slab renderer

This commit is contained in:
wass08
2026-01-27 07:32:46 +09:00
parent 8b1fbb4c1d
commit 8940f70117
7 changed files with 467 additions and 1 deletions
@@ -0,0 +1,364 @@
import { emitter, type GridEvent, useScene, SlabNode, type LevelNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useEffect, useMemo, useRef, useState } from "react";
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
import useEditor from "@/store/use-editor";
const Y_OFFSET = 0.02;
/**
* Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
*/
const calculateSnapPoint = (
lastPoint: [number, number],
currentPoint: [number, number]
): [number, number] => {
const [x1, y1] = lastPoint;
const [x, y] = currentPoint;
const dx = x - x1;
const dy = y - y1;
const absDx = Math.abs(dx);
const absDy = Math.abs(dy);
// Calculate distances to horizontal, vertical, and diagonal lines
const horizontalDist = absDy;
const verticalDist = absDx;
const diagonalDist = Math.abs(absDx - absDy);
// Find the minimum distance to determine which axis to snap to
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist);
if (minDist === diagonalDist) {
// Snap to 45° diagonal
const diagonalLength = Math.min(absDx, absDy);
return [
x1 + Math.sign(dx) * diagonalLength,
y1 + Math.sign(dy) * diagonalLength,
];
} else if (minDist === horizontalDist) {
// Snap to horizontal
return [x, y1];
} else {
// Snap to vertical
return [x1, y];
}
};
/**
* Creates a slab with the given polygon points
*/
const commitSlabDrawing = (
levelId: LevelNode["id"],
points: Array<[number, number]>
) => {
const { createNode, nodes } = useScene.getState();
// Count existing slabs for naming
const slabCount = Object.values(nodes).filter((n) => n.type === "slab").length;
const name = `Slab ${slabCount + 1}`;
const slab = SlabNode.parse({
name,
polygon: points,
});
createNode(slab, levelId);
};
type PreviewState = {
points: Array<[number, number]>;
cursorPoint: [number, number] | null;
};
// Helper to validate point values (no NaN or Infinity)
const isValidPoint = (
pt: [number, number] | null | undefined
): pt is [number, number] => {
if (!pt) return false;
return Number.isFinite(pt[0]) && Number.isFinite(pt[1]);
};
export const SlabTool: React.FC = () => {
const cursorRef = useRef<Mesh>(null);
const mainLineRef = useRef<Line>(null!);
const closingLineRef = useRef<Line>(null!);
const pointsRef = useRef<Array<[number, number]>>([]);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setTool = useEditor((state) => state.setTool);
// Preview state for reactive rendering (for shape and point markers)
const [preview, setPreview] = useState<PreviewState>({
points: [],
cursorPoint: null,
});
useEffect(() => {
if (!currentLevelId) return;
let cursorPosition: [number, number] = [0, 0];
// Initialize line geometries
mainLineRef.current.geometry = new BufferGeometry();
closingLineRef.current.geometry = new BufferGeometry();
const updateLines = () => {
const points = pointsRef.current;
if (points.length === 0) {
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
return;
}
// Build main line points
const linePoints: Vector3[] = points.map(
([x, z]) => new Vector3(x, Y_OFFSET, z)
);
// Add cursor point
const lastPoint = points[points.length - 1];
if (lastPoint) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
if (isValidPoint(snapped)) {
linePoints.push(new Vector3(snapped[0], Y_OFFSET, snapped[1]));
}
}
// Update main line geometry
if (linePoints.length >= 2) {
mainLineRef.current.geometry.dispose();
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints);
mainLineRef.current.visible = true;
} else {
mainLineRef.current.visible = false;
}
// Update closing line (from cursor back to first point)
const firstPoint = points[0];
if (points.length >= 2 && lastPoint && isValidPoint(firstPoint)) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
if (isValidPoint(snapped)) {
const closingPoints = [
new Vector3(snapped[0], Y_OFFSET, snapped[1]),
new Vector3(firstPoint[0], Y_OFFSET, firstPoint[1]),
];
closingLineRef.current.geometry.dispose();
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints);
closingLineRef.current.visible = true;
}
} else {
closingLineRef.current.visible = false;
}
};
const updatePreview = () => {
const points = pointsRef.current;
const lastPoint = points[points.length - 1];
let cursorPt: [number, number] | null = null;
if (lastPoint) {
cursorPt = calculateSnapPoint(lastPoint, cursorPosition);
} else if (points.length === 0) {
cursorPt = cursorPosition;
}
setPreview({ points: [...points], cursorPoint: cursorPt });
updateLines();
};
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return;
// Snap to 0.5 grid
const gridX = Math.round(event.position[0] * 2) / 2;
const gridZ = Math.round(event.position[2] * 2) / 2;
