floorplan/registry-layer: z-order buckets + overlay pass + click guard

Three layered improvements on the 2D registry layer:

- Z-order buckets so the SVG document order reflects intent: zones (0)
  paint first, slabs/ceilings (1) next, every other kind (walls / items /
  shelves / columns / stairs / …) on top. Stable sort preserves DFS order
  within a bucket.

- Base / overlay split: each entry's `FloorplanGeometry` tree is walked
  through `splitFloorplanOverlay`, partitioning into a base group
  (polygons, paths, fills, hatches) and an overlay group (interactive
  handles + labels — `text` / `endpoint-handle` / `midpoint-handle` /
  `edge-handle` / `move-handle` / `dimension` / `dimension-label`). Base
  renders rank-sorted; overlays paint after every base entry so polygon-
  editor chrome on a selected slab and zone name labels stay legible
  above the structural fills sitting on top of them.

- Click guard on the outer layer `<g>`. The base/overlay split means
  pointer-down lands on base and pointer-up lands on overlay (selection
  mounts the overlay on top mid-gesture). The browser then dispatches
  `click` to the lowest common ancestor, ABOVE the entry's
  `onClick={handleClickStop}`. Without a higher-level stop, the click
  reached the SVG's `handleBackgroundClick` → `clear-elements` and the
  selection set on pointer-down vanished a frame later. Scoped to
  `onClick` only so pointer / hover / drag still propagate inside the
  registry tree.

Also extends the `text` FloorplanGeometry with stroke / strokeWidth /
paintOrder / fontFamily so kinds can match the legacy "white fill +
colored outline" label look (used by the new zone name label).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-19 15:11:44 -04:00
co-authored by Claude Opus 4.7
parent 586cec8ad7
commit 7a92641baa
7 changed files with 2224 additions and 160 deletions
+2
View File
@@ -9,11 +9,13 @@ export type {
EventSuffix, EventSuffix,
FenceEvent, FenceEvent,
GridEvent, GridEvent,
GuideEvent,
ItemEvent, ItemEvent,
LevelEvent, LevelEvent,
NodeEvent, NodeEvent,
RoofEvent, RoofEvent,
RoofSegmentEvent, RoofSegmentEvent,
ScanEvent,
ShelfEvent, ShelfEvent,
SiteEvent, SiteEvent,
SlabEvent, SlabEvent,
+10
View File
@@ -1,9 +1,12 @@
export { export {
discoverPlugins,
getSelectableKinds, getSelectableKinds,
isRegistrySelectable, isRegistrySelectable,
loadPlugin, loadPlugin,
nodeRegistry, nodeRegistry,
type PluginDiscovery,
registerNode, registerNode,
setPluginDiscovery,
} from './registry' } from './registry'
export { export {
type CascadeContext, type CascadeContext,
@@ -22,7 +25,14 @@ export type {
CuttableConfig, CuttableConfig,
DragAction, DragAction,
EditorCtx, EditorCtx,
FloorplanAffordance,
FloorplanAffordanceModifiers,
FloorplanAffordancePoint,
FloorplanAffordanceSession,
FloorplanGeometry, FloorplanGeometry,
FloorplanMoveTarget,
FloorplanMoveTargetSession,
FloorplanPalette,
FloorplanPoint, FloorplanPoint,
FloorplanStyle, FloorplanStyle,
GeometryContext, GeometryContext,
+38
View File
@@ -95,3 +95,41 @@ export async function loadPlugin(plugin: Plugin): Promise<void> {
registerNode(def) registerNode(def)
} }
} }
/**
* App-level plugin discovery hook. The bootstrap loads `builtinPlugin`
* unconditionally and then awaits this to pick up any extra plugins
* (third-party node packs, AI-authored bundles, user-installed kinds).
* Defaults to returning `[]` — apps that want external plugins call
* {@link setPluginDiscovery} before the bootstrap module runs.
*
* Kept async so a future loader can fetch over the network without
* changing the contract. See `wiki/editor-plugin-authoring.md` for the
* plugin author surface this enables.
*/
export type PluginDiscovery = () => Promise<Plugin[]>
let pluginDiscovery: PluginDiscovery = async () => []
/**
* Replace the plugin discovery implementation. Call once at app startup
* before {@link discoverPlugins} is invoked (bootstrap order matters).
*
* The contract is intentionally minimal — just "return a list of
* plugins to load." The loader can be a static `import.meta.glob`, a
* `fetch` against a registry endpoint, a worker IPC, etc. Each returned
* plugin still goes through {@link loadPlugin} so the same API-version
* gate + duplicate-kind protection applies.
*/
export function setPluginDiscovery(fn: PluginDiscovery): void {
pluginDiscovery = fn
}
/**
* Run the active plugin discovery and return the discovered plugins.
* Bootstrap code is expected to call this after `loadPlugin(builtinPlugin)`
* and then `await loadPlugin(...)` each result in order.
*/
export function discoverPlugins(): Promise<Plugin[]> {
return pluginDiscovery()
}
+454
View File
@@ -24,6 +24,90 @@ export type GeometryContext = {
siblings: AnyNode[] siblings: AnyNode[]
/** Resolved parent (null for root-level nodes). */ /** Resolved parent (null for root-level nodes). */
parent: AnyNode | null parent: AnyNode | null
/**
* Pre-computed level-batch data, populated by the dispatcher when the
* kind declares `def.computeLevelData`. Shared across every
* `def.geometry(node, ctx)` call in the same level batch within a
* single frame, so kinds whose geometry depends on cross-sibling
* data (wall mitering, gradient sky uniforms across a zone, etc.)
* don't pay an O(N²) recomputation cost.
*
* Typed as `unknown` at the framework boundary — kinds cast to their
* own `LevelData` shape inside `def.geometry` (the same kind owns
* both the `computeLevelData` return shape and the `geometry`
* consumer, so the cast is internal). Only populated for `def.
* geometry` calls today; not used by `def.floorplan` (which already
* has cheap access to siblings through `ctx.siblings`).
*/
levelData?: unknown
/**
* Optional view state — only populated for `def.floorplan` builders. The
* 2D floor-plan layer surfaces selection / hover here so kinds can vary
* their output (themed stroke when selected, endpoint dots when
* selected, hatch overlay, hover-side highlight). For `def.geometry`
* (3D) this is always undefined — the 3D selection outline is handled
* by the merged-outline post-process pass instead.
