feat(editor): placement-time + resize-time opening guides
Extend the opening proximity guides to two more interactions:
- PLACEMENT: the door/window placement tools publish the same 3D guides
(sill/head, edge proximity, sill alignment, equal-spacing) while a NEW
opening is being dropped; window placement also snaps its sill to a
neighbour's sill/centre/top (Shift bypass) — so "two windows aligned" reads
during placement, not just move.
- RESIZE: a new `onDrag` hook on the linear-resize handle descriptor lets the
door/window width/height arrows publish live guides for the edge being
resized — proximity to neighbours as the width grows, and the live sill/head
as a window's height changes. The generic LinearArrow stays kind-agnostic;
only door/window declare the hook.
Refactor (Codex review follow-up): one `publishOpeningGuidesForWallEvent`
wrapper now backs all four wall-event publish sites (door/window move +
placement) over a shared `makeWallToWorld`; window placement's repeated
sill-snap is a single `resolvePlacementY` helper. Opening guides clear on
commit / leave / cancel / roof-hover / unmount (mirroring the alignment-guide
lifecycle) and on resize end.
Codex-reviewed — no blockers; lifecycle/leaks, coordinate frame, sill-snap
precedence, and resize disposal confirmed. Typecheck + biome + 23 core + 170
nodes tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
6caba97f1b
commit
86e9b3c8bf
@@ -25,6 +25,10 @@ import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import {
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clearOpeningGuides3D,
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publishOpeningGuidesForWallEvent,
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} from '../shared/opening-guides-runtime'
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import {
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getRoofWallOpeningCursorPose,
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type RoofWallOpeningTarget,
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@@ -86,6 +90,7 @@ const DoorTool: React.FC = () => {
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const hideCursor = () => {
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if (cursorGroupRef.current) cursorGroupRef.current.visible = false
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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}
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// Alignment candidates — anchors of every alignable object; refreshed
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@@ -110,18 +115,21 @@ const DoorTool: React.FC = () => {
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const [x, y, z] = event.localPosition
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updateCursor([x, y + FALLBACK_HEIGHT / 2, z], 0, false)
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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}
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const showRoofFallbackCursor = (event: RoofEvent) => {
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const [x, , z] = worldToSelectedBuildingLocal(roofFallbackPoint.set(...event.position))
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updateCursor([x, getLevelYOffset() + FALLBACK_HEIGHT / 2, z], 0, false)
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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}
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const showWallFallbackCursor = (event: WallEvent) => {
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const [x, , z] = worldToSelectedBuildingLocal(roofFallbackPoint.set(...event.position))
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updateCursor([x, getLevelYOffset() + FALLBACK_HEIGHT / 2, z], 0, false)
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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}
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const onWallEnter = (event: WallEvent) => {
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@@ -191,6 +199,18 @@ const DoorTool: React.FC = () => {
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cursorRotation,
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valid,
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)
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publishOpeningGuidesForWallEvent({
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wall: event.node,
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movingId: node.id,
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centerS: clampedX,
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centerY: clampedY,
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width,
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height,
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includeVertical: false,
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levelYOffset: getLevelYOffset(),
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slabElevation: getSlabElevation(event),
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})
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event.stopPropagation()
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}
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@@ -298,6 +318,20 @@ const DoorTool: React.FC = () => {
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cursorRotation,
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valid,
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)
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if (draftRef.current) {
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publishOpeningGuidesForWallEvent({
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wall: event.node,
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movingId: draftRef.current.id,
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centerS: clampedX,
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centerY: clampedY,
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width,
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height,
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includeVertical: false,
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levelYOffset: getLevelYOffset(),
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slabElevation: getSlabElevation(event),
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})
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}
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event.stopPropagation()
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}
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@@ -386,6 +420,7 @@ const DoorTool: React.FC = () => {
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triggerSFX('sfx:structure-build')
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alignmentCandidates = collectAlignmentAnchors(useScene.getState().nodes, '')
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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event.stopPropagation()
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}
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@@ -444,6 +479,8 @@ const DoorTool: React.FC = () => {
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useScene.getState().createNode(node, segment.id as AnyNodeId)
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draftRef.current = node
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}
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// Opening guides are wall-specific; clear them while over a roof face.
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clearOpeningGuides3D()
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updateRoofCursor(target, event.node as RoofNode)
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event.stopPropagation()
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}
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@@ -533,6 +570,7 @@ const DoorTool: React.FC = () => {
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destroyDraft()
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hideCursor()
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useAlignmentGuides.getState().clear()
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clearOpeningGuides3D()
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useScene.temporal.getState().resume()
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emitter.off('wall:enter', onWallEnter)
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emitter.off('wall:move', onWallMove)
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