Merge pull request #83 from pascalorg/feat/polish-v2-builder-experience

Feat/polish v2 builder experience
This commit is contained in:
Wassim SAMAD
2026-02-02 14:53:21 +09:00
committed by GitHub
28 changed files with 1431 additions and 165 deletions
+2 -4
View File
@@ -13,8 +13,7 @@ import { useKeyboard } from '@/hooks/use-keyboard'
import { ZoneSystem } from '../systems/zone/zone-system' import { ZoneSystem } from '../systems/zone/zone-system'
import { ToolManager } from '../tools/tool-manager' import { ToolManager } from '../tools/tool-manager'
import { ActionMenu } from '../ui/action-menu' import { ActionMenu } from '../ui/action-menu'
import { ReferencePanel } from '../ui/panels/reference-panel' import { PanelManager } from '../ui/panels/panel-manager'
import { RoofPanel } from '../ui/panels/roof-panel'
import { SidebarProvider } from '../ui/primitives/sidebar' import { SidebarProvider } from '../ui/primitives/sidebar'
import { AppSidebar } from '../ui/sidebar/app-sidebar' import { AppSidebar } from '../ui/sidebar/app-sidebar'
import { CustomCameraControls } from './custom-camera-controls' import { CustomCameraControls } from './custom-camera-controls'
@@ -31,8 +30,7 @@ export default function Editor() {
return ( return (
<div className="w-full h-full"> <div className="w-full h-full">
<ActionMenu /> <ActionMenu />
<ReferencePanel /> <PanelManager />
<RoofPanel />
<SidebarProvider className="fixed z-10"> <SidebarProvider className="fixed z-10">
<AppSidebar /> <AppSidebar />
@@ -503,12 +503,14 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
if (!asset.attachTo) { if (!asset.attachTo) {
const levelId = useViewer.getState().selection.levelId const levelId = useViewer.getState().selection.levelId
if (levelId) { if (levelId) {
mesh.position.y = spatialGridManager.getSlabElevationForItem( const slabElevation = spatialGridManager.getSlabElevationForItem(
levelId, levelId,
[gridPosition.current.x, gridPosition.current.y, gridPosition.current.z], [gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
asset.dimensions ?? DEFAULT_DIMENSIONS, asset.dimensions ?? DEFAULT_DIMENSIONS,
draftNode.current.rotation, draftNode.current.rotation,
) )
mesh.position.y = slabElevation
cursorRef.current.position.y = slabElevation
} }
} }
} }
+11 -12
View File
@@ -46,12 +46,12 @@ const calculateSnapPoint = (
}; };
/** /**
* Creates a slab with the given polygon points * Creates a slab with the given polygon points and returns its ID
*/ */
const commitSlabDrawing = ( const commitSlabDrawing = (
levelId: LevelNode["id"], levelId: LevelNode["id"],
points: Array<[number, number]> points: Array<[number, number]>
) => { ): string => {
const { createNode, nodes } = useScene.getState(); const { createNode, nodes } = useScene.getState();
// Count existing slabs for naming // Count existing slabs for naming
@@ -64,6 +64,7 @@ const commitSlabDrawing = (
}); });
createNode(slab, levelId); createNode(slab, levelId);
return slab.id;
}; };
type PreviewState = { type PreviewState = {
@@ -87,6 +88,7 @@ export const SlabTool: React.FC = () => {
const pointsRef = useRef<Array<[number, number]>>([]); const pointsRef = useRef<Array<[number, number]>>([]);
const levelYRef = useRef(0); // Track current level Y position const levelYRef = useRef(0); // Track current level Y position
const currentLevelId = useViewer((state) => state.selection.levelId); const currentLevelId = useViewer((state) => state.selection.levelId);
const setSelection = useViewer((state) => state.setSelection);
const setTool = useEditor((state) => state.setTool); const setTool = useEditor((state) => state.setTool);
// Preview state for reactive rendering (for shape and point markers) // Preview state for reactive rendering (for shape and point markers)
@@ -213,17 +215,15 @@ export const SlabTool: React.FC = () => {
Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 && Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25 Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
) { ) {
// Create the slab // Create the slab and select it
commitSlabDrawing(currentLevelId, pointsRef.current); const slabId = commitSlabDrawing(currentLevelId, pointsRef.current);
setSelection({ selectedIds: [slabId] });
// Reset state // Reset state
pointsRef.current = []; pointsRef.current = [];
setPreview({ points: [], cursorPoint: null, levelY: 0 }); setPreview({ points: [], cursorPoint: null, levelY: 0 });
mainLineRef.current.visible = false; mainLineRef.current.visible = false;
closingLineRef.current.visible = false; closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
} else { } else {
// Add point to polygon // Add point to polygon
pointsRef.current = [...pointsRef.current, clickPoint]; pointsRef.current = [...pointsRef.current, clickPoint];
@@ -236,16 +236,15 @@ export const SlabTool: React.FC = () => {
// Need at least 3 points to form a polygon // Need at least 3 points to form a polygon
if (pointsRef.current.length >= 3) { if (pointsRef.current.length >= 3) {
commitSlabDrawing(currentLevelId, pointsRef.current); // Create the slab and select it
const slabId = commitSlabDrawing(currentLevelId, pointsRef.current);
setSelection({ selectedIds: [slabId] });
// Reset state // Reset state
pointsRef.current = []; pointsRef.current = [];
setPreview({ points: [], cursorPoint: null, levelY: 0 }); setPreview({ points: [], cursorPoint: null, levelY: 0 });
mainLineRef.current.visible = false; mainLineRef.current.visible = false;
closingLineRef.current.visible = false; closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
} }
}; };
@@ -262,7 +261,7 @@ export const SlabTool: React.FC = () => {
// Reset state on unmount // Reset state on unmount
pointsRef.current = []; pointsRef.current = [];
}; };
}, [currentLevelId, setTool]); }, [currentLevelId, setSelection]);
const { points, cursorPoint, levelY } = preview; const { points, cursorPoint, levelY } = preview;
@@ -0,0 +1,35 @@
'use client'
import { AnyNodeId, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import useEditor from '@/store/use-editor'
import { ReferencePanel } from './reference-panel'
import { RoofPanel } from './roof-panel'
import { SlabPanel } from './slab-panel'
export function PanelManager() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const selectedReferenceId = useEditor((s) => s.selectedReferenceId)
const nodes = useScene((s) => s.nodes)
// Show reference panel if a reference is selected
if (selectedReferenceId) {
return <ReferencePanel />
}
// Show appropriate panel based on selected node type
if (selectedIds.length === 1) {
const selectedNode = selectedIds[0]
const node = nodes[selectedNode as AnyNodeId]
if (node) {
switch (node.type) {
case 'roof':
return <RoofPanel />
case 'slab':
return <SlabPanel />
}
}
}
return null
}
@@ -0,0 +1,148 @@
'use client'
import { type AnyNode, type SlabNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { X } from 'lucide-react'
import Image from 'next/image'
import { useCallback } from 'react'
export function SlabPanel() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const setSelection = useViewer((s) => s.setSelection)
const nodes = useScene((s) => s.nodes)
const updateNode = useScene((s) => s.updateNode)
// Get the first selected node if it's a slab
const selectedId = selectedIds[0]
const node = selectedId
? (nodes[selectedId as AnyNode['id']] as SlabNode | undefined)
: undefined
const handleUpdate = useCallback(
(updates: Partial<SlabNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
},
[selectedId, updateNode],
)
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
// Only show if exactly one slab is selected
