Merge pull request #97 from pascalorg/feat/community-features

Feat/community features
This commit is contained in:
Wassim SAMAD
2026-02-17 16:25:53 +09:00
committed by GitHub
51 changed files with 1614 additions and 817 deletions
+6 -1
View File
@@ -7,6 +7,7 @@ import { useEffect, useState } from 'react'
import { ViewerCameraControls } from './viewer-camera-controls'
import { ViewerOverlay } from './viewer-overlay'
import { ViewerZoneSystem } from './viewer-zone-system'
import { ThumbnailGenerator } from './thumbnail-generator'
import { getPropertyModelPublic, incrementPropertyViews } from '@/features/community/lib/properties/actions'
export default function ViewerPage() {
@@ -14,6 +15,7 @@ export default function ViewerPage() {
const id = params.id as string
const [loading, setLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const [propertyId, setPropertyId] = useState<string | null>(null)
const setScene = useScene((state) => state.setScene)
useEffect(() => {
@@ -35,7 +37,8 @@ export default function ViewerPage() {
const result = await getPropertyModelPublic(id)
if (result.success && result.data) {
const { model } = result.data
const { property, model } = result.data
setPropertyId(property.id)
if (model?.scene_graph) {
const { nodes, rootNodeIds } = model.scene_graph
@@ -84,6 +87,8 @@ export default function ViewerPage() {
<ViewerCameraControls />
{/* Custom Zone System */}
<ViewerZoneSystem />
{/* Thumbnail Generator */}
<ThumbnailGenerator propertyId={propertyId || undefined} />
</Viewer>
</div>
)
@@ -0,0 +1,122 @@
'use client'
import { emitter } from '@pascal-app/core'
import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import * as THREE from 'three'
import { uploadPropertyThumbnail } from '@/features/community/lib/properties/actions'
const THUMBNAIL_WIDTH = 1920
const THUMBNAIL_HEIGHT = 1080
interface ThumbnailGeneratorProps {
propertyId?: string
}
export const ThumbnailGenerator = ({ propertyId: propPropertyId }: ThumbnailGeneratorProps) => {
const gl = useThree((state) => state.gl)
const scene = useThree((state) => state.scene)
const camera = useThree((state) => state.camera)
const isGenerating = useRef(false)
// Use prop propertyId (from URL)
const fallbackPropertyId = propPropertyId
useEffect(() => {
const handleGenerateThumbnail = async (event: { propertyId: string }) => {
if (isGenerating.current) {
console.log('⏸️ Thumbnail generation already in progress')
return
}
// Prioritize prop propertyId over event propertyId (URL has priority over session)
const propertyId = fallbackPropertyId || event.propertyId
if (!propertyId) {
console.error('❌ No property ID provided')
return
}
isGenerating.current = true
console.log('📸 Generating thumbnail for property:', propertyId)
console.log('📝 Property ID from URL/prop:', fallbackPropertyId)
console.log('📝 Property ID from event:', event.propertyId)
console.log('✅ Using property ID:', propertyId, fallbackPropertyId ? '(from URL)' : '(from event)')
try {
// Save current renderer state
const currentSize = gl.getSize(new THREE.Vector2())
const currentPixelRatio = gl.getPixelRatio()
// Temporarily resize renderer to thumbnail size
gl.setPixelRatio(1)
gl.setSize(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT)
// Update camera aspect ratio if it's a perspective camera
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = THUMBNAIL_WIDTH / THUMBNAIL_HEIGHT
camera.updateProjectionMatrix()
}
// Render the scene
gl.render(scene, camera)
// Wait a frame to ensure render is complete
await new Promise((resolve) => requestAnimationFrame(resolve))
// Capture canvas as blob
const canvas = gl.domElement
canvas.toBlob(async (blob) => {
if (blob) {
// Upload to Supabase Storage
console.log('☁️ Uploading thumbnail to storage...')
const result = await uploadPropertyThumbnail(propertyId, blob)
if (result.success) {
console.log('✅ Thumbnail uploaded successfully!')
console.log('🔗 URL:', result.data.thumbnail_url)
} else {
console.error('❌ Failed to upload thumbnail:', result.error)
}
} else {
console.error('❌ Failed to create blob from canvas')
}
// Restore renderer size and camera
gl.setPixelRatio(currentPixelRatio)
gl.setSize(currentSize.x, currentSize.y)
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = currentSize.x / currentSize.y
camera.updateProjectionMatrix()
}
isGenerating.current = false
}, 'image/png')
} catch (error) {
console.error('❌ Failed to generate thumbnail:', error)
// Make sure to restore size even on error
const currentSize = gl.getSize(new THREE.Vector2())
const currentPixelRatio = gl.getPixelRatio()
gl.setPixelRatio(currentPixelRatio)
gl.setSize(currentSize.x, currentSize.y)
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = currentSize.x / currentSize.y
camera.updateProjectionMatrix()
}
isGenerating.current = false
}
}
emitter.on('camera-controls:generate-thumbnail', handleGenerateThumbnail)
return () => {
emitter.off('camera-controls:generate-thumbnail', handleGenerateThumbnail)
}
}, [gl, scene, camera, fallbackPropertyId])
return null
}
@@ -3,7 +3,7 @@
import { sceneRegistry, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { CameraControls, CameraControlsImpl } from '@react-three/drei'
import { useEffect, useMemo, useRef } from 'react'
import { useCallback, useEffect, useMemo, useRef } from 'react'
import { Box3, Vector3 } from 'three'
const tempBox = new Box3()
@@ -28,7 +28,7 @@ export const ViewerCameraControls = () => {
: CameraControlsImpl.ACTION.DOLLY
return {
left: CameraControlsImpl.ACTION.NONE,
left: CameraControlsImpl.ACTION.SCREEN_PAN,
middle: CameraControlsImpl.ACTION.SCREEN_PAN,
right: CameraControlsImpl.ACTION.ROTATE,
wheel: wheelAction,
@@ -59,7 +59,7 @@ export const ViewerCameraControls = () => {
target[0],
target[1],
target[2],
true
true,
)
return
}
@@ -81,7 +81,7 @@ export const ViewerCameraControls = () => {
const cameraPos = new Vector3(
tempCenter.x + distance * 0.7,
tempCenter.y + distance * 0.5,
tempCenter.z + distance * 0.7
tempCenter.z + distance * 0.7,
)
controls.current.setLookAt(
@@ -91,10 +91,18 @@ export const ViewerCameraControls = () => {
tempCenter.x,
tempCenter.y,
tempCenter.z,
true
true,
)
}, [targetNodeId, nodes])
const onTransitionStart = useCallback(() => {
useViewer.getState().setCameraDragging(true)
}, [])
const onRest = useCallback(() => {
useViewer.getState().setCameraDragging(false)
}, [])
return (
<CameraControls
ref={controls}
@@ -103,6 +111,10 @@ export const ViewerCameraControls = () => {
maxPolarAngle={Math.PI / 2 - 0.1}
minPolarAngle={0}
mouseButtons={mouseButtons}
onTransitionStart={onTransitionStart}
onRest={onRest}
restThreshold={0.01}
/>
)
}
@@ -3,7 +3,7 @@
import { type CameraControlEvent, emitter, sceneRegistry, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { CameraControls, CameraControlsImpl } from '@react-three/drei'
import { useEffect, useMemo, useRef } from 'react'
import { useCallback, useEffect, useMemo, useRef } from 'react'
import { Vector3 } from 'three'
const currentTarget = new Vector3()
@@ -51,6 +51,85 @@ export const CustomCameraControls = () => {
}
}, [cameraMode])
useEffect(() => {
const keyState = {
shiftRight: false,
shiftLeft: false,
controlRight: false,
controlLeft: false,
space: false,
}
const updateConfig = () => {
if (!controls.current) return
const shift = keyState.shiftRight || keyState.shiftLeft
const control = keyState.controlRight || keyState.controlLeft
const space = keyState.space
const wheelAction =
cameraMode === 'orthographic'
? CameraControlsImpl.ACTION.ZOOM
: CameraControlsImpl.ACTION.DOLLY
controls.current.mouseButtons.wheel = wheelAction
controls.current.mouseButtons.left = CameraControlsImpl.ACTION.NONE
controls.current.mouseButtons.middle = CameraControlsImpl.ACTION.SCREEN_PAN
controls.current.mouseButtons.right = CameraControlsImpl.ACTION.ROTATE
if (space) {
controls.current.mouseButtons.left = CameraControlsImpl.ACTION.SCREEN_PAN
}
}
const onKeyDown = (event: KeyboardEvent) => {
if (event.code === 'Space') {
keyState.space = true
document.body.style.cursor = 'grab'
}
if (event.code === 'ShiftRight') {
keyState.shiftRight = true
}
if (event.code === 'ShiftLeft') {
keyState.shiftLeft = true
}
if (event.code === 'ControlRight') {
keyState.controlRight = true
}
if (event.code === 'ControlLeft') {
keyState.controlLeft = true
}
updateConfig()
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.code === 'Space') {
keyState.space = false
document.body.style.cursor = ''
}
if (event.code === 'ShiftRight') {
keyState.shiftRight = false
}
if (event.code === 'ShiftLeft') {
keyState.shiftLeft = false
}
if (event.code === 'ControlRight') {
keyState.controlRight = false
}
if (event.code === 'ControlLeft') {
keyState.controlLeft = false
}
updateConfig()
}
document.addEventListener('keydown', onKeyDown)
document.addEventListener('keyup', onKeyUp)
updateConfig()
return () => {
document.removeEventListener('keydown', onKeyDown)
document.removeEventListener('keyup', onKeyUp)
}
}, [cameraMode])
useEffect(() => {
const handleNodeCapture = ({ nodeId }: CameraControlEvent) => {
if (!controls.current) return
@@ -139,6 +218,14 @@ export const CustomCameraControls = () => {
}
}, [])
const onTransitionStart = useCallback(() => {
useViewer.getState().setCameraDragging(true)
}, [])
const onRest = useCallback(() => {
useViewer.getState().setCameraDragging(false)
}, [])
return (
<CameraControls
makeDefault
@@ -148,6 +235,9 @@ export const CustomCameraControls = () => {
minPolarAngle={0}
ref={controls}
mouseButtons={mouseButtons}
onTransitionStart={onTransitionStart}
onRest={onRest}
restThreshold={0.01}
/>
)
}
+2
View File
@@ -20,6 +20,7 @@ import { ExportManager } from './export-manager'
import { Grid } from './grid'
import { SelectionManager } from './selection-manager'
import { initSFXBus } from '@/lib/sfx-bus'
import { ThumbnailGenerator } from '@/app/viewer/[id]/thumbnail-generator'
// Load default scene initially (will be replaced when property loads)