*/
viewState?: {
selected: boolean
/** Marquee or programmatic highlight — shows selected chrome without keyboard focus. */
highlighted: boolean
/** Pointer-hovered. */
hovered: boolean
/**
* True while this node is the target of an active 2D move (i.e.
* `useEditor.movingNode === node`). Used by kinds whose move
* preview includes extra chrome — e.g. door / window emit
* dimension lines showing the distance to adjacent openings or
* wall ends only during the move.
*/
moving: boolean
/**
* The kind's theme palette. Theme-aware colors (selection stroke,
* endpoint handle fill, hatch color) live here so kinds don't need
* to import `useViewer.theme` themselves.
*/
palette: FloorplanPalette
}
}
// ─── FloorplanPalette ────────────────────────────────────────────────
//
// Centralised set of themed colors that kinds pull from when building
// their floor-plan geometry. Mirrors the legacy `FloorplanPalette` in
// `floorplan-panel.tsx`. The 2D layer constructs this from
// `useViewer.theme` and passes it via `GeometryContext.viewState.palette`.
export type FloorplanPalette = {
selectedStroke: string
selectedFill: string
/** Hatch / cross-stroke color used for selected fills with patterns. */
selectedHatch: string
/**
* Stroke colour applied to a wall (and fence by analogy) when the
* pointer hovers it. Light blue in the legacy palette — distinct from
* the orange endpoint-handle hover so the body and its handles can
* both glow independently. Pass through `viewState.palette.wall
* HoverStroke` in `def.floorplan` when `viewState.hovered === true`
* and the node isn't selected.
*/
wallHoverStroke: string
endpointHandleFill: string
endpointHandleStroke: string
endpointHandleHoverStroke: string
endpointHandleActiveFill: string
endpointHandleActiveStroke: string
/**
* Curve sagitta handle slot — distinct teal colour-set the legacy
* `FloorplanWallCurveLayer` uses so users can tell endpoint dots
* (orange) and curve dots (teal) apart at a glance.
*/
curveHandleFill: string
curveHandleStroke: string
curveHandleHoverStroke: string
measurementStroke: string
measurementLabelBackground: string
measurementLabelText: string
} }
// ─── FloorplanGeometry ─────────────────────────────────────────────── // ─── FloorplanGeometry ───────────────────────────────────────────────
@@ -45,6 +129,22 @@ export type FloorplanStyle = {
strokeWidth?: number strokeWidth?: number
strokeDasharray?: string strokeDasharray?: string
opacity?: number opacity?: number
/**
* When `'non-scaling-stroke'`, the SVG renderer interprets `strokeWidth`
* as a constant screen-pixel width regardless of viewport zoom. Maps
* straight to the SVG `vector-effect` attribute. Default (undefined)
* treats `strokeWidth` as plan-unit metres.
*
* Kinds that emit hand-drawn-looking strokes (fence body, wall hairlines,
* post markers) want non-scaling so the visual weight stays stable as
* the user zooms. Kinds whose stroke represents a real-world thickness
* (wall body in floor plan, slab outline) leave it undefined.
*/
vectorEffect?: 'non-scaling-stroke'
strokeLinecap?: 'butt' | 'round' | 'square'
strokeLinejoin?: 'miter' | 'round' | 'bevel'
strokeOpacity?: number
fillOpacity?: number
} }
// ─── ToolHint ──────────────────────────────────────────────────────── // ─── ToolHint ────────────────────────────────────────────────────────
@@ -85,12 +185,319 @@ export type FloorplanGeometry =
x2: number x2: number
y2: number y2: number
} & FloorplanStyle) } & FloorplanStyle)
/**
* Plain SVG text in plan space. Used for short labels that need to
* sit at a specific plan coordinate — e.g. the elevator served-level
* chips' floor numbers. Rotates with the floor plan's transform
* (same as polygon coordinates) so it shares the building's
* orientation. For text that needs to stay screen-upright regardless
* of plan rotation, use `dimension-label` instead (it auto-flips
* upside-down labels).
*
* `fontSize` is in plan metres — typical values are 0.10.2m. The
* registry layer doesn't apply any text-rendering chrome (no plate,
* no rotation auto-flip) — it's just a styled `<text>` element.
*/
| {
kind: 'text'
x: number
y: number
text: string
fontSize: number
fill?: string
fontWeight?: number | string
fontFamily?: string
textAnchor?: 'start' | 'middle' | 'end'
dominantBaseline?: 'auto' | 'middle' | 'central' | 'hanging' | 'alphabetic'
opacity?: number
/**
* Outlined-text styling — when `stroke` is set the renderer applies
* `stroke` / `strokeWidth` plus `paintOrder='stroke'` so the stroke
* is drawn under the fill. Used by zone name labels for the
* "white text inside a colored outline" look that stays legible
* against any fill color.
*/
stroke?: string
strokeWidth?: number
paintOrder?: 'stroke' | 'fill' | 'normal'
}
/**
* Bitmap overlay — captured top-down asset thumbnail, AI-generated
* floor-plan symbol, scan slice, etc. `url` is passed through the
* editor's `loadAssetUrl` resolver (handles CDN / Supabase storage),
* so kinds emit the raw `asset.floorPlanUrl` and don't worry about
* fetching.
*
* `rotation` is in radians around `center`. The image is drawn at
* `center` with size `width × height` in plan-local metres;
* `preserveAspectRatio` controls letterboxing (default
* `'xMidYMid meet'`).
*/
| {
kind: 'image'
url: string
center: FloorplanPoint
width: number
height: number
rotation?: number
preserveAspectRatio?: string
opacity?: number
}
| { | {
kind: 'group' kind: 'group'
children: FloorplanGeometry[] children: FloorplanGeometry[]
/** Optional transform applied to all children. Rotation in radians. */ /** Optional transform applied to all children. Rotation in radians. */
transform?: { translate?: FloorplanPoint; rotate?: number } transform?: { translate?: FloorplanPoint; rotate?: number }
} }
/**
* Hatched fill overlay — same polygon shape as the kind's main fill but
* stroked with diagonal lines on top. Used for the selected-wall hatch
* effect from the legacy floor-plan panel. The 2D layer mounts a
* shared `<pattern>` in `<defs>` and references it via `fill=url(...)`.
