floorplan/registry-layer: z-order buckets + overlay pass + click guard

Three layered improvements on the 2D registry layer:

- Z-order buckets so the SVG document order reflects intent: zones (0)
  paint first, slabs/ceilings (1) next, every other kind (walls / items /
  shelves / columns / stairs / …) on top. Stable sort preserves DFS order
  within a bucket.

- Base / overlay split: each entry's `FloorplanGeometry` tree is walked
  through `splitFloorplanOverlay`, partitioning into a base group
  (polygons, paths, fills, hatches) and an overlay group (interactive
  handles + labels — `text` / `endpoint-handle` / `midpoint-handle` /
  `edge-handle` / `move-handle` / `dimension` / `dimension-label`). Base
  renders rank-sorted; overlays paint after every base entry so polygon-
  editor chrome on a selected slab and zone name labels stay legible
  above the structural fills sitting on top of them.

- Click guard on the outer layer `<g>`. The base/overlay split means
  pointer-down lands on base and pointer-up lands on overlay (selection
  mounts the overlay on top mid-gesture). The browser then dispatches
  `click` to the lowest common ancestor, ABOVE the entry's
  `onClick={handleClickStop}`. Without a higher-level stop, the click
  reached the SVG's `handleBackgroundClick` → `clear-elements` and the
  selection set on pointer-down vanished a frame later. Scoped to
  `onClick` only so pointer / hover / drag still propagate inside the
  registry tree.

Also extends the `text` FloorplanGeometry with stroke / strokeWidth /
paintOrder / fontFamily so kinds can match the legacy "white fill +
colored outline" label look (used by the new zone name label).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-19 15:11:44 -04:00
co-authored by Claude Opus 4.7
parent 586cec8ad7
commit 7a92641baa
7 changed files with 2224 additions and 160 deletions
@@ -3,11 +3,17 @@
import {
type AnyNode,
type AnyNodeId,
type FloorplanMoveTargetSession,
nodeRegistry,
pauseSceneHistory,
resumeSceneHistory,
snapPointToGrid,
useLiveTransforms,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect } from 'react'
import { sfxEmitter } from '../../lib/sfx-bus'
import useEditor from '../../store/use-editor'
const GRID_STEP = 0.5
@@ -16,20 +22,21 @@ const GRID_STEP = 0.5
* Cursor-driven placement for registered kinds in the floor plan.
*
* Activates when `useEditor.movingNode` is set to a node whose kind is
* registered with `def.floorplan`. Tracks the pointer on the floor plan
* SVG via the `[data-floorplan-scene]` `<g>` (set by floorplan-panel.tsx
* via a one-line attribute) and **imperatively translates the original
* rendered entry** so the user sees the actual shape follow the cursor —
* no ghost overlay, no double rendering.
* registered with `def.floorplan`. Two dispatch paths:
*
* Coordinate conversion routes through the scene `<g>`'s `getScreenCTM`
* so cursor → meters accounts for the floor plan's pan / zoom / building
* rotation. Position snaps to a 0.5m grid (matches the 3D placement
* tool's GRID_STEP). Pointerup commits via `updateNode`; Esc cancels.
* 1. **`def.floorplanMoveTarget` present** (door / window / item):
* kind-specific 2D move handler with wall / ceiling / slab
* anchor logic. Pointer events feed `session.apply` which writes
* directly to `useScene`; pointer-up does the single-undo dance
* (revert→resume→re-apply) if `canCommit()` is true.
* 2. **Fallback — generic free-floating translate**: imperatively
* translates the rendered SVG entry on pointer-move, commits via
* `updateNode` on pointer-up. Used by shelf / spawn / fence /
* etc. whose move is "translate position on X/Z plane".
*
* Lives outside the floorplan-panel.tsx monolith. Mounts once globally
* at the panel root; renders nothing unless the active movingNode is a
* registered kind.
* Lives outside the `floorplan-panel.tsx` monolith. Coordinate
* conversion routes through the scene `<g>`'s `getScreenCTM` so
* cursor → meters accounts for pan / zoom / building rotation.