useScene.getState().loadScene()
@@ -73,6 +74,7 @@ export default function Editor({ propertyId }: EditorProps) {
<Grid cellColor="#aaa" sectionColor="#ccc" fadeDistance={500} />
<ToolManager />
<CustomCameraControls />
<ThumbnailGenerator propertyId={propertyId} />
</Viewer>
</div>
)
@@ -20,7 +20,7 @@ const isNodeInCurrentLevel = (node: AnyNode): boolean => {
return nodeLevelId === currentLevelId;
};
type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab' | 'ceiling' | 'roof';
type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab' | 'ceiling' | 'roof' | 'window';
interface SelectionStrategy {
types: SelectableNodeType[];
@@ -44,7 +44,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
},
structure: {
types: ["wall", "item", "zone", "slab", "ceiling", "roof"],
types: ["wall", "item", "zone", "slab", "ceiling", "roof", "window"],
handleSelect: (node, isShift) => {
const { selection, setSelection } = useViewer.getState();
if (node.type === 'zone') {
@@ -80,6 +80,8 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
(node as ItemNode).asset.category === "window"
);
}
if (node.type === "window") return true;
return false;
}
},
@@ -144,14 +144,20 @@ export const CeilingTool: React.FC = () => {
}
}
const onCancel = () => {
setPoints([])
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('grid:double-click', onGridDoubleClick)
emitter.on('tool:cancel', onCancel)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('grid:double-click', onGridDoubleClick)
emitter.off('tool:cancel', onCancel)
}
}, [currentLevelId, points, cursorPosition, setTool])
@@ -1,8 +1,7 @@
import { type AnyNodeId, ItemNode, useScene } from '@pascal-app/core'
import { type AnyNodeId, type AssetInput, ItemNode, sceneRegistry, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useMemo, useRef } from 'react'
import type { Vector3 } from 'three'
import type { AssetInput } from '@pascal-app/core'
import { stripTransient } from './placement-math'
interface OriginalState {
@@ -159,14 +158,25 @@ export function useDraftNode(): DraftNodeHandle {
if (adoptedRef.current && originalStateRef.current) {
// Move mode: restore original state instead of deleting
const original = originalStateRef.current
const id = draftRef.current.id
useScene.getState().updateNode(draftRef.current.id, {
useScene.getState().updateNode(id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
metadata: original.metadata,
})
// Also reset the Three.js mesh directly — the store update triggers a React
// re-render but the mesh position was mutated by useFrame and may not reset
// until the next render cycle, leaving a visual glitch.
const mesh = sceneRegistry.nodes.get(id as AnyNodeId)
if (mesh) {
mesh.position.set(original.position[0], original.position[1], original.position[2])
mesh.rotation.y = original.rotation[1] ?? 0
mesh.visible = true
}
} else {
// Create mode: delete the transient node
useScene.getState().deleteNode(draftRef.current.id)
@@ -74,6 +74,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const placementState = useRef<PlacementState>(
config.initialState ?? { surface: 'floor', wallId: null, ceilingId: null },
)
const shiftFreeRef = useRef(false)
// Store config callbacks in refs to avoid re-running effect when they change
const configRef = useRef(config)
@@ -104,8 +105,12 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
state: { ...placementState.current },
})
const getActiveValidators = () => shiftFreeRef.current
? { canPlaceOnFloor: () => ({ valid: true }), canPlaceOnWall: () => ({ valid: true }), canPlaceOnCeiling: () => ({ valid: true }) }
: validators
const revalidate = (): boolean => {
const placeable = checkCanPlace(getContext(), validators)
const placeable = shiftFreeRef.current || checkCanPlace(getContext(), validators)
const color = placeable ? 0x22c55e : 0xef4444 // green-500 : red-500
edgeMaterial.color.setHex(color)
basePlaneMaterial.color.setHex(color)
@@ -196,7 +201,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
}
const onGridClick = (event: GridEvent) => {
const result = floorStrategy.click(getContext(), event, validators)
const result = floorStrategy.click(getContext(), event, getActiveValidators())
if (!result) return
// Preserve cursor rotation for the next draft
@@ -213,7 +218,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const onWallEnter = (event: WallEvent) => {
const nodes = useScene.getState().nodes
const result = wallStrategy.enter(getContext(), event, resolveLevelId, nodes, validators)
const result = wallStrategy.enter(getContext(), event, resolveLevelId, nodes, getActiveValidators())
if (!result) return
event.stopPropagation()
@@ -235,7 +240,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
if (ctx.state.surface !== 'wall') {
const nodes = useScene.getState().nodes
const enterResult = wallStrategy.enter(ctx, event, resolveLevelId, nodes, validators)
const enterResult = wallStrategy.enter(ctx, event, resolveLevelId, nodes, getActiveValidators())
if (!enterResult) return
event.stopPropagation()
@@ -251,7 +256,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
if (!draftNode.current) {
const nodes = useScene.getState().nodes
const setup = wallStrategy.enter(getContext(), event, resolveLevelId, nodes, validators)
const setup = wallStrategy.enter(getContext(), event, resolveLevelId, nodes, getActiveValidators())
if (!setup) return
event.stopPropagation()
@@ -259,7 +264,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
return
}
const result = wallStrategy.move(ctx, event, validators)
const result = wallStrategy.move(ctx, event, getActiveValidators())
if (!result) return
event.stopPropagation()
@@ -312,7 +317,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
}
const onWallClick = (event: WallEvent) => {
const result = wallStrategy.click(getContext(), event, validators)
const result = wallStrategy.click(getContext(), event, getActiveValidators())
if (!result) return
event.stopPropagation()
@@ -423,7 +428,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
}
const onCeilingClick = (event: CeilingEvent) => {
const result = ceilingStrategy.click(getContext(), event, validators)
const result = ceilingStrategy.click(getContext(), event, getActiveValidators())
if (!result) return
event.stopPropagation()
@@ -474,10 +479,9 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const ROTATION_STEP = Math.PI / 2
const onKeyDown = (event: KeyboardEvent) => {
// Escape / right-click → cancel
if (event.key === 'Escape' && configRef.current.onCancel) {
event.preventDefault()
configRef.current.onCancel()
if (event.key === 'Shift') {
shiftFreeRef.current = true
revalidate()
return
}
@@ -502,7 +506,24 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
revalidate()
}
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftFreeRef.current = false
revalidate()
}
}
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
// ---- tool:cancel (Escape / programmatic) ----
const onCancel = () => {
if (configRef.current.onCancel) {
configRef.current.onCancel()
}
}
emitter.on('tool:cancel', onCancel)
// ---- Right-click cancel ----
const onContextMenu = (event: MouseEvent) => {
@@ -547,7 +568,9 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
emitter.off('ceiling:move', onCeilingMove)
emitter.off('ceiling:click', onCeilingClick)
emitter.off('ceiling:leave', onCeilingLeave)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
window.removeEventListener('contextmenu', onContextMenu)
}
}, [asset, canPlaceOnFloor, canPlaceOnWall, canPlaceOnCeiling, draftNode])
@@ -151,13 +151,23 @@ export const RoofTool: React.FC = () => {
}
};
const onCancel = () => {
if (corner1Ref.current) {
corner1Ref.current = null;
outlineRef.current.visible = false;
setPreview((prev) => ({ ...prev, corner1: null }));
}
};
// Subscribe to events
emitter.on("grid:move", onGridMove);
emitter.on("grid:click", onGridClick);
emitter.on("tool:cancel", onCancel);
return () => {
emitter.off("grid:move", onGridMove);
emitter.off("grid:click", onGridClick);
emitter.off("tool:cancel", onCancel);
// Reset state on unmount
corner1Ref.current = null;
@@ -138,14 +138,20 @@ export const SlabTool: React.FC = () => {
}
}
const onCancel = () => {
setPoints([])
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('grid:double-click', onGridDoubleClick)
emitter.on('tool:cancel', onCancel)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('grid:double-click', onGridDoubleClick)
emitter.off('tool:cancel', onCancel)
}
}, [currentLevelId, points, cursorPosition, setSelection])
@@ -12,6 +12,7 @@ import { SlabBoundaryEditor } from './slab/slab-boundary-editor'
import { SlabHoleEditor } from './slab/slab-hole-editor'
import { SlabTool } from './slab/slab-tool'
import { WallTool } from './wall/wall-tool'
import { WindowTool } from './window/window-tool'
import { ZoneBoundaryEditor } from './zone/zone-boundary-editor'
import { ZoneTool } from './zone/zone-tool'
@@ -26,6 +27,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
roof: RoofTool,
item: ItemTool,
zone: ZoneTool,
window: WindowTool,
},
furnish: {
item: ItemTool,
@@ -158,14 +158,23 @@ export const WallTool: React.FC = () => {
}
}
const onCancel = () => {
if (buildingState.current === 1) {
buildingState.current = 0
wallPreviewRef.current.visible = false
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
@@ -0,0 +1,333 @@
import {
type AnyNodeId,
emitter,
type ItemNode,
useScene,
type WallEvent,
type WallNode,
WindowNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three'
import { LineBasicNodeMaterial } from 'three/webgpu'
import {
calculateCursorRotation,
calculateItemRotation,
getSideFromNormal,
isValidWallSideFace,
snapToHalf,
} from '../item/placement-math'
// Shared edge material — reuse across renders, just toggle color
const edgeMaterial = new LineBasicNodeMaterial({
color: 0xef4444, // red-500 default (invalid)
linewidth: 3,
depthTest: false,
depthWrite: false,
})
/**
* Converts wall-local (X along wall, Y = height) to world XYZ.