if (!node || node.type !== 'slab' || selectedIds.length !== 1) return null
// Calculate approximate area from polygon
const calculateArea = (polygon: Array<[number, number]>): number => {
if (polygon.length < 3) return 0
let area = 0
const n = polygon.length
for (let i = 0; i < n; i++) {
const j = (i + 1) % n
area += polygon[i]![0] * polygon[j]![1]
area -= polygon[j]![0] * polygon[i]![1]
}
return Math.abs(area) / 2
}
const area = calculateArea(node.polygon)
return (
<div className="pointer-events-auto fixed top-20 right-4 z-50 flex w-72 flex-col overflow-hidden rounded-lg border border-border bg-background/95 shadow-xl backdrop-blur-md">
{/* Header */}
<div className="flex items-center justify-between gap-2 border-b p-3">
<div className="flex items-center gap-2 min-w-0">
<Image src="/icons/floor.png" alt="" width={16} height={16} className="shrink-0 object-contain" />
<h2 className="font-semibold text-foreground text-sm truncate">
{node.name || `Slab (${area.toFixed(1)}m²)`}
</h2>
</div>
<button
type="button"
className="shrink-0 rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
onClick={handleClose}
>
<X className="h-4 w-4" />
</button>
</div>
{/* Content */}
<div className="flex-1 overflow-y-auto p-3">
<div className="space-y-4">
{/* Elevation */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
Elevation
</label>
<div className="flex items-center gap-2">
<input
className="flex-1 rounded border border-input bg-background px-2 py-1 text-foreground text-sm outline-none focus:border-primary"
onChange={(e) => {
const value = Number.parseFloat(e.target.value)
if (!Number.isNaN(value)) {
handleUpdate({ elevation: value })
}
}}
step="0.05"
type="number"
value={Math.round(node.elevation * 1000) / 1000}
/>
<span className="text-muted-foreground text-xs shrink-0">m</span>
</div>
<p className="text-xs text-muted-foreground">
Height offset from the level base (positive = raised, negative = sunken)
</p>
</div>
{/* Quick preset buttons */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
Presets
</label>
<div className="grid grid-cols-4 gap-2">
<button
type="button"
className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
onClick={() => handleUpdate({ elevation: -0.15 })}
>
Sunken (-15cm)
</button>
<button
type="button"
className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
onClick={() => handleUpdate({ elevation: 0 })}
>
Ground (0m)
</button>
<button
type="button"
className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
onClick={() => handleUpdate({ elevation: 0.05 })}
>
Raised (5cm)
</button>
<button
type="button"
className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
onClick={() => handleUpdate({ elevation: 0.15 })}
>
Step (15cm)
</button>
</div>
</div>
{/* Area info */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
Area
</label>
<div className="rounded border border-border bg-muted/50 px-3 py-2 text-sm">
{area.toFixed(2)} m²
</div>
</div>
</div>
</div>
</div>
)
}
@@ -59,6 +59,7 @@ export function CeilingTreeNode({ node, depth }: CeilingTreeNodeProps) {
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
isSelected={isSelected} isSelected={isSelected}
isHovered={isHovered} isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />} actions={<TreeNodeActions node={node} />}
> >
{node.children.map((childId) => ( {node.children.map((childId) => (
@@ -1,5 +1,6 @@
import { import {
type BuildingNode, type BuildingNode,
emitter,
LevelNode, LevelNode,
useScene, useScene,
type ZoneNode, type ZoneNode,
@@ -7,6 +8,7 @@ import {
import { useViewer } from "@pascal-app/viewer"; import { useViewer } from "@pascal-app/viewer";
import { import {
Building2, Building2,
Camera,
ChevronDown, ChevronDown,
Layers, Layers,
MoreHorizontal, MoreHorizontal,
@@ -155,11 +157,13 @@ function BuildingSelector() {
function LevelsSection() { function LevelsSection() {
const nodes = useScene((state) => state.nodes); const nodes = useScene((state) => state.nodes);
const createNode = useScene((state) => state.createNode); const createNode = useScene((state) => state.createNode);
const updateNode = useScene((state) => state.updateNode);
const selectedBuildingId = useViewer((state) => state.selection.buildingId); const selectedBuildingId = useViewer((state) => state.selection.buildingId);
const selectedLevelId = useViewer((state) => state.selection.levelId); const selectedLevelId = useViewer((state) => state.selection.levelId);
const setSelection = useViewer((state) => state.setSelection); const setSelection = useViewer((state) => state.setSelection);
const [referencesLevelId, setReferencesLevelId] = useState<string | null>(null); const [referencesLevelId, setReferencesLevelId] = useState<string | null>(null);
const [cameraPopoverOpen, setCameraPopoverOpen] = useState<string | null>(null);
const building = selectedBuildingId const building = selectedBuildingId
? (nodes[selectedBuildingId] as BuildingNode) ? (nodes[selectedBuildingId] as BuildingNode)
@@ -215,6 +219,72 @@ function LevelsSection() {
<Layers className="w-3.5 h-3.5 shrink-0" /> <Layers className="w-3.5 h-3.5 shrink-0" />
<span className="truncate">{level.name || `Level ${level.level}`}</span> <span className="truncate">{level.name || `Level ${level.level}`}</span>
</button> </button>
{/* Camera snapshot button */}
<Popover open={cameraPopoverOpen === level.id} onOpenChange={(open) => setCameraPopoverOpen(open ? level.id : null)}>
<PopoverTrigger asChild>
<button
className={cn(
"relative opacity-0 group-hover/level:opacity-100 w-6 h-6 mr-1 flex items-center justify-center rounded cursor-pointer shrink-0",
selectedLevelId === level.id
? "hover:bg-primary-foreground/20"
: "hover:bg-accent"
)}
onClick={(e) => e.stopPropagation()}
title="Camera snapshot"
>
<Camera className="w-3.5 h-3.5" />
{level.camera && (
<span className="absolute top-0.5 right-0.5 w-1.5 h-1.5 rounded-full bg-primary" />
)}
</button>
</PopoverTrigger>
<PopoverContent
side="right"
align="start"
className="w-auto p-1"
onClick={(e) => e.stopPropagation()}
>
<div className="flex flex-col gap-0.5">
{level.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:view", { nodeId: level.id });
setCameraPopoverOpen(null);
}}
>
<Camera className="w-3.5 h-3.5" />
View snapshot
</button>
)}
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:capture", { nodeId: level.id });
setCameraPopoverOpen(null);
}}
>
<Camera className="w-3.5 h-3.5" />
{level.camera ? "Update snapshot" : "Take snapshot"}
</button>
{level.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-destructive hover:text-destructive-foreground text-left w-full"
onClick={(e) => {
e.stopPropagation();
updateNode(level.id, { camera: undefined });
setCameraPopoverOpen(null);
}}
>
<Trash2 className="w-3.5 h-3.5" />
Clear snapshot
</button>
)}
</div>
</PopoverContent>
</Popover>
<Popover> <Popover>
<PopoverTrigger asChild> <PopoverTrigger asChild>
<button <button
@@ -307,6 +377,7 @@ function calculatePolygonArea(polygon: Array<[number, number]>): number {
function ZoneItem({ zone }: { zone: ZoneNode }) { function ZoneItem({ zone }: { zone: ZoneNode }) {
const [renameOpen, setRenameOpen] = useState(false); const [renameOpen, setRenameOpen] = useState(false);
const [cameraPopoverOpen, setCameraPopoverOpen] = useState(false);
const deleteNode = useScene((state) => state.deleteNode); const deleteNode = useScene((state) => state.deleteNode);
const updateNode = useScene((state) => state.updateNode); const updateNode = useScene((state) => state.updateNode);
const selectedZoneId = useViewer((state) => state.selection.zoneId); const selectedZoneId = useViewer((state) => state.selection.zoneId);
