feat: face-frame hosting for roof wall children + items on roof walls
Wall-mounted items join doors/windows on roof-segment wall faces, and the storage model moves to FACE-LOCAL coordinates so hosted children track segment edits live. - Children store roofFace + position [u, v, z-from-mid-plane] with rotation 0 in-frame — the exact wall-child conventions (the wall volume's mid-plane lands on the nominal footprint). A shared <RoofFaceHostFrame> derives segment pose + face frame from the live-override-merged segment: children follow resize handle drags in real time and never jump on commit. No re-anchor cascade needed — position is authoritative, the frame is derived. migrateNodes converts branch-era segment-local data. - Items: roofWallStrategy + roof:* handlers in the placement coordinator (surface 'roof-wall'), Shift free-place normalized with walls, ItemSystem wall-side push extended to segment hosts, correct 2D plan glyphs via face→segment→roof pose composition. The roof hit resolver + overlap guard moved to @pascal-app/editor (the coordinator lives there; nodes already depends on editor). - Cuts: subtractAccessoryCuts extracted and applied in BOTH the merged-shell and per-segment CSG paths (full edit mode / painted segments used to lose every hole), built from the CURRENT host geometry and live-effective children so holes follow segment and opening drags. - Handle rig: the grandparent portal now maps the node's world pose into the portal frame instead of composing parent+node registry poses — correct for any nesting (the face-frame group broke the old assumption), identical for walls. - Host-field hygiene: useDraftNode.commit/adopt and the window panel duplicate forward roofSegmentId/roofFace/wallId; every roof↔wall re-anchor clears and every revert restores them. Codex-reviewed (design consultation, adversarial rounds on the replaced cascade and on this refactor); frame conventions locked by unit tests. Record: private-editor plans/editor-roof-wall-openings.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
5fd9be05df
commit
7879b83df3
@@ -0,0 +1,53 @@
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'use client'
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import {
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type AnyNodeId,
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getRoofWallFaceFrame,
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type RoofSegmentNode,
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type RoofWallFaceId,
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useLiveNodeOverrides,
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useScene,
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} from '@pascal-app/core'
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import { type ReactNode, useMemo } from 'react'
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/**
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* Mounts a roof-hosted wall child inside its host face frame. Children
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* of roof segments render under the roof's `roof-elements` group (roof
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* frame); this wrapper applies the segment transform plus the face
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* frame, both derived from the LIVE-override-merged segment — hosted
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* nodes therefore track segment handle drags in real time instead of
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* jumping to their new spot on commit. Inside the frame, children use
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* plain wall-child position conventions ([u, v, z-from-mid-plane]).
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*/
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export function RoofFaceHostFrame({
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roofSegmentId,
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roofFace,
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children,
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}: {
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roofSegmentId: string
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roofFace: RoofWallFaceId | undefined
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children: ReactNode
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}) {
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const storeSegment = useScene(
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(state) => state.nodes[roofSegmentId as AnyNodeId] as RoofSegmentNode | undefined,
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)
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const liveOverride = useLiveNodeOverrides((s) => s.get(roofSegmentId as AnyNodeId))
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const segment = useMemo(
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() =>
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storeSegment && liveOverride
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? ({ ...storeSegment, ...liveOverride } as RoofSegmentNode)
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: storeSegment,
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[storeSegment, liveOverride],
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)
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if (!segment || segment.type !== 'roof-segment' || !roofFace) return null
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const frame = getRoofWallFaceFrame(segment, roofFace)
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return (
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<group position={segment.position} rotation-y={segment.rotation}>
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<group position={frame.origin} rotation-y={frame.yaw}>
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{children}
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</group>
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</group>
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)
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}
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@@ -1,23 +1,29 @@
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import type { AnyNode, AnyNodeId, RoofNode, RoofSegmentNode } from '@pascal-app/core'
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import type {
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AnyNode,
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AnyNodeId,
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RoofNode,
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RoofSegmentNode,
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RoofWallFaceId,
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} from '@pascal-app/core'
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import {
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getMaxRoofRectHeightFromAnchor,
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getMaxRoofRectWidthFromAnchor,
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getRoofSegmentWallFace,
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getRoofWallFaceIdFromYaw,
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segmentPointToRoofWallFace,
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roofFacePointToSegment,
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} from '@pascal-app/core'
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/**
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* Host-side helpers for openings (door / window) hosted on a roof-segment
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* wall face: resize-handle limits derived from the face profile, and the
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* plan-space anchors the 2D floor-plan move path needs.