* Wall-local Y maps directly to world Y; X maps along the wall direction.
*/
function wallLocalToWorld(
wallNode: WallNode,
localX: number,
localY: number,
): [number, number, number] {
const wallAngle = Math.atan2(
wallNode.end[1] - wallNode.start[1],
wallNode.end[0] - wallNode.start[0],
)
return [
wallNode.start[0] + localX * Math.cos(wallAngle),
localY,
wallNode.start[1] + localX * Math.sin(wallAngle),
]
}
/**
* Clamps window center position so it stays fully within wall bounds.
*/
function clampToWall(
wallNode: WallNode,
localX: number,
localY: number,
width: number,
height: number,
): { clampedX: number; clampedY: number } {
const dx = wallNode.end[0] - wallNode.start[0]
const dz = wallNode.end[1] - wallNode.start[1]
const wallLength = Math.sqrt(dx * dx + dz * dz)
const wallHeight = wallNode.height ?? 2.5
const clampedX = Math.max(width / 2, Math.min(wallLength - width / 2, localX))
const clampedY = Math.max(height / 2, Math.min(wallHeight - height / 2, localY))
return { clampedX, clampedY }
}
/**
* Directly checks the wall's children for bounding-box overlap with a proposed window.
* Works for both `item` type (position[1] = bottom) and `window` type (position[1] = center).
* The spatial grid only tracks `item` nodes, so windows must be checked this way.
* Reads the wall's latest children from the store (not the event node) to avoid stale data.
*/
function hasWallChildOverlap(
wallId: string,
clampedX: number,
clampedY: number,
width: number,
height: number,
ignoreId?: string,
): boolean {
const nodes = useScene.getState().nodes
const wallNode = nodes[wallId as AnyNodeId] as WallNode | undefined
if (!wallNode) return true // Block if wall not found
const halfW = width / 2
const halfH = height / 2
const newBottom = clampedY - halfH
const newTop = clampedY + halfH
const newLeft = clampedX - halfW
const newRight = clampedX + halfW
for (const childId of wallNode.children) {
if (childId === ignoreId) continue
const child = nodes[childId as AnyNodeId]
if (!child) continue
let childLeft: number, childRight: number, childBottom: number, childTop: number
if (child.type === 'item') {
const item = child as ItemNode
if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
const [w, h] = item.asset.dimensions
childLeft = item.position[0] - w / 2
childRight = item.position[0] + w / 2
childBottom = item.position[1] // items store bottom Y
childTop = item.position[1] + h
} else if (child.type === 'window') {
const win = child as WindowNode
childLeft = win.position[0] - win.width / 2
childRight = win.position[0] + win.width / 2
childBottom = win.position[1] - win.height / 2 // windows store center Y
childTop = win.position[1] + win.height / 2
} else {
continue
}
const xOverlap = newLeft < childRight && newRight > childLeft
const yOverlap = newBottom < childTop && newTop > childBottom
if (xOverlap && yOverlap) return true
}
return false
}
/**
* Window tool — places WindowNodes on walls only.
* Shows a rectangle cursor (green = valid, red = invalid) matching window dimensions.
*/
export const WindowTool: React.FC = () => {
const draftRef = useRef<WindowNode | null>(null)
const cursorGroupRef = useRef<Group>(null!)
const edgesRef = useRef<LineSegments>(null!)
useEffect(() => {
useScene.temporal.getState().pause()
const getLevelId = () => useViewer.getState().selection.levelId
const markWallDirty = (wallId: string) => {
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
}
const destroyDraft = () => {
if (!draftRef.current) return
const wallId = draftRef.current.parentId
useScene.getState().deleteNode(draftRef.current.id)
draftRef.current = null
// Rebuild wall so it removes the cutout from the deleted draft
if (wallId) markWallDirty(wallId)
}
const hideCursor = () => {
if (cursorGroupRef.current) cursorGroupRef.current.visible = false
}
const updateCursor = (
worldPosition: [number, number, number],
cursorRotationY: number,
valid: boolean,
) => {
const group = cursorGroupRef.current
if (!group) return
group.visible = true
group.position.set(...worldPosition)
group.rotation.y = cursorRotationY
edgeMaterial.color.setHex(valid ? 0x22c55e : 0xef4444)
}
const onWallEnter = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
const levelId = getLevelId()
if (!levelId) return
destroyDraft()
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const width = 1.5
const height = 1.5
const { clampedX, clampedY } = clampToWall(event.node, localX, localY, width, height)
const node = WindowNode.parse({
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
wallId: event.node.id,
parentId: event.node.id,
metadata: { isTransient: true },
})
useScene.getState().createNode(node, event.node.id as AnyNodeId)
draftRef.current = node
const valid = !hasWallChildOverlap(event.node.id, clampedX, clampedY, width, height, node.id)
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
event.stopPropagation()
}
const onWallMove = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const width = draftRef.current?.width ?? 1.5
const height = draftRef.current?.height ?? 1.5
const { clampedX, clampedY } = clampToWall(event.node, localX, localY, width, height)
if (draftRef.current) {
useScene.getState().updateNode(draftRef.current.id, {
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
parentId: event.node.id,
wallId: event.node.id,
})
}
const valid = !hasWallChildOverlap(
event.node.id, clampedX, clampedY, width, height,
draftRef.current?.id,
)
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
event.stopPropagation()
}
const onWallClick = (event: WallEvent) => {
if (!draftRef.current) return
if (!isValidWallSideFace(event.normal)) return
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const { clampedX, clampedY } = clampToWall(
event.node, localX, localY,
draftRef.current.width, draftRef.current.height,
)
const valid = !hasWallChildOverlap(
event.node.id, clampedX, clampedY,
draftRef.current.width, draftRef.current.height,
draftRef.current.id,
)
if (!valid) return
const draft = draftRef.current
draftRef.current = null
// Delete transient draft (paused, invisible to undo)
useScene.getState().deleteNode(draft.id)
// Resume → create permanent node (single undoable action)
useScene.temporal.getState().resume()
const node = WindowNode.parse({
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
wallId: event.node.id,
parentId: event.node.id,
width: draft.width,
height: draft.height,
frameThickness: draft.frameThickness,
frameDepth: draft.frameDepth,
columnRatios: draft.columnRatios,
rowRatios: draft.rowRatios,
dividerThickness: draft.dividerThickness,
sill: draft.sill,
sillDepth: draft.sillDepth,
sillThickness: draft.sillThickness,
})
useScene.getState().createNode(node, event.node.id as AnyNodeId)
useScene.temporal.getState().pause()
event.stopPropagation()
}
const onWallLeave = () => {
destroyDraft()
hideCursor()
}
const onCancel = () => {
destroyDraft()
hideCursor()
}
emitter.on('wall:enter', onWallEnter)
emitter.on('wall:move', onWallMove)
emitter.on('wall:click', onWallClick)
emitter.on('wall:leave', onWallLeave)
emitter.on('tool:cancel', onCancel)
return () => {
destroyDraft()
hideCursor()
useScene.temporal.getState().resume()
emitter.off('wall:enter', onWallEnter)
emitter.off('wall:move', onWallMove)
emitter.off('wall:click', onWallClick)
emitter.off('wall:leave', onWallLeave)
emitter.off('tool:cancel', onCancel)
}
}, [])
// Cursor geometry: window outline rectangle (width × height × frameDepth)
const boxGeo = new BoxGeometry(1.5, 1.5, 0.07)
const edgesGeo = new EdgesGeometry(boxGeo)
boxGeo.dispose()
return (
<group ref={cursorGroupRef} visible={false}>
<lineSegments ref={edgesRef} geometry={edgesGeo} material={edgeMaterial} />
</group>
)
}
@@ -34,7 +34,7 @@ export function ActionMenu({ className }: { className?: string }) {
{mode === "build" && tool === "item" && catalogCategory && (
<motion.div
className={cn(
"overflow-hidden border-zinc-800 max-h-96 border-b px-2 py-2",
"overflow-hidden border-zinc-800 border-b px-2 py-2",
)}
initial={{
opacity: 0,
@@ -45,7 +45,7 @@ export function ActionMenu({ className }: { className?: string }) {
}}
animate={{
opacity: 1,
maxHeight: 80,
maxHeight: 160,
paddingTop: 8,
paddingBottom: 8,
borderBottomWidth: 1,
@@ -18,7 +18,7 @@ export const tools: ToolConfig[] = [
{ id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' },
{ id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' },
{ id: 'item', iconSrc: '/icons/door.png', label: 'Door', catalogCategory: 'door' },
{ id: 'item', iconSrc: '/icons/window.png', label: 'Window', catalogCategory: 'window' },
{ id: 'window', iconSrc: '/icons/window.png', label: 'Window' },
{ id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' },
]
@@ -0,0 +1,10 @@
export function CeilingHelper() {
return (
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex flex-col gap-2 rounded-lg border border-border bg-background/95 px-4 py-3 shadow-lg backdrop-blur-md">
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Esc</kbd>
<span className="text-muted-foreground">Cancel</span>
</div>
</div>
)
}
@@ -1,7 +1,10 @@
'use client'
import useEditor from '@/store/use-editor'