@@ -394,6 +465,67 @@ function ZoneItem({ zone }: { zone: ZoneNode }) {
</PopoverContent> </PopoverContent>
</Popover> </Popover>
<span className="truncate flex-1">{zone.name || defaultName}</span> <span className="truncate flex-1">{zone.name || defaultName}</span>
{/* Camera snapshot button */}
<Popover open={cameraPopoverOpen} onOpenChange={setCameraPopoverOpen}>
<PopoverTrigger asChild>
<button
className="relative opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
onClick={(e) => e.stopPropagation()}
title="Camera snapshot"
>
<Camera className="w-3 h-3" />
{zone.camera && (
<span className="absolute top-0.5 right-0.5 w-1.5 h-1.5 rounded-full bg-primary" />
)}
</button>
</PopoverTrigger>
<PopoverContent
side="right"
align="start"
className="w-auto p-1"
onClick={(e) => e.stopPropagation()}
>
<div className="flex flex-col gap-0.5">
{zone.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:view", { nodeId: zone.id });
setCameraPopoverOpen(false);
}}
>
<Camera className="w-3.5 h-3.5" />
View snapshot
</button>
)}
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:capture", { nodeId: zone.id });
setCameraPopoverOpen(false);
}}
>
<Camera className="w-3.5 h-3.5" />
{zone.camera ? "Update snapshot" : "Take snapshot"}
</button>
{zone.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-destructive hover:text-destructive-foreground text-left w-full"
onClick={(e) => {
e.stopPropagation();
updateNode(zone.id, { camera: undefined });
setCameraPopoverOpen(false);
}}
>
<Trash2 className="w-3.5 h-3.5" />
Clear snapshot
</button>
)}
</div>
</PopoverContent>
</Popover>
<button <button
className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20" className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
onClick={handleDelete} onClick={handleDelete}
@@ -67,6 +67,7 @@ export function ItemTreeNode({ node, depth }: ItemTreeNodeProps) {
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
isSelected={isSelected} isSelected={isSelected}
isHovered={isHovered} isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />} actions={<TreeNodeActions node={node} />}
/> />
</RenamePopover> </RenamePopover>
@@ -59,6 +59,7 @@ export function RoofTreeNode({ node, depth }: RoofTreeNodeProps) {
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
isSelected={isSelected} isSelected={isSelected}
isHovered={isHovered} isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />} actions={<TreeNodeActions node={node} />}
/> />
</RenamePopover> </RenamePopover>
@@ -58,6 +58,7 @@ export function SlabTreeNode({ node, depth }: SlabTreeNodeProps) {
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
isSelected={isSelected} isSelected={isSelected}
isHovered={isHovered} isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />} actions={<TreeNodeActions node={node} />}
/> />
</RenamePopover> </RenamePopover>
@@ -58,6 +58,7 @@ interface TreeNodeWrapperProps {
children?: React.ReactNode; children?: React.ReactNode;
isSelected?: boolean; isSelected?: boolean;
isHovered?: boolean; isHovered?: boolean;
isVisible?: boolean;
} }
export const TreeNodeWrapper = forwardRef<HTMLDivElement, TreeNodeWrapperProps>( export const TreeNodeWrapper = forwardRef<HTMLDivElement, TreeNodeWrapperProps>(
@@ -77,6 +78,7 @@ export const TreeNodeWrapper = forwardRef<HTMLDivElement, TreeNodeWrapperProps>(
children, children,
isSelected, isSelected,
isHovered, isHovered,
isVisible = true,
}, },
ref ref
) { ) {
@@ -89,7 +91,8 @@ export const TreeNodeWrapper = forwardRef<HTMLDivElement, TreeNodeWrapperProps>(
? "text-primary-foreground bg-primary/80 hover:bg-primary/90" ? "text-primary-foreground bg-primary/80 hover:bg-primary/90"
: isHovered : isHovered
? "bg-accent/70 text-foreground" ? "bg-accent/70 text-foreground"
: "text-muted-foreground hover:bg-accent/50" : "text-muted-foreground hover:bg-accent/50",
!isVisible && "opacity-50"
)} )}
style={{ paddingLeft: depth * 12 + 4 }} style={{ paddingLeft: depth * 12 + 4 }}
onMouseEnter={onMouseEnter} onMouseEnter={onMouseEnter}
@@ -62,6 +62,7 @@ export function WallTreeNode({ node, depth }: WallTreeNodeProps) {
onMouseLeave={handleMouseLeave} onMouseLeave={handleMouseLeave}
isSelected={isSelected} isSelected={isSelected}
isHovered={isHovered} isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />} actions={<TreeNodeActions node={node} />}
> >
{node.children.map((childId) => ( {node.children.map((childId) => (
@@ -1,6 +1,7 @@
import { useScene, type ZoneNode } from "@pascal-app/core"; import { emitter, useScene, type ZoneNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer"; import { useViewer } from "@pascal-app/viewer";
import { Hexagon, Trash2 } from "lucide-react"; import { Camera, Hexagon, Trash2 } from "lucide-react";
import { useState } from "react";
import { cn } from "@/lib/utils"; import { cn } from "@/lib/utils";
import useEditor from "@/store/use-editor"; import useEditor from "@/store/use-editor";
import { import {
@@ -22,6 +23,7 @@ const PRESET_COLORS = [
]; ];
function ZoneItem({ zone }: { zone: ZoneNode }) { function ZoneItem({ zone }: { zone: ZoneNode }) {
const [cameraPopoverOpen, setCameraPopoverOpen] = useState(false);
const deleteNode = useScene((state) => state.deleteNode); const deleteNode = useScene((state) => state.deleteNode);
const updateNode = useScene((state) => state.updateNode); const updateNode = useScene((state) => state.updateNode);
const selectedZoneId = useViewer((state) => state.selection.zoneId); const selectedZoneId = useViewer((state) => state.selection.zoneId);
@@ -85,6 +87,67 @@ function ZoneItem({ zone }: { zone: ZoneNode }) {
</Popover> </Popover>
<Hexagon className="w-3.5 h-3.5 mr-1.5 shrink-0" /> <Hexagon className="w-3.5 h-3.5 mr-1.5 shrink-0" />
<span className="truncate flex-1">{zone.name}</span> <span className="truncate flex-1">{zone.name}</span>
{/* Camera snapshot button */}
<Popover open={cameraPopoverOpen} onOpenChange={setCameraPopoverOpen}>
<PopoverTrigger asChild>
<button
className="relative opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
onClick={(e) => e.stopPropagation()}
title="Camera snapshot"
>
<Camera className="w-3 h-3" />
{zone.camera && (
<span className="absolute top-0.5 right-0.5 w-1.5 h-1.5 rounded-full bg-primary" />
)}
</button>
</PopoverTrigger>
<PopoverContent
side="right"
align="start"
className="w-auto p-1"
onClick={(e) => e.stopPropagation()}
>
<div className="flex flex-col gap-0.5">
{zone.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:view", { nodeId: zone.id });
setCameraPopoverOpen(false);
}}
>
<Camera className="w-3.5 h-3.5" />
View snapshot
</button>
)}
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-accent text-left w-full"
onClick={(e) => {
e.stopPropagation();
emitter.emit("camera-controls:capture", { nodeId: zone.id });
setCameraPopoverOpen(false);
}}
>
<Camera className="w-3.5 h-3.5" />
{zone.camera ? "Update snapshot" : "Take snapshot"}
</button>
{zone.camera && (
<button
className="flex items-center gap-2 px-2 py-1.5 text-sm rounded cursor-pointer text-popover-foreground hover:bg-destructive hover:text-destructive-foreground text-left w-full"
onClick={(e) => {
e.stopPropagation();
updateNode(zone.id, { camera: undefined });
setCameraPopoverOpen(false);
}}
>
<Trash2 className="w-3.5 h-3.5" />
Clear snapshot
</button>
)}
</div>
</PopoverContent>
</Popover>
<button <button
className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20" className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
onClick={handleDelete} onClick={handleDelete}
+563 -20
View File
@@ -58,9 +58,34 @@
"item_0e9paq67kdbm5ux0", "item_0e9paq67kdbm5ux0",
