feat(editor): preset-system polish — paint panel, slim action bar, icon rail (#354)
* feat(editor): preset-system polish — paint panel, slim action bar, icon rail - Export `MaterialPaintPanel` so embedders host the paint material picker in their own panel (community docks it in the Build sidebar) instead of the bottom action bar. - ActionMenu: drop the build / material-paint / furnish modes and the structure-tools palette row + paint tray (the host's Build sidebar owns building now). Reduce `structure-tools` to the shared `tools` lookup still used by cursor/floorplan indicators; remove the orphaned `useContextualTools`. - MaterialPicker: swatches wrap into a fluid `auto-fill` grid that fills width. - IconRail (tab-bar): bigger icons, grayscale-when-idle, Radix tooltip, w-14 rail; sync `RAIL_WIDTH` to 56. - Inspector footer: hand the host `footer` to kind-owned custom panels via `InspectorFooterContext` so the save button renders without per-kind wiring. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * chore: biome format pass Whole-repo formatter normalization (line wrap/unwrap only, no logic changes) surfaced by the format-on-edit hook against prior drift. Kept separate from the feature commit so the preset-system diff stays reviewable. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -24,10 +24,7 @@ const ROTATE_ARROW_CORNER_OFFSET = 0.22
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* corner. Body move continues to flow through `shelfFloorplanMoveTarget`
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* (engaged from the action-menu Move button, not from these arrows).
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*/
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export function buildShelfFloorplan(
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node: ShelfNode,
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ctx?: GeometryContext,
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): FloorplanGeometry {
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export function buildShelfFloorplan(node: ShelfNode, ctx?: GeometryContext): FloorplanGeometry {
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const [px, , pz] = node.position
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const ry = node.rotation[1] ?? 0
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// Floor-plan plots at `-ry` so SVG's CW-with-y-down `rotate` direction
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