import { CeilingHelper } from './ceiling-helper'
import { ItemHelper } from './item-helper'
import { RoofHelper } from './roof-helper'
import { SlabHelper } from './slab-helper'
import { WallHelper } from './wall-helper'
export function HelperManager() {
@@ -9,7 +12,7 @@ export function HelperManager() {
const movingNode = useEditor((state) => state.movingNode)
if (movingNode) {
return <ItemHelper />
return <ItemHelper showEsc />
}
// Show appropriate helper based on current tool
@@ -18,6 +21,12 @@ export function HelperManager() {
return <WallHelper />
case 'item':
return <ItemHelper />
case 'slab':
return <SlabHelper />
case 'ceiling':
return <CeilingHelper />
case 'roof':
return <RoofHelper />
default:
return null
}
@@ -1,4 +1,8 @@
export function ItemHelper() {
interface ItemHelperProps {
showEsc?: boolean
}
export function ItemHelper({ showEsc }: ItemHelperProps) {
return (
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex flex-col gap-2 rounded-lg border border-border bg-background/95 px-4 py-3 shadow-lg backdrop-blur-md">
<div className="flex items-center gap-2 text-sm">
@@ -9,10 +13,16 @@ export function ItemHelper() {
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">T</kbd>
<span className="text-muted-foreground">Rotate clockwise</span>
</div>
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Shift</kbd>
<span className="text-muted-foreground">Free place</span>
</div>
{showEsc && (
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Esc</kbd>
<span className="text-muted-foreground">Cancel</span>
</div>
)}
</div>
)
}
@@ -0,0 +1,10 @@
export function RoofHelper() {
return (
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex flex-col gap-2 rounded-lg border border-border bg-background/95 px-4 py-3 shadow-lg backdrop-blur-md">
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Esc</kbd>
<span className="text-muted-foreground">Cancel</span>
</div>
</div>
)
}
@@ -0,0 +1,10 @@
export function SlabHelper() {
return (
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex flex-col gap-2 rounded-lg border border-border bg-background/95 px-4 py-3 shadow-lg backdrop-blur-md">
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Esc</kbd>
<span className="text-muted-foreground">Cancel</span>
</div>
</div>
)
}
@@ -1,10 +1,14 @@
export function WallHelper() {
return (
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex items-center gap-2 rounded-lg border border-border bg-background/95 px-4 py-2 shadow-lg backdrop-blur-md">
<div className="pointer-events-none fixed right-4 top-1/2 -translate-y-1/2 z-40 flex flex-col gap-2 rounded-lg border border-border bg-background/95 px-4 py-3 shadow-lg backdrop-blur-md">
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Shift</kbd>
<span className="text-muted-foreground">Allow non-45° angles</span>
</div>
<div className="flex items-center gap-2 text-sm">
<kbd className="rounded bg-muted px-2 py-1 text-xs font-medium">Esc</kbd>
<span className="text-muted-foreground">Cancel</span>
</div>
</div>
)
}
File diff suppressed because it is too large Load Diff
@@ -1,27 +1,69 @@
"use client";
import { AssetInput } from "@pascal-app/core";
import { resolveCdnUrl } from "@pascal-app/viewer";
import Image from "next/image";
import { useEffect } from "react";
import { useEffect, useState } from "react";
import {
Tooltip,
TooltipContent,
TooltipTrigger,
} from "@/components/ui/primitives/tooltip";
import { cn } from "@/lib/utils";
import useEditor, { CatalogCategory } from "@/store/use-editor";
import { CATALOG_ITEMS } from "./catalog-items";
import { AssetInput } from "@pascal-app/core";
import { resolveCdnUrl } from "@pascal-app/viewer";
const PLACEMENT_TAGS = new Set(["floor", "wall", "ceiling", "countertop"]);
export function ItemCatalog({ category }: { category: CatalogCategory }) {
const selectedItem = useEditor((state) => state.selectedItem);
const setSelectedItem = useEditor((state) => state.setSelectedItem);
const [activePlacementTag, setActivePlacementTag] = useState<string | null>(null);
const [activeFunctionalTag, setActiveFunctionalTag] = useState<string | null>(null);
const filteredItems = CATALOG_ITEMS.filter(
// Reset tag filters when category changes
useEffect(() => {
setActivePlacementTag(null);
setActiveFunctionalTag(null);
}, [category]);
const categoryItems = CATALOG_ITEMS.filter(
(item) => item.category === category,
);
// Collect tags available in this category
const allTags = Array.from(
new Set(categoryItems.flatMap((item) => item.tags ?? [])),
);
const placementTags = allTags.filter((t) => PLACEMENT_TAGS.has(t));
const functionalTags = allTags.filter((t) => !PLACEMENT_TAGS.has(t));
const hasFilters = allTags.length > 1;
// Count items for a placement tag given the current functional filter
const placementCount = (tag: string | null) =>
categoryItems.filter((item) => {
const tags = item.tags ?? [];
if (tag !== null && !tags.includes(tag)) return false;
if (activeFunctionalTag && !tags.includes(activeFunctionalTag)) return false;
return true;
}).length;
// Count items for a functional tag given the current placement filter
const functionalCount = (tag: string) =>
categoryItems.filter((item) => {
const tags = item.tags ?? [];
if (!tags.includes(tag)) return false;
if (activePlacementTag && !tags.includes(activePlacementTag)) return false;
return true;
}).length;
const filteredItems = categoryItems.filter((item) => {
const tags = item.tags ?? [];
if (activePlacementTag && !tags.includes(activePlacementTag)) return false;
if (activeFunctionalTag && !tags.includes(activeFunctionalTag)) return false;
return true;
});
// Auto-select first item if current selection is not in the filtered list
useEffect(() => {
const isCurrentItemInCategory = filteredItems.some(
@@ -44,6 +86,89 @@ export function ItemCatalog({ category }: { category: CatalogCategory }) {
};
return (
<div className="flex flex-col gap-2">
{/* Filter chips */}
{hasFilters && (
<div className="flex flex-col gap-1.5">
{/* Placement row */}
{placementTags.length > 0 && (
<div className="flex flex-wrap gap-1">
<button
type="button"
onClick={() => setActivePlacementTag(null)}
className={cn(
"cursor-pointer rounded-md px-2 py-0.5 text-xs font-medium transition-colors",
activePlacementTag === null
? "bg-blue-500 text-white"
: "bg-blue-950/50 text-blue-300 hover:bg-blue-900/60 hover:text-blue-200",
)}
>
All
</button>
{placementTags.map((tag) => {
const count = placementCount(tag);
const isActive = activePlacementTag === tag;
const isEmpty = count === 0 && !isActive;
return (
<button
key={tag}
type="button"
disabled={isEmpty}
onClick={() => setActivePlacementTag(isActive ? null : tag)}
className={cn(
"inline-flex cursor-pointer items-center gap-1 rounded-md pl-2 pr-1.5 py-0.5 text-xs font-medium transition-colors capitalize",
isActive
? "bg-blue-500 text-white"
: isEmpty
? "cursor-not-allowed bg-zinc-800 text-zinc-500"
: "bg-blue-950/50 text-blue-300 hover:bg-blue-900/60 hover:text-blue-200",
)}
>
{tag}
<span className={cn("text-[10px]", isActive ? "text-blue-200" : isEmpty ? "text-zinc-600" : "text-blue-500/70")}>
{count}
</span>
</button>
);
})}
</div>
)}
{/* Functional row */}
{functionalTags.length > 0 && (
<div className="flex flex-wrap gap-1">
{functionalTags.map((tag) => {
const count = functionalCount(tag);
const isActive = activeFunctionalTag === tag;
const isEmpty = count === 0 && !isActive;
return (
<button
key={tag}
type="button"
disabled={isEmpty}
onClick={() => setActiveFunctionalTag(isActive ? null : tag)}
className={cn(
"inline-flex cursor-pointer items-center gap-1 rounded-md pl-2 pr-1.5 py-0.5 text-xs font-medium transition-colors capitalize",
isActive
? "bg-violet-500 text-white"
: isEmpty
? "cursor-not-allowed bg-zinc-800 text-zinc-500"
: "bg-muted text-muted-foreground hover:bg-muted/80 hover:text-foreground",
)}
>
{tag}
<span className={cn("text-[10px]", isActive ? "text-violet-200" : isEmpty ? "text-zinc-600" : "text-zinc-500/70")}>
{count}
</span>
</button>
);
})}
</div>
)}
</div>
)}
{/* Items */}
<div className="-mx-2 -my-2 flex max-w-xl gap-2 overflow-x-auto p-2">
{filteredItems.map((item, index) => {
const isSelected = selectedItem?.src === item?.src;
@@ -63,7 +188,7 @@ export function ItemCatalog({ category }: { category: CatalogCategory }) {
alt={item.name}
className="rounded-lg object-cover"
fill
src={resolveCdnUrl(item.thumbnail) || ''}
src={resolveCdnUrl(item.thumbnail) || ""}
/>
{attachmentIcon && (
<div className="absolute right-0.5 bottom-0.5 flex h-4 w-4 items-center justify-center rounded bg-black/60">
@@ -89,5 +214,6 @@ export function ItemCatalog({ category }: { category: CatalogCategory }) {
);
})}
</div>
</div>
);
}
@@ -1,10 +1,11 @@
import { useScene } from "@pascal-app/core";
import { emitter, useScene } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { Download, Save, Trash2, Upload } from "lucide-react";
import { useRef } from "react";
import { Camera, Download, Save, Trash2, Upload } from "lucide-react";
import { useRef, useState } from "react";
import { Button } from "@/components/ui/primitives/button";
import useEditor from "@/store/use-editor";