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* plan-space anchors the 2D floor-plan move path needs. Hosted children
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* store FACE-LOCAL coords ([u, v, z-from-mid-plane]) + `roofFace`.
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*/
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type RoofHostedOpening = {
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roofSegmentId?: string
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roofFace?: RoofWallFaceId
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parentId: string | null
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position: [number, number, number]
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rotation: [number, number, number]
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width: number
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height: number
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}
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@@ -25,14 +31,10 @@ type RoofHostedOpening = {
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type SceneReader = { get: (id: AnyNodeId) => unknown }
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function resolveHostFace(node: RoofHostedOpening, scene: SceneReader) {
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if (!node.roofSegmentId) return null
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if (!(node.roofSegmentId && node.roofFace)) return null
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const segment = scene.get(node.roofSegmentId as AnyNodeId) as RoofSegmentNode | undefined
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if (!segment || segment.type !== 'roof-segment') return null
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const faceId = getRoofWallFaceIdFromYaw(node.rotation[1])
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if (!faceId) return null
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const face = getRoofSegmentWallFace(segment, faceId)
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const { u, v } = segmentPointToRoofWallFace(segment, faceId, node.position)
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return { segment, face, u, v }
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return { segment, face: getRoofSegmentWallFace(segment, node.roofFace) }
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}
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/**
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@@ -47,8 +49,8 @@ export function readRoofFaceWidthMax(
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): number | null {
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const host = resolveHostFace(node, scene)
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if (!host) return null
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const anchorU = host.u - (growSign * node.width) / 2
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return getMaxRoofRectWidthFromAnchor(host.face, anchorU, growSign, host.v, node.height)
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const anchorU = node.position[0] - (growSign * node.width) / 2
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return getMaxRoofRectWidthFromAnchor(host.face, anchorU, growSign, node.position[1], node.height)
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}
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/**
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@@ -63,8 +65,8 @@ export function readRoofFaceHeightMax(
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): number | null {
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const host = resolveHostFace(node, scene)
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if (!host) return null
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const anchorV = host.v - (growSign * node.height) / 2
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return getMaxRoofRectHeightFromAnchor(host.face, host.u, node.width, anchorV, growSign)
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const anchorV = node.position[1] - (growSign * node.height) / 2
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return getMaxRoofRectHeightFromAnchor(host.face, node.position[0], node.width, anchorV, growSign)
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}
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/**
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@@ -72,7 +74,7 @@ export function readRoofFaceHeightMax(
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* level). Null when the parent chain isn't roof-shaped.
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*/
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export function getRoofHostedOpeningLevelId(
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node: RoofHostedOpening,
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node: { parentId: string | null },
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nodes: Record<string, AnyNode | undefined>,
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): AnyNodeId | null {
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const segment = node.parentId ? nodes[node.parentId] : undefined
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@@ -83,15 +85,20 @@ export function getRoofHostedOpeningLevelId(
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}
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/**
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* Level-plan [x, z] of a roof-hosted opening — its segment-local center
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* composed through the segment's and roof's yaw + position.
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* Level-plan [x, z] of a roof-hosted node — its face-local center mapped
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* through the face frame, then composed through the segment's and roof's
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* yaw + position.