*/
export function FloorplanRegistryMoveOverlay() {
const movingNode = useEditor((s) => s.movingNode)
@@ -37,6 +44,7 @@ export function FloorplanRegistryMoveOverlay() {
const def = movingNode ? nodeRegistry.get(movingNode.type) : null
const isActive = !!movingNode && !!def?.floorplan
const hasMoveTarget = !!def?.floorplanMoveTarget
useEffect(() => {
if (!isActive || !movingNode) return
@@ -44,21 +52,7 @@ export function FloorplanRegistryMoveOverlay() {
const scene = document.querySelector('[data-floorplan-scene]') as SVGGElement | null
if (!scene) return
const entry = scene.querySelector(`[data-node-id="${movingNode.id}"]`) as SVGGElement | null
if (!entry) return
// Capture the original position so the imperative translate is a
// pure delta — the inner FloorplanGeometry transform (the shelf
// builder's `translate(px pz) rotate(deg)`) stays untouched.
const originalPosition = ((
movingNode as unknown as {
position?: [number, number, number]
}
).position ?? [0, 0, 0]) as [number, number, number]
let lastSnapped: [number, number] | null = null
const toMeters = (clientX: number, clientY: number): { x: number; y: number } | null => {
const toMeters = (clientX: number, clientY: number): [number, number] | null => {
const svg = scene.ownerSVGElement
if (!svg) return null
const ctm = scene.getScreenCTM()
@@ -67,13 +61,286 @@ export function FloorplanRegistryMoveOverlay() {
pt.x = clientX
pt.y = clientY
const m = pt.matrixTransform(ctm.inverse())
return { x: m.x, y: m.y }
return [m.x, m.y]
}
// ── Path 1 — kind-owned `floorplanMoveTarget` ───────────────────
if (hasMoveTarget && def?.floorplanMoveTarget) {
const sceneNodes = useScene.getState().nodes
const session: FloorplanMoveTargetSession = (
def.floorplanMoveTarget as (a: {
node: AnyNode
nodes: Record<AnyNodeId, AnyNode>
}) => FloorplanMoveTargetSession
)({ node: movingNode, nodes: sceneNodes })
// Capture snapshots of every affected node BEFORE the first apply
// so the single-undo dance has a clean baseline to revert to.
const snapshots = session.affectedIds
.map((id) => sceneNodes[id])
.filter((n): n is AnyNode => !!n)
.map((n) => snapshotNode(n))
pauseSceneHistory(useScene)
let historyPaused = true
// The registry action menu's Move button portals to `document.body`,
// so the trigger click's pointer-up happens OUTSIDE the floor-plan
// scene and never reaches `onPointerUp` here. That means: the very
// first window-pointer-up the overlay sees is the user's intended
// commit click. No "click-to-enter" gesture to detect — the older
// flow used an orange "Move" dot rendered inside the slab itself,
// where the trigger click DID hit the overlay's listener and had
// to be consumed. That legacy flow is gone in the registry layer;
// all entries use the action menu now.
let hasMovedSinceStart = false
const isPointerOverFloorplanScene = (clientX: number, clientY: number): boolean => {
// We can't just check `target.closest('[data-floorplan-scene]')`
// because the scene's `<g>` only covers painted SVG elements —
// hovering empty grid background returns the parent SVG element
// as target (no ancestor with the marker), so the closest check
// fails. Compare the pointer position against the scene's
// bounding rect instead: any cursor inside the SVG viewport
// counts as "over the floor plan", regardless of whether the
// exact pixel paints a node or just blank surface.
const svg = scene.ownerSVGElement
if (!svg) return false
const rect = svg.getBoundingClientRect()
return (
clientX >= rect.left &&
clientX <= rect.right &&
clientY >= rect.top &&
clientY <= rect.bottom
)
}
const onMove = (event: PointerEvent) => {
// Skip 3D-canvas / other-UI cursor moves so the overlay only
// tracks pointer events that actually correspond to a floor-plan
// location. The bounding-rect check (vs the legacy
// `target.closest('[data-floorplan-scene]')`) also picks up
// hovers over empty grid background — without it, the cursor
// only updated the shelf when it happened to brush over an
// existing SVG entry, leaving the move feeling "stuck" elsewhere.
