fix: childern <> parent link
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@@ -16,6 +16,25 @@ function extractIdPrefix(id: string): string {
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return underscoreIndex === -1 ? 'node' : id.slice(0, underscoreIndex)
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}
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/**
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* Resolves a child reference to a node ID.
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* Supports both string IDs and embedded child node objects with an `id` field.
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*/
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function resolveChildRefId(child: unknown): string | undefined {
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if (typeof child === 'string') {
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return child
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}
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if (child && typeof child === 'object' && 'id' in child) {
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const id = (child as { id?: unknown }).id
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if (typeof id === 'string') {
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return id
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}
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}
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return undefined
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}
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/**
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* Deep clones a scene graph with all node IDs regenerated while preserving
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* parent-child relationships and other internal references.
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@@ -52,7 +71,10 @@ export function cloneSceneGraph(sceneGraph: SceneGraph): SceneGraph {
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// Remap children array (walls, levels, buildings, sites, items can have children)
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if ('children' in clonedNode && Array.isArray(clonedNode.children)) {
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;(clonedNode as Record<string, unknown>).children = clonedNode.children
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.map((childId) => idMap.get(childId as string))
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.map((childRef) => {
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const childId = resolveChildRefId(childRef)
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return childId ? idMap.get(childId) : undefined
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})
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.filter((id): id is string => id !== undefined) as string[]
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}
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