import { AudioSettingsDialog } from "./audio-settings-dialog";
import { usePropertyStore } from "@/features/community/lib/properties/store";
export function SettingsPanel() {
const fileInputRef = useRef<HTMLInputElement>(null);
@@ -15,6 +16,11 @@ export function SettingsPanel() {
const resetSelection = useViewer((state) => state.resetSelection);
const exportScene = useViewer((state) => state.exportScene);
const setPhase = useEditor((state) => state.setPhase);
const activeProperty = usePropertyStore((state) => state.activeProperty);
const [isGeneratingThumbnail, setIsGeneratingThumbnail] = useState(false);
const propertyId = activeProperty?.id;
const isLocalProperty = false; // Store only contains cloud properties
const handleExport = async () => {
if (exportScene) {
@@ -64,6 +70,19 @@ export function SettingsPanel() {
setPhase("site");
};
const handleGenerateThumbnail = () => {
if (!propertyId) {
console.error('❌ No property ID found');
return;
}
console.log('🎯 Generate thumbnail clicked for property:', propertyId);
setIsGeneratingThumbnail(true);
emitter.emit('camera-controls:generate-thumbnail', { propertyId });
console.log('📤 Event emitted with property ID:', propertyId);
// Reset loading state after a delay (thumbnail generation is async)
setTimeout(() => setIsGeneratingThumbnail(false), 3000);
};
return (
<div className="flex flex-col gap-6 p-3">
{/* Export Section */}
@@ -81,6 +100,24 @@ export function SettingsPanel() {
</Button>
</div>
{/* Thumbnail Section (only for cloud properties) */}
{propertyId && !isLocalProperty && (
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase">
Thumbnail
</label>
<Button
className="w-full justify-start gap-2"
onClick={handleGenerateThumbnail}
variant="outline"
disabled={isGeneratingThumbnail}
>
<Camera className="size-4" />
{isGeneratingThumbnail ? 'Generating...' : 'Generate Thumbnail'}
</Button>
</div>
)}
{/* Save/Load Section */}
<div className="space-y-2">
<label className="font-medium text-muted-foreground text-xs uppercase">
@@ -9,6 +9,7 @@ import { LevelTreeNode } from "./level-tree-node";
import { RoofTreeNode } from "./roof-tree-node";
import { SlabTreeNode } from "./slab-tree-node";
import { WallTreeNode } from "./wall-tree-node";
import { WindowTreeNode } from "./window-tree-node";
import { ZoneTreeNode } from "./zone-tree-node";
interface TreeNodeProps {
@@ -36,6 +37,8 @@ export function TreeNode({ nodeId, depth = 0 }: TreeNodeProps) {
return <RoofTreeNode node={node} depth={depth} />;
case "item":
return <ItemTreeNode node={node} depth={depth} />;
case "window":
return <WindowTreeNode node={node} depth={depth} />;
case "zone":
return <ZoneTreeNode node={node} depth={depth} />;
default:
@@ -0,0 +1,50 @@
'use client'
import { WindowNode } from "@pascal-app/core"
import { useViewer } from "@pascal-app/viewer"
import Image from "next/image"
import { useState } from "react"
import { RenamePopover } from "./rename-popover"
import { TreeNodeWrapper } from "./tree-node"
import { TreeNodeActions } from "./tree-node-actions"
interface WindowTreeNodeProps {
node: WindowNode
depth: number
}
export function WindowTreeNode({ node, depth }: WindowTreeNodeProps) {
const [renameOpen, setRenameOpen] = useState(false)
const isSelected = useViewer((state) => state.selection.selectedIds.includes(node.id))
const isHovered = useViewer((state) => state.hoveredId === node.id)
const setSelection = useViewer((state) => state.setSelection)
const setHoveredId = useViewer((state) => state.setHoveredId)
const defaultName = `Window (${node.width}×${node.height}m)`
return (
<RenamePopover
node={node}
open={renameOpen}
onOpenChange={setRenameOpen}
defaultName={defaultName}
>
<TreeNodeWrapper
icon={<Image src="/icons/window.png" alt="" width={14} height={14} className="object-contain" />}
label={node.name || defaultName}
depth={depth}
hasChildren={false}
expanded={false}
onToggle={() => {}}
onClick={() => setSelection({ selectedIds: [node.id] })}
onDoubleClick={() => setRenameOpen(true)}
onMouseEnter={() => setHoveredId(node.id)}
onMouseLeave={() => setHoveredId(null)}
isSelected={isSelected}
isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />}
/>
</RenamePopover>
)
}
@@ -118,10 +118,10 @@ export function PropertyGrid({
<>
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-6">
{properties.map((property) => (
<button
<div
key={property.id}
onClick={() => onPropertyClick(property.id)}
className="group relative overflow-hidden rounded-lg border border-border bg-card hover:border-primary transition-all text-left"
className="group relative overflow-hidden rounded-lg border border-border bg-card hover:border-primary transition-all text-left cursor-pointer"
>
{/* Thumbnail */}
<div className="aspect-video bg-muted relative">
@@ -213,7 +213,7 @@ export function PropertyGrid({
</div>
)}
</div>
</button>
</div>
))}
</div>
@@ -65,6 +65,40 @@ export async function getUserProperties(): Promise<ActionResult<Property[]>> {
}
}
/**
* Get a specific property by ID for the current user
*/
export async function getPropertyById(propertyId: string): Promise<ActionResult<Property | null>> {
try {
const session = await getSession()
if (!session?.user) {
return { success: false, error: 'Not authenticated', data: null }
}
const supabase = await createServerSupabaseClient()
const { data, error } = await supabase
.from('properties')
.select(`*, address:properties_addresses(*)`)
.eq('id', propertyId)
.eq('owner_id', session.user.id)
.single<Property>()
if (error) {
return { success: false, error: error.message, data: null }
}
return { success: true, data: data as Property }
} catch (error) {
return {
success: false,
error: error instanceof Error ? error.message : 'Failed to fetch property',
data: null,
}
}
}
/**
* Get the active property for the current session
*/
@@ -891,3 +925,84 @@ export async function togglePropertyLike(
}
}
}
/**
* Upload a thumbnail image to Supabase Storage and update the property
*/
export async function uploadPropertyThumbnail(
propertyId: string,
blob: Blob
): Promise<{ success: true; data: { thumbnail_url: string } } | { success: false; error: string }> {
try {
const session = await getSession()
if (!session?.user?.id) {
return { success: false, error: 'Not authenticated' }
}
// Validate file size (max 10MB)
const MAX_SIZE = 10 * 1024 * 1024
if (blob.size > MAX_SIZE) {
return { success: false, error: `Image too large (${(blob.size / 1024 / 1024).toFixed(1)}MB). Maximum size is 10MB.` }
}
const supabase = await createServerSupabaseClient()
// Verify the user owns this property
const { data: property, error: propertyError } = await supabase
.from('properties')
.select('owner_id')
.eq('id', propertyId)
.single()
if (propertyError || !property) {
return { success: false, error: 'Property not found' }
}
if ((property as any).owner_id !== session.user.id) {
return { success: false, error: 'Not authorized to update this property' }
}
// Generate a unique filename
const timestamp = Date.now()
const filename = `${propertyId}/${timestamp}.png`
// Upload to Supabase Storage
const { data: uploadData, error: uploadError } = await supabase.storage
.from('property-thumbnails')
.upload(filename, blob, {
contentType: 'image/png',
upsert: false,
})
if (uploadError) {
return { success: false, error: `Upload failed: ${uploadError.message}` }
}
// Get the public URL
const { data: urlData } = supabase.storage
.from('property-thumbnails')
.getPublicUrl(uploadData.path)
const thumbnailUrl = urlData.publicUrl
// Update the property with the new thumbnail URL
const { error: updateError } = await (supabase
.from('properties') as any)
.update({ thumbnail_url: thumbnailUrl })
.eq('id', propertyId)
if (updateError) {
return { success: false, error: `Failed to update property: ${updateError.message}` }
}
return {
success: true,
data: { thumbnail_url: thumbnailUrl },
}
} catch (error) {
return {
success: false,
error: error instanceof Error ? error.message : 'Failed to upload thumbnail',
}
}
}
@@ -1,234 +0,0 @@
'use client'
import { useCallback, useEffect, useRef, useState } from 'react'
import {
getActiveProperty,
getUserProperties,
setActiveProperty as setActivePropertyAction,
} from './actions'
import type { Property } from './types'
interface UsePropertiesReturn {
properties: Property[]
isLoading: boolean
error: string | null
refetch: () => Promise<void>
}
/**
* Hook to fetch and manage user properties
*/
export function useProperties(): UsePropertiesReturn {
const [properties, setProperties] = useState<Property[]>([])
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const fetchProperties = useCallback(async () => {
try {
setIsLoading(true)
setError(null)
const result = await getUserProperties()
if (result.success) {
setProperties(result.data || [])
} else {
setError(result.error || 'Failed to fetch properties')
setProperties([])
}
} catch (err) {
setError(err instanceof Error ? err.message : 'An unexpected error occurred')
setProperties([])
} finally {
setIsLoading(false)
}
}, [])
useEffect(() => {
fetchProperties()
}, [fetchProperties])
return {
properties,
isLoading,
error,
refetch: fetchProperties,
}
}
