
import { type AnyNode, type BuildingNode, type LevelNode, type ZoneNode, useScene } from '@pascal-app/core' import { type AnyNode, type BuildingNode, type LevelNode, type ZoneNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer' import { useViewer } from '@pascal-app/viewer'
import { ChevronRight } from 'lucide-react' import { Box, ChevronRight, Diamond, Eye, EyeOff, Image, Layers, Layers2 } from 'lucide-react'
const getNodeName = (node: AnyNode): string => { const getNodeName = (node: AnyNode): string => {
if ('name' in node && node.name) return node.name if ('name' in node && node.name) return node.name
@@ -17,6 +17,10 @@ const getNodeName = (node: AnyNode): string => {
export const ViewerOverlay = () => { export const ViewerOverlay = () => {
const selection = useViewer((s) => s.selection) const selection = useViewer((s) => s.selection)
const nodes = useScene((s) => s.nodes) const nodes = useScene((s) => s.nodes)
const showScans = useViewer((s) => s.showScans)
const showGuides = useViewer((s) => s.showGuides)
const cameraMode = useViewer((s) => s.cameraMode)
const levelMode = useViewer((s) => s.levelMode)
const building = selection.buildingId ? (nodes[selection.buildingId] as BuildingNode | undefined) : null const building = selection.buildingId ? (nodes[selection.buildingId] as BuildingNode | undefined) : null
const level = selection.levelId ? (nodes[selection.levelId] as LevelNode | undefined) : null const level = selection.levelId ? (nodes[selection.levelId] as LevelNode | undefined) : null
@@ -53,6 +57,7 @@ export const ViewerOverlay = () => {
} }
return ( return (
<>
<div className="absolute top-4 left-4 z-10 flex flex-col gap-3"> <div className="absolute top-4 left-4 z-10 flex flex-col gap-3">
{/* Breadcrumb */} {/* Breadcrumb */}
<div className="flex items-center gap-1 text-sm"> <div className="flex items-center gap-1 text-sm">
@@ -124,5 +129,80 @@ export const ViewerOverlay = () => {
</div> </div>
)} )}
</div> </div>
{/* Controls Panel - Top Right */}
<div className="absolute top-4 right-4 z-10 flex flex-col gap-2">
{/* Visibility Controls */}
<div className="flex flex-col gap-1 bg-white/80 backdrop-blur-sm rounded-lg p-2 shadow-sm border border-neutral-200">
<span className="text-xs text-neutral-500 px-2 pb-1">Visibility</span>
<button
onClick={() => useViewer.getState().setShowScans(!showScans)}
className={`flex items-center gap-2 px-2 py-1 rounded text-sm transition-colors ${
showScans ? 'bg-blue-500 text-white' : 'text-neutral-700 hover:bg-neutral-100'
}`}
>
<Box className="w-4 h-4" />
3D Scans
</button>
<button
onClick={() => useViewer.getState().setShowGuides(!showGuides)}
className={`flex items-center gap-2 px-2 py-1 rounded text-sm transition-colors ${
showGuides ? 'bg-blue-500 text-white' : 'text-neutral-700 hover:bg-neutral-100'
}`}
>
<Image className="w-4 h-4" />
Guides
</button>
</div>
{/* Camera Mode */}
<div className="flex flex-col gap-1 bg-white/80 backdrop-blur-sm rounded-lg p-2 shadow-sm border border-neutral-200">
<span className="text-xs text-neutral-500 px-2 pb-1">Camera</span>
<button
onClick={() => useViewer.getState().setCameraMode(cameraMode === 'perspective' ? 'orthographic' : 'perspective')}
className="flex items-center gap-2 px-2 py-1 rounded text-sm text-neutral-700 hover:bg-neutral-100 transition-colors"
>
{cameraMode === 'perspective' ? (
<Eye className="w-4 h-4" />
) : (
<EyeOff className="w-4 h-4" />
)}
{cameraMode === 'perspective' ? 'Perspective' : 'Orthographic'}
</button>
</div>
{/* Level Mode */}
<div className="flex flex-col gap-1 bg-white/80 backdrop-blur-sm rounded-lg p-2 shadow-sm border border-neutral-200">
<span className="text-xs text-neutral-500 px-2 pb-1">Level Mode</span>
<button
onClick={() => useViewer.getState().setLevelMode('stacked')}
className={`flex items-center gap-2 px-2 py-1 rounded text-sm transition-colors ${