if (!isPointerOverFloorplanScene(event.clientX, event.clientY)) return
const planPoint = toMeters(event.clientX, event.clientY)
if (!planPoint) return
hasMovedSinceStart = true
session.apply({
planPoint,
modifiers: {
shiftKey: event.shiftKey,
altKey: event.altKey,
ctrlKey: event.ctrlKey,
metaKey: event.metaKey,
},
})
}
const commitFinalStateOrRevert = () => {
const commitValid = session.canCommit()
const sceneState = useScene.getState().nodes
const finalUpdates: Array<{ id: AnyNodeId; data: Record<string, unknown> }> = []
for (const snap of snapshots) {
const current = sceneState[snap.id]
if (!current) continue
const data: Record<string, unknown> = {}
let changed = false
for (const [key, before] of Object.entries(snap.data)) {
const after = (current as unknown as Record<string, unknown>)[key]
if (!deepEqual(before, after)) {
data[key] = Array.isArray(after) ? [...(after as unknown[])] : after
changed = true
}
}
if (changed) finalUpdates.push({ id: snap.id, data })
}
if (commitValid && finalUpdates.length > 0) {
// Single-undo dance:
// 1. Revert to baseline while history is still paused.
// 2. Resume history.
// 3. Re-apply the final state — recorded as one tracked change.
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
useScene.getState().updateNodes(finalUpdates)
// Strip the isNew metadata once committed (matches the legacy
// 3D move-tool that demotes duplicated nodes from "new" status
// on first successful drop).
for (const snap of snapshots) {
const current = useScene.getState().nodes[snap.id]
const meta =
current && typeof (current as { metadata?: unknown }).metadata === 'object'
? ((current as { metadata?: Record<string, unknown> }).metadata ?? {})
: {}
if (meta.isNew) {
useScene.getState().updateNodes([
{
id: snap.id,
data: { metadata: { ...meta, isNew: false } } as Record<string, unknown>,
},
])
}
}
sfxEmitter.emit('sfx:item-place')
// Re-select the moved node(s) — mirrors the legacy 3D move
// tool. The action menu cleared selection on Move click so
// selection-gated affordances (slab/ceiling boundary editor,
// etc.) would unmount during the drag; restoring it here
// brings them back at the new position.
useViewer.getState().setSelection({ selectedIds: snapshots.map((s) => s.id) })
} else {
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
}
}
const onPointerUp = (event: PointerEvent) => {
if (event.button !== 0) return
// Bounding-rect check (see `isPointerOverFloorplanScene`) — same
// reason as `onMove`: commits should land for any pointer-up
// inside the SVG viewport, including empty grid background.
if (!isPointerOverFloorplanScene(event.clientX, event.clientY)) return
commitFinalStateOrRevert()
setMovingNode(null)
// Swallow the click event that follows this pointer-up — the
// floor-plan SVG's `handleBackgroundClick` would otherwise route
// it through `resolveFloorplanBackgroundSelection`, which clears
// the selection if the click resolved to empty space. We already
// set selection back to the moved node in `commitFinalStateOrRevert`;
// letting the background-click handler run would undo that for
// any commit click that doesn't happen to land directly on the
// node's hit-test geometry.
//
// The 3D mover doesn't need this because its grid-click fires
// via the emitter inside the R3F pointer event and can call
// `event.nativeEvent.stopPropagation()`; the 2D pointerup and
// the following click are separate DOM events, so we listen on
// window in the capture phase to intercept the click before any
// bubble-phase handler (the floor-plan SVG) sees it.
const swallowClick = (e: MouseEvent) => {
e.stopPropagation()
e.preventDefault()
window.removeEventListener('click', swallowClick, true)
}
window.addEventListener('click', swallowClick, true)
// Safety net: if no click fires (e.g. user dragged enough to
// suppress it), drop the listener on the next tick.
setTimeout(() => {
window.removeEventListener('click', swallowClick, true)
}, 0)
}
const onKey = (event: KeyboardEvent) => {
if (event.key !== 'Escape') return
// Revert untracked, then resume — no history entry.