"item_iyu7knyxqe82c3yg", "item_iyu7knyxqe82c3yg",
"item_nwe34qk8vzs1vag7", "item_nwe34qk8vzs1vag7",
"guide_vh96481lk2oqzf4d" "item_oay55zmjjo76s1fs",
"item_g060bhthvcra992w",
"item_38kt7s45alt2vrjg",
"item_n10cp9ke7n9hxl96",
"item_nt5fxip4a03cmaoi",
"item_1quoil3ytsuuarni",
"item_e1w89kkg2pql1v45",
"item_3akotmiffzdr8ule",
"item_1b3tinfswueb6gr8",
"item_y164oe3lxfx9qefg",
"item_dsalxofuqf96h8t4",
"roof_ui8zhim41alg6lq4",
"guide_acs9nzz19rm4vl2c"
], ],
"level": 0 "level": 0,
"camera": {
"position": [
32.19770918094574,
13.355189178183336,
32.63027548275616
],
"target": [
4.8501257048479305,
-6.656412040461838e-16,
7.3634421472590255
],
"mode": "perspective"
}
}, },
"slab_gr6zxi4915gqwjbn": { "slab_gr6zxi4915gqwjbn": {
"object": "node", "object": "node",
@@ -100,7 +125,20 @@
"children": [ "children": [
"roof_jxd8tc6rcuaujl25" "roof_jxd8tc6rcuaujl25"
], ],
"level": 1 "level": 1,
"camera": {
"position": [
11.709072311989358,
25.635955613557638,
50.59653427090403
],
"target": [
6.9995635873796855,
2.4999999999999996,
0.6911898255966076
],
"mode": "perspective"
}
}, },
"roof_jxd8tc6rcuaujl25": { "roof_jxd8tc6rcuaujl25": {
"object": "node", "object": "node",
@@ -117,9 +155,9 @@
], ],
"rotation": 0, "rotation": 0,
"length": 5.5, "length": 5.5,
"height": 1.5, "height": 1.6,
"leftWidth": 2.5, "leftWidth": 4.7,
"rightWidth": 2.5 "rightWidth": 2.7
}, },
"zone_iozx54yy1hmmoads": { "zone_iozx54yy1hmmoads": {
"object": "node", "object": "node",
@@ -147,7 +185,20 @@
6 6
] ]
], ],
"color": "#3b82f6" "color": "#3b82f6",
"camera": {
"position": [
18.715003971902778,
18.8254836683251,
12.086656976691291
],
"target": [
6.9995635873796855,
1.6971845387795204e-17,
0.6911898255966076
],
"mode": "perspective"
}
}, },
"item_137wje66gax2c6bc": { "item_137wje66gax2c6bc": {
"object": "node", "object": "node",
@@ -757,7 +808,7 @@
"visible": true, "visible": true,
"metadata": {}, "metadata": {},
"position": [ "position": [
3.5, 4.5,
0, 0,
0 0
], ],
@@ -1185,9 +1236,9 @@
"metadata": {}, "metadata": {},
"children": [ "children": [
"item_s9fs055u0ilri7pi", "item_s9fs055u0ilri7pi",
"item_4dehdkm4vx6r4ghv",
"item_0173tdywhm704hah", "item_0173tdywhm704hah",
"item_7ykyzy2yre3761dq" "item_7ykyzy2yre3761dq",
"item_4dehdkm4vx6r4ghv"
], ],
"start": [ "start": [
1, 1,
@@ -1255,7 +1306,7 @@
"visible": true, "visible": true,
"metadata": {}, "metadata": {},
"position": [ "position": [
9, 8.5,
0.5, 0.5,
0 0
], ],
@@ -1303,7 +1354,7 @@
"visible": true, "visible": true,
"metadata": {}, "metadata": {},
"position": [ "position": [
6, 6.5,
0, 0,
0 0
], ],
@@ -2053,7 +2104,20 @@
15.5 15.5
] ]
], ],
"color": "#22c55e" "color": "#22c55e",
"camera": {
"position": [
-6.654332076100337,
17.996846152830106,
22.501743052051737
],
"target": [
5.317880378107912,
-2.779128022959309e-17,
10.080522989431769
],
"mode": "perspective"
}
}, },
"item_0e9paq67kdbm5ux0": { "item_0e9paq67kdbm5ux0": {
"object": "node", "object": "node",
@@ -2193,18 +2257,497 @@
] ]
} }
}, },
"guide_vh96481lk2oqzf4d": { "item_oay55zmjjo76s1fs": {
"object": "node", "object": "node",
"id": "guide_vh96481lk2oqzf4d", "id": "item_oay55zmjjo76s1fs",
"type": "guide", "type": "item",
"name": "elestio-postgis-thumbnail.png", "name": "High Fence",
"parentId": "level_pojp0mw3qssu110w", "parentId": "level_pojp0mw3qssu110w",
"visible": true, "visible": true,
"metadata": {}, "metadata": {},
"url": "asset://129b9095-60c3-4239-92b6-3cef391721fb", "position": [
23,
0,
4.25
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "high-fence",
"category": "outdoor",
"name": "High Fence",
"thumbnail": "/items/high-fence/thumbnail.webp",
"src": "/items/high-fence/model.glb",
"dimensions": [
4,
4.1,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
1,
1,
1
]
}
},
"item_g060bhthvcra992w": {
"object": "node",
"id": "item_g060bhthvcra992w",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
23,
0,
-1.25
],
"rotation": [
0,
0,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"item_38kt7s45alt2vrjg": {
"object": "node",
"id": "item_38kt7s45alt2vrjg",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
22,
0,
-2.25
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"item_n10cp9ke7n9hxl96": {
"object": "node",
"id": "item_n10cp9ke7n9hxl96",
"type": "item",
"name": "Low Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
23,
0,
-4.75
],
"rotation": [
0,
0,
0
],
"asset": {
"id": "low-fence",
"category": "outdoor",
"name": "Low Fence",
"thumbnail": "/items/low-fence/thumbnail.webp",
"src": "/items/low-fence/model.glb",
"dimensions": [
2,
0.8,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
1,
1,
1
]
}
},
"item_nt5fxip4a03cmaoi": {
"object": "node",
"id": "item_nt5fxip4a03cmaoi",
"type": "item",
"name": "Low Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
22,
0,
-5.75
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "low-fence",
"category": "outdoor",
"name": "Low Fence",
"thumbnail": "/items/low-fence/thumbnail.webp",
"src": "/items/low-fence/model.glb",
"dimensions": [
2,
0.8,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
1,
1,
1
]
}
},
"item_1quoil3ytsuuarni": {
"object": "node",
"id": "item_1quoil3ytsuuarni",
"type": "item",
"name": "High Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
15,
0,
4.25
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "high-fence",
"category": "outdoor",
"name": "High Fence",
"thumbnail": "/items/high-fence/thumbnail.webp",
"src": "/items/high-fence/model.glb",
"dimensions": [
4,
4.1,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
1,
1,
1
]
}
},
"item_e1w89kkg2pql1v45": {
"object": "node",
"id": "item_e1w89kkg2pql1v45",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
17,
0,
0.25
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"item_3akotmiffzdr8ule": {
"object": "node",
"id": "item_3akotmiffzdr8ule",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
17,
0,
-1.75
],
"rotation": [
0,
1.5707963267948966,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"item_1b3tinfswueb6gr8": {
"object": "node",
"id": "item_1b3tinfswueb6gr8",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
17,
0,
-4.75
],
"rotation": [
0,
4.71238898038469,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"item_y164oe3lxfx9qefg": {
"object": "node",
"id": "item_y164oe3lxfx9qefg",
"type": "item",
"name": "Medium Fence",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
17,
0,
-6.75
],
"rotation": [
0,
4.71238898038469,
0
],
"asset": {
"id": "medium-fence",
"category": "outdoor",
"name": "Medium Fence",
"thumbnail": "/items/medium-fence/thumbnail.webp",
"src": "/items/medium-fence/model.glb",
"dimensions": [
2,
2,
0.5
],
"offset": [
0,
0.01,
0
],
"rotation": [
0,
0,
0
],
"scale": [
0.49,
0.49,
0.49
]
}
},
"roof_ui8zhim41alg6lq4": {
"object": "node",
"id": "roof_ui8zhim41alg6lq4",
"type": "roof",
"name": "Roof 2",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"position": [
1,
0,
-5.5
],
"rotation": 0,
"length": 0.5,
"height": 1.5,
"leftWidth": 12.1,
"rightWidth": 1
},
"guide_acs9nzz19rm4vl2c": {
"object": "node",
"id": "guide_acs9nzz19rm4vl2c",
"type": "guide",
"name": "FaceIt0703_FaceItProductPage.png",
"parentId": "level_pojp0mw3qssu110w",
"visible": true,
"metadata": {},
"url": "asset://1e66ba17-99d2-4c5c-ad2b-00dff438b6a7",
"position": [ "position": [
0, 0,
1.2, 0,
0 0
], ],
"rotation": [ "rotation": [
@@ -2213,7 +2756,7 @@
0 0
], ],
"scale": 1, "scale": 1,
"opacity": 100 "opacity": 51
} }
}, },
"rootNodeIds": [ "rootNodeIds": [
@@ -137,20 +137,74 @@ export function itemOverlapsPolygon(
return false return false
} }
/**
* Check if wall segment (a) is substantially on polygon edge segment (b).