*/
| { kind: 'hatch'; points: readonly FloorplanPoint[]; color: string; opacity?: number }
/**
* Transparent click-detection segment. Sits on top of the kind's main
* geometry with a wide stroke so the user doesn't need to pixel-hunt
* the polygon. `select` is the only affordance for now — clicking
* triggers selection of the owning node.
*/
| {
kind: 'hit-line'
x1: number
y1: number
x2: number
y2: number
/** Stroke width in screen pixels — converted to plan units by the dispatcher. */
strokeWidthPx: number
cursor?: string
}
/**
* Endpoint manipulation handle — the 5-circle stack from the legacy
* floor-plan: outer hover glow ring + hover ring + filled outer +
* inner dot + transparent hit. Rendered with theme-aware colors from
* `viewState.palette`. `affordance` keys into a kind-owned drag flow
* the dispatcher invokes; `payload` is opaque kind data the
* affordance handler unpacks.
*/
| {
kind: 'endpoint-handle'
point: FloorplanPoint
/** `active` = currently being dragged; `idle` = visible but inert. */
state: 'idle' | 'active'
/**
* Visual colour-set. `'endpoint'` (default) → orange — wall /
* fence endpoints, polygon vertices. `'curve'` → teal — the
* sagitta midpoint handle. Other values are reserved for future
* affordances (rotation, scale) without expanding the union.
*/
variant?: 'endpoint' | 'curve'
affordance: string
payload: unknown
}
/**
* Smaller "insert here" handle drawn between two polygon vertices.
* Visually a small white dot with a `+` icon; hover-expanded. Triggers
* an affordance that typically inserts a new vertex at the midpoint
* and then drags it (matches the legacy slab / ceiling boundary
* editor's edge-midpoint behaviour).
*/
| {
kind: 'midpoint-handle'
point: FloorplanPoint
affordance: string
payload: unknown
}
/**
* Hit-target along an entire polygon edge. Renders as a transparent
* wide stroke for click detection; the dispatcher overlays a glow +
* solid stroke when hovered or actively being dragged. Used by the
* slab / ceiling boundary editor's "drag whole edge perpendicular"
* affordance — both endpoints translate together along the edge
* normal.
*/
| {
kind: 'edge-handle'
x1: number
y1: number
x2: number
y2: number
affordance: string
payload: unknown
}
/**
* "Grab to move" handle drawn at a node's centroid — the orange dot
* users click-and-drag to move a door / window / item in the
* floorplan without going through the inspector's Move button.
*
* Pointer-down on the handle sets `useEditor.movingNode` to the
* owning node, which `FloorplanRegistryMoveOverlay` picks up and
* routes through the kind's `def.floorplanMoveTarget`. So both
* entry points (Move button + dot grab) share the same move
* pipeline — no parallel kind-side logic.
*/
| {
kind: 'move-handle'
point: FloorplanPoint
}
/**
* Centered length / distance label. Renders as a small rounded
* background plate with text, oriented along `angle` (radians). The
* 2D layer flips the label upright when it would otherwise be upside
* down. Use this for simple "what length am I?" badges (fence, item
* width, draft preview).
*/
| {
kind: 'dimension-label'
cx: number
cy: number
text: string
/** Rotation in radians. The renderer auto-flips to keep text upright. */
angle: number
}
/**
* Architect's dimension overlay — extension lines from the edge
* endpoints out past the dimension line, two dimension line halves
* with the label sitting in the gap, end ticks perpendicular to the
* line. Used for the selected wall's full measurement; the rounded
* plate label is the wrong shape when you want plan-drawing chrome.
*
* The renderer computes the segment geometry from these inputs so the
* kind only needs to know "where is the edge and which way does the
* dimension line offset." `offsetNormal` is a unit vector
* perpendicular to the edge; pass the *outward* normal so the line
* sits on the side facing away from the wall interior.
*/
| {
kind: 'dimension'
start: FloorplanPoint
end: FloorplanPoint
/** Outward-pointing unit normal — the dimension line offsets along this. */
offsetNormal: FloorplanPoint
/** Distance (plan units) from the edge to the dimension line. */
offsetDistance: number
/** How far past the offset point the extension line continues. */
extensionOvershoot: number
text: string
/** Optional override for the line/text colour. Defaults to the palette accent. */
stroke?: string
}
// ─── FloorplanAffordance ─────────────────────────────────────────────
//
// 2D drag session contract for floor-plan interactions. The registry
// layer (`FloorplanRegistryLayer`) drives the SVG event plumbing; each
// affordance handler owns the actual mutation logic for its kind.
//
// Lifecycle:
// 1. Pointer-down on a handle whose `affordance` key matches.
// 2. Layer captures node snapshots for `affectedIds` and pauses
// history.
// 3. Layer calls `apply` on every pointer-move with the current plan
// point + modifier keys.
// 4. On pointer-up: layer reads the resulting scene state, reverts to
// the snapshot (still paused, untracked), resumes history, then
// re-applies the final state as a single tracked change (single-
// undo dance — same shape as Stage D 3D moves).
// 5. On pointer-cancel / unmount: revert + resume without committing.
//
// `apply` is expected to call `scene.updateNodes` directly to drive
// previews — the layer doesn't keep a separate draft state.
export type FloorplanAffordancePoint = readonly [x: number, y: number]
export type FloorplanAffordanceModifiers = {
shiftKey: boolean
altKey: boolean
ctrlKey: boolean
metaKey: boolean
}
export type FloorplanAffordanceSession = {
/** Node IDs the drag may mutate. Used by the dispatcher for the snapshot. */
affectedIds: AnyNodeId[]
/**
* Run a single drag tick. Implementations call `scene.updateNodes` to
* preview the next position. Snap logic, linked-node cascade, and
* angle locking live here.
*/
apply(args: {
planPoint: FloorplanAffordancePoint
modifiers: FloorplanAffordanceModifiers
}): void
/**
* Called on pointer-up. Return `true` if the scene's current state
* should be committed; `false` reverts to the snapshot (e.g. wall too
* short, vertex collapsed onto neighbour).