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
if (historyPaused) {
resumeSceneHistory(useScene)
historyPaused = false
}
// Clear any live-transform previews the session wrote (slab /
// ceiling 2D move stages a translation delta in
// `useLiveTransforms`; without this clear, escape leaves the
// 2D layer rendering the polygon at the cancelled delta).
for (const id of session.affectedIds) {
useLiveTransforms.getState().clear(id)
}
// Restore selection cleared by the action menu's Move click.
useViewer.getState().setSelection({ selectedIds: snapshots.map((s) => s.id) })
setMovingNode(null)
}
window.addEventListener('pointermove', onMove)
window.addEventListener('pointerup', onPointerUp)
window.addEventListener('keydown', onKey)
return () => {
window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onPointerUp)
window.removeEventListener('keydown', onKey)
// Unmount cleanup. Two scenarios when `historyPaused === true`:
//
// - User did at least one 2D apply (`hasMovedSinceStart`) but
// never committed — likely a mid-drag unmount. Revert the
// untracked writes so we don't leak partial state.
// - No 2D apply happened. The legacy `MoveItemContent` (3D
// mover) may have committed via `draftNode.commit` just
// before this unmount; clobbering that with a blind revert
// is the bug — both the rotation and position issues. Skip
// the revert and just resume history.
//
// Additionally, in split view the user may have brushed the
// cursor over the floor plan (setting `hasMovedSinceStart`)
// and then committed via a 3D mover. The 3D commit writes the
// new state to `scene` directly, so by the time this cleanup
// runs `snapshots` no longer matches scene state. Reverting
// here would stomp the 3D commit. Detect the case by
// comparing snapshot fields to current scene state — if they
// already differ, an external committer has finalised, leave
// it alone.
//
// Normal 2D commit / Escape paths set `historyPaused = false`
// inside `commitFinalStateOrRevert` / `onKey`, so this branch
// is skipped there.
if (historyPaused) {
if (hasMovedSinceStart) {
const currentNodes = useScene.getState().nodes
const externallyCommitted = snapshots.some((snap) => {
const current = currentNodes[snap.id]
if (!current) return false
for (const [key, before] of Object.entries(snap.data)) {
const after = (current as unknown as Record<string, unknown>)[key]
if (!deepEqual(before, after)) return true
}
return false
})
if (!externallyCommitted) {
useScene.getState().updateNodes(snapshotsToUpdates(snapshots))
}
}
resumeSceneHistory(useScene)
}
// Belt-and-suspenders: clear any live-transform previews on
// abnormal unmount paths too. Slab / ceiling sessions write
// `useLiveTransforms` to drive the smooth drag visual; in pure
// 2D view the 3D `MoveSlabTool` cleanup isn't there to clear
// it for us.
for (const id of session.affectedIds) {
useLiveTransforms.getState().clear(id)
}
}
}
// ── Path 2 — generic free-floating translate ────────────────────
const entry = scene.querySelector(`[data-node-id="${movingNode.id}"]`) as SVGGElement | null
if (!entry) return
const originalPosition = ((
movingNode as unknown as {
position?: [number, number, number]
}
).position ?? [0, 0, 0]) as [number, number, number]
let lastSnapped: [number, number] | null = null
const onMove = (event: PointerEvent) => {
// Same target guard as Path 1 — pointer must be over the floor
// plan scene; otherwise we'd react to 3D-canvas moves with garbage
// plan coords.
const target = event.target as Element | null
if (!target || !target.closest('[data-floorplan-scene]')) return
const m = toMeters(event.clientX, event.clientY)
if (!m) return
const [sx, sz] = snapPointToGrid([m.x, m.y], GRID_STEP)
const [sx, sz] = snapPointToGrid([m[0], m[1]], GRID_STEP)
const dx = sx - originalPosition[0]
const dz = sz - originalPosition[2]
entry.setAttribute('transform', `translate(${dx} ${dz})`)
@@ -82,9 +349,6 @@ export function FloorplanRegistryMoveOverlay() {
const onPointerUp = (event: PointerEvent) => {
if (event.button !== 0) return
// Commit only when the pointerup happened inside the floor plan
// SVG (so clicks on the inspector / palette / tabs don't accidentally
// commit a placement).