/**
* Hook to fetch a single property by ID
*/
export function useProperty(propertyId: string | undefined) {
const [property, setProperty] = useState<Property | null>(null)
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
useEffect(() => {
if (!propertyId) {
setProperty(null)
setIsLoading(false)
return
}
const fetchProperty = async () => {
try {
setIsLoading(true)
setError(null)
const result = await getUserProperties()
if (result.success) {
const found = result.data?.find((p) => p.id === propertyId)
if (found) {
setProperty(found)
} else {
setError('Property not found')
setProperty(null)
}
} else {
setError(result.error || 'Failed to fetch property')
setProperty(null)
}
} catch (err) {
setError(err instanceof Error ? err.message : 'An unexpected error occurred')
setProperty(null)
} finally {
setIsLoading(false)
}
}
fetchProperty()
}, [propertyId])
return {
property,
isLoading,
error,
}
}
/**
* Hook to manage the active property for the current session
*/
export function useActiveProperty() {
const [activeProperty, setActivePropertyState] = useState<Property | null>(null)
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const [isPending, setIsPending] = useState(false)
const isInitialFetchRef = useRef(true)
const fetchActiveProperty = useCallback(async (allowAutoSelect = false) => {
try {
setIsLoading(true)
setError(null)
const result = await getActiveProperty()
if (result.success) {
setActivePropertyState(result.data || null)
// If no active property is set, automatically set the first property as active
// Only do this on initial mount to avoid interfering with property selection/creation
if (!result.data && allowAutoSelect) {
console.log('[useActiveProperty] No active property, checking if we should auto-select')
const propertiesResult = await getUserProperties()
if (
propertiesResult.success &&
propertiesResult.data &&
propertiesResult.data.length > 0
) {
console.log('[useActiveProperty] Found properties, auto-selecting first one')
const firstProperty = propertiesResult.data[0]
if (firstProperty) {
const setActiveResult = await setActivePropertyAction(firstProperty.id)
if (setActiveResult.success) {
console.log('[useActiveProperty] Auto-selected property:', firstProperty.name)
setActivePropertyState(firstProperty)
}
}
}
} else if (!result.data && !allowAutoSelect) {
console.log('[useActiveProperty] No active property but auto-select is disabled')
}
} else {
setError(result.error || 'Failed to fetch active property')
setActivePropertyState(null)
}
} catch (err) {
setError(err instanceof Error ? err.message : 'An unexpected error occurred')
setActivePropertyState(null)
} finally {
setIsLoading(false)
}
}, [])
const changeActiveProperty = useCallback(
async (propertyId: string | null) => {
try {
setIsPending(true)
setIsLoading(true)
const result = await setActivePropertyAction(propertyId)
if (result.success) {
if (propertyId) {
// Fetch the property data and set it immediately
console.log('[useActiveProperty] Fetching property data for ID:', propertyId)
const propertiesResult = await getUserProperties()
if (propertiesResult.success && propertiesResult.data) {
const selectedProperty = propertiesResult.data.find(p => p.id === propertyId)
if (selectedProperty) {
console.log('[useActiveProperty] Found property, setting as active:', selectedProperty.name)
console.log('[useActiveProperty] Current isLoading state:', isLoading)
setActivePropertyState(selectedProperty)
setIsLoading(false)
console.log('[useActiveProperty] Set isLoading to false')
} else {
console.error('[useActiveProperty] Property not found in user properties')
// Fall back to refetch
await fetchActiveProperty(false)
}
} else {
console.error('[useActiveProperty] Failed to fetch properties')
// Fall back to refetch
await fetchActiveProperty(false)
}
} else {
setActivePropertyState(null)
setIsLoading(false)
}
} else {
console.error(result.error || 'Failed to update active property')
setIsLoading(false)
}
} catch (err) {
console.error(err instanceof Error ? err.message : 'An unexpected error occurred')
setIsLoading(false)
} finally {
setIsPending(false)
}
},
[fetchActiveProperty],
)
useEffect(() => {
// Only allow auto-select on the initial mount
const allowAutoSelect = isInitialFetchRef.current
if (isInitialFetchRef.current) {
isInitialFetchRef.current = false
}
fetchActiveProperty(allowAutoSelect)
}, [fetchActiveProperty])
return {
activeProperty,
isLoading,
error,
setActiveProperty: changeActiveProperty,
isPending,
refetch: fetchActiveProperty,
}
}
@@ -7,7 +7,7 @@ import type { Property } from './types'
import {
getActiveProperty,
getUserProperties,
setActiveProperty as setActivePropertyAction,
getPropertyById,
} from './actions'
interface PropertyStore {
@@ -65,44 +65,16 @@ export const usePropertyStore = create<PropertyStore>((set, get) => ({
}
},
// Set active property
// Set active property by fetching it directly by ID (URL-based, no session update)
setActiveProperty: async (propertyId: string) => {
set({ isLoading: true })
// Update database
const result = await setActivePropertyAction(propertyId)
const result = await getPropertyById(propertyId)
if (result.success) {
// Fetch properties to get the full property object
const propertiesResult = await getUserProperties()
if (propertiesResult.success && propertiesResult.data) {
const selectedProperty = propertiesResult.data.find(p => p.id === propertyId)
if (selectedProperty) {
set({
activeProperty: selectedProperty,
properties: propertiesResult.data,
isLoading: false,
error: null
})
if (result.success && result.data) {
set({ activeProperty: result.data, isLoading: false, error: null })
} else {
set({
isLoading: false,
error: 'Property not found'
})
}
} else {
set({
isLoading: false,
error: 'Failed to fetch properties'
})
}
} else {
set({
isLoading: false,
error: result.error || 'Failed to set active property'
})
set({ isLoading: false, error: result.error || 'Property not found' })
}
},
+8 -1
View File
@@ -1,4 +1,5 @@
import { type EventSuffix, emitter, type GridEvent } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import { Plane, Raycaster, Vector2, Vector3 } from 'three'
@@ -53,29 +54,35 @@ export function useGridEvents(gridY: number) {
}
const handlePointerDown = (e: PointerEvent) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerdown', e)
}
const handlePointerUp = (e: PointerEvent) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerup', e)
}
const handleClick = (e: PointerEvent) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('click', e)
}
const handlePointerMove = (e: PointerEvent) => {
if (useViewer.getState().cameraDragging) return
emit('move', e)
}
const handleDoubleClick = (e: MouseEvent) => {
if (useViewer.getState().cameraDragging) return
emit('double-click', e)
}
const handleContextMenu = (e: MouseEvent) => {
if (useViewer.getState().cameraDragging) return
emit('context-menu', e)
}
@@ -95,5 +102,5 @@ export function useGridEvents(gridY: number) {
canvas.removeEventListener('dblclick', handleDoubleClick)
canvas.removeEventListener('contextmenu', handleContextMenu)
}
}, [camera, gl, gridY])
}, [camera, gl])
}
+5 -10
View File
@@ -1,8 +1,8 @@
import { type AnyNodeId, useScene } from '@pascal-app/core'
import { type AnyNodeId, emitter, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect } from 'react'
import useEditor from '@/store/use-editor'
import { sfxEmitter } from '@/lib/sfx-bus'
import useEditor from '@/store/use-editor'
export const useKeyboard = () => {
useEffect(() => {
@@ -14,13 +14,7 @@ export const useKeyboard = () => {
if (e.key === 'Escape') {
e.preventDefault()
// Emit tool:cancel event - each tool handles its own cancellation logic
// if (useEditor.getState().controlMode === 'building') {
// emitter.emit('tool:cancel', undefined)
// }
// if (selectedNodeIds.length > 0) {
// handleClear()
// }
emitter.emit('tool:cancel')
} else if (e.key === '1' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setPhase('site')
@@ -33,7 +27,8 @@ export const useKeyboard = () => {
e.preventDefault()
useEditor.getState().setPhase('furnish')
useEditor.getState().setMode('select')
} if (e.key === 'v' && !e.metaKey && !e.ctrlKey) {
}
if (e.key === 'v' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setMode('select')
} else if (e.key === 'z' && (e.metaKey || e.ctrlKey)) {
+1
View File
@@ -27,6 +27,7 @@ export type StructureTool =
| 'stair'
| 'item'
| 'zone'
| 'window'
// Furnish mode tools (items and decoration)
export type FurnishTool = 'item'
+14 -2
View File
@@ -1,6 +1,6 @@
import type { ThreeEvent } from '@react-three/fiber'
import mitt from 'mitt'
import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, ZoneNode } from '../schema'
import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, WindowNode, ZoneNode } from '../schema'
import type { AnyNode } from '../schema/types'
// Base event interfaces
@@ -27,6 +27,7 @@ export type ZoneEvent = NodeEvent<ZoneNode>
export type SlabEvent = NodeEvent<SlabNode>
export type CeilingEvent = NodeEvent<CeilingNode>
export type RoofEvent = NodeEvent<RoofNode>
export type WindowEvent = NodeEvent<WindowNode>