*/
canCommit(): boolean
}
export type FloorplanAffordance<N> = {
start(args: {
node: N
/** Opaque kind-specific payload from the handle primitive. */
payload: unknown
/** Current scene snapshot at drag start. */
nodes: Record<AnyNodeId, AnyNode>
/** Initial pointer position in plan coordinates. */
initialPlanPoint: FloorplanAffordancePoint
}): FloorplanAffordanceSession
}
// ─── FloorplanMoveTarget ─────────────────────────────────────────────
//
// Kind-specific 2D move-on-floorplan handler. Distinct from
// `FloorplanAffordance` because the lifecycle is different:
//
// - `FloorplanAffordance` is **handle-driven** — the user pointer-downs
// on a specific handle (endpoint dot, vertex, edge), drags, releases.
// Has an `initialPlanPoint`. One drag = one session.
// - `FloorplanMoveTarget` is **movingNode-driven** — the user clicks
// "Move" in the inspector / action menu, the floor-plan tracks the
// cursor from that moment until pointer-up or Esc. No initial
// pointer-down. The session starts when `useEditor.movingNode` is
// set to a node whose kind exposes `floorplanMoveTarget`.
//
// Usage:
//
// - door / window: pointer must hit a wall in plan space; commit
// re-anchors to the new wall (parentId + wallId + local position +
// side + rotation). Reuses `door-math` / `window-math` clamp +
// overlap helpers.
// - item with `attachTo: 'wall'` / `'wall-side'`: same as door /
// window but the local Y is free (item can move up/down the wall).
// - item with `attachTo: 'ceiling'`: hit-test ceiling polygons,
// reparent on transition.
// - item with `attachTo: 'floor'` (or no attachTo): point-in-slab
// check, snap to slab elevation.
//
// Falls back to `FloorplanRegistryMoveOverlay`'s generic free-floating
// translate when `floorplanMoveTarget` is unset on the kind.
export type FloorplanMoveTargetSession = {
/** Node IDs the move may mutate. Used by the dispatcher for snapshot capture. */
affectedIds: AnyNodeId[]
/**
* Single move-preview tick. Implementations call `scene.updateNodes`
* directly to drive the live preview (no separate draft state).
*/
apply(args: {
planPoint: FloorplanAffordancePoint
modifiers: FloorplanAffordanceModifiers
}): void
/**
* Called on pointer-up. Return `true` to commit the current scene
* state; `false` reverts to the snapshot (e.g. dropped in invalid
* area, overlap detected, ...).
*/
canCommit(): boolean
}
export type FloorplanMoveTarget<N> = (args: {
node: N
nodes: Record<AnyNodeId, AnyNode>
}) => FloorplanMoveTargetSession
// ─── Plugin manifest ───────────────────────────────────────────────── // ─── Plugin manifest ─────────────────────────────────────────────────
@@ -142,6 +549,23 @@ export type NodeDefinition<S extends ZodObject<any>> = {
* work (animations, named-mesh material poking). * work (animations, named-mesh material poking).
*/ */
geometry?: (node: z.infer<S>, ctx: GeometryContext) => Object3D geometry?: (node: z.infer<S>, ctx: GeometryContext) => Object3D
/**
* Level-batch precompute hook. Called by `<GeometrySystem>` once per
* level per frame, **before** the per-node `def.geometry` calls in
* that batch. The result lands in `ctx.levelData` for every node in
* the same level.
*
* Used by kinds whose geometry depends on cross-sibling data that
* would be O(N²) to recompute per node:
* - wall: `calculateLevelMiters(walls)` — every wall's mesh
* reads its junctions from the level-wide miter graph.
* - zone (planned): shared TSL gradient uniforms.
*
* `siblings` is every node of this kind in the same level (including
* the dirty ones). The dispatcher de-duplicates per level so this
* runs once even when many walls are dirty in the same frame.
*/
computeLevelData?: (siblings: ReadonlyArray<z.infer<S>>) => unknown
/** /**
* Pure 2D builder for floor-plan rendering. Mirrors `geometry` but emits * Pure 2D builder for floor-plan rendering. Mirrors `geometry` but emits
* plain `FloorplanGeometry` data (SVG-renderable) rather than three.js * plain `FloorplanGeometry` data (SVG-renderable) rather than three.js
@@ -157,6 +581,36 @@ export type NodeDefinition<S extends ZodObject<any>> = {
* the legacy `floorplan-panel.tsx` monolith. * the legacy `floorplan-panel.tsx` monolith.
*/ */
floorplan?: (node: z.infer<S>, ctx: GeometryContext) => FloorplanGeometry | null floorplan?: (node: z.infer<S>, ctx: GeometryContext) => FloorplanGeometry | null
/**
* 2D drag affordances keyed by the string identifier emitted on
* `endpoint-handle` (and similar interactive floor-plan primitives) via
* the `affordance` field. The floor-plan registry layer calls
* `def.floorplanAffordances?.[affordance].start({...})` on pointer-down,
* receives a session, calls `apply(...)` on pointer-move and
* `commit()` / `cancel()` on pointer-up / pointer-cancel. The session
* mutates scene state directly during `apply`; the dispatcher handles
* the snapshot + single-undo dance around it.
*
* Mirrors the existing 3D `affordanceTools` map but for 2D SVG events,
* and operates on plain JS data instead of mounting React. Kinds with
* both 3D and 2D affordances expose both fields — they're independent.
*/
floorplanAffordances?: Record<string, FloorplanAffordance<z.infer<S>>>
/**
* Kind-specific 2D move handler for `useEditor.movingNode`-driven
* placement in the floor plan. When set, `FloorplanRegistryMove
* Overlay` invokes this once when `movingNode` becomes a node of
* this kind, and drives the session through pointer events until
* pointer-up / Esc. Falls back to the generic free-floating
* translate when unset.
*
* Use this for kinds whose move semantics are anchor-aware:
* doors / windows need wall hits + reparenting; items with
* `attachTo` need parent-surface hits. Kinds with simple
* translate-on-XZ semantics (shelf, spawn, fence) leave this
* unset and rely on the generic overlay path.