* Returns true only if BOTH endpoints of the wall are on or very close to the edge.
* This prevents walls that just touch one point from being detected.
*/
function segmentsCollinearAndOverlap(
ax1: number, az1: number, ax2: number, az2: number,
bx1: number, bz1: number, bx2: number, bz2: number,
): boolean {
const EPSILON = 1e-6
// Cross product to check collinearity
const cross1 = (ax2 - ax1) * (bz1 - az1) - (az2 - az1) * (bx1 - ax1)
const cross2 = (ax2 - ax1) * (bz2 - az1) - (az2 - az1) * (bx2 - ax1)
if (Math.abs(cross1) > EPSILON || Math.abs(cross2) > EPSILON) {
return false // Not collinear
}
// Check if a point is on segment b
const onSegment = (px: number, pz: number, qx: number, qz: number, rx: number, rz: number) =>
Math.min(px, qx) - EPSILON <= rx && rx <= Math.max(px, qx) + EPSILON &&
Math.min(pz, qz) - EPSILON <= rz && rz <= Math.max(pz, qz) + EPSILON
// BOTH endpoints of wall (a) must be on edge (b) for substantial overlap
const a1OnB = onSegment(bx1, bz1, bx2, bz2, ax1, az1)
const a2OnB = onSegment(bx1, bz1, bx2, bz2, ax2, az2)
return a1OnB && a2OnB
}
/** /**
* Test if a wall segment overlaps with a polygon. * Test if a wall segment overlaps with a polygon.
* A wall is considered to overlap if:
* - Its midpoint is inside the polygon (wall crosses through)
* - At least one endpoint is inside (wall partially or fully in slab)
* - It's collinear with and overlaps a polygon edge (wall on slab boundary)
*
* Note: A wall with just one endpoint touching the edge but the rest outside
* is NOT considered overlapping (adjacent only).
*/ */
export function wallOverlapsPolygon( export function wallOverlapsPolygon(
start: [number, number], start: [number, number],
end: [number, number], end: [number, number],
polygon: Array<[number, number]>, polygon: Array<[number, number]>,
): boolean { ): boolean {
// Either endpoint inside the polygon const startInside = pointInPolygon(start[0], start[1], polygon)
if (pointInPolygon(start[0], start[1], polygon)) return true const endInside = pointInPolygon(end[0], end[1], polygon)
if (pointInPolygon(end[0], end[1], polygon)) return true
// Wall segment intersects any polygon edge // At least one endpoint strictly inside the polygon
if (segmentIntersectsPolygon(start[0], start[1], end[0], end[1], polygon)) return true if (startInside || endInside) return true
// Check if midpoint is inside (catches walls crossing through)
const midX = (start[0] + end[0]) / 2
const midZ = (start[1] + end[1]) / 2
if (pointInPolygon(midX, midZ, polygon)) return true
// Check if the wall is collinear with and overlaps any polygon edge
const n = polygon.length
for (let i = 0; i < n; i++) {
const j = (i + 1) % n
const [p1x, p1z] = polygon[i]!
const [p2x, p2z] = polygon[j]!
if (segmentsCollinearAndOverlap(start[0], start[1], end[0], end[1], p1x, p1z, p2x, p2z)) {
return true
}
}
return false return false
} }
@@ -435,7 +489,7 @@ export class SpatialGridManager {
const slabMap = this.slabsByLevel.get(levelId) const slabMap = this.slabsByLevel.get(levelId)
if (!slabMap) return 0 if (!slabMap) return 0
let maxElevation = 0 let maxElevation = -Infinity
for (const slab of slabMap.values()) { for (const slab of slabMap.values()) {
if (slab.polygon.length >= 3 && itemOverlapsPolygon(position, dimensions, rotation, slab.polygon, 0.01)) { if (slab.polygon.length >= 3 && itemOverlapsPolygon(position, dimensions, rotation, slab.polygon, 0.01)) {
const elevation = slab.elevation ?? 0.05 const elevation = slab.elevation ?? 0.05
@@ -444,7 +498,7 @@ export class SpatialGridManager {
} }
} }
} }
return maxElevation return maxElevation === -Infinity ? 0 : maxElevation
} }
/** /**
@@ -460,7 +514,7 @@ export class SpatialGridManager {
const slabMap = this.slabsByLevel.get(levelId) const slabMap = this.slabsByLevel.get(levelId)
if (!slabMap) return 0 if (!slabMap) return 0
let maxElevation = 0 let maxElevation = -Infinity
for (const slab of slabMap.values()) { for (const slab of slabMap.values()) {
if (slab.polygon.length < 3) continue if (slab.polygon.length < 3) continue
if (wallOverlapsPolygon(start, end, slab.polygon)) { if (wallOverlapsPolygon(start, end, slab.polygon)) {
@@ -470,7 +524,7 @@ export class SpatialGridManager {
} }
} }
} }
return maxElevation return maxElevation === -Infinity ? 0 : maxElevation
} }
/** /**
@@ -97,9 +97,15 @@ export const updateNodesAction = (
return { nodes: nextNodes } return { nodes: nextNodes }
}) })
// Mark dirty // Mark dirty after the next frame to ensure React renders complete
updates.forEach((u) => get().markDirty(u.id)) requestAnimationFrame(() => {
parentsToUpdate.forEach((pId) => get().markDirty(pId)) updates.forEach((u) => {
get().markDirty(u.id)
})
parentsToUpdate.forEach((pId) => {
get().markDirty(pId)
})
})
} }
export const deleteNodesAction = ( export const deleteNodesAction = (
+30 -9
View File
@@ -170,14 +170,35 @@ const useScene: UseSceneStore = create<SceneState>()(
export default useScene export default useScene
// Subscribe to the temporal store (Undo/Redo events) // Track previous temporal state lengths
useScene.temporal.subscribe((state, prevState) => { let prevPastLength = 0
// Check if we just jumped in time (Undo/Redo) let prevFutureLength = 0
// If the 'nodes' object changed but it wasn't a normal 'set'
const currentNodes = useScene.getState().nodes
// Trigger a full scene re-validation // Subscribe to the temporal store (Undo/Redo events)
Object.values(currentNodes).forEach((node) => { useScene.temporal.subscribe((state) => {
useScene.getState().markDirty(node.id) const currentPastLength = state.pastStates.length
}) const currentFutureLength = state.futureStates.length
// Undo: futureStates increases (state moved from past to future)
// Redo: pastStates increases while futureStates decreases (state moved from future to past)
const didUndo = currentFutureLength > prevFutureLength
const didRedo = currentPastLength > prevPastLength && currentFutureLength < prevFutureLength
if (didUndo || didRedo) {
// Use RAF to ensure all middleware and store updates are complete
requestAnimationFrame(() => {
const currentNodes = useScene.getState().nodes
// Trigger a full scene re-validation after undo/redo
Object.values(currentNodes).forEach((node) => {
useScene.getState().markDirty(node.id)
})
})
}
// Update tracked lengths
prevPastLength = currentPastLength
prevFutureLength = currentFutureLength
}) })
@@ -9,11 +9,13 @@ import useScene from '../../store/use-scene'
// ============================================================================ // ============================================================================
export const CeilingSystem = () => { export const CeilingSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene() const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => { useFrame(() => {
if (dirtyNodes.size === 0) return if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
// Process dirty ceilings // Process dirty ceilings
dirtyNodes.forEach((id) => { dirtyNodes.forEach((id) => {
const node = nodes[id] const node = nodes[id]
@@ -11,10 +11,12 @@ import useScene from '../../store/use-scene'
// ============================================================================ // ============================================================================
export const ItemSystem = () => { export const ItemSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene() const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => { useFrame(() => {