const target = event.target as Element | null
if (!target || !target.closest('[data-floorplan-scene]')) return
@@ -123,10 +387,52 @@ export function FloorplanRegistryMoveOverlay() {
window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onPointerUp)
window.removeEventListener('keydown', onKey)
// Defensive cleanup in case the component unmounts mid-drag.
entry.removeAttribute('transform')
}
}, [isActive, movingNode, setMovingNode])
}, [isActive, movingNode, setMovingNode, hasMoveTarget, def])
return null
}
// ── Snapshot helpers (shared shape with floorplan-registry-layer) ───
//
// Kept inline here to avoid a circular dependency through a shared
// utility module. If a third call site shows up, extract.
type NodeSnapshot = { id: AnyNodeId; data: Record<string, unknown> }
function snapshotNode(node: AnyNode): NodeSnapshot {
const data: Record<string, unknown> = {}
for (const [key, value] of Object.entries(node)) {
if (key === 'id' || key === 'type' || key === 'object') continue
data[key] = Array.isArray(value) ? [...(value as unknown[])] : value
}
return { id: node.id, data }
}
function snapshotsToUpdates(snapshots: NodeSnapshot[]) {
return snapshots.map((s) => ({ id: s.id, data: s.data }))
}
function deepEqual(a: unknown, b: unknown): boolean {
if (a === b) return true
if (Array.isArray(a) && Array.isArray(b)) {
if (a.length !== b.length) return false
for (let i = 0; i < a.length; i++) {
if (!deepEqual(a[i], b[i])) return false
}
return true
}
if (typeof a === 'object' && typeof b === 'object' && a !== null && b !== null) {
const aKeys = Object.keys(a as Record<string, unknown>)
const bKeys = Object.keys(b as Record<string, unknown>)
if (aKeys.length !== bKeys.length) return false
for (const key of aKeys) {
if (!deepEqual((a as Record<string, unknown>)[key], (b as Record<string, unknown>)[key])) {
return false
}
}
return true
}
return false
}
@@ -1,7 +1,7 @@
'use client'
import type { FloorplanGeometry } from '@pascal-app/core'
import { memo } from 'react'
import { type FloorplanGeometry, loadAssetUrl } from '@pascal-app/core'
import { memo, useEffect, useState } from 'react'
/**
* Pure-data → SVG converter. Walks a `FloorplanGeometry` tree returned by
@@ -29,92 +29,103 @@ export const FloorplanGeometryRenderer = memo(function FloorplanGeometryRenderer
return renderNode(geometry, 0)
})
function styleAttrs(g: FloorplanGeometry & { kind: Exclude<FloorplanGeometry['kind'], 'group'> }) {
// Shared SVG attribute mapping for any styled primitive. Keeps the per-
// primitive switch arms terse and ensures new style fields land
// everywhere at once. `as any` avoids re-asserting every variant
// includes the style fields — they all do, except `group` (which is
// filtered out by the caller's type bound).
const s = g as unknown as {
fill?: string
fillOpacity?: number
stroke?: string
strokeWidth?: number
strokeDasharray?: string
strokeLinecap?: 'butt' | 'round' | 'square'
strokeLinejoin?: 'miter' | 'round' | 'bevel'
strokeOpacity?: number
opacity?: number
vectorEffect?: 'non-scaling-stroke'
}
return {
fill: s.fill ?? 'none',
fillOpacity: s.fillOpacity,
stroke: s.stroke,
strokeWidth: s.strokeWidth,
strokeDasharray: s.strokeDasharray,
strokeLinecap: s.strokeLinecap,
strokeLinejoin: s.strokeLinejoin,
strokeOpacity: s.strokeOpacity,
opacity: s.opacity,
vectorEffect: s.vectorEffect,
}
}
function renderNode(g: FloorplanGeometry, keyHint: number): React.ReactElement | null {
switch (g.kind) {
case 'path':
return (
<path
d={g.d}
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
return <path d={g.d} key={keyHint} {...styleAttrs(g)} />
case 'polygon':
return (
<polygon
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
