Refactor guide events and column placement handling
This commit is contained in:
@@ -1,198 +1,23 @@
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import { type ColumnNode, useLiveTransforms, useRegistry } from '@pascal-app/core'
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import { createContext, useContext, useMemo, useRef } from 'react'
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import {
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BoxGeometry,
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type BufferGeometry,
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CylinderGeometry,
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Float32BufferAttribute,
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type Group,
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type Material,
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SphereGeometry,
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TorusGeometry,
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} from 'three'
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import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'
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import type { Group, Material } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { baseMaterial, createMaterial, createMaterialFromPresetRef } from '../../../lib/materials'
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import {
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createColumnBoxGeometry,
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createColumnCylinderGeometry,
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createColumnSphereGeometry,
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createColumnTorusGeometry,
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} from '../../../systems/column/column-geometry'
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const ColumnMaterialContext = createContext<Material>(baseMaterial as Material)
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const ColumnEdgeSoftnessContext = createContext(0.025)
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const COLUMN_UV_SCALE = 1
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function ColumnMaterial() {
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const material = useContext(ColumnMaterialContext)
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return <primitive attach="material" object={material} />
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}
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function setUvAttributes(geometry: BufferGeometry, uvs: number[]) {
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geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2))
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geometry.setAttribute('uv2', new Float32BufferAttribute(uvs.slice(), 2))
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return geometry
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}
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function toUvReadyGeometry(geometry: BufferGeometry) {
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return geometry.index ? geometry.toNonIndexed() : geometry
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}
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function applyPlanarColumnUvs(geometry: BufferGeometry) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const positions = mappedGeometry.getAttribute('position')
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const normals = mappedGeometry.getAttribute('normal')
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const uvs: number[] = []
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for (let index = 0; index < positions.count; index += 1) {
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const x = positions.getX(index)
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const y = positions.getY(index)
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const z = positions.getZ(index)
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const normalX = normals ? Math.abs(normals.getX(index)) : 0
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const normalY = normals ? Math.abs(normals.getY(index)) : 1
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const normalZ = normals ? Math.abs(normals.getZ(index)) : 0
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if (normalY >= normalX && normalY >= normalZ) {
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uvs.push(x * COLUMN_UV_SCALE, z * COLUMN_UV_SCALE)
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} else if (normalX >= normalZ) {
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uvs.push(z * COLUMN_UV_SCALE, y * COLUMN_UV_SCALE)
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} else {
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uvs.push(x * COLUMN_UV_SCALE, y * COLUMN_UV_SCALE)
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}
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function ellipseCircumference(radiusX: number, radiusZ: number) {
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const a = Math.max(0.001, Math.abs(radiusX))
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const b = Math.max(0.001, Math.abs(radiusZ))
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return Math.PI * (3 * (a + b) - Math.sqrt((3 * a + b) * (a + 3 * b)))
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}
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function applyCylindricalColumnUvs(
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geometry: BufferGeometry,
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sideCircumference: number,
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height: number,
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) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const positions = mappedGeometry.getAttribute('position')
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const normals = mappedGeometry.getAttribute('normal')
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const defaultUvs = mappedGeometry.getAttribute('uv')
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const halfHeight = height / 2
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const uvs: number[] = []
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for (let index = 0; index < positions.count; index += 1) {
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const x = positions.getX(index)
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const y = positions.getY(index)
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const z = positions.getZ(index)
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const normalY = normals ? Math.abs(normals.getY(index)) : 0
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if (normalY > 0.65) {
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uvs.push(x * COLUMN_UV_SCALE, z * COLUMN_UV_SCALE)
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} else {
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const defaultU = defaultUvs ? defaultUvs.getX(index) : 0
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uvs.push(defaultU * sideCircumference * COLUMN_UV_SCALE, (y + halfHeight) * COLUMN_UV_SCALE)
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}
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function applySphericalColumnUvs(geometry: BufferGeometry, radius: number) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const defaultUvs = mappedGeometry.getAttribute('uv')
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if (!defaultUvs) return mappedGeometry
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const uvs: number[] = []
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const circumference = Math.PI * 2 * radius
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const arcHeight = Math.PI * radius
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for (let index = 0; index < defaultUvs.count; index += 1) {
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uvs.push(
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defaultUvs.getX(index) * circumference * COLUMN_UV_SCALE,
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defaultUvs.getY(index) * arcHeight * COLUMN_UV_SCALE,
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)
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function applyTorusColumnUvs(geometry: BufferGeometry, ringRadius: number, tubeRadius: number) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const defaultUvs = mappedGeometry.getAttribute('uv')
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if (!defaultUvs) return mappedGeometry
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const uvs: number[] = []
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const ringLength = Math.PI * 2 * Math.max(0.001, ringRadius)
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const tubeLength = Math.PI * 2 * Math.max(0.001, tubeRadius)