if (dirtyNodes.size === 0) return if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
dirtyNodes.forEach((id) => { dirtyNodes.forEach((id) => {
const node = nodes[id] const node = nodes[id]
+254 -63
View File
@@ -4,16 +4,31 @@ import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, RoofNode } from '../../schema' import type { AnyNodeId, RoofNode } from '../../schema'
import useScene from '../../store/use-scene' import useScene from '../../store/use-scene'
// ============================================================================
// ROOF GEOMETRY CONSTANTS
// ============================================================================
const THICKNESS_A = 0.05 // Roof cover thickness (5cm)
const THICKNESS_B = 0.1 // Structure thickness (10cm)
const ROOF_COVER_OVERHANG = 0.05 // Extension of cover past structure (5cm)
const EAVE_OVERHANG = 0.4 // Horizontal eave overhang (40cm)
const RAKE_OVERHANG = 0.3 // Overhang at gable ends (30cm)
const WALL_THICKNESS = 0.2 // Gable wall thickness (20cm)
const BASE_HEIGHT = 0.5 // Base height / knee wall / truss heel (50cm)
// ============================================================================ // ============================================================================
// ROOF SYSTEM // ROOF SYSTEM
// ============================================================================ // ============================================================================
export const RoofSystem = () => { export const RoofSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene() const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => { useFrame(() => {
if (dirtyNodes.size === 0) return if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
// Process dirty roofs // Process dirty roofs
dirtyNodes.forEach((id) => { dirtyNodes.forEach((id) => {
const node = nodes[id] const node = nodes[id]
@@ -46,81 +61,257 @@ function updateRoofGeometry(node: RoofNode, mesh: THREE.Mesh) {
} }
/** /**
* Generates gable roof geometry from length, height, leftWidth, rightWidth * Helper to solve pitch angle analytically given rise, run and thicknesses
* * Solves: run * tan(a) + (ThickA + ThickB)/cos(a) = rise
* The roof is centered at origin (position applied via mesh transform) */
* - Ridge runs along the X axis (length direction) function solvePitch(rise: number, run: number, thickA: number, thickB: number): number {
* - Left slope goes down toward -Z with horizontal distance leftWidth const T = thickA + thickB
* - Right slope goes down toward +Z with horizontal distance rightWidth if (run < 0.01) return 0
* - Total width = leftWidth + rightWidth
* - Gable ends at -X/2 and +X/2 const R = Math.sqrt(run * run + rise * rise)
if (R <= T) {
return Math.atan2(rise, run) * 0.5 // Fallback
}
const phi = Math.atan2(rise, run)
const shift = Math.asin(T / R)
return phi - shift
}
/**
* Helper to create a Three.js Shape from polygon points
*/
function createShape(points: { x: number; y: number }[]): THREE.Shape {
const shape = new THREE.Shape()
if (points.length === 0) return shape
const firstPoint = points[0]
if (!firstPoint) return shape
shape.moveTo(firstPoint.x, firstPoint.y)
for (let i = 1; i < points.length; i++) {
const point = points[i]
if (point) {
shape.lineTo(point.x, point.y)
}
}
shape.closePath()
return shape
}
/**
* Generate profile for one side of the roof (left or right)
*/
function getSideProfile(
dir: 1 | -1,
width: number,
roofHeight: number,
): {
pointsA: { x: number; y: number }[]
pointsB: { x: number; y: number }[]
pointsSide: { x: number; y: number }[]
pointsC1: { x: number; y: number }[]
pointsC2: { x: number; y: number }[]
} {
const halfWall = WALL_THICKNESS / 2
const rise = Math.max(0, roofHeight - BASE_HEIGHT)
const run = width - halfWall
const angle = solvePitch(rise, run, THICKNESS_A, THICKNESS_B)
const tanA = Math.tan(angle)
const cosA = Math.cos(angle)
const sinA = Math.sin(angle)
const ridgeUnderY = BASE_HEIGHT + run * tanA
const ridgeInterfaceY = ridgeUnderY + THICKNESS_B / cosA
const ridgeTopY = ridgeInterfaceY + THICKNESS_A / cosA
const wallOuterTopY = BASE_HEIGHT - WALL_THICKNESS * tanA
const overhangDx = EAVE_OVERHANG * cosA
const eaveTopZ = width + halfWall + overhangDx
const eaveTopY = ridgeTopY - eaveTopZ * tanA
const coverExtDx = ROOF_COVER_OVERHANG * cosA
const coverExtDy = ROOF_COVER_OVERHANG * sinA
const eaveTopExtZ = eaveTopZ + coverExtDx
const eaveTopExtY = eaveTopY - coverExtDy
const eaveInterfaceExtZ = eaveTopExtZ - THICKNESS_A * sinA
const eaveInterfaceExtY = eaveTopExtY - THICKNESS_A * cosA
const eaveInterfaceZ = eaveTopZ
const eaveBottomZ = eaveTopZ
const eaveBottomY = ridgeUnderY - eaveTopZ * tanA
// Layer A (Cover)
const pointsA = [
{ x: 0, y: ridgeTopY },
{ x: dir * eaveTopExtZ, y: eaveTopExtY },
{ x: dir * eaveInterfaceExtZ, y: eaveInterfaceExtY },
{ x: 0, y: ridgeInterfaceY },
]
// Layer B (Structure)
const pointsB = [
{ x: 0, y: ridgeInterfaceY },
{ x: dir * eaveInterfaceZ, y: ridgeInterfaceY - eaveTopZ * tanA },
{ x: dir * eaveBottomZ, y: eaveBottomY },
{ x: 0, y: ridgeUnderY },
]
// Side Wall
const zInner = width - halfWall
const zOuter = width + halfWall
const pointsSide = [
{ x: dir * zInner, y: 0 },
{ x: dir * zOuter, y: 0 },
{ x: dir * zOuter, y: Math.max(0, wallOuterTopY) },
{ x: dir * zInner, y: BASE_HEIGHT },
]
// Gable Top (C1)
const pointsC1 = [
{ x: 0, y: BASE_HEIGHT },
{ x: dir * zInner, y: BASE_HEIGHT },
{ x: dir * zInner, y: BASE_HEIGHT },
{ x: 0, y: ridgeUnderY },
]
// Gable Base (C2)
const pointsC2 = [
{ x: 0, y: 0 },
{ x: dir * zInner, y: 0 },
{ x: dir * zInner, y: BASE_HEIGHT },
{ x: 0, y: BASE_HEIGHT },
]
return { pointsA, pointsB, pointsSide, pointsC1, pointsC2 }
}
/**
* Generates detailed gable roof geometry with layers, walls, and overhangs
*/ */
export function generateRoofGeometry(roofNode: RoofNode): THREE.BufferGeometry { export function generateRoofGeometry(roofNode: RoofNode): THREE.BufferGeometry {
const { length, height, leftWidth, rightWidth } = roofNode const { length, height, leftWidth, rightWidth } = roofNode
// Half length for centering const ridgeLength = length
const halfLength = length / 2
// Ridge is at Y = height, centered at Z = 0 // Get profiles for both sides
// Left eave is at Z = -leftWidth, Y = 0 const leftP = getSideProfile(1, leftWidth, height)
// Right eave is at Z = +rightWidth, Y = 0 const rightP = getSideProfile(-1, rightWidth, height)
const positions: number[] = [] // Create shapes from profiles
const normals: number[] = [] const shapes = {
const indices: number[] = [] ALeft: createShape(leftP.pointsA),
ARight: createShape(rightP.pointsA),
const addVertex = (x: number, y: number, z: number, nx: number, ny: number, nz: number) => { BLeft: createShape(leftP.pointsB),
const idx = positions.length / 3 BRight: createShape(rightP.pointsB),
positions.push(x, y, z) SideLeft: createShape(leftP.pointsSide),
normals.push(nx, ny, nz) SideRight: createShape(rightP.pointsSide),
return idx C1Left: createShape(leftP.pointsC1),
C1Right: createShape(rightP.pointsC1),
C2Left: createShape(leftP.pointsC2),
C2Right: createShape(rightP.pointsC2),
} }
// Calculate slope normals // Calculate extrusion lengths and offsets
// Left slope: from (0, height, 0) to (0, 0, -leftWidth) const lengths = {
const leftSlopeLen = Math.sqrt(height * height + leftWidth * leftWidth) A: ridgeLength + 2 * RAKE_OVERHANG + 2 * ROOF_COVER_OVERHANG + WALL_THICKNESS,
