feat(paint-slots): authored item materials + unified slot painting

Phase 1 + paint unification of the paint-slots plan.

- core: scene-material data layer (materials map mirroring collections,
  undo/partialize/setScene full-graph support), SceneMaterial schema,
  scene:/library: MaterialRef helpers + parseMaterialRef, slot id helpers
  (deriveSlotId/slotLabelFromId), slots map on ItemNode, hitObject on
  PaintResolveArgs, optional PaintCapability.commit.
- viewer: resolveMaterialRef (library:/scene: -> three material, null on
  dangling).
- nodes(item): renderer keeps authored GLB materials for slot-authored
  assets and applies per-slot overrides per-instance (never mutates the
  shared cached GLB); textures-off still collapses to furnishing role;
  non-authored items unchanged. Item paint capability + registration.
- editor: item joins the unified (nodeId, slotId) paint dispatch; item
  paint target + slot reset.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-15 10:01:08 -04:00
co-authored by Claude Fable 5
parent cf24b62c44
commit 7afb286e47
16 changed files with 627 additions and 78 deletions
+2
View File
@@ -7,6 +7,7 @@ import {
} from '@pascal-app/core'
import { buildItemFloorplan } from './floorplan'
import { itemFloorplanMoveTarget } from './floorplan-move'
import { itemPaint } from './paint'
import { itemParametrics } from './parametrics'
import { ItemNode } from './schema'
@@ -199,6 +200,7 @@ export const itemDefinition: NodeDefinition<typeof ItemNode> = {
selectable: { hitVolume: 'bbox' },
duplicable: true,
deletable: true,
paint: itemPaint,
// Items participate in compositions — e.g. "table-with-plants",
// "shelf-with-books-on-top" — so they're presettable in their own
// right (and as descendants of presettable parents). The GLB-kind