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*/
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export function getRoofHostedOpeningPlanPoint(
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node: RoofHostedOpening,
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node: {
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parentId: string | null
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roofFace?: RoofWallFaceId
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position: [number, number, number]
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},
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nodes: Record<string, AnyNode | undefined>,
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): [number, number] | null {
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const segment = node.parentId ? (nodes[node.parentId] as RoofSegmentNode | undefined) : undefined
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if (segment?.type !== 'roof-segment') return null
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if (segment?.type !== 'roof-segment' || !node.roofFace) return null
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const roof = segment.parentId ? (nodes[segment.parentId] as RoofNode | undefined) : undefined
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if (roof?.type !== 'roof') return null
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@@ -100,7 +107,12 @@ export function getRoofHostedOpeningPlanPoint(
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-x * Math.sin(yaw) + z * Math.cos(yaw),
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]
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const [sx, sz] = rotate(node.position[0], node.position[2], segment.rotation ?? 0)
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const segLocal = roofFacePointToSegment(segment, node.roofFace, [
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node.position[0],
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node.position[1],
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node.position[2],
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])
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const [sx, sz] = rotate(segLocal[0], segLocal[2], segment.rotation ?? 0)
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const segX = sx + segment.position[0]
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const segZ = sz + segment.position[2]
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const [rx, rz] = rotate(segX, segZ, roof.rotation ?? 0)
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@@ -1,152 +0,0 @@
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import {
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type AnyNodeId,
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getRoofSegmentWallFaces,
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type RoofNode,
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type RoofSegmentNode,
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type RoofSegmentWallFace,
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sceneRegistry,
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segmentPointToRoofWallFace,
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useScene,
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} from '@pascal-app/core'
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import * as THREE from 'three'
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const worldPoint = new THREE.Vector3()
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const worldNormal = new THREE.Vector3()
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const localPoint = new THREE.Vector3()
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const localNormal = new THREE.Vector3()
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const inverseMatrix = new THREE.Matrix4()
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export type RoofWallHit = {
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segment: RoofSegmentNode
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face: RoofSegmentWallFace
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/** Face coords of the hit (u along the face, v above the segment base). */
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u: number
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v: number
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}
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/** Pointer hits more than this far off the wall plane are not wall hits. */
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const PLANE_TOLERANCE = 0.06
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/** Reject faces whose normal disagrees with the hit normal (slope / soffit). */
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const NORMAL_ALIGNMENT = 0.7
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/** A wall face is vertical; slope faces on low pitches have |ny| ≫ 0. */
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const MAX_NORMAL_Y = 0.4
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/**
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* Resolve a pointer hit on a roof to one of its segments' vertical wall
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* faces (base walls under the roof + the coplanar gable/shed/gambrel end
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* faces). Counterpart of `resolveRoofSegmentHit`, which resolves to the
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* sloped top surface instead.
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*
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* `normal` must be the raw `NodeEvent.normal` (hit-object-local) together
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* with the `object` it came from — roof events can originate from the
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* merged-roof mesh (roof-local frame) or a painted segment mesh
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* (segment-local frame), so the normal is normalised through world space
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* here instead of trusting the event frame.
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*/
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export function resolveRoofWallHit(
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roof: RoofNode,
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position: [number, number, number],
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normal: [number, number, number] | undefined,
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object: THREE.Object3D | undefined,
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): RoofWallHit | null {
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if (!normal || !object) return null
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worldPoint.set(position[0], position[1], position[2])
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worldNormal.set(normal[0], normal[1], normal[2])
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object.updateWorldMatrix(true, false)
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worldNormal.transformDirection(object.matrixWorld)
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const state = useScene.getState()
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let best: { hit: RoofWallHit; score: number } | null = null
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for (const childId of roof.children ?? []) {
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const segment = state.nodes[childId as AnyNodeId] as RoofSegmentNode | undefined
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if (segment?.type !== 'roof-segment') continue
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const segObj = sceneRegistry.nodes.get(segment.id)
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if (!segObj) continue
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segObj.updateWorldMatrix(true, false)
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localPoint.copy(worldPoint)
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segObj.worldToLocal(localPoint)
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inverseMatrix.copy(segObj.matrixWorld).invert()
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localNormal.copy(worldNormal).transformDirection(inverseMatrix)
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if (Math.abs(localNormal.y) > MAX_NORMAL_Y) continue
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for (const face of getRoofSegmentWallFaces(segment)) {
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const alignment =
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localNormal.x * face.normal[0] +
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localNormal.y * face.normal[1] +
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localNormal.z * face.normal[2]
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if (alignment < NORMAL_ALIGNMENT) continue
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const { u, v, dist } = segmentPointToRoofWallFace(segment, face.id, [
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localPoint.x,
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localPoint.y,
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localPoint.z,
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])
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if (Math.abs(dist) > PLANE_TOLERANCE) continue
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if (u < -PLANE_TOLERANCE || u > face.length + PLANE_TOLERANCE) continue
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if (v < -PLANE_TOLERANCE) continue
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const score = Math.abs(dist)
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if (!best || score < best.score) {
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best = { hit: { segment, face, u, v }, score }
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}
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}
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}
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return best?.hit ?? null
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}
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/**
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* Overlap guard for openings sharing a roof-segment wall face — the
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* roof-host analogue of `hasWallChildOverlap`. Only door / window
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* siblings on the same face are compared (other accessories live on the
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* sloped surfaces).