const leftNormalY = leftWidth / leftSlopeLen B: ridgeLength + 2 * RAKE_OVERHANG + WALL_THICKNESS,
const leftNormalZ = height / leftSlopeLen Side: ridgeLength + WALL_THICKNESS,
Gable: WALL_THICKNESS,
}
// Right slope: from (0, height, 0) to (0, 0, +rightWidth) const offsets = {
const rightSlopeLen = Math.sqrt(height * height + rightWidth * rightWidth) A: -RAKE_OVERHANG - ROOF_COVER_OVERHANG - WALL_THICKNESS / 2,
const rightNormalY = rightWidth / rightSlopeLen B: -RAKE_OVERHANG - WALL_THICKNESS / 2,
const rightNormalZ = height / rightSlopeLen Side: -WALL_THICKNESS / 2,
GableFront: -WALL_THICKNESS / 2,
GableBack: ridgeLength - WALL_THICKNESS / 2,
}
// Left slope (negative Z side) - CCW winding for outward-facing // Helper to create and position extruded geometry
const leftNormal = [0, leftNormalY, -leftNormalZ] as const const createPart = (shape: THREE.Shape, depth: number, xOffset: number) => {
const v0 = addVertex(-halfLength, 0, -leftWidth, ...leftNormal) // back-left eave const geo = new THREE.ExtrudeGeometry(shape, { depth, bevelEnabled: false })
const v1 = addVertex(halfLength, 0, -leftWidth, ...leftNormal) // front-left eave // Rotate to align: extrusion goes along X axis
const v2 = addVertex(halfLength, height, 0, ...leftNormal) // front ridge geo.rotateY(Math.PI / 2)
const v3 = addVertex(-halfLength, height, 0, ...leftNormal) // back ridge geo.translate(xOffset, 0, 0)
indices.push(v0, v2, v1, v0, v3, v2) return geo
}
// Right slope (positive Z side) - CCW winding for outward-facing // Create all parts
const rightNormal = [0, rightNormalY, rightNormalZ] as const const geometries: THREE.BufferGeometry[] = []
const v4 = addVertex(halfLength, 0, rightWidth, ...rightNormal) // front-right eave
const v5 = addVertex(-halfLength, 0, rightWidth, ...rightNormal) // back-right eave
const v6 = addVertex(-halfLength, height, 0, ...rightNormal) // back ridge
const v7 = addVertex(halfLength, height, 0, ...rightNormal) // front ridge
indices.push(v4, v6, v5, v4, v7, v6)
// Front gable end (positive X) - CCW winding for outward-facing // Layer A (Cover) - both sides
const frontNormal = [1, 0, 0] as const geometries.push(createPart(shapes.ALeft, lengths.A, offsets.A))
const v8 = addVertex(halfLength, 0, -leftWidth, ...frontNormal) geometries.push(createPart(shapes.ARight, lengths.A, offsets.A))
const v9 = addVertex(halfLength, 0, rightWidth, ...frontNormal)
const v10 = addVertex(halfLength, height, 0, ...frontNormal)
indices.push(v8, v10, v9)
// Back gable end (negative X) - CCW winding for outward-facing // Layer B (Structure) - both sides
const backNormal = [-1, 0, 0] as const geometries.push(createPart(shapes.BLeft, lengths.B, offsets.B))
const v11 = addVertex(-halfLength, 0, rightWidth, ...backNormal) geometries.push(createPart(shapes.BRight, lengths.B, offsets.B))
const v12 = addVertex(-halfLength, 0, -leftWidth, ...backNormal)
const v13 = addVertex(-halfLength, height, 0, ...backNormal)
indices.push(v11, v13, v12)
const geometry = new THREE.BufferGeometry() // Side Walls - both sides
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)) geometries.push(createPart(shapes.SideLeft, lengths.Side, offsets.Side))
geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)) geometries.push(createPart(shapes.SideRight, lengths.Side, offsets.Side))
geometry.setIndex(indices)
return geometry // Gable Walls (Front)
geometries.push(createPart(shapes.C1Left, lengths.Gable, offsets.GableFront))
geometries.push(createPart(shapes.C1Right, lengths.Gable, offsets.GableFront))
geometries.push(createPart(shapes.C2Left, lengths.Gable, offsets.GableFront))
geometries.push(createPart(shapes.C2Right, lengths.Gable, offsets.GableFront))
// Gable Walls (Back)
geometries.push(createPart(shapes.C1Left, lengths.Gable, offsets.GableBack))
geometries.push(createPart(shapes.C1Right, lengths.Gable, offsets.GableBack))
geometries.push(createPart(shapes.C2Left, lengths.Gable, offsets.GableBack))
geometries.push(createPart(shapes.C2Right, lengths.Gable, offsets.GableBack))
// Merge all geometries
const mergedGeometry = new THREE.BufferGeometry()
const positions: number[] = []
const normals: number[] = []
const uvs: number[] = []
for (const geo of geometries) {
const posAttr = geo.getAttribute('position')
const normAttr = geo.getAttribute('normal')
const uvAttr = geo.getAttribute('uv')
if (posAttr) {
for (let i = 0; i < posAttr.count; i++) {
positions.push(posAttr.getX(i), posAttr.getY(i), posAttr.getZ(i))
}
}
if (normAttr) {
for (let i = 0; i < normAttr.count; i++) {
normals.push(normAttr.getX(i), normAttr.getY(i), normAttr.getZ(i))
}
}
if (uvAttr) {
for (let i = 0; i < uvAttr.count; i++) {
uvs.push(uvAttr.getX(i), uvAttr.getY(i))
}
}
geo.dispose()
}
mergedGeometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3))
mergedGeometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3))
if (uvs.length > 0) {
mergedGeometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2))
}
mergedGeometry.computeVertexNormals()
// Center the geometry at X=0 (translate by -ridgeLength/2)
// This matches the old geometry centering behavior
mergedGeometry.translate(-ridgeLength / 2, 0, 0)
return mergedGeometry
} }
@@ -9,11 +9,14 @@ import useScene from '../../store/use-scene'
// ============================================================================ // ============================================================================
export const SlabSystem = () => { export const SlabSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene() const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => { useFrame(() => {
if (dirtyNodes.size === 0) return if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
// Process dirty slabs // Process dirty slabs
dirtyNodes.forEach((id) => { dirtyNodes.forEach((id) => {
const node = nodes[id] const node = nodes[id]
@@ -22,14 +22,18 @@ const csgEvaluator = new Evaluator()
// ============================================================================ // ============================================================================
export const WallSystem = () => { export const WallSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene() const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => { useFrame(() => {
if (dirtyNodes.size === 0) return if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
// Collect dirty walls and their levels // Collect dirty walls and their levels
const dirtyWallsByLevel = new Map<string, Set<string>>() const dirtyWallsByLevel = new Map<string, Set<string>>()
dirtyNodes.forEach((id) => { dirtyNodes.forEach((id) => {
const node = nodes[id] const node = nodes[id]
if (!node || node.type !== 'wall') return if (!node || node.type !== 'wall') return
@@ -146,7 +150,9 @@ export function generateExtrudedWall(
const wallStart: Point2D = { x: wallNode.start[0], y: wallNode.start[1] } const wallStart: Point2D = { x: wallNode.start[0], y: wallNode.start[1] }
const wallEnd: Point2D = { x: wallNode.end[0], y: wallNode.end[1] } const wallEnd: Point2D = { x: wallNode.end[0], y: wallNode.end[1] }
// Wall height is adjusted by slab elevation (positive reduces, negative increases)
const height = (wallNode.height ?? 2.5) - slabElevation const height = (wallNode.height ?? 2.5) - slabElevation
const thickness = wallNode.thickness ?? 0.1 const thickness = wallNode.thickness ?? 0.1
const halfT = thickness / 2 const halfT = thickness / 2
@@ -239,7 +245,8 @@ export function generateExtrudedWall(
