Fix item surface placement and remove item height annotations

This commit is contained in:
sudhir
2026-05-06 15:13:37 +05:30
parent d403606b72
commit 7e86e4628c
6 changed files with 334 additions and 177 deletions
@@ -1,5 +1,5 @@
import type { AnyNode, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
import { getScaledDimensions } from '../../schema'
import { getScaledDimensions, isLowProfileItemSurface } from '../../schema'
import useScene from '../../store/use-scene'
import { SpatialGrid } from './spatial-grid'
import { WallSpatialGrid } from './wall-spatial-grid'
@@ -582,6 +582,7 @@ export class SpatialGridManager {
if (node.type !== 'item') continue
const item = node as ItemNode
if (item.asset.attachTo) continue
if (isLowProfileItemSurface(item)) continue
if (ignoreSet.has(item.id)) continue
if (resolveNodeLevelId(item, nodes) !== levelId) continue
+6 -1
View File
@@ -55,7 +55,12 @@ export type {
TemperatureControl,
ToggleControl,
} from './nodes/item'
export { getScaledDimensions, ItemNode } from './nodes/item'
export {
getScaledDimensions,
ItemNode,
isLowProfileItemSurface,
LOW_PROFILE_ITEM_SURFACE_MAX_HEIGHT,
} from './nodes/item'
export { LevelNode } from './nodes/level'
export type { RoofSurfaceMaterialRole, RoofSurfaceMaterialSpec } from './nodes/roof'
export { getEffectiveRoofSurfaceMaterial, RoofNode } from './nodes/roof'
+14
View File
@@ -135,6 +135,20 @@ export const ItemNode = BaseNode.extend({
export type ItemNode = z.infer<typeof ItemNode>
export const LOW_PROFILE_ITEM_SURFACE_MAX_HEIGHT = 0.1
/**
* Low, floor-resting items like rugs and parking mats can receive items visually,
* but should not become item parents or block normal floor placement.
*/
export function isLowProfileItemSurface(item: ItemNode): boolean {
if (item.asset.attachTo) return false
const surfaceHeight = item.asset.surface
? item.asset.surface.height * item.scale[1]
: getScaledDimensions(item)[1]
return surfaceHeight <= LOW_PROFILE_ITEM_SURFACE_MAX_HEIGHT
}
/**
* Returns the effective world-space dimensions of an item after applying its scale.
* Use this everywhere item.asset.dimensions is used for spatial calculations.
@@ -4,7 +4,6 @@ import {
type AnyNodeId,
calculateLevelMiters,
DEFAULT_WALL_HEIGHT,
getScaledDimensions,
getWallCurveLength,
getWallMiterBoundaryPoints,
getWallPlanFootprint,
@@ -428,30 +427,6 @@ function buildMeasurementGuide(
}
}
type HeightGuide = {
start: Vec3
end: Vec3
labelPosition: Vec3
}
function buildItemHeightGuide(item: ItemNode): { guide: HeightGuide; height: number } | null {
const [width, height, depth] = getScaledDimensions(item)
if (!Number.isFinite(height) || height < 0.01) return null
const x = Number.isFinite(width) ? width / 2 + 0.18 : 0.18
const z = Number.isFinite(depth) ? depth / 2 + 0.18 : 0.18
return {
height,
guide: {
start: [x, 0, z],
end: [x, height, z],
labelPosition: [x, height / 2, z],
},
}
}
function MeasurementBar({ start, end, color }: { start: Vec3; end: Vec3; color: string }) {
const segment = useMemo(() => {
const startVector = new THREE.Vector3(...start)
@@ -535,7 +510,7 @@ function SelectedMeasurementAnnotation({ node }: { node: WallNode | ItemNode })
return <WallMeasurementAnnotation wall={node} />
}
return <ItemHeightMeasurementAnnotation item={node} />
return null
}
function WallMeasurementAnnotation({ wall }: { wall: WallNode }) {
@@ -600,27 +575,3 @@ function WallMeasurementAnnotation({ wall }: { wall: WallNode }) {
</group>
)
}
function ItemHeightMeasurementAnnotation({ item }: { item: ItemNode }) {
