feat(editor): placement-time + resize-time opening guides

Extend the opening proximity guides to two more interactions:

  - PLACEMENT: the door/window placement tools publish the same 3D guides
    (sill/head, edge proximity, sill alignment, equal-spacing) while a NEW
    opening is being dropped; window placement also snaps its sill to a
    neighbour's sill/centre/top (Shift bypass) — so "two windows aligned" reads
    during placement, not just move.
  - RESIZE: a new `onDrag` hook on the linear-resize handle descriptor lets the
    door/window width/height arrows publish live guides for the edge being
    resized — proximity to neighbours as the width grows, and the live sill/head
    as a window's height changes. The generic LinearArrow stays kind-agnostic;
    only door/window declare the hook.

Refactor (Codex review follow-up): one `publishOpeningGuidesForWallEvent`
wrapper now backs all four wall-event publish sites (door/window move +
placement) over a shared `makeWallToWorld`; window placement's repeated
sill-snap is a single `resolvePlacementY` helper. Opening guides clear on
commit / leave / cancel / roof-hover / unmount (mirroring the alignment-guide
lifecycle) and on resize end.

Codex-reviewed — no blockers; lifecycle/leaks, coordinate frame, sill-snap
precedence, and resize disposal confirmed. Typecheck + biome + 23 core + 170
nodes tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Aymeric Rabot
2026-06-15 10:18:24 -04:00
co-authored by Claude Opus 4.8
parent 6caba97f1b
commit 86e9b3c8bf
10 changed files with 242 additions and 37 deletions
+3
View File
@@ -6,6 +6,7 @@ import type {
RoofSegmentNode,
WallNode,
} from '@pascal-app/core'
import { publishOpeningResizeGuides } from '../shared/opening-guides-runtime'
import { readRoofFaceHeightMax, readRoofFaceWidthMax } from '../shared/roof-opening-host'
import { buildRoofWallOpeningCut } from '../shared/roof-wall-opening-cut'
import { scaleHandleHeight } from './door-math'
@@ -56,6 +57,7 @@ function doorWidthHandle(side: 'left' | 'right'): HandleDescriptor<DoorNodeType>
return readWallLength(n, scene)
},
currentValue: (n) => n.width,
onDrag: (node) => publishOpeningResizeGuides(node, false),
apply: (initial, newWidth) => {
// Anchored edge stays fixed in wall-local coords. Door rotation is
// applied by the inner ride group (the renderer mounts a nested
@@ -98,6 +100,7 @@ function doorHeightHandle(): HandleDescriptor<DoorNodeType> {
return Math.max(MIN_DOOR_HEIGHT, readWallHeight(n, scene) - bottom)
},
currentValue: (n) => n.height,
onDrag: (node) => publishOpeningResizeGuides(node, false),
apply: (initial, newHeight) => {
const bottom = initial.position[1] - initial.height / 2
// Scale the handle so it tracks the door instead of staying glued to a