// Rotate so extrusion direction (Z) becomes height direction (Y) // Rotate so extrusion direction (Z) becomes height direction (Y)
geometry.rotateX(-Math.PI / 2) geometry.rotateX(-Math.PI / 2)
if (slabElevation > 0) { // Translate by slab elevation (works for both positive and negative values)
if (slabElevation !== 0) {
geometry.translate(0, slabElevation, 0) geometry.translate(0, slabElevation, 0)
} }
geometry.computeVertexNormals() geometry.computeVertexNormals()
@@ -37,7 +37,7 @@ export const ItemRenderer = ({ node }: { node: ItemNode }) => {
useRegistry(node.id, node.type, ref) useRegistry(node.id, node.type, ref)
return ( return (
<group position={node.position} rotation={node.rotation} ref={ref}> <group position={node.position} rotation={node.rotation} ref={ref} visible={node.visible}>
<Suspense> <Suspense>
<ModelRenderer node={node} /> <ModelRenderer node={node} />
</Suspense> </Suspense>
@@ -68,15 +68,18 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
return return
} }
mesh.castShadow = true let hasGlass = false;
mesh.receiveShadow = true
// Handle both single material and material array cases // Handle both single material and material array cases
if (Array.isArray(mesh.material)) { if (Array.isArray(mesh.material)) {
mesh.material = mesh.material.map((mat) => getMaterialForOriginal(mat)) mesh.material = mesh.material.map((mat) => getMaterialForOriginal(mat))
hasGlass = mesh.material.some(mat => mat.name === 'glass');
} else { } else {
mesh.material = getMaterialForOriginal(mesh.material) mesh.material = getMaterialForOriginal(mesh.material)
hasGlass = mesh.material.name === 'glass';
} }
mesh.castShadow = !hasGlass
mesh.receiveShadow = !hasGlass
} }
}) })
}, [scene]) }, [scene])
@@ -17,6 +17,7 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
receiveShadow receiveShadow
position={node.position} position={node.position}
rotation-y={node.rotation} rotation-y={node.rotation}
visible={node.visible}
{...handlers} {...handlers}
> >
{/* RoofSystem will replace this geometry in the next frame */} {/* RoofSystem will replace this geometry in the next frame */}
@@ -11,7 +11,7 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
const handlers = useNodeEvents(node, 'slab') const handlers = useNodeEvents(node, 'slab')
return ( return (
<mesh ref={ref} castShadow receiveShadow {...handlers}> <mesh ref={ref} castShadow receiveShadow {...handlers} visible={node.visible}>
{/* SlabSystem will replace this geometry in the next frame */} {/* SlabSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} /> <boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="#e5e5e5" /> <meshStandardMaterial color="#e5e5e5" />
@@ -12,10 +12,10 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
const handlers = useNodeEvents(node, 'wall') const handlers = useNodeEvents(node, 'wall')
return ( return (
<mesh ref={ref} castShadow receiveShadow> <mesh ref={ref} castShadow receiveShadow visible={node.visible}>
{/* WallSystem will replace this geometry in the next frame */} {/* WallSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} /> <boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="lightgray" /> <meshStandardMaterial color="white" />
<mesh name="collision-mesh" {...handlers} visible={false}> <mesh name="collision-mesh" {...handlers} visible={false}>
<boxGeometry args={[0, 0, 0]} /> <boxGeometry args={[0, 0, 0]} />
</mesh> </mesh>
+37 -30
View File
@@ -1,13 +1,14 @@
'use client' 'use client'
import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem } from '@pascal-app/core' import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem } from '@pascal-app/core'
import { Bvh, Environment } from '@react-three/drei' import { Bvh } from '@react-three/drei'
import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber' import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber'
import * as THREE from 'three/webgpu' import * as THREE from 'three/webgpu'
import { GuideSystem } from '../../systems/guide/guide-system' import { GuideSystem } from '../../systems/guide/guide-system'
import { LevelSystem } from '../../systems/level/level-system' import { LevelSystem } from '../../systems/level/level-system'
import { ScanSystem } from '../../systems/scan/scan-system' import { ScanSystem } from '../../systems/scan/scan-system'
import { SceneRenderer } from '../renderers/scene-renderer' import { SceneRenderer } from '../renderers/scene-renderer'
import { Lights } from './lights'
import PostProcessing from './post-processing' import PostProcessing from './post-processing'
import { SelectionManager } from './selection-manager' import { SelectionManager } from './selection-manager'
import { ViewerCamera } from './viewer-camera' import { ViewerCamera } from './viewer-camera'
@@ -26,38 +27,44 @@ interface ViewerProps {
const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default' }) => { const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default' }) => {
return ( return (
<Canvas <Canvas
className={'bg-[#303035]'} className={'bg-[#303035]'}
gl={async (props) => { gl={async (props) => {
const renderer = new THREE.WebGPURenderer(props as any) const renderer = new THREE.WebGPURenderer(props as any)
await renderer.init() await renderer.init()
return renderer renderer.toneMapping = THREE.ACESFilmicToneMapping
}} renderer.toneMappingExposure = 1.2
shadows return renderer
camera={{ position: [50, 50, 50], fov: 50 }} }}
> shadows={{
<color attach="background" args={['#ececec']} /> type: THREE.PCFShadowMap,
<ViewerCamera /> enabled: true,
}}
camera={{ position: [50, 50, 50], fov: 50 }}
>
<color attach="background" args={['#ececec']} />
<ViewerCamera />
<directionalLight position={[10, 10, 5]} intensity={0.5} castShadow /> {/* <directionalLight position={[10, 10, 5]} intensity={0.5} castShadow
<Environment preset="sunset" environmentIntensity={0.3} /> /> */}
<Bvh> <Lights />
<SceneRenderer /> <Bvh>
</Bvh> <SceneRenderer />
</Bvh>
{/* Default Systems */} {/* Default Systems */}
<LevelSystem /> <LevelSystem />
<GuideSystem /> <GuideSystem />
<ScanSystem /> <ScanSystem />
{/* Core systems */} {/* Core systems */}
<CeilingSystem /> <CeilingSystem />
<ItemSystem /> <ItemSystem />
<RoofSystem /> <RoofSystem />
<SlabSystem /> <SlabSystem />
<WallSystem /> <WallSystem />
<PostProcessing /> <PostProcessing />
{selectionManager === 'default' && <SelectionManager />} {selectionManager === 'default' && <SelectionManager />}
{children} {children}
</Canvas> </Canvas>
) )
} }
@@ -0,0 +1,41 @@
import { Environment } from '@react-three/drei'
import { useRef } from 'react'
import type { DirectionalLight, OrthographicCamera } from 'three/webgpu'
export function Lights() {
const lightRef = useRef<DirectionalLight>(null)
const shadowCamera = useRef<OrthographicCamera>(null)
const shadowCameraSize = 50 // The "area" around the camera to shadow
// useHelper(lightRef, DirectionalLightHelper, 1, 'red')
// useHelper(shadowCamera, CameraHelper)
return (
<>
<directionalLight
ref={lightRef}
position={[10, 10, 10]}
castShadow
intensity={1}
shadow-bias={-0.002}
shadow-normalBias={0.3}
shadow-mapSize={[1024, 1024]}
shadow-radius={3}
>
<orthographicCamera
ref={shadowCamera}
attach="shadow-camera"
near={1}
far={100}
left={-shadowCameraSize}
right={shadowCameraSize}
top={shadowCameraSize}
bottom={-shadowCameraSize}
/>
</directionalLight>
<ambientLight intensity={0.2} />
<Environment preset="sunset" environmentIntensity={0.4} />
</>
)
}