const theme = useViewer((state) => state.theme)
const unit = useViewer((state) => state.unit)
const isNight = theme === 'dark'
const color = isNight ? '#ffffff' : '#111111'
const shadowColor = isNight ? '#111111' : '#ffffff'
const measurement = useMemo(() => buildItemHeightGuide(item), [item])
if (!measurement) return null
return (
<group>
<MeasurementBar color={color} end={measurement.guide.end} start={measurement.guide.start} />
<MeasurementLabel
color={color}
label={`H ${formatMeasurement(measurement.height, unit)}`}
position={measurement.guide.labelPosition}
shadowColor={shadowColor}
/>
</group>
)
}
@@ -10,7 +10,7 @@ import type {
WallNode,
} from '@pascal-app/core'
import { getScaledDimensions, sceneRegistry, useScene } from '@pascal-app/core'
import { Euler, Quaternion, Vector3 } from 'three'
import { Euler, Matrix3, Quaternion, Vector3 } from 'three'
import {
calculateCursorRotation,
calculateItemRotation,
@@ -31,6 +31,56 @@ import type {
} from './placement-types'
const DEFAULT_DIMENSIONS: [number, number, number] = [1, 1, 1]
const LOW_PROFILE_ITEM_SURFACE_MAX_HEIGHT = 0.1
const UPWARD_SURFACE_NORMAL_MIN_Y = 0.75
const AUTO_SURFACE_MIN_LOCAL_Y = 0.1
function isLowProfileItemSurface(item: ItemNode): boolean {
if (item.asset.attachTo) return false
const surfaceHeight = item.asset.surface
? item.asset.surface.height * item.scale[1]
: getScaledDimensions(item)[1]
return surfaceHeight <= LOW_PROFILE_ITEM_SURFACE_MAX_HEIGHT
}
function getWorldNormalY(event: ItemEvent): number | null {
if (!event.normal) return null
const normal = new Vector3(event.normal[0], event.normal[1], event.normal[2])
normal.applyNormalMatrix(new Matrix3().getNormalMatrix(event.object.matrixWorld)).normalize()
return normal.y
}
function isUpwardItemSurfaceHit(event: ItemEvent): boolean {
const normalY = getWorldNormalY(event)
return normalY !== null && normalY >= UPWARD_SURFACE_NORMAL_MIN_Y
}
function getSurfacePlacementHeight(surfaceItem: ItemNode, event: ItemEvent, localPos: Vector3) {
if (isLowProfileItemSurface(surfaceItem)) return null
if (!isUpwardItemSurfaceHit(event)) return null
if (surfaceItem.asset.surface) {
return surfaceItem.asset.surface.height * surfaceItem.scale[1]
}
if (localPos.y < AUTO_SURFACE_MIN_LOCAL_Y) return null
return localPos.y
}
function isDescendantOfItem(
candidate: ItemNode,
ancestor: ItemNode,
nodes: Record<string, AnyNode>,
): boolean {
let parentId = candidate.parentId
while (parentId) {
if (parentId === ancestor.id) return true
const parent = nodes[parentId as AnyNodeId]
parentId = parent?.parentId ?? null
}
return false
}
// ============================================================================
// FLOOR STRATEGY
@@ -434,8 +484,11 @@ export const itemSurfaceStrategy = {
const surfaceItem = event.node as ItemNode
// Don't surface-place on the draft itself
if (surfaceItem.id === ctx.draftItem?.id) return null
// Surface item must declare a surface
if (!surfaceItem.asset.surface) return null
if (ctx.state.surface === 'item-surface' && ctx.state.surfaceItemId === surfaceItem.id) {
return null
}
const nodes = useScene.getState().nodes
if (ctx.draftItem && isDescendantOfItem(surfaceItem, ctx.draftItem, nodes)) return null
// Size check: our footprint must fit on surface item's footprint
const ourDims = ctx.draftItem
@@ -449,10 +502,12 @@ export const itemSurfaceStrategy = {
const worldPos = new Vector3(event.position[0], event.position[1], event.position[2])
const localPos = surfaceMesh.worldToLocal(worldPos)