levelMode === 'stacked' ? 'bg-blue-500 text-white' : 'text-neutral-700 hover:bg-neutral-100'
}`}
>
<Layers className="w-4 h-4" />
Stacked
</button>
<button
onClick={() => useViewer.getState().setLevelMode('exploded')}
className={`flex items-center gap-2 px-2 py-1 rounded text-sm transition-colors ${
levelMode === 'exploded' ? 'bg-blue-500 text-white' : 'text-neutral-700 hover:bg-neutral-100'
}`}
>
<Layers2 className="w-4 h-4" />
Exploded
</button>
<button
onClick={() => useViewer.getState().setLevelMode('solo')}
className={`flex items-center gap-2 px-2 py-1 rounded text-sm transition-colors ${
levelMode === 'solo' ? 'bg-blue-500 text-white' : 'text-neutral-700 hover:bg-neutral-100'
}`}
>
<Diamond className="w-4 h-4" />
Solo
</button>
</div>
</div>
</>
) )
} }
File diff suppressed because one or more lines are too long
@@ -15,10 +15,49 @@ import {
} from '@pascal-app/core' } from '@pascal-app/core'
import { useThree } from '@react-three/fiber' import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react' import { useEffect, useRef } from 'react'
import { Vector3 } from 'three'
import useViewer from '../../store/use-viewer' import useViewer from '../../store/use-viewer'
const tempWorldPos = new Vector3()
// Tolerance for edge detection (in meters)
const EDGE_TOLERANCE = 0.5
type SelectableNodeType = 'building' | 'level' | 'zone' | 'wall' | 'item' | 'slab' | 'ceiling' | 'roof' type SelectableNodeType = 'building' | 'level' | 'zone' | 'wall' | 'item' | 'slab' | 'ceiling' | 'roof'
// Expand polygon outward by a small amount to include items on edges
const expandPolygon = (polygon: [number, number][], tolerance: number): [number, number][] => {
if (polygon.length < 3) return polygon
// Calculate centroid
let cx = 0, cz = 0
for (const [x, z] of polygon) {
cx += x
cz += z
}
cx /= polygon.length
cz /= polygon.length
// Expand each point outward from centroid
return polygon.map(([x, z]) => {
const dx = x - cx
const dz = z - cz
const len = Math.sqrt(dx * dx + dz * dz)
if (len === 0) return [x, z] as [number, number]
const scale = (len + tolerance) / len
return [cx + dx * scale, cz + dz * scale] as [number, number]
})
}
// Check if point is in polygon with tolerance for edges
const pointInPolygonWithTolerance = (x: number, z: number, polygon: [number, number][]): boolean => {
// First try exact check
if (pointInPolygon(x, z, polygon)) return true
// Then try with expanded polygon for edge tolerance
const expanded = expandPolygon(polygon, EDGE_TOLERANCE)
return pointInPolygon(x, z, expanded)
}
interface SelectionStrategy { interface SelectionStrategy {
types: SelectableNodeType[] types: SelectableNodeType[]
handleClick: (node: AnyNode) => void handleClick: (node: AnyNode) => void
@@ -26,30 +65,59 @@ interface SelectionStrategy {
isValid: (node: AnyNode) => boolean isValid: (node: AnyNode) => boolean
} }
// Check if a node is within the selected zone's polygon // Check if a node belongs to the selected level (directly or via wall parent)
const isNodeInZone = (node: AnyNode, zoneId: string): boolean => { const isNodeOnLevel = (node: AnyNode, levelId: string): boolean => {
const nodes = useScene.getState().nodes const nodes = useScene.getState().nodes
const zone = nodes[zoneId] as ZoneNode | undefined
// Direct child of level
if (node.parentId === levelId) return true
// Wall-attached items (windows/doors): check if parent wall is on the level
if (node.type === 'item' && node.parentId) {
const parentNode = nodes[node.parentId as keyof typeof nodes]
if (parentNode?.type === 'wall' && parentNode.parentId === levelId) {
return true
}
}
return false
}
// Check if a node is on the selected level and within the selected zone's polygon
const isNodeInZone = (node: AnyNode, levelId: string, zoneId: string): boolean => {
const nodes = useScene.getState().nodes
const zone = nodes[zoneId as keyof typeof nodes] as ZoneNode | undefined
