feat(editor): placement-time + resize-time opening guides
Extend the opening proximity guides to two more interactions:
- PLACEMENT: the door/window placement tools publish the same 3D guides
(sill/head, edge proximity, sill alignment, equal-spacing) while a NEW
opening is being dropped; window placement also snaps its sill to a
neighbour's sill/centre/top (Shift bypass) — so "two windows aligned" reads
during placement, not just move.
- RESIZE: a new `onDrag` hook on the linear-resize handle descriptor lets the
door/window width/height arrows publish live guides for the edge being
resized — proximity to neighbours as the width grows, and the live sill/head
as a window's height changes. The generic LinearArrow stays kind-agnostic;
only door/window declare the hook.
Refactor (Codex review follow-up): one `publishOpeningGuidesForWallEvent`
wrapper now backs all four wall-event publish sites (door/window move +
placement) over a shared `makeWallToWorld`; window placement's repeated
sill-snap is a single `resolvePlacementY` helper. Opening guides clear on
commit / leave / cancel / roof-hover / unmount (mirroring the alignment-guide
lifecycle) and on resize end.
Codex-reviewed — no blockers; lifecycle/leaks, coordinate frame, sill-snap
precedence, and resize disposal confirmed. Typecheck + biome + 23 core + 170
nodes tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
6caba97f1b
commit
86e9b3c8bf
@@ -6,6 +6,7 @@ import type {
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RoofSegmentNode,
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WallNode,
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} from '@pascal-app/core'
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import { publishOpeningResizeGuides } from '../shared/opening-guides-runtime'
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import { readRoofFaceHeightMax, readRoofFaceWidthMax } from '../shared/roof-opening-host'
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import { buildRoofWallOpeningCut } from '../shared/roof-wall-opening-cut'
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import { scaleHandleHeight } from './door-math'
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@@ -56,6 +57,7 @@ function doorWidthHandle(side: 'left' | 'right'): HandleDescriptor<DoorNodeType>
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return readWallLength(n, scene)
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},
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currentValue: (n) => n.width,
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onDrag: (node) => publishOpeningResizeGuides(node, false),
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apply: (initial, newWidth) => {
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// Anchored edge stays fixed in wall-local coords. Door rotation is
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// applied by the inner ride group (the renderer mounts a nested
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@@ -98,6 +100,7 @@ function doorHeightHandle(): HandleDescriptor<DoorNodeType> {
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return Math.max(MIN_DOOR_HEIGHT, readWallHeight(n, scene) - bottom)
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},
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currentValue: (n) => n.height,
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onDrag: (node) => publishOpeningResizeGuides(node, false),
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apply: (initial, newHeight) => {
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const bottom = initial.position[1] - initial.height / 2
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// Scale the handle so it tracks the door instead of staying glued to a
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