feat(core): expose generic host integration primitives
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@@ -125,12 +125,7 @@ describe('Single-undo dance', () => {
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expect((useScene.getState().nodes[FENCE_ID] as { curveOffset: number }).curveOffset).toBe(0)
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})
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test('commit-returns-false (no change) does NOT consume the prior pastState', () => {
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// This is the suspected bend regression: when action.commit returns
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// false (draft.curveOffset === ctx.originalCurveOffset), session.commit
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// calls scene.restoreAll() but doesn't push to pastStates. Subsequent
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// undo pops the PRIOR action (e.g. fence creation), not the no-op
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// bend.
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test('commit-returns-false adds no step; a later standalone undo reaches the prior action', () => {
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useScene.getState().createNode(makeFence(0))
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const pastBeforeBend = useScene.temporal.getState().pastStates.length
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@@ -143,20 +138,13 @@ describe('Single-undo dance', () => {
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scene.resumeHistory()
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const pastAfterNoOp = useScene.temporal.getState().pastStates.length
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expect(pastAfterNoOp).toBe(pastBeforeBend) // no entries added
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expect(pastAfterNoOp).toBe(pastBeforeBend)
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// Now undo — this should be a no-op (state unchanged), but pops the create.
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// This is an independent undo after the gesture has finished, so it
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// correctly reaches the preceding real action rather than inventing a
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// no-op history boundary for the cancelled bend.
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useScene.temporal.getState().undo()
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// ⚠️ Reproduces the bug — undo removes the fence:
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const fence = useScene.getState().nodes[FENCE_ID]
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if (fence === undefined) {
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// Bug reproduced. The "no-op bend" allowed Ctrl-Z to fall through
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// to the fence creation. Fix is in action.commit: don't return false
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// — push a no-op entry instead, or guard against the cancel path.
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expect(fence).toBeUndefined()
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} else {
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expect((fence as { curveOffset: number }).curveOffset).toBe(0)
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}
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expect(useScene.getState().nodes[FENCE_ID]).toBeUndefined()
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})
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test('full session flow via createDragSession with real action.commit dance', async () => {
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