// Event suffixes - exported for use in hooks
export const eventSuffixes = [
@@ -54,12 +55,21 @@ export interface CameraControlEvent {
nodeId: AnyNode['id']
}
export interface ThumbnailGenerateEvent {
propertyId: string
}
type CameraControlEvents = {
'camera-controls:view': CameraControlEvent
'camera-controls:capture': CameraControlEvent
'camera-controls:top-view': undefined
'camera-controls:orbit-cw': undefined
'camera-controls:orbit-ccw': undefined
'camera-controls:generate-thumbnail': ThumbnailGenerateEvent
}
type ToolEvents = {
'tool:cancel': undefined
}
type EditorEvents = GridEvents &
@@ -72,6 +82,8 @@ type EditorEvents = GridEvents &
NodeEvents<'slab', SlabEvent> &
NodeEvents<'ceiling', CeilingEvent> &
NodeEvents<'roof', RoofEvent> &
CameraControlEvents
NodeEvents<'window', WindowEvent> &
CameraControlEvents &
ToolEvents
export const emitter = mitt<EditorEvents>()
@@ -19,6 +19,7 @@ export const sceneRegistry = {
roof: new Set<string>(),
scan: new Set<string>(),
guide: new Set<string>(),
window: new Set<string>(),
},
};
+3 -2
View File
@@ -3,17 +3,17 @@
export type {
BuildingEvent,
CameraControlEvent,
CeilingEvent,
EventSuffix,
GridEvent,
ItemEvent,
LevelEvent,
NodeEvent,
RoofEvent,
SiteEvent,
SlabEvent,
WallEvent,
ZoneEvent,
CeilingEvent,
RoofEvent,
} from './events/bus'
// Events
export { emitter, eventSuffixes } from './events/bus'
@@ -37,6 +37,7 @@ export { ItemSystem } from './systems/item/item-system'
export { RoofSystem } from './systems/roof/roof-system'
export { SlabSystem } from './systems/slab/slab-system'
export { WallSystem } from './systems/wall/wall-system'
export { WindowSystem } from './systems/window/window-system'
export { isObject } from './utils/types'
// Asset storage
+1
View File
@@ -17,5 +17,6 @@ export { RoofNode } from './nodes/roof'
export { ScanNode } from './nodes/scan'
export { GuideNode } from './nodes/guide'
export type { AnyNodeId, AnyNodeType } from './types'
export { WindowNode } from './nodes/window'
// Union types
export { AnyNode } from './types'
+2
View File
@@ -10,6 +10,7 @@ const assetSchema = z.object({
src: z.string(),
dimensions: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]), // [w, h, d]
attachTo: z.enum(['wall', 'wall-side', 'ceiling']).optional(),
tags: z.array(z.string()).optional(),
// These are "Corrective" transforms to normalize the GLB
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
@@ -42,6 +43,7 @@ export const ItemNode = BaseNode.extend({
- offset: corrective position offset for the model
- rotation: corrective rotation for the model
- scale: corrective scale for the model
- tags: tags associated with the item
`)
export type ItemNode = z.infer<typeof ItemNode>
+46
View File
@@ -0,0 +1,46 @@
import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
export const WindowNode = BaseNode.extend({
id: objectId('window'),
type: nodeType('window'),
// Position in wall-local coordinate system (center of window)
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
side: z.enum(['front', 'back']).optional(),
// Wall reference
wallId: z.string().optional(),
// Overall dimensions
width: z.number().default(1.5),
height: z.number().default(1.5),
// Frame
frameThickness: z.number().default(0.05),
frameDepth: z.number().default(0.07),
// Divisions — ratios allow non-uniform panes
// [0.5, 0.5] = two equal panes
// [0.6, 0.4] = one larger, one smaller
// [1] = single pane (no division)
columnRatios: z.array(z.number()).default([1]),
rowRatios: z.array(z.number()).default([1]),
dividerThickness: z.number().default(0.03),
// Sill
sill: z.boolean().default(true),
sillDepth: z.number().default(0.08),
sillThickness: z.number().default(0.03),
}).describe(dedent`Window node - a parametric window placed on a wall
- position: center of the window in wall-local coordinate system
- width/height: overall outer dimensions
- frameThickness: width of the frame members
- frameDepth: how deep the frame sits within the wall
- columnRatios/rowRatios: pane division ratios
- sill: whether to show a window sill
`)
export type WindowNode = z.infer<typeof WindowNode>
+2
View File
@@ -9,6 +9,7 @@ import { ScanNode } from './nodes/scan'
import { SiteNode } from './nodes/site'
import { SlabNode } from './nodes/slab'
import { WallNode } from './nodes/wall'
import { WindowNode } from './nodes/window'
import { ZoneNode } from './nodes/zone'
export const AnyNode = z.discriminatedUnion('type', [
@@ -23,6 +24,7 @@ export const AnyNode = z.discriminatedUnion('type', [
RoofNode,
ScanNode,
GuideNode,
WindowNode,
])
export type AnyNode = z.infer<typeof AnyNode>
@@ -309,7 +309,7 @@ function collectCutoutBrushes(
const wallMatrixInverse = wallMesh.matrixWorld.clone().invert()
for (const child of childrenNodes) {
if (child.type !== 'item') continue
if (child.type !== 'item' && child.type !== 'window') continue
const childMesh = sceneRegistry.nodes.get(child.id)
if (!childMesh) continue
@@ -0,0 +1,69 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, WindowNode } from '../../schema'
import useScene from '../../store/use-scene'
const glassMaterial = new MeshStandardNodeMaterial({
name: 'glass',
color: 'lightgray',
roughness: 0.8,
metalness: 0,
transparent: true,
opacity: 0.35,
side: DoubleSide,
depthWrite: false,
})
export const WindowSystem = () => {
const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => {
if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
dirtyNodes.forEach((id) => {
const node = nodes[id]
if (!node || node.type !== 'window') return
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
if (!mesh) return // Keep dirty until mesh mounts
updateWindowMesh(node as WindowNode, mesh)
clearDirty(id as AnyNodeId)
// Rebuild the parent wall so its cutout reflects the updated window geometry
if ((node as WindowNode).parentId) {
useScene.getState().dirtyNodes.add((node as WindowNode).parentId as AnyNodeId)
}
})
})
return null
}
function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
// Replace geometry with a box matching the overall window dimensions
mesh.geometry.dispose()
mesh.geometry = new THREE.BoxGeometry(node.width, node.height, node.frameDepth)
mesh.material = glassMaterial
// Sync transform from node (React may lag behind the system by a frame during drag)
mesh.position.set(node.position[0], node.position[1], node.position[2])
mesh.rotation.set(node.rotation[0], node.rotation[1], node.rotation[2])
// Update (or create) the named cutout mesh used by wall-system for CSG subtraction
let cutout = mesh.getObjectByName('cutout') as THREE.Mesh | undefined
if (!cutout) {
cutout = new THREE.Mesh()
cutout.name = 'cutout'
mesh.add(cutout)
}
cutout.geometry.dispose()
// Extends 1m through the wall so the CSG brush covers full wall thickness
cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
cutout.visible = false;
}
@@ -11,6 +11,7 @@ import { ScanRenderer } from './scan/scan-renderer'
import { SiteRenderer } from './site/site-renderer'
import { SlabRenderer } from './slab/slab-renderer'
import { WallRenderer } from './wall/wall-renderer'
import { WindowRenderer } from './window/window-renderer'
import { ZoneRenderer } from './zone/zone-renderer'
export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
@@ -27,6 +28,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
{node.type === 'item' && <ItemRenderer node={node} />}
{node.type === 'slab' && <SlabRenderer node={node} />}
{node.type === 'wall' && <WallRenderer node={node} />}
{node.type === 'window' && <WindowRenderer node={node} />}
{node.type === 'zone' && <ZoneRenderer node={node} />}
{node.type === 'roof' && <RoofRenderer node={node} />}
{node.type === 'scan' && <ScanRenderer node={node} />}
@@ -1,7 +1,7 @@
import { type SiteNode, useRegistry } from '@pascal-app/core'
import { Html } from '@react-three/drei'
import { useMemo, useRef } from 'react'
import { BufferGeometry, DoubleSide, Float32BufferAttribute, type Group, Shape } from 'three'
import { BufferGeometry, Float32BufferAttribute, type Group, Shape } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { NodeRenderer } from '../node-renderer'
@@ -91,26 +91,15 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
))}
{/* Transparent floor fill */}
<mesh position={[0, Y_OFFSET - 0.005, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<mesh position={[0, Y_OFFSET - 0.005, 0]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<shapeGeometry args={[floorShape]} />
<meshBasicMaterial
color="#f59e0b"
transparent
opacity={0.05}
side={DoubleSide}
depthWrite={false}
/>
<shadowMaterial transparent opacity={0.75} />
</mesh>
{/* Simple boundary line */}
{/* @ts-ignore */}
<line geometry={lineGeometry} frustumCulled={false} renderOrder={9}>
<lineBasicMaterial
color="#f59e0b"
linewidth={2}
transparent
opacity={0.6}
/>
<lineBasicMaterial color="#f59e0b" linewidth={2} transparent opacity={0.6} />
</line>
{/* Edge distance labels */}
@@ -0,0 +1,24 @@
import { useRegistry, type WindowNode } from '@pascal-app/core'
import { useRef } from 'react'
import type { Mesh } from 'three'
export const WindowRenderer = ({ node }: { node: WindowNode }) => {
const ref = useRef<Mesh>(null!)