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for (let index = 0; index < defaultUvs.count; index += 1) {
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uvs.push(
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defaultUvs.getX(index) * ringLength * COLUMN_UV_SCALE,
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defaultUvs.getY(index) * tubeLength * COLUMN_UV_SCALE,
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)
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function createColumnBoxGeometry(width: number, height: number, depth: number, bevelRadius = 0) {
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const geometry =
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bevelRadius > 0.001
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? new RoundedBoxGeometry(width, height, depth, 3, bevelRadius)
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: new BoxGeometry(width, height, depth)
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return applyPlanarColumnUvs(geometry)
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}
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function createColumnCylinderGeometry({
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height,
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radiusBottom,
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radiusTop = radiusBottom,
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radiusX = 1,
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radiusZ = 1,
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segments = 32,
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}: {
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height: number
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radiusBottom: number
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radiusTop?: number
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radiusX?: number
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radiusZ?: number
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segments?: number
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}) {
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const geometry = new CylinderGeometry(radiusTop, radiusBottom, height, segments)
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geometry.scale(radiusX, 1, radiusZ)
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const sideRadius = Math.max(radiusTop, radiusBottom)
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return applyCylindricalColumnUvs(
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geometry,
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ellipseCircumference(sideRadius * radiusX, sideRadius * radiusZ),
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height,
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)
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}
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function createColumnSphereGeometry(radius: number, widthSegments = 10, heightSegments = 8) {
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return applySphericalColumnUvs(new SphereGeometry(radius, widthSegments, heightSegments), radius)
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}
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function createColumnTorusGeometry({
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arc = Math.PI * 2,
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radialSegments = 10,
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ringRadius,
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scaleX = ringRadius,
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scaleY = ringRadius,
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scaleZ = 1,
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tubeRadius,
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tubularSegments = 24,
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}: {
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arc?: number
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radialSegments?: number
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ringRadius: number
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scaleX?: number
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scaleY?: number
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scaleZ?: number
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tubeRadius: number
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tubularSegments?: number
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}) {
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const geometry = new TorusGeometry(1, 0.18, radialSegments, tubularSegments, arc)
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geometry.scale(scaleX, scaleY, scaleZ)
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return applyTorusColumnUvs(geometry, ringRadius, tubeRadius)
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}
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function createColumnMaterial({
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material,
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materialPreset,
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@@ -0,0 +1,186 @@
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import {
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BoxGeometry,
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type BufferGeometry,
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CylinderGeometry,
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Float32BufferAttribute,
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SphereGeometry,
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TorusGeometry,
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} from 'three'
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import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'
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const COLUMN_UV_SCALE = 1
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function setUvAttributes(geometry: BufferGeometry, uvs: number[]) {
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geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2))
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geometry.setAttribute('uv2', new Float32BufferAttribute(uvs.slice(), 2))
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return geometry
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}
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function toUvReadyGeometry(geometry: BufferGeometry) {
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return geometry.index ? geometry.toNonIndexed() : geometry
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}
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function applyPlanarColumnUvs(geometry: BufferGeometry) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const positions = mappedGeometry.getAttribute('position')
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const normals = mappedGeometry.getAttribute('normal')
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const uvs: number[] = []
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for (let index = 0; index < positions.count; index += 1) {
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const x = positions.getX(index)
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const y = positions.getY(index)
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const z = positions.getZ(index)
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const normalX = normals ? Math.abs(normals.getX(index)) : 0
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const normalY = normals ? Math.abs(normals.getY(index)) : 1
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const normalZ = normals ? Math.abs(normals.getZ(index)) : 0
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if (normalY >= normalX && normalY >= normalZ) {
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uvs.push(x * COLUMN_UV_SCALE, z * COLUMN_UV_SCALE)
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} else if (normalX >= normalZ) {
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uvs.push(z * COLUMN_UV_SCALE, y * COLUMN_UV_SCALE)
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} else {
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uvs.push(x * COLUMN_UV_SCALE, y * COLUMN_UV_SCALE)
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}
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function ellipseCircumference(radiusX: number, radiusZ: number) {
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const a = Math.max(0.001, Math.abs(radiusX))
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const b = Math.max(0.001, Math.abs(radiusZ))
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return Math.PI * (3 * (a + b) - Math.sqrt((3 * a + b) * (a + 3 * b)))
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}
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function applyCylindricalColumnUvs(
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geometry: BufferGeometry,