const surfaceHeight = getSurfacePlacementHeight(surfaceItem, event, localPos)
if (surfaceHeight === null) return null
const x = snapToGrid(localPos.x, ourDims[0])
const z = snapToGrid(localPos.z, ourDims[2])
const y = surfaceItem.asset.surface.height * surfaceItem.scale[1]
const y = surfaceHeight
const worldSnapped = surfaceMesh.localToWorld(new Vector3(x, y, z))
@@ -485,10 +540,11 @@ export const itemSurfaceStrategy = {
move(ctx: PlacementContext, event: ItemEvent): PlacementResult | null {
if (ctx.state.surface !== 'item-surface') return null
if (!(ctx.state.surfaceItemId && ctx.draftItem)) return null
if (event.node.id !== ctx.state.surfaceItemId) return null
const nodes = useScene.getState().nodes
const surfaceItem = nodes[ctx.state.surfaceItemId as AnyNodeId] as ItemNode | undefined
if (!surfaceItem?.asset.surface) return null
if (!surfaceItem) return null
const surfaceMesh = sceneRegistry.nodes.get(ctx.state.surfaceItemId)
if (!surfaceMesh) return null
@@ -496,10 +552,12 @@ export const itemSurfaceStrategy = {
const ourDims = getScaledDimensions(ctx.draftItem)
const worldPos = new Vector3(event.position[0], event.position[1], event.position[2])
const localPos = surfaceMesh.worldToLocal(worldPos)
const surfaceHeight = getSurfacePlacementHeight(surfaceItem, event, localPos)
if (surfaceHeight === null) return null
const x = snapToGrid(localPos.x, ourDims[0])
const z = snapToGrid(localPos.z, ourDims[2])
const y = surfaceItem.asset.surface.height * surfaceItem.scale[1]
const y = surfaceHeight
const worldSnapped = surfaceMesh.localToWorld(new Vector3(x, y, z))
@@ -519,6 +577,7 @@ export const itemSurfaceStrategy = {
click(ctx: PlacementContext, _event: ItemEvent): CommitResult | null {
if (ctx.state.surface !== 'item-surface') return null
if (!(ctx.draftItem && ctx.state.surfaceItemId)) return null
if (_event.node.id !== ctx.state.surfaceItemId) return null
return {
nodeUpdate: {
@@ -17,13 +17,11 @@ import {
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { Html } from '@react-three/drei'
import { createPortal, useFrame } from '@react-three/fiber'
import { useEffect, useRef, useState } from 'react'
import { useFrame } from '@react-three/fiber'
import { useEffect, useMemo, useRef, useState } from 'react'
import {
BoxGeometry,
Box3,
BufferGeometry,
EdgesGeometry,
Euler,
Float32BufferAttribute,
type Group,
@@ -199,21 +197,121 @@ function getFallbackPreviewBounds(
): PreviewBounds {
const dims = item ? getScaledDimensions(item) : (asset.dimensions ?? DEFAULT_DIMENSIONS)
return {
min: [
-dims[0] / 2,
0,
attachTo === 'wall-side' ? -dims[2] : -dims[2] / 2,
],
max: [
dims[0] / 2,
dims[1],
attachTo === 'wall-side' ? 0 : dims[2] / 2,
],
min: [-dims[0] / 2, 0, attachTo === 'wall-side' ? -dims[2] : -dims[2] / 2],
max: [dims[0] / 2, dims[1], attachTo === 'wall-side' ? 0 : dims[2] / 2],
dimensions: dims,
center: [0, dims[1] / 2, attachTo === 'wall-side' ? -dims[2] / 2 : 0],
}
}
function createLineGeometry(points: number[] = [0, 0, 0, 0, 0, 0]): BufferGeometry {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute(points, 3))
return geometry
}
function getBoxEdgePoints(bounds: PreviewBounds): number[] {
const [width, height, depth] = bounds.dimensions
const [centerX, centerY, centerZ] = bounds.center
const minX = centerX - width / 2
const maxX = centerX + width / 2
const minY = centerY - height / 2
const maxY = centerY + height / 2
const minZ = centerZ - depth / 2
const maxZ = centerZ + depth / 2
return [
minX,
minY,
minZ,