*/
floorplanMoveTarget?: FloorplanMoveTarget<z.infer<S>>
system?: SystemContribution system?: SystemContribution
tool?: LazyComponent tool?: LazyComponent
/** /**
@@ -3,11 +3,17 @@
import { import {
type AnyNode, type AnyNode,
type AnyNodeId, type AnyNodeId,
type FloorplanMoveTargetSession,
nodeRegistry, nodeRegistry,
pauseSceneHistory,
resumeSceneHistory,
snapPointToGrid, snapPointToGrid,
useLiveTransforms,
useScene, useScene,
} from '@pascal-app/core' } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect } from 'react' import { useEffect } from 'react'
import { sfxEmitter } from '../../lib/sfx-bus'
import useEditor from '../../store/use-editor' import useEditor from '../../store/use-editor'
const GRID_STEP = 0.5 const GRID_STEP = 0.5
@@ -16,20 +22,21 @@ const GRID_STEP = 0.5
* Cursor-driven placement for registered kinds in the floor plan. * Cursor-driven placement for registered kinds in the floor plan.
* *
* Activates when `useEditor.movingNode` is set to a node whose kind is * Activates when `useEditor.movingNode` is set to a node whose kind is
* registered with `def.floorplan`. Tracks the pointer on the floor plan * registered with `def.floorplan`. Two dispatch paths:
* SVG via the `[data-floorplan-scene]` `<g>` (set by floorplan-panel.tsx
* via a one-line attribute) and **imperatively translates the original
* rendered entry** so the user sees the actual shape follow the cursor —
* no ghost overlay, no double rendering.
* *
* Coordinate conversion routes through the scene `<g>`'s `getScreenCTM` * 1. **`def.floorplanMoveTarget` present** (door / window / item):
* so cursor → meters accounts for the floor plan's pan / zoom / building * kind-specific 2D move handler with wall / ceiling / slab
* rotation. Position snaps to a 0.5m grid (matches the 3D placement * anchor logic. Pointer events feed `session.apply` which writes
* tool's GRID_STEP). Pointerup commits via `updateNode`; Esc cancels. * directly to `useScene`; pointer-up does the single-undo dance
* (revert→resume→re-apply) if `canCommit()` is true.
* 2. **Fallback — generic free-floating translate**: imperatively
* translates the rendered SVG entry on pointer-move, commits via
* `updateNode` on pointer-up. Used by shelf / spawn / fence /
* etc. whose move is "translate position on X/Z plane".
* *
* Lives outside the floorplan-panel.tsx monolith. Mounts once globally * Lives outside the `floorplan-panel.tsx` monolith. Coordinate
* at the panel root; renders nothing unless the active movingNode is a * conversion routes through the scene `<g>`'s `getScreenCTM` so
* registered kind. * cursor → meters accounts for pan / zoom / building rotation.
*/ */
export function FloorplanRegistryMoveOverlay() { export function FloorplanRegistryMoveOverlay() {
const movingNode = useEditor((s) => s.movingNode) const movingNode = useEditor((s) => s.movingNode)
@@ -37,6 +44,7 @@ export function FloorplanRegistryMoveOverlay() {
const def = movingNode ? nodeRegistry.get(movingNode.type) : null const def = movingNode ? nodeRegistry.get(movingNode.type) : null
const isActive = !!movingNode && !!def?.floorplan const isActive = !!movingNode && !!def?.floorplan
const hasMoveTarget = !!def?.floorplanMoveTarget
useEffect(() => { useEffect(() => {
if (!isActive || !movingNode) return if (!isActive || !movingNode) return
@@ -44,21 +52,7 @@ export function FloorplanRegistryMoveOverlay() {
const scene = document.querySelector('[data-floorplan-scene]') as SVGGElement | null const scene = document.querySelector('[data-floorplan-scene]') as SVGGElement | null
if (!scene) return if (!scene) return
const entry = scene.querySelector(`[data-node-id="${movingNode.id}"]`) as SVGGElement | null const toMeters = (clientX: number, clientY: number): [number, number] | null => {
if (!entry) return
// Capture the original position so the imperative translate is a
// pure delta — the inner FloorplanGeometry transform (the shelf
// builder's `translate(px pz) rotate(deg)`) stays untouched.
const originalPosition = ((
movingNode as unknown as {
position?: [number, number, number]
}
).position ?? [0, 0, 0]) as [number, number, number]
let lastSnapped: [number, number] | null = null
const toMeters = (clientX: number, clientY: number): { x: number; y: number } | null => {
const svg = scene.ownerSVGElement const svg = scene.ownerSVGElement
if (!svg) return null if (!svg) return null
const ctm = scene.getScreenCTM() const ctm = scene.getScreenCTM()
@@ -67,13 +61,286 @@ export function FloorplanRegistryMoveOverlay() {
pt.x = clientX pt.x = clientX
pt.y = clientY pt.y = clientY
const m = pt.matrixTransform(ctm.inverse()) const m = pt.matrixTransform(ctm.inverse())
return { x: m.x, y: m.y } return [m.x, m.y]
} }
// ── Path 1 — kind-owned `floorplanMoveTarget` ───────────────────
if (hasMoveTarget && def?.floorplanMoveTarget) {
const sceneNodes = useScene.getState().nodes
const session: FloorplanMoveTargetSession = (
def.floorplanMoveTarget as (a: {
node: AnyNode
nodes: Record<AnyNodeId, AnyNode>
}) => FloorplanMoveTargetSession
)({ node: movingNode, nodes: sceneNodes })
// Capture snapshots of every affected node BEFORE the first apply
// so the single-undo dance has a clean baseline to revert to.
const snapshots = session.affectedIds
.map((id) => sceneNodes[id])
.filter((n): n is AnyNode => !!n)
.map((n) => snapshotNode(n))
pauseSceneHistory(useScene)
let historyPaused = true
// The registry action menu's Move button portals to `document.body`,
// so the trigger click's pointer-up happens OUTSIDE the floor-plan
// scene and never reaches `onPointerUp` here. That means: the very
// first window-pointer-up the overlay sees is the user's intended
// commit click. No "click-to-enter" gesture to detect — the older
// flow used an orange "Move" dot rendered inside the slab itself,
// where the trigger click DID hit the overlay's listener and had
// to be consumed. That legacy flow is gone in the registry layer;
// all entries use the action menu now.
