slab renderer
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@@ -4,6 +4,7 @@ import { type AnyNode, useScene } from '@pascal-app/core'
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import { BuildingRenderer } from './building/building-renderer'
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import { ItemRenderer } from './item/item-renderer'
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import { LevelRenderer } from './level/level-renderer'
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import { SlabRenderer } from './slab/slab-renderer'
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import { WallRenderer } from './wall/wall-renderer'
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import { ZoneRenderer } from './zone/zone-renderer'
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@@ -17,6 +18,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
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{node.type === 'building' && <BuildingRenderer node={node} />}
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{node.type === 'level' && <LevelRenderer node={node} />}
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{node.type === 'item' && <ItemRenderer node={node} />}
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{node.type === 'slab' && <SlabRenderer node={node} />}
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{node.type === 'wall' && <WallRenderer node={node} />}
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{node.type === 'zone' && <ZoneRenderer node={node} />}
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</>
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@@ -0,0 +1,17 @@
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import { useRegistry, type SlabNode } from '@pascal-app/core'
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import { useRef } from 'react'
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import type { Mesh } from 'three'
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export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const ref = useRef<Mesh>(null!)
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useRegistry(node.id, 'slab', ref)
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return (
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<mesh ref={ref} castShadow receiveShadow>
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{/* SlabSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="#e5e5e5" />
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</mesh>
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)
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}
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@@ -1,6 +1,6 @@
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'use client'
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import { WallSystem } from '@pascal-app/core'
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import { SlabSystem, WallSystem } from '@pascal-app/core'
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import { Bvh, Environment } from '@react-three/drei'
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import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber'
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import * as THREE from 'three/webgpu'
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@@ -40,6 +40,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
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{/* Default Systems */}
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<LevelSystem />
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<SlabSystem />
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<WallSystem />
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<PostProcessing />
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