feat(paint-slots): concrete-plate finish + try defaults (wall=concrete, slab=wood plank 48, ceiling=soft white)
- material-library: add 'concrete-plate' KTX2 finish (512, fabric/leather-style pipeline) + editor-app texture mirror. - viewer: shared resolveSlotDefaultMaterial(colour|library ref) so a kind's slot default can be a catalog finish, not just a flat colour. - wall default -> library:concrete-plate (interior + exterior). - slab default -> library:wood-woodplank48 (slab geometry resolves it via the shared helper). - ceiling default -> soft white #f2eee6 (ceiling renders flat-tinted). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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967a905e3b
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@@ -3860,6 +3860,44 @@ export const MATERIAL_CATALOG: MaterialCatalogItem[] = [
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},
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},
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},
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{
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id: 'concrete-plate',
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label: 'Concrete Plate',
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category: 'concrete',
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surfaces: ['wall', 'floor'],
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description: 'Smooth cast concrete plate',
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previewThumbnailUrl: '/material/concrete/concrete_plate/concrete_plate_thumb.webp',
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preset: {
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maps: {
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albedoMap: '/material/concrete/concrete_plate/concrete_plate_basecolor_512.ktx2',
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normalMap: '/material/concrete/concrete_plate/concrete_plate_normal_512.ktx2',
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roughnessMap: '/material/concrete/concrete_plate/concrete_plate_roughness_512.ktx2',
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aoMap: '/material/concrete/concrete_plate/concrete_plate_ao_512.ktx2',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.8,
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metalness: 0,
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repeatX: 0.5,
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repeatY: 0.5,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0,
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transparent: false,
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flipY: false,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'concrete-stucco',
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label: 'White Stucco',
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@@ -52,8 +52,8 @@ export type WallSurfaceSide = 'interior' | 'exterior'
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// May be a `#rrggbb` colour or a `library:<id>` ref. Textures-off still
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// collapses to the themed wall role (the escape hatch).
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export const WALL_SLOT_DEFAULT: Record<WallSurfaceSide, string> = {
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interior: '#ffffff',
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exterior: '#ffffff',
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interior: 'library:concrete-plate',
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exterior: 'library:concrete-plate',
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}
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export type WallSurfaceMaterialSpec = {
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@@ -2,8 +2,9 @@ import type { SlotDeclaration } from '@pascal-app/core'
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export type CeilingSlotId = 'surface'
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// Visual parity with the retired DEFAULT_CEILING_MATERIAL (warm beige).
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export const CEILING_SLOT_DEFAULT_COLOR = '#f5f5dc'
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// Soft white — the default underside colour for an unpainted ceiling. (A
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// ceiling renders flat-tinted, so this is a colour, not a `library:` finish.)
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export const CEILING_SLOT_DEFAULT_COLOR = '#f2eee6'
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/** A ceiling exposes a single paintable underside surface. */
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export function ceilingSlots(): SlotDeclaration[] {
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@@ -8,9 +8,10 @@ import {
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generateSlabGeometry,
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type RenderShading,
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resolveMaterialRef,
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resolveSlotDefaultMaterial,
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} from '@pascal-app/viewer'
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import { FrontSide, Group, type Material, Mesh, type Texture } from 'three'
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import { SLAB_SLOT_DEFAULT_COLOR } from './slots'
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import { SLAB_SLOT_DEFAULT } from './slots'
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/**
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* Stage B builder for slab. Reuses `generateSlabGeometry` (pure
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@@ -62,8 +63,8 @@ function getSlabMaterial(
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return getLegacySlabMaterial(node, shading)
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}
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// Declared slot default (visual parity with the retired DEFAULT_SLAB_MATERIAL).
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return createDefaultMaterial(SLAB_SLOT_DEFAULT_COLOR, 0.8, shading)
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// Declared slot default — a catalog `library:` finish or a flat colour.
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return resolveSlotDefaultMaterial(