let hasMovedSinceStart = false
const isPointerOverFloorplanScene = (clientX: number, clientY: number): boolean => {
// We can't just check `target.closest('[data-floorplan-scene]')`
// because the scene's `<g>` only covers painted SVG elements —
// hovering empty grid background returns the parent SVG element
// as target (no ancestor with the marker), so the closest check
// fails. Compare the pointer position against the scene's
// bounding rect instead: any cursor inside the SVG viewport
// counts as "over the floor plan", regardless of whether the
// exact pixel paints a node or just blank surface.
const svg = scene.ownerSVGElement
if (!svg) return false
const rect = svg.getBoundingClientRect()
return (
clientX >= rect.left &&
clientX <= rect.right &&
clientY >= rect.top &&
clientY <= rect.bottom
)
}
const onMove = (event: PointerEvent) => {
// Skip 3D-canvas / other-UI cursor moves so the overlay only
// tracks pointer events that actually correspond to a floor-plan
// location. The bounding-rect check (vs the legacy
// `target.closest('[data-floorplan-scene]')`) also picks up
// hovers over empty grid background — without it, the cursor
// only updated the shelf when it happened to brush over an
// existing SVG entry, leaving the move feeling "stuck" elsewhere.
if (!isPointerOverFloorplanScene(event.clientX, event.clientY)) return
const planPoint = toMeters(event.clientX, event.clientY)
if (!planPoint) return
hasMovedSinceStart = true
session.apply({
planPoint,
modifiers: {
shiftKey: event.shiftKey,
altKey: event.altKey,
ctrlKey: event.ctrlKey,
metaKey: event.metaKey,
},
})
}
const commitFinalStateOrRevert = () => {
const commitValid = session.canCommit()
const sceneState = useScene.getState().nodes
const finalUpdates: Array<{ id: AnyNodeId; data: Record<string, unknown> }> = []
for (const snap of snapshots) {
const current = sceneState[snap.id]
if (!current) continue
const data: Record<string, unknown> = {}
let changed = false
for (const [key, before] of Object.entries(snap.data)) {
const after = (current as unknown as Record<string, unknown>)[key]
if (!deepEqual(before, after)) {
data[key] = Array.isArray(after) ? [...(after as unknown[])] : after
changed = true
}
}
if (changed) finalUpdates.push({ id: snap.id, data })
}
if (commitValid && finalUpdates.length > 0) {
// Single-undo dance:
// 1. Revert to baseline while history is still paused.
// 2. Resume history.
// 3. Re-apply the final state — recorded as one tracked change.
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
useScene.getState().updateNodes(finalUpdates)
// Strip the isNew metadata once committed (matches the legacy
// 3D move-tool that demotes duplicated nodes from "new" status
// on first successful drop).
for (const snap of snapshots) {
const current = useScene.getState().nodes[snap.id]
const meta =
current && typeof (current as { metadata?: unknown }).metadata === 'object'
? ((current as { metadata?: Record<string, unknown> }).metadata ?? {})
: {}
if (meta.isNew) {
useScene.getState().updateNodes([
{
id: snap.id,
data: { metadata: { ...meta, isNew: false } } as Record<string, unknown>,
},
])
}
}
sfxEmitter.emit('sfx:item-place')
// Re-select the moved node(s) — mirrors the legacy 3D move
// tool. The action menu cleared selection on Move click so
// selection-gated affordances (slab/ceiling boundary editor,
// etc.) would unmount during the drag; restoring it here
// brings them back at the new position.
useViewer.getState().setSelection({ selectedIds: snapshots.map((s) => s.id) })
} else {
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
}
}
const onPointerUp = (event: PointerEvent) => {
if (event.button !== 0) return
// Bounding-rect check (see `isPointerOverFloorplanScene`) — same
// reason as `onMove`: commits should land for any pointer-up
// inside the SVG viewport, including empty grid background.
if (!isPointerOverFloorplanScene(event.clientX, event.clientY)) return
commitFinalStateOrRevert()
setMovingNode(null)
// Swallow the click event that follows this pointer-up — the
// floor-plan SVG's `handleBackgroundClick` would otherwise route
// it through `resolveFloorplanBackgroundSelection`, which clears
// the selection if the click resolved to empty space. We already
// set selection back to the moved node in `commitFinalStateOrRevert`;
// letting the background-click handler run would undo that for
// any commit click that doesn't happen to land directly on the
// node's hit-test geometry.
//
// The 3D mover doesn't need this because its grid-click fires
// via the emitter inside the R3F pointer event and can call
// `event.nativeEvent.stopPropagation()`; the 2D pointerup and
// the following click are separate DOM events, so we listen on
// window in the capture phase to intercept the click before any
// bubble-phase handler (the floor-plan SVG) sees it.
const swallowClick = (e: MouseEvent) => {
e.stopPropagation()
e.preventDefault()
window.removeEventListener('click', swallowClick, true)
}
window.addEventListener('click', swallowClick, true)
// Safety net: if no click fires (e.g. user dragged enough to
// suppress it), drop the listener on the next tick.
setTimeout(() => {
window.removeEventListener('click', swallowClick, true)
}, 0)
}
const onKey = (event: KeyboardEvent) => {
if (event.key !== 'Escape') return
// Revert untracked, then resume — no history entry.
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
// Clear any live-transform previews the session wrote (slab /
// ceiling 2D move stages a translation delta in
// `useLiveTransforms`; without this clear, escape leaves the
// 2D layer rendering the polygon at the cancelled delta).
for (const id of session.affectedIds) {
useLiveTransforms.getState().clear(id)
}
// Restore selection cleared by the action menu's Move click.
useViewer.getState().setSelection({ selectedIds: snapshots.map((s) => s.id) })
setMovingNode(null)
}
window.addEventListener('pointermove', onMove)
window.addEventListener('pointerup', onPointerUp)
window.addEventListener('keydown', onKey)
return () => {
window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onPointerUp)
window.removeEventListener('keydown', onKey)
// Unmount cleanup. Two scenarios when `historyPaused === true`:
//
// - User did at least one 2D apply (`hasMovedSinceStart`) but
// never committed — likely a mid-drag unmount. Revert the
// untracked writes so we don't leak partial state.
// - No 2D apply happened. The legacy `MoveItemContent` (3D
// mover) may have committed via `draftNode.commit` just
// before this unmount; clobbering that with a blind revert
// is the bug — both the rotation and position issues. Skip
// the revert and just resume history.
