Refactor elevator systems across core, viewer, and editor

This commit is contained in:
sudhir
2026-05-10 12:38:44 +05:30
parent 909f96ef09
commit 92a9846193
10 changed files with 213 additions and 91 deletions
@@ -22,6 +22,13 @@ export function ElevatorAnimationSystem() {
const nodes = useScene.getState().nodes
const now = clock.getElapsedTime() * 1000
for (const elevatorId of Object.keys(interactive.elevators)) {
const typedElevatorId = elevatorId as AnyNodeId
if (nodes[typedElevatorId]?.type !== 'elevator') {
interactive.removeElevator(typedElevatorId)
}
}
for (const elevatorId of sceneRegistry.byType.elevator) {
const typedElevatorId = elevatorId as AnyNodeId
const node = nodes[typedElevatorId]
@@ -0,0 +1,91 @@
import {
type AnyNodeId,
resolveElevatorDispatchTarget,
useInteractive,
useScene,
} from '@pascal-app/core'
import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import { type Object3D, Raycaster, Vector2 } from 'three'
type ElevatorButtonAction = 'open-door' | 'request-level'
type ElevatorButtonUserData = {
action: ElevatorButtonAction
disabled: boolean
elevatorId: AnyNodeId
kind: 'cab' | 'landing'
levelId?: AnyNodeId
}
function getElevatorButtonData(object: Object3D): ElevatorButtonUserData | null {
let current: Object3D | null = object
while (current) {
const data = (current.userData as { elevatorButton?: ElevatorButtonUserData }).elevatorButton
if (data) return data
current = current.parent
}
return null
}
export function ElevatorInteractionSystem() {
const camera = useThree((state) => state.camera)
const gl = useThree((state) => state.gl)
const scene = useThree((state) => state.scene)
const raycasterRef = useRef(new Raycaster())
const pointerRef = useRef(new Vector2())
useEffect(() => {
const canvas = gl.domElement
const handlePointerDown = (event: PointerEvent) => {
if (event.button !== 0) return
const rect = canvas.getBoundingClientRect()
const pointer = pointerRef.current
pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1
pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1
const raycaster = raycasterRef.current
raycaster.setFromCamera(pointer, camera)
const button = raycaster
.intersectObjects(scene.children, true)
.map((intersection) => getElevatorButtonData(intersection.object))
.find((data): data is ElevatorButtonUserData => data !== null)
if (!button || button.disabled) return
event.preventDefault()
event.stopPropagation()
if (button.action === 'open-door') {
useInteractive.getState().openElevatorDoor(button.elevatorId)
return
}
if (!button.levelId) return
const targetElevatorId =
button.kind === 'landing'
? resolveElevatorDispatchTarget({
elevators: useInteractive.getState().elevators,
levelId: button.levelId,
nodes: useScene.getState().nodes,
requestedElevatorId: button.elevatorId,
})
: button.elevatorId
useInteractive.getState().requestElevator(targetElevatorId, button.levelId)
}
canvas.addEventListener('pointerdown', handlePointerDown, true)
return () => {
canvas.removeEventListener('pointerdown', handlePointerDown, true)
}
}, [camera, gl, scene])
return null
}
@@ -1,54 +0,0 @@
import { type AnyNode, syncAutoElevatorOpenings, useScene } from '@pascal-app/core'
import { useEffect, useRef } from 'react'
function isOpeningRelevantNode(node: AnyNode | undefined) {
return (
node?.type === 'building' ||
node?.type === 'ceiling' ||
node?.type === 'elevator' ||
node?.type === 'level' ||
node?.type === 'slab'
)
}
function hasOpeningRelevantNodeChange(
nextNodes: Record<string, AnyNode>,
prevNodes: Record<string, AnyNode>,
) {
if (nextNodes === prevNodes) return false
const ids = new Set([...Object.keys(nextNodes), ...Object.keys(prevNodes)])
for (const id of ids) {
const nextNode = nextNodes[id]
const prevNode = prevNodes[id]
if (nextNode === prevNode) continue
if (isOpeningRelevantNode(nextNode) || isOpeningRelevantNode(prevNode)) return true
}
return false
}
export const ElevatorOpeningSystem = () => {
const syncingAutoOpeningsRef = useRef(false)
useEffect(() => {
const applyUpdates = (updates: ReturnType<typeof syncAutoElevatorOpenings>) => {
if (updates.length === 0) return
syncingAutoOpeningsRef.current = true
useScene.getState().updateNodes(updates)
queueMicrotask(() => {
syncingAutoOpeningsRef.current = false
})
}
applyUpdates(syncAutoElevatorOpenings(useScene.getState().nodes))
return useScene.subscribe((state, prevState) => {
if (syncingAutoOpeningsRef.current) return
if (!hasOpeningRelevantNodeChange(state.nodes, prevState.nodes)) return
applyUpdates(syncAutoElevatorOpenings(state.nodes))
})
}, [])
return null
}