useRegistry(node.id, 'window', ref)
return (
<mesh
ref={ref}
castShadow
receiveShadow
visible={node.visible}
position={node.position}
rotation={node.rotation}
>
{/* WindowSystem replaces this geometry each time the node is dirty */}
<boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="#d1d5db" />
</mesh>
)
}
@@ -1,6 +1,6 @@
'use client'
import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem } from '@pascal-app/core'
import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem, WindowSystem } from '@pascal-app/core'
import { Bvh } from '@react-three/drei'
import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber'
import * as THREE from 'three/webgpu'
@@ -65,6 +65,7 @@ const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default'
<RoofSystem />
<SlabSystem />
<WallSystem />
<WindowSystem />
<ZoneSystem />
<PostProcessing />
@@ -26,7 +26,7 @@ import useViewer from '../../store/use-viewer'
// SSGI Parameters - adjust these to fine-tune global illumination and ambient occlusion
export const SSGI_PARAMS = {
enabled: true,
sliceCount: 1,
sliceCount: 2,
stepCount: 8,
radius: 1,
expFactor: 1.5,
@@ -3,15 +3,15 @@
import {
type AnyNode,
type BuildingNode,
emitter,
type ItemNode,
type LevelNode,
type NodeEvent,
type WallNode,
type ZoneNode,
emitter,
pointInPolygon,
sceneRegistry,
useScene,
type WallNode,
type ZoneNode,
} from '@pascal-app/core'
import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
@@ -23,14 +23,24 @@ const tempWorldPos = new Vector3()
// Tolerance for edge detection (in meters)
const EDGE_TOLERANCE = 0.5
type SelectableNodeType = 'building' | 'level' | 'zone' | 'wall' | 'item' | 'slab' | 'ceiling' | 'roof'
type SelectableNodeType =
| 'building'
| 'level'
| 'zone'
| 'wall'
| 'window'
| 'item'
| 'slab'
| 'ceiling'
| 'roof'
// Expand polygon outward by a small amount to include items on edges
const expandPolygon = (polygon: [number, number][], tolerance: number): [number, number][] => {
if (polygon.length < 3) return polygon
// Calculate centroid
let cx = 0, cz = 0
let cx = 0,
cz = 0
for (const [x, z] of polygon) {
cx += x
cz += z
@@ -50,7 +60,11 @@ const expandPolygon = (polygon: [number, number][], tolerance: number): [number,
}
// Check if point is in polygon with tolerance for edges
const pointInPolygonWithTolerance = (x: number, z: number, polygon: [number, number][]): boolean => {
const pointInPolygonWithTolerance = (
x: number,
z: number,
polygon: [number, number][],
): boolean => {
// First try exact check
if (pointInPolygon(x, z, polygon)) return true
// Then try with expanded polygon for edge tolerance
@@ -179,14 +193,16 @@ const getStrategy = (): SelectionStrategy | null => {
}
}
// Zone selected -> can select/hover contents (walls, items, slabs, ceilings, roofs)
// Zone selected -> can select/hover contents (walls, items, slabs, ceilings, roofs, windows)
return {
types: ['wall', 'item', 'slab', 'ceiling', 'roof'],
types: ['wall', 'item', 'slab', 'ceiling', 'roof', 'window'],
handleClick: (node) => {
const { selectedIds } = useViewer.getState().selection
// Toggle selection - if already selected, deselect; otherwise select
if (selectedIds.includes(node.id)) {
useViewer.getState().setSelection({ selectedIds: selectedIds.filter((id) => id !== node.id) })
useViewer
.getState()
.setSelection({ selectedIds: selectedIds.filter((id) => id !== node.id) })
} else {
useViewer.getState().setSelection({ selectedIds: [node.id] })
}
@@ -201,7 +217,7 @@ const getStrategy = (): SelectionStrategy | null => {
}
},
isValid: (node) => {
const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof']
const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof', 'window']
if (!validTypes.includes(node.type)) return false
return isNodeInZone(node, levelId, zoneId)
},
@@ -244,7 +260,17 @@ export const SelectionManager = () => {
}
// Subscribe to all node types
const allTypes: SelectableNodeType[] = ['building', 'level', 'zone', 'wall', 'item', 'slab', 'ceiling', 'roof']
const allTypes: SelectableNodeType[] = [
'building',
'level',
'zone',
'wall',
'item',
'slab',
'ceiling',
'roof',
'window',
]
for (const type of allTypes) {
emitter.on(`${type}:enter`, onEnter)
emitter.on(`${type}:leave`, onLeave)
@@ -258,7 +284,7 @@ export const SelectionManager = () => {
emitter.off(`${type}:click`, onClick)
}
}
}, [selection])
}, [])
return (
<>
@@ -268,12 +294,17 @@ export const SelectionManager = () => {
)
}
const PointerMissedHandler = ({ clickHandledRef }: { clickHandledRef: React.MutableRefObject<boolean> }) => {
const PointerMissedHandler = ({
clickHandledRef,
}: {
clickHandledRef: React.MutableRefObject<boolean>
}) => {
const gl = useThree((s) => s.gl)
useEffect(() => {
const handleClick = (event: MouseEvent) => {
// Only handle left clicks
if (useViewer.getState().cameraDragging) return
if (event.button !== 0) return
// Use requestAnimationFrame to check after R3F event handlers
+9 -5
View File
@@ -21,6 +21,7 @@ import {
type ZoneNode,
} from '@pascal-app/core'
import type { ThreeEvent } from '@react-three/fiber'
import useViewer from '../store/use-viewer';
type NodeConfig = {
site: { node: SiteNode; event: SiteEvent }
@@ -54,21 +55,24 @@ export function useNodeEvents<T extends NodeType>(node: NodeConfig[T]['node'], t
return {
onPointerDown: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerdown', e)
},
onPointerUp: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('pointerup', e)
},
onClick: (e: ThreeEvent<PointerEvent>) => {
if (useViewer.getState().cameraDragging) return
if (e.button !== 0) return
emit('click', e)
},
onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit('enter', e),
onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit('leave', e),
onPointerMove: (e: ThreeEvent<PointerEvent>) => emit('move', e),
onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit('double-click', e),
onContextMenu: (e: ThreeEvent<PointerEvent>) => emit('context-menu', e),
onPointerEnter: (e: ThreeEvent<PointerEvent>) => {if (useViewer.getState().cameraDragging) return; emit('enter', e)},
onPointerLeave: (e: ThreeEvent<PointerEvent>) => {if (useViewer.getState().cameraDragging) return; emit('leave', e)},
onPointerMove: (e: ThreeEvent<PointerEvent>) => {if (useViewer.getState().cameraDragging) return; emit('move', e)},
onDoubleClick: (e: ThreeEvent<PointerEvent>) => {if (useViewer.getState().cameraDragging) return; emit('double-click', e)},
onContextMenu: (e: ThreeEvent<PointerEvent>) => {if (useViewer.getState().cameraDragging) return; emit('context-menu', e)},
}
}
+6
View File
@@ -52,6 +52,9 @@ type ViewerState = {
// Export functionality
exportScene: (() => Promise<void>) | null
setExportScene: (fn: (() => Promise<void>) | null) => void
cameraDragging: boolean
setCameraDragging: (dragging: boolean) => void
}
const useViewer = create<ViewerState>()((set, get) => ({
@@ -107,6 +110,9 @@ const useViewer = create<ViewerState>()((set, get) => ({
exportScene: null,
setExportScene: (fn) => set({ exportScene: fn }),
cameraDragging: false,
setCameraDragging: (dragging) => set({ cameraDragging: dragging }),
}));
export default useViewer;