//
// Additionally, in split view the user may have brushed the
// cursor over the floor plan (setting `hasMovedSinceStart`)
// and then committed via a 3D mover. The 3D commit writes the
// new state to `scene` directly, so by the time this cleanup
// runs `snapshots` no longer matches scene state. Reverting
// here would stomp the 3D commit. Detect the case by
// comparing snapshot fields to current scene state — if they
// already differ, an external committer has finalised, leave
// it alone.
//
// Normal 2D commit / Escape paths set `historyPaused = false`
// inside `commitFinalStateOrRevert` / `onKey`, so this branch
// is skipped there.
if (historyPaused) {
if (hasMovedSinceStart) {
const currentNodes = useScene.getState().nodes
const externallyCommitted = snapshots.some((snap) => {
const current = currentNodes[snap.id]
if (!current) return false
for (const [key, before] of Object.entries(snap.data)) {
const after = (current as unknown as Record<string, unknown>)[key]
if (!deepEqual(before, after)) return true
}
return false
})
if (!externallyCommitted) {
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
}
}
resumeSceneHistory(useScene)
}
// Belt-and-suspenders: clear any live-transform previews on
// abnormal unmount paths too. Slab / ceiling sessions write
// `useLiveTransforms` to drive the smooth drag visual; in pure
// 2D view the 3D `MoveSlabTool` cleanup isn't there to clear
// it for us.
for (const id of session.affectedIds) {
useLiveTransforms.getState().clear(id)
}
}
}
// ── Path 2 — generic free-floating translate ────────────────────
const entry = scene.querySelector(`[data-node-id="${movingNode.id}"]`) as SVGGElement | null
if (!entry) return
const originalPosition = ((
movingNode as unknown as {
position?: [number, number, number]
}
).position ?? [0, 0, 0]) as [number, number, number]
let lastSnapped: [number, number] | null = null
const onMove = (event: PointerEvent) => { const onMove = (event: PointerEvent) => {
// Same target guard as Path 1 — pointer must be over the floor
// plan scene; otherwise we'd react to 3D-canvas moves with garbage
// plan coords.
const target = event.target as Element | null
if (!target || !target.closest('[data-floorplan-scene]')) return
const m = toMeters(event.clientX, event.clientY) const m = toMeters(event.clientX, event.clientY)
if (!m) return if (!m) return
const [sx, sz] = snapPointToGrid([m.x, m.y], GRID_STEP) const [sx, sz] = snapPointToGrid([m[0], m[1]], GRID_STEP)
const dx = sx - originalPosition[0] const dx = sx - originalPosition[0]
const dz = sz - originalPosition[2] const dz = sz - originalPosition[2]
entry.setAttribute('transform', `translate(${dx} ${dz})`) entry.setAttribute('transform', `translate(${dx} ${dz})`)
@@ -82,9 +349,6 @@ export function FloorplanRegistryMoveOverlay() {
const onPointerUp = (event: PointerEvent) => { const onPointerUp = (event: PointerEvent) => {
if (event.button !== 0) return if (event.button !== 0) return
// Commit only when the pointerup happened inside the floor plan
// SVG (so clicks on the inspector / palette / tabs don't accidentally
// commit a placement).
const target = event.target as Element | null const target = event.target as Element | null
if (!target || !target.closest('[data-floorplan-scene]')) return if (!target || !target.closest('[data-floorplan-scene]')) return
@@ -123,10 +387,52 @@ export function FloorplanRegistryMoveOverlay() {
window.removeEventListener('pointermove', onMove) window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onPointerUp) window.removeEventListener('pointerup', onPointerUp)
window.removeEventListener('keydown', onKey) window.removeEventListener('keydown', onKey)
// Defensive cleanup in case the component unmounts mid-drag.
entry.removeAttribute('transform') entry.removeAttribute('transform')
} }
}, [isActive, movingNode, setMovingNode]) }, [isActive, movingNode, setMovingNode, hasMoveTarget, def])
return null return null
} }
// ── Snapshot helpers (shared shape with floorplan-registry-layer) ───
//
// Kept inline here to avoid a circular dependency through a shared
// utility module. If a third call site shows up, extract.
type NodeSnapshot = { id: AnyNodeId; data: Record<string, unknown> }
function snapshotNode(node: AnyNode): NodeSnapshot {
const data: Record<string, unknown> = {}
for (const [key, value] of Object.entries(node)) {
if (key === 'id' || key === 'type' || key === 'object') continue
data[key] = Array.isArray(value) ? [...(value as unknown[])] : value
}
return { id: node.id, data }
}
function snapshotsToUpdates(snapshots: NodeSnapshot[]) {
return snapshots.map((s) => ({ id: s.id, data: s.data }))
}
function deepEqual(a: unknown, b: unknown): boolean {
if (a === b) return true
if (Array.isArray(a) && Array.isArray(b)) {
if (a.length !== b.length) return false
for (let i = 0; i < a.length; i++) {
if (!deepEqual(a[i], b[i])) return false
}
return true
}
if (typeof a === 'object' && typeof b === 'object' && a !== null && b !== null) {
const aKeys = Object.keys(a as Record<string, unknown>)
const bKeys = Object.keys(b as Record<string, unknown>)
if (aKeys.length !== bKeys.length) return false
for (const key of aKeys) {
if (!deepEqual((a as Record<string, unknown>)[key], (b as Record<string, unknown>)[key])) {
return false
}
}
return true
}
return false
}
@@ -1,7 +1,7 @@
'use client' 'use client'
import type { FloorplanGeometry } from '@pascal-app/core' import { type FloorplanGeometry, loadAssetUrl } from '@pascal-app/core'
import { memo } from 'react' import { memo, useEffect, useState } from 'react'
/** /**
* Pure-data → SVG converter. Walks a `FloorplanGeometry` tree returned by * Pure-data → SVG converter. Walks a `FloorplanGeometry` tree returned by
@@ -29,92 +29,103 @@ export const FloorplanGeometryRenderer = memo(function FloorplanGeometryRenderer
return renderNode(geometry, 0) return renderNode(geometry, 0)
}) })
function styleAttrs(g: FloorplanGeometry & { kind: Exclude<FloorplanGeometry['kind'], 'group'> }) {
// Shared SVG attribute mapping for any styled primitive. Keeps the per-
// primitive switch arms terse and ensures new style fields land
// everywhere at once. `as any` avoids re-asserting every variant
// includes the style fields — they all do, except `group` (which is
// filtered out by the caller's type bound).