if (!zone?.polygon?.length) return false if (!zone?.polygon?.length) return false
// First check: node must be on the same level (directly or via wall)
if (!isNodeOnLevel(node, levelId)) return false
// Use world position from scene registry for accurate polygon check
const object3D = sceneRegistry.nodes.get(node.id)
if (object3D) {
object3D.getWorldPosition(tempWorldPos)
return pointInPolygonWithTolerance(tempWorldPos.x, tempWorldPos.z, zone.polygon)
}
// Fallback to node data if 3D object not available
if (node.type === 'item') { if (node.type === 'item') {
const item = node as ItemNode const item = node as ItemNode
return pointInPolygon(item.position[0], item.position[2], zone.polygon) return pointInPolygonWithTolerance(item.position[0], item.position[2], zone.polygon)
} }
if (node.type === 'wall') { if (node.type === 'wall') {
const wall = node as WallNode const wall = node as WallNode
const startIn = pointInPolygon(wall.start[0], wall.start[1], zone.polygon) const startIn = pointInPolygonWithTolerance(wall.start[0], wall.start[1], zone.polygon)
const endIn = pointInPolygon(wall.end[0], wall.end[1], zone.polygon) const endIn = pointInPolygonWithTolerance(wall.end[0], wall.end[1], zone.polygon)
return startIn || endIn return startIn || endIn
} }
if (node.type === 'slab' || node.type === 'ceiling') { if (node.type === 'slab' || node.type === 'ceiling') {
const poly = (node as { polygon: [number, number][] }).polygon const poly = (node as { polygon: [number, number][] }).polygon
if (!poly?.length) return false if (!poly?.length) return false
// Check if any point of the node's polygon is in the zone // Check if any point of the node's polygon is in the zone (with tolerance)
for (const [px, pz] of poly) { for (const [px, pz] of poly) {
if (pointInPolygon(px, pz, zone.polygon)) return true if (pointInPolygonWithTolerance(px, pz, zone.polygon)) return true
} }
// Check if any point of the zone is in the node's polygon // Check if any point of the zone is in the node's polygon
for (const [zx, zz] of zone.polygon) { for (const [zx, zz] of zone.polygon) {
@@ -59,8 +127,8 @@ const isNodeInZone = (node: AnyNode, zoneId: string): boolean => {
} }
if (node.type === 'roof') { if (node.type === 'roof') {
// Roofs may not have a polygon, check by parent level // Roofs on the same level are valid when zone is selected
return true // Allow all roofs when zone is selected return true
} }
return false return false
@@ -97,7 +165,7 @@ const getStrategy = (): SelectionStrategy | null => {
} }
} }
// Level selected, no zone -> can select zones // Level selected, no zone -> can select zones (only zones on the selected level)
if (!zoneId) { if (!zoneId) {
return { return {
types: ['zone'], types: ['zone'],
@@ -107,7 +175,7 @@ const getStrategy = (): SelectionStrategy | null => {
handleDeselect: () => { handleDeselect: () => {
useViewer.getState().setSelection({ levelId: null }) useViewer.getState().setSelection({ levelId: null })
}, },
isValid: (node) => node.type === 'zone', isValid: (node) => node.type === 'zone' && node.parentId === levelId,
} }
} }
@@ -135,7 +203,7 @@ const getStrategy = (): SelectionStrategy | null => {
isValid: (node) => { isValid: (node) => {
const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof'] const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof']
if (!validTypes.includes(node.type)) return false if (!validTypes.includes(node.type)) return false
return isNodeInZone(node, zoneId) return isNodeInZone(node, levelId, zoneId)
}, },
} }
} }
@@ -171,6 +239,8 @@ export const SelectionManager = () => {
event.stopPropagation() event.stopPropagation()
clickHandledRef.current = true clickHandledRef.current = true
strategy.handleClick(event.node) strategy.handleClick(event.node)
// Clear hover immediately after clicking on building/level/zone
useViewer.setState({ hoveredId: null })
} }
// Subscribe to all node types // Subscribe to all node types