points={pointsToAttr(g.points)}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
return <polygon key={keyHint} points={pointsToAttr(g.points)} {...styleAttrs(g)} />
case 'polyline':
return (
<polyline
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
points={pointsToAttr(g.points)}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
return <polyline key={keyHint} points={pointsToAttr(g.points)} {...styleAttrs(g)} />
case 'rect':
return (
<rect
fill={g.fill ?? 'none'}
height={g.height}
key={keyHint}
opacity={g.opacity}
rx={g.rx}
ry={g.ry}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
width={g.width}
x={g.x}
y={g.y}
{...styleAttrs(g)}
/>
)
case 'circle':
return (
<circle
cx={g.cx}
cy={g.cy}
fill={g.fill ?? 'none'}
key={keyHint}
opacity={g.opacity}
r={g.r}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeWidth={g.strokeWidth}
/>
)
return <circle cx={g.cx} cy={g.cy} key={keyHint} r={g.r} {...styleAttrs(g)} />
case 'line':
return <line key={keyHint} x1={g.x1} x2={g.x2} y1={g.y1} y2={g.y2} {...styleAttrs(g)} />
case 'text':
return (
<line
<text
dominantBaseline={g.dominantBaseline ?? 'middle'}
fill={g.fill ?? '#171717'}
fontFamily={g.fontFamily}
fontSize={g.fontSize}
fontWeight={g.fontWeight}
key={keyHint}
opacity={g.opacity}
paintOrder={g.paintOrder}
stroke={g.stroke}
strokeDasharray={g.strokeDasharray}
strokeLinecap={g.stroke ? 'round' : undefined}
strokeLinejoin={g.stroke ? 'round' : undefined}
strokeWidth={g.strokeWidth}
x1={g.x1}
x2={g.x2}
y1={g.y1}
y2={g.y2}
textAnchor={g.textAnchor ?? 'start'}
x={g.x}
y={g.y}
>
{g.text}
</text>
)
case 'image':
return (
<FloorplanImage
center={g.center}
height={g.height}
key={keyHint}
opacity={g.opacity}
preserveAspectRatio={g.preserveAspectRatio ?? 'xMidYMid meet'}
rotation={g.rotation ?? 0}
url={g.url}
width={g.width}
/>
)
@@ -126,6 +137,15 @@ function renderNode(g: FloorplanGeometry, keyHint: number): React.ReactElement |
</g>
)
}
// The interactive primitives (hatch / hit-line / endpoint-handle /
// dimension-label) need the SVG context + theme palette + units-per-
// pixel that only the registry layer has access to. They're rendered
// by `floorplan-registry-layer.tsx`'s interactive walker instead. If
// a caller routes one of these through this pure renderer it
// silently drops — the static renderer is for static output.
default:
return null
}
}
@@ -143,3 +163,61 @@ function formatTransform(t?: {
if (t.rotate !== undefined) parts.push(`rotate(${(t.rotate * 180) / Math.PI})`)
return parts.length > 0 ? parts.join(' ') : undefined
}
/**
* `image` primitive renderer. Resolves the URL asynchronously via
* `loadAssetUrl` (handles CDN / Supabase storage) and renders an SVG
* `<image>` centered at `center`, rotated around it, sized in plan-local
* metres. While the resolution is in flight, renders nothing.
*/
function FloorplanImage({
url,
center,
width,
height,
rotation,
preserveAspectRatio,
opacity,
}: {
url: string
center: readonly [number, number]
width: number
height: number
rotation: number
preserveAspectRatio: string
opacity?: number
}) {
const [resolvedUrl, setResolvedUrl] = useState<string | null>(null)
useEffect(() => {
if (!url) {
setResolvedUrl(null)
return
}
let cancelled = false
setResolvedUrl(null)
loadAssetUrl(url).then((next) => {
if (!cancelled) setResolvedUrl(next)
})
return () => {
cancelled = true
}
}, [url])
if (!resolvedUrl) return null
const rotationDeg = (rotation * 180) / Math.PI
return (
<g
pointerEvents="none"
transform={`translate(${center[0]} ${center[1]}) rotate(${rotationDeg})`}
>
<image
height={height}
href={resolvedUrl}
opacity={opacity}
preserveAspectRatio={preserveAspectRatio}
width={width}
x={-width / 2}
y={-height / 2}
/>
</g>
)
}
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