maxX,
minY,
minZ,
maxX,
minY,
minZ,
maxX,
minY,
maxZ,
maxX,
minY,
maxZ,
minX,
minY,
maxZ,
minX,
minY,
maxZ,
minX,
minY,
minZ,
minX,
maxY,
minZ,
maxX,
maxY,
minZ,
maxX,
maxY,
minZ,
maxX,
maxY,
maxZ,
maxX,
maxY,
maxZ,
minX,
maxY,
maxZ,
minX,
maxY,
maxZ,
minX,
maxY,
minZ,
minX,
minY,
minZ,
minX,
maxY,
minZ,
maxX,
minY,
minZ,
maxX,
maxY,
minZ,
maxX,
minY,
maxZ,
maxX,
maxY,
maxZ,
minX,
minY,
maxZ,
minX,
maxY,
maxZ,
]
}
function updateLineGeometry(ref: React.RefObject<LineSegments>, points: number[]) {
const geometry = ref.current?.geometry
if (!geometry) return
const attribute = geometry.getAttribute('position') as Float32BufferAttribute | undefined
if (!attribute || attribute.array.length !== points.length) {
geometry.setAttribute('position', new Float32BufferAttribute(points, 3))
} else {
attribute.set(points)
attribute.needsUpdate = true
}
geometry.computeBoundingSphere()
}
// Shared materials for placement cursor - we just change colors, not swap materials
// Note: EdgesGeometry doesn't work with dashed lines, so using solid lines
const edgeMaterial = new LineBasicNodeMaterial({
@@ -269,11 +367,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const shiftFreeRef = useRef(false)
const previewBoundsSignatureRef = useRef<string | null>(null)
const meshPreviewAppliedRef = useRef(false)
const dimensionBoundsRef = useRef<PreviewBounds | null>(null)
const [measurementTargetState, setMeasurementTargetState] = useState<{
id: string
object: Object3D
} | null>(null)
const [dimensionBounds, setDimensionBounds] = useState<PreviewBounds | null>(null)
// Store config callbacks in refs to avoid re-running effect when they change
const configRef = useRef(config)
@@ -291,23 +385,33 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
if (previewBoundsSignatureRef.current === signature) return
previewBoundsSignatureRef.current = signature
const nextBoxGeometry = new BoxGeometry(width, height, depth)
nextBoxGeometry.translate(centerX, centerY, centerZ)
const nextEdgesGeometry = new EdgesGeometry(nextBoxGeometry)
const nextBasePlaneGeometry = new PlaneGeometry(width, depth)
nextBasePlaneGeometry.rotateX(-Math.PI / 2)
nextBasePlaneGeometry.translate(centerX, 0.01, centerZ)
edgesRef.current.geometry.dispose()
edgesRef.current.geometry = nextEdgesGeometry
basePlaneRef.current.geometry.dispose()
updateLineGeometry(edgesRef, getBoxEdgePoints(bounds))
const oldBasePlaneGeometry = basePlaneRef.current.geometry
basePlaneRef.current.geometry = nextBasePlaneGeometry
nextBoxGeometry.dispose()
oldBasePlaneGeometry.dispose()
}
const updateDimensionGuides = (bounds: PreviewBounds) => {
dimensionBoundsRef.current = bounds
setDimensionBounds((current) => {
if (
current &&
current.dimensions[0] === bounds.dimensions[0] &&
current.dimensions[1] === bounds.dimensions[1] &&
current.dimensions[2] === bounds.dimensions[2] &&
current.center[0] === bounds.center[0] &&
current.center[1] === bounds.center[1] &&
current.center[2] === bounds.center[2]
) {
return current
}
return bounds
})
const [width, , depth] = bounds.dimensions
const [centerX, , centerZ] = bounds.center
const minX = centerX - width / 2
@@ -388,10 +492,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
]
const applyPoints = (ref: React.RefObject<LineSegments>, points: number[]) => {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute(points, 3))
ref.current!.geometry.dispose()
ref.current!.geometry = geometry
updateLineGeometry(ref, points)
}
applyPoints(measurementWidthRef, widthPoints)
