wiki: add node-definitions doc for three-checkbox composition model
New page covering the geometry/renderer/system trio that registry-driven kinds opt into. Documents: - The three optional fields on NodeDefinition and when each applies - Generic <GeometrySystem> + <ParametricNodeRenderer> runtime - GeometryContext shape (resolve / children / siblings / parent) - Combination matrix for shelf / spawn / zone / door / window / GLB items - Migration recipe from custom renderer+system files to def.geometry - Rules around purity, dispose-on-rebuild, register-once renderers.md and systems.md gain "prefer registry-driven" banners and link out to the new page. Architecture README adds the page to the index so review-architecture skill picks it up. The pattern was validated by the shelf spike: inline-JSX geometry was visibly laggy on parametric edits; moving to a per-kind system reading dirtyNodes (mirroring door/wall/item) restored smoothness. The three- checkbox model generalises that win so most future kinds need only a pure geometry function. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
7f24593041
commit
7b946ce8b7
@@ -9,6 +9,7 @@ Canonical rules for code that touches `packages/core`, `packages/viewer`, `packa
|
||||
| [layers](layers.md) | Three.js layer constants, ownership, and rendering separation |
|
||||
| [systems](systems.md) | Core and viewer systems architecture |
|
||||
| [renderers](renderers.md) | Node renderer pattern in `packages/viewer` |
|
||||
| [node-definitions](node-definitions.md) | Three-checkbox composition model for registry-driven kinds (`geometry` / `renderer` / `system`) |
|
||||
| [tools](tools.md) | Editor tools structure in `apps/editor` |
|
||||
| [viewer-isolation](viewer-isolation.md) | Keeping `@pascal-app/viewer` editor-agnostic |
|
||||
| [selection-managers](selection-managers.md) | Two-layer selection (viewer + editor), events, outliner |
|
||||
|
||||
Reference in New Issue
Block a user