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sideCircumference: number,
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height: number,
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) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const positions = mappedGeometry.getAttribute('position')
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const normals = mappedGeometry.getAttribute('normal')
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const defaultUvs = mappedGeometry.getAttribute('uv')
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const halfHeight = height / 2
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const uvs: number[] = []
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for (let index = 0; index < positions.count; index += 1) {
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const x = positions.getX(index)
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const y = positions.getY(index)
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const z = positions.getZ(index)
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const normalY = normals ? Math.abs(normals.getY(index)) : 0
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if (normalY > 0.65) {
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uvs.push(x * COLUMN_UV_SCALE, z * COLUMN_UV_SCALE)
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} else {
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const defaultU = defaultUvs ? defaultUvs.getX(index) : 0
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uvs.push(defaultU * sideCircumference * COLUMN_UV_SCALE, (y + halfHeight) * COLUMN_UV_SCALE)
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}
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function applySphericalColumnUvs(geometry: BufferGeometry, radius: number) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const defaultUvs = mappedGeometry.getAttribute('uv')
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if (!defaultUvs) return mappedGeometry
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const uvs: number[] = []
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const circumference = Math.PI * 2 * radius
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const arcHeight = Math.PI * radius
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for (let index = 0; index < defaultUvs.count; index += 1) {
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uvs.push(
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defaultUvs.getX(index) * circumference * COLUMN_UV_SCALE,
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defaultUvs.getY(index) * arcHeight * COLUMN_UV_SCALE,
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)
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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function applyTorusColumnUvs(geometry: BufferGeometry, ringRadius: number, tubeRadius: number) {
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const mappedGeometry = toUvReadyGeometry(geometry)
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const defaultUvs = mappedGeometry.getAttribute('uv')
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if (!defaultUvs) return mappedGeometry
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const uvs: number[] = []
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const ringLength = Math.PI * 2 * Math.max(0.001, ringRadius)
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const tubeLength = Math.PI * 2 * Math.max(0.001, tubeRadius)
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for (let index = 0; index < defaultUvs.count; index += 1) {
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uvs.push(
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defaultUvs.getX(index) * ringLength * COLUMN_UV_SCALE,
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defaultUvs.getY(index) * tubeLength * COLUMN_UV_SCALE,
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)
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}
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return setUvAttributes(mappedGeometry, uvs)
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}
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export function createColumnBoxGeometry(
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width: number,
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height: number,
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depth: number,
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bevelRadius = 0,
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) {
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const geometry =
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bevelRadius > 0.001
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? new RoundedBoxGeometry(width, height, depth, 3, bevelRadius)
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: new BoxGeometry(width, height, depth)
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return applyPlanarColumnUvs(geometry)
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}
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export function createColumnCylinderGeometry({
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height,
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radiusBottom,
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radiusTop = radiusBottom,
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radiusX = 1,
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radiusZ = 1,
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segments = 32,
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}: {
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height: number
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radiusBottom: number
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radiusTop?: number
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radiusX?: number
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radiusZ?: number
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segments?: number
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}) {
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const geometry = new CylinderGeometry(radiusTop, radiusBottom, height, segments)
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geometry.scale(radiusX, 1, radiusZ)
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const sideRadius = Math.max(radiusTop, radiusBottom)
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return applyCylindricalColumnUvs(
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geometry,
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ellipseCircumference(sideRadius * radiusX, sideRadius * radiusZ),
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height,
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)
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}
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export function createColumnSphereGeometry(radius: number, widthSegments = 10, heightSegments = 8) {
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return applySphericalColumnUvs(new SphereGeometry(radius, widthSegments, heightSegments), radius)
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}
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export function createColumnTorusGeometry({
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arc = Math.PI * 2,
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radialSegments = 10,
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ringRadius,
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scaleX = ringRadius,
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scaleY = ringRadius,
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scaleZ = 1,
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tubeRadius,
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tubularSegments = 24,
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}: {
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arc?: number
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radialSegments?: number
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ringRadius: number
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scaleX?: number
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scaleY?: number
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scaleZ?: number
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tubeRadius: number
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tubularSegments?: number
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}) {
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const geometry = new TorusGeometry(1, 0.18, radialSegments, tubularSegments, arc)
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geometry.scale(scaleX, scaleY, scaleZ)
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return applyTorusColumnUvs(geometry, ringRadius, tubeRadius)
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}
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