@@ -767,6 +868,32 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
// ---- Item Surface Handlers ----
const detachItemSurfaceToFloor = (event: ItemEvent) => {
const buildingLocalPoint = worldToBuildingLocal(
event.position[0],
event.position[1],
event.position[2],
)
const wx = Math.round(buildingLocalPoint.x * 2) / 2
const wz = Math.round(buildingLocalPoint.z * 2) / 2
const floorPos: [number, number, number] = [wx, 0, wz]
Object.assign(placementState.current, { surface: 'floor', surfaceItemId: null })
gridPosition.current.set(wx, 0, wz)
cursorGroupRef.current.position.set(wx, 0, wz)
const draft = draftNode.current
if (draft) {
draft.position = floorPos
useScene.getState().updateNode(draft.id, {
parentId: useViewer.getState().selection.levelId as string,
position: floorPos,
})
}
revalidate()
}
const onItemEnter = (event: ItemEvent) => {
if (event.node.id === draftNode.current?.id) return
const result = itemSurfaceStrategy.enter(getContext(), event)
@@ -800,6 +927,24 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
return
}
if (ctx.state.surface === 'item-surface' && event.node.id !== ctx.state.surfaceItemId) {
const enterResult = itemSurfaceStrategy.enter(
{ ...ctx, state: { ...ctx.state, surface: 'floor', surfaceItemId: null } },
event,
)
event.stopPropagation()
if (enterResult) {
applyTransition(enterResult)
if (draftNode.current && enterResult.nodeUpdate.parentId) {
useScene.getState().updateNode(draftNode.current.id, enterResult.nodeUpdate)
}
} else {
detachItemSurfaceToFloor(event)
}
return
}
if (!draftNode.current) {
const enterResult = itemSurfaceStrategy.enter(getContext(), event)
if (!enterResult) return
@@ -846,30 +991,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
// building-local. Convert from world via worldToBuildingLocal instead,
// otherwise the wireframe jumps to a surface-local-coordinate ghost
// position until the next mouse move.
const buildingLocalLeave = worldToBuildingLocal(
event.position[0],
event.position[1],
event.position[2],
)
const wx = Math.round(buildingLocalLeave.x * 2) / 2
const wz = Math.round(buildingLocalLeave.z * 2) / 2
const floorPos: [number, number, number] = [wx, 0, wz]
Object.assign(placementState.current, { surface: 'floor', surfaceItemId: null })
gridPosition.current.set(wx, 0, wz)
cursorGroupRef.current.position.x = wx
cursorGroupRef.current.position.z = wz
const draft = draftNode.current
if (draft) {
draft.position = floorPos
useScene.getState().updateNode(draft.id, {
parentId: useViewer.getState().selection.levelId as string,
position: floorPos,
})
}
revalidate()
detachItemSurfaceToFloor(event)
}
const onItemClick = (event: ItemEvent) => {
@@ -927,11 +1049,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
return
}
lastRawPos.current.set(
event.localPosition[0],
event.localPosition[1],
event.localPosition[2],
)
lastRawPos.current.set(event.localPosition[0], event.localPosition[1], event.localPosition[2])
const result = ceilingStrategy.move(getContext(), event)
if (!result) return
@@ -1147,16 +1265,16 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
asset.attachTo,
gridSnapStep,
)
updatePreviewGeometry(
draft
? (expandBoundsToGrid(
getPreviewBoundsFromObject(sceneRegistry.nodes.get(draft.id) ?? null) ?? getFallbackPreviewBounds(draft, asset, asset.attachTo),
asset.attachTo,
gridSnapStep,
))
: fallbackBounds,
)
updateDimensionGuides(fallbackBounds)
const previewBounds = draft
? expandBoundsToGrid(
getPreviewBoundsFromObject(sceneRegistry.nodes.get(draft.id) ?? null) ??