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*/
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export function hasRoofFaceChildOverlap(
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segment: RoofSegmentNode,
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face: RoofSegmentWallFace,
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u: number,
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v: number,
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width: number,
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height: number,
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ignoreId?: string,
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): boolean {
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const nodes = useScene.getState().nodes
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const newLeft = u - width / 2
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const newRight = u + width / 2
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const newBottom = v - height / 2
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const newTop = v + height / 2
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// Sibling openings store their center at the wall mid-plane (inset by
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// wallThickness / 2 from the outer plane this face measures from).
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const sameFaceTolerance = (segment.wallThickness ?? 0.1) / 2 + PLANE_TOLERANCE
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for (const childId of segment.children ?? []) {
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if (childId === ignoreId) continue
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const child = nodes[childId as AnyNodeId]
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if (!child || (child.type !== 'door' && child.type !== 'window')) continue
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const opening = child as {
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position: [number, number, number]
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rotation: [number, number, number]
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width: number
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height: number
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}
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const {
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u: childU,
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v: childV,
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dist,
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} = segmentPointToRoofWallFace(segment, face.id, [
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opening.position[0],
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opening.position[1],
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opening.position[2],
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])
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// Same face = the opening's mid-plane center sits near this face.
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if (Math.abs(dist) > sameFaceTolerance) continue
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const xOverlap = newLeft < childU + opening.width / 2 && newRight > childU - opening.width / 2
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const yOverlap = newBottom < childV + opening.height / 2 && newTop > childV - opening.height / 2
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if (xOverlap && yOverlap) return true
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}
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return false
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}
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@@ -1,28 +1,29 @@
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import type { RoofSegmentNode } from '@pascal-app/core'
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import type { RoofSegmentNode, RoofWallFaceId } from '@pascal-app/core'
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import { getRoofWallFaceFrame, roofFacePointToSegment } from '@pascal-app/core'
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import * as THREE from 'three'
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type RoofWallOpening = {
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roofSegmentId?: string
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roofFace?: RoofWallFaceId
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position: [number, number, number]
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rotation: [number, number, number]
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width: number
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height: number
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}
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/**
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* CSG cut for a door / window hosted on a roof-segment wall face
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* (`capabilities.roofAccessory.buildCut`). A box through the wall plane,
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* oriented by the opening's face yaw, in segment-local coords — the
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* roof-merge loop subtracts it from the segment's wall brush.
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* (`capabilities.roofAccessory.buildCut`). A box through the wall
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* mid-plane, derived from the CURRENT host geometry (the opening stores
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* face-local coords), so the hole follows segment resizes for free.
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*
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* Returns null for wall-hosted openings (no `roofSegmentId`): their cut
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* is handled by the wall system's own cutout pipeline.
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* Returns null for wall-hosted openings: their cut is handled by the
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* wall system's own cutout pipeline.
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*/
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export function buildRoofWallOpeningCut(
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node: RoofWallOpening,
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hostSegment: RoofSegmentNode,
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): THREE.BufferGeometry | null {
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if (!node.roofSegmentId) return null
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if (!node.roofSegmentId || !node.roofFace) return null
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const wallThickness = hostSegment.wallThickness ?? 0.1
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// Through the wall both ways, but well short of the rake/eave overhang
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@@ -34,9 +35,16 @@ export function buildRoofWallOpeningCut(
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const bottom = node.position[1] - node.height / 2
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const bottomPad = bottom < 0.005 ? 0.02 : 0
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const center = roofFacePointToSegment(hostSegment, node.roofFace, [
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node.position[0],
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node.position[1],
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0,
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])
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const { yaw } = getRoofWallFaceFrame(hostSegment, node.roofFace)
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const geo = new THREE.BoxGeometry(node.width, node.height + bottomPad, depth)
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geo.translate(0, -bottomPad / 2, 0)
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geo.rotateY(node.rotation[1] ?? 0)
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geo.translate(node.position[0], node.position[1], node.position[2])
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geo.rotateY(yaw)
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geo.translate(center[0], center[1], center[2])
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return geo
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}
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