cursorPosition = [gridX, gridZ];
// If we have points, snap to axis from last point
const lastPoint = pointsRef.current[pointsRef.current.length - 1];
if (lastPoint) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
cursorRef.current.position.set(snapped[0], event.position[1], snapped[1]);
} else {
cursorRef.current.position.set(gridX, event.position[1], gridZ);
}
updatePreview();
};
const onGridClick = (event: GridEvent) => {
if (!currentLevelId) return;
const gridX = Math.round(event.position[0] * 2) / 2;
const gridZ = Math.round(event.position[2] * 2) / 2;
let clickPoint: [number, number] = [gridX, gridZ];
// Snap to axis from last point
const lastPoint = pointsRef.current[pointsRef.current.length - 1];
if (lastPoint) {
clickPoint = calculateSnapPoint(lastPoint, clickPoint);
}
// Check if clicking on the first point to close the shape
const firstPoint = pointsRef.current[0];
if (
pointsRef.current.length >= 3 &&
firstPoint &&
Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
) {
// Create the slab
commitSlabDrawing(currentLevelId, pointsRef.current);
// Reset state
pointsRef.current = [];
setPreview({ points: [], cursorPoint: null });
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
} else {
// Add point to polygon
pointsRef.current = [...pointsRef.current, clickPoint];
updatePreview();
}
};
const onGridDoubleClick = (_event: GridEvent) => {
if (!currentLevelId) return;
// Need at least 3 points to form a polygon
if (pointsRef.current.length >= 3) {
commitSlabDrawing(currentLevelId, pointsRef.current);
// Reset state
pointsRef.current = [];
setPreview({ points: [], cursorPoint: null });
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
}
};
// Subscribe to events
emitter.on("grid:move", onGridMove);
emitter.on("grid:click", onGridClick);
emitter.on("grid:double-click", onGridDoubleClick);
return () => {
emitter.off("grid:move", onGridMove);
emitter.off("grid:click", onGridClick);
emitter.off("grid:double-click", onGridDoubleClick);
// Reset state on unmount
pointsRef.current = [];
};
}, [currentLevelId, setTool]);
const { points, cursorPoint } = preview;
// Create preview shape when we have 3+ points
const previewShape = useMemo(() => {
if (points.length < 3) return null;
const allPoints = [...points];
if (isValidPoint(cursorPoint)) {
allPoints.push(cursorPoint);
}
// THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
// - Shape X -> World X
// - Shape Y -> World -Z (so we negate Z to get correct orientation)
const firstPt = allPoints[0];
if (!isValidPoint(firstPt)) return null;
const shape = new Shape();
shape.moveTo(firstPt[0], -firstPt[1]);
for (let i = 1; i < allPoints.length; i++) {
const pt = allPoints[i];
if (isValidPoint(pt)) {
shape.lineTo(pt[0], -pt[1]);
}
}
shape.closePath();
return shape;
}, [points, cursorPoint]);
return (
<group>
{/* Cursor */}
<mesh ref={cursorRef}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshBasicMaterial
color="#a3a3a3"
depthTest={false}
depthWrite={false}
/>
</mesh>
{/* Preview fill */}
{previewShape && (
<mesh
frustumCulled={false}
position={[0, Y_OFFSET, 0]}
rotation={[-Math.PI / 2, 0, 0]}
>
<shapeGeometry args={[previewShape]} />
<meshBasicMaterial
color="#a3a3a3"
depthTest={false}
opacity={0.3}
side={DoubleSide}
transparent
/>
</mesh>
)}
{/* Main line - uses native line element with TSL-compatible material */}
{/* @ts-ignore */}
<line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
<bufferGeometry />
<lineBasicNodeMaterial
color="#737373"
linewidth={3}
depthTest={false}
depthWrite={false}
/>
</line>
{/* Closing line - uses native line element with TSL-compatible material */}
{/* @ts-ignore */}
<line ref={closingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
<bufferGeometry />
<lineBasicNodeMaterial
color="#737373"
linewidth={2}
depthTest={false}
depthWrite={false}
opacity={0.5}
transparent
/>
</line>
{/* Point markers */}
{points.map(([x, z], index) =>
isValidPoint([x, z]) ? (
<mesh key={index} position={[x, Y_OFFSET + 0.01, z]}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshBasicMaterial
color={index === 0 ? "#22c55e" : "#a3a3a3"}
depthTest={false}
depthWrite={false}
/>
</mesh>
) : null
)}
</group>
);
};
@@ -1,6 +1,7 @@
import useEditor, { type Phase, type Tool } from "@/store/use-editor";
import { useViewer } from "@pascal-app/viewer";
import { ItemTool } from "./item/item-tool";
import { SlabTool } from "./slab/slab-tool";
import { WallTool } from "./wall/wall-tool";
import { ZoneBoundaryEditor } from "./zone/zone-boundary-editor";
import { ZoneTool } from "./zone/zone-tool";
@@ -9,6 +10,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
site: {},
structure: {
wall: WallTool,
slab: SlabTool,
item: ItemTool,
zone: ZoneTool,
},