const s = g as unknown as {
fill?: string
fillOpacity?: number
stroke?: string
strokeWidth?: number
strokeDasharray?: string
strokeLinecap?: 'butt' | 'round' | 'square'
strokeLinejoin?: 'miter' | 'round' | 'bevel'
strokeOpacity?: number
opacity?: number
vectorEffect?: 'non-scaling-stroke'
}
return {
fill: s.fill ?? 'none',
fillOpacity: s.fillOpacity,
stroke: s.stroke,
strokeWidth: s.strokeWidth,
strokeDasharray: s.strokeDasharray,
strokeLinecap: s.strokeLinecap,
strokeLinejoin: s.strokeLinejoin,
strokeOpacity: s.strokeOpacity,
opacity: s.opacity,
vectorEffect: s.vectorEffect,
}
}
function renderNode(g: FloorplanGeometry, keyHint: number): React.ReactElement | null { function renderNode(g: FloorplanGeometry, keyHint: number): React.ReactElement | null {
switch (g.kind) { switch (g.kind) {
case 'path': case 'path':
return ( return <path d={g.d} key={keyHint} {...styleAttrs(g)} />
<path
d={g.d}
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
case 'polygon': case 'polygon':
return ( return <polygon key={keyHint} points={pointsToAttr(g.points)} {...styleAttrs(g)} />
<polygon
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
points={pointsToAttr(g.points)}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
case 'polyline': case 'polyline':
return ( return <polyline key={keyHint} points={pointsToAttr(g.points)} {...styleAttrs(g)} />
<polyline
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
points={pointsToAttr(g.points)}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
case 'rect': case 'rect':
return ( return (
<rect <rect
fill={g.fill ?? 'none'}
height={g.height} height={g.height}
key={keyHint} key={keyHint}
opacity={g.opacity}
rx={g.rx} rx={g.rx}
ry={g.ry} ry={g.ry}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
width={g.width} width={g.width}
x={g.x} x={g.x}
y={g.y} y={g.y}
{...styleAttrs(g)}
/> />
) )
case 'circle': case 'circle':
return ( return <circle cx={g.cx} cy={g.cy} key={keyHint} r={g.r} {...styleAttrs(g)} />
<circle
cx={g.cx}
cy={g.cy}
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
r={g.r}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
case 'line': case 'line':
return <line key={keyHint} x1={g.x1} x2={g.x2} y1={g.y1} y2={g.y2} {...styleAttrs(g)} />
case 'text':
return ( return (
<line <text
dominantBaseline={g.dominantBaseline ?? 'middle'}
fill={g.fill ?? '#171717'}
fontFamily={g.fontFamily}
fontSize={g.fontSize}
fontWeight={g.fontWeight}
key={keyHint} key={keyHint}
opacity={g.opacity} opacity={g.opacity}
paintOrder={g.paintOrder}
stroke={g.stroke} stroke={g.stroke}
strokeDasharray={g.strokeDasharray} strokeLinecap={g.stroke ? 'round' : undefined}
strokeLinejoin={g.stroke ? 'round' : undefined}
strokeWidth={g.strokeWidth} strokeWidth={g.strokeWidth}
x1={g.x1} textAnchor={g.textAnchor ?? 'start'}
x2={g.x2} x={g.x}
y1={g.y1} y={g.y}
y2={g.y2} >
{g.text}
</text>
)
case 'image':
return (
<FloorplanImage
center={g.center}
height={g.height}
key={keyHint}
opacity={g.opacity}
preserveAspectRatio={g.preserveAspectRatio ?? 'xMidYMid meet'}
rotation={g.rotation ?? 0}
url={g.url}
width={g.width}
/> />
) )
@@ -126,6 +137,15 @@ function renderNode(g: FloorplanGeometry, keyHint: number): React.ReactElement |
</g> </g>
) )
} }
// The interactive primitives (hatch / hit-line / endpoint-handle /
// dimension-label) need the SVG context + theme palette + units-per-
// pixel that only the registry layer has access to. They're rendered
// by `floorplan-registry-layer.tsx`'s interactive walker instead. If
// a caller routes one of these through this pure renderer it
// silently drops — the static renderer is for static output.
default:
return null
} }
} }
@@ -143,3 +163,61 @@ function formatTransform(t?: {
if (t.rotate !== undefined) parts.push(`rotate(${(t.rotate * 180) / Math.PI})`) if (t.rotate !== undefined) parts.push(`rotate(${(t.rotate * 180) / Math.PI})`)
return parts.length > 0 ? parts.join(' ') : undefined return parts.length > 0 ? parts.join(' ') : undefined
} }
/**
* `image` primitive renderer. Resolves the URL asynchronously via
* `loadAssetUrl` (handles CDN / Supabase storage) and renders an SVG
* `<image>` centered at `center`, rotated around it, sized in plan-local
* metres. While the resolution is in flight, renders nothing.
*/
function FloorplanImage({
url,
center,
width,
height,
rotation,
preserveAspectRatio,
opacity,
}: {
url: string
center: readonly [number, number]
width: number
height: number
rotation: number
preserveAspectRatio: string
opacity?: number
}) {
const [resolvedUrl, setResolvedUrl] = useState<string | null>(null)
useEffect(() => {
if (!url) {
setResolvedUrl(null)
return
}
let cancelled = false
setResolvedUrl(null)
loadAssetUrl(url).then((next) => {
if (!cancelled) setResolvedUrl(next)
})
return () => {
cancelled = true
}
}, [url])
if (!resolvedUrl) return null
const rotationDeg = (rotation * 180) / Math.PI
return (
<g
pointerEvents="none"
transform={`translate(${center[0]} ${center[1]}) rotate(${rotationDeg})`}
>
<image
height={height}
href={resolvedUrl}
opacity={opacity}
preserveAspectRatio={preserveAspectRatio}
width={width}
x={-width / 2}
y={-height / 2}
/>
</g>
)
}
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