feat(paint-slots): default roof shingle surface to catalog finish
Replace the flat #e5e5e5 placeholder on the roof shingle surface (material index 3) with the catalog roof-weatheredshingles finish via resolveSlotDefaultMaterial. Wall/trim, deck, and interior surfaces and the textures-off role array are unchanged. Roof keeps its existing per-segment role material system (no node.slots migration). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
a8f32dd47a
commit
751392c640
@@ -2,6 +2,7 @@ import {
|
|||||||
type ColorPreset,
|
type ColorPreset,
|
||||||
createDefaultMaterial,
|
createDefaultMaterial,
|
||||||
createSurfaceRoleMaterial,
|
createSurfaceRoleMaterial,
|
||||||
|
resolveSlotDefaultMaterial,
|
||||||
type RenderShading,
|
type RenderShading,
|
||||||
} from '@pascal-app/viewer'
|
} from '@pascal-app/viewer'
|
||||||
import * as THREE from 'three'
|
import * as THREE from 'three'
|
||||||
@@ -24,7 +25,7 @@ export function getRoofMaterials(
|
|||||||
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 0: Wall/Trim
|
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 0: Wall/Trim
|
||||||
createDefaultMaterial('#e5e5e5', 1, shading, THREE.FrontSide), // 1: Deck
|
createDefaultMaterial('#e5e5e5', 1, shading, THREE.FrontSide), // 1: Deck
|
||||||
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 2: Interior
|
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 2: Interior
|
||||||
createDefaultMaterial('#e5e5e5', 0.9, shading, THREE.FrontSide), // 3: Shingle
|
resolveSlotDefaultMaterial('library:roof-weatheredshingles', shading), // 3: Shingle
|
||||||
]
|
]
|
||||||
: [
|
: [
|
||||||
createSurfaceRoleMaterial('roof', colorPreset),
|
createSurfaceRoleMaterial('roof', colorPreset),
|
||||||
|
|||||||
Reference in New Issue
Block a user