getFallbackPreviewBounds(draft, asset, asset.attachTo),
asset.attachTo,
gridSnapStep,
)
: fallbackBounds
updatePreviewGeometry(previewBounds)
updateDimensionGuides(previewBounds)
// ---- Undo protection ----
// Undo replaces the entire `nodes` object with a previous snapshot, which doesn't
@@ -1242,10 +1360,11 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const meshBounds = draft
? getPreviewBoundsFromObject(sceneRegistry.nodes.get(draft.id) ?? null)
: null
updatePreviewGeometry(
meshBounds ? expandBoundsToGrid(meshBounds, asset.attachTo, gridSnapStep) : fallbackBounds,
)
updateDimensionGuides(fallbackBounds)
const previewBounds = meshBounds
? expandBoundsToGrid(meshBounds, asset.attachTo, gridSnapStep)
: fallbackBounds
updatePreviewGeometry(previewBounds)
updateDimensionGuides(previewBounds)
}, [gridSnapStep, asset, draftNode])
// Wall/ceiling items are managed by their own surface entry events (ensureDraft / reparent).
const viewerLevelId = useViewer((s) => s.selection.levelId)
@@ -1263,19 +1382,16 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
if (!draftNode.current) return
const mesh = sceneRegistry.nodes.get(draftNode.current.id)
if (!mesh) return
if (
measurementTargetState?.id !== draftNode.current.id ||
measurementTargetState.object !== mesh
) {
setMeasurementTargetState({ id: draftNode.current.id, object: mesh })
}
if (!meshPreviewAppliedRef.current) {
const previewBounds = getPreviewBoundsFromObject(mesh)
if (previewBounds) {
updatePreviewGeometry(
expandBoundsToGrid(previewBounds, asset.attachTo, useEditor.getState().gridSnapStep),
)
const expandedBounds = expandBoundsToGrid(
previewBounds,
asset.attachTo,
useEditor.getState().gridSnapStep,
)
updatePreviewGeometry(expandedBounds)
updateDimensionGuides(expandedBounds)
meshPreviewAppliedRef.current = true
}
}
@@ -1319,68 +1435,75 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
? getScaledDimensions(initialDraft)
: (config.asset?.dimensions ?? DEFAULT_DIMENSIONS)
const dims = getGridAlignedDimensions(rawDims, initialAttachTo, gridSnapStep)
const initialBoxGeometry = new BoxGeometry(dims[0], dims[1], dims[2])
const wallSideZOffset = initialAttachTo === 'wall-side' ? -dims[2] / 2 : 0
initialBoxGeometry.translate(0, dims[1] / 2, wallSideZOffset)
// Base plane geometry (colored rectangle on the ground)
const basePlaneGeometry = new PlaneGeometry(dims[0], dims[2])
basePlaneGeometry.rotateX(-Math.PI / 2) // Make it horizontal
basePlaneGeometry.translate(0, 0.01, wallSideZOffset) // Slightly above ground to avoid z-fighting
const initialDimensionBounds = expandBoundsToGrid(
getFallbackPreviewBounds(initialDraft, config.asset!, initialAttachTo),
initialAttachTo,
gridSnapStep,
)
const widthLabel = formatMeasurement(initialDimensionBounds.dimensions[0], unit)
const depthLabel = formatMeasurement(initialDimensionBounds.dimensions[2], unit)
const heightLabel = formatMeasurement(initialDimensionBounds.dimensions[1], unit)
const initialEdgeGeometry = useMemo(
() => createLineGeometry(getBoxEdgePoints(initialDimensionBounds)),
[
initialDimensionBounds.center[0],
initialDimensionBounds.center[1],
initialDimensionBounds.center[2],
initialDimensionBounds.dimensions[0],
initialDimensionBounds.dimensions[1],
initialDimensionBounds.dimensions[2],
],
)
const basePlaneGeometry = useMemo(() => {
const geometry = new PlaneGeometry(dims[0], dims[2])
geometry.rotateX(-Math.PI / 2)
geometry.translate(0, 0.01, wallSideZOffset)
return geometry
}, [dims[0], dims[2], wallSideZOffset])
const initialWidthGuideGeometry = useMemo(() => createLineGeometry(), [])
const initialDepthGuideGeometry = useMemo(() => createLineGeometry(), [])
const initialHeightGuideGeometry = useMemo(() => createLineGeometry(), [])
const currentDimensionBounds = dimensionBounds ?? initialDimensionBounds
const widthLabel = formatMeasurement(currentDimensionBounds.dimensions[0], unit)
const depthLabel = formatMeasurement(currentDimensionBounds.dimensions[2], unit)
const heightLabel = formatMeasurement(currentDimensionBounds.dimensions[1], unit)
const widthLabelPosition: [number, number, number] = [
initialDimensionBounds.center[0],
currentDimensionBounds.center[0],
0.04,
initialDimensionBounds.center[2] + initialDimensionBounds.dimensions[2] / 2 + 0.24,
currentDimensionBounds.center[2] + currentDimensionBounds.dimensions[2] / 2 + 0.24,
]
const depthLabelPosition: [number, number, number] = [
initialDimensionBounds.center[0] + initialDimensionBounds.dimensions[0] / 2 + 0.24,
currentDimensionBounds.center[0] + currentDimensionBounds.dimensions[0] / 2 + 0.24,
0.04,
initialDimensionBounds.center[2],
currentDimensionBounds.center[2],
]
const heightLabelPosition: [number, number, number] = [
initialDimensionBounds.center[0] - initialDimensionBounds.dimensions[0] / 2 - 0.24,
initialDimensionBounds.dimensions[1] / 2,
initialDimensionBounds.center[2] - initialDimensionBounds.dimensions[2] / 2,
currentDimensionBounds.center[0] - currentDimensionBounds.dimensions[0] / 2 - 0.24,
currentDimensionBounds.dimensions[1] / 2,
currentDimensionBounds.center[2] - currentDimensionBounds.dimensions[2] / 2,
]
const measurementTarget =
draftNode.current && measurementTargetState?.id === draftNode.current.id
? measurementTargetState.object
: null
const measurementContent = (
<>
<lineSegments
layers={EDITOR_LAYER}
geometry={initialWidthGuideGeometry}
material={measurementMaterial}
ref={measurementWidthRef}
renderOrder={998}
>
<bufferGeometry />
</lineSegments>
/>
<lineSegments
layers={EDITOR_LAYER}
geometry={initialDepthGuideGeometry}
material={measurementMaterial}
ref={measurementDepthRef}
renderOrder={998}
>
<bufferGeometry />
</lineSegments>
/>
<lineSegments
layers={EDITOR_LAYER}
geometry={initialHeightGuideGeometry}
material={measurementMaterial}
ref={measurementHeightRef}
renderOrder={998}
>
<bufferGeometry />
</lineSegments>
/>
<Html center position={widthLabelPosition} style={{ pointerEvents: 'none' }}>
<div
style={{
@@ -1443,10 +1566,14 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
return (
<group ref={cursorGroupRef}>
<lineSegments layers={EDITOR_LAYER} material={edgeMaterial} ref={edgesRef} renderOrder={999}>
<edgesGeometry args={[initialBoxGeometry]} />
</lineSegments>
{measurementTarget ? createPortal(measurementContent, measurementTarget) : measurementContent}
<lineSegments
geometry={initialEdgeGeometry}
layers={EDITOR_LAYER}
material={edgeMaterial}
ref={edgesRef}
renderOrder={999}
/>
{measurementContent}
<mesh
geometry={basePlaneGeometry}
layers={EDITOR_LAYER}