bring back ground occluder
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@@ -239,6 +239,7 @@ export const ZoneRenderer = ({ node }: { node: ZoneNode }) => {
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rotation={[-Math.PI / 2, 0, 0]}
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material={floorMaterial}
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name="floor"
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layers={2}
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>
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<shapeGeometry args={[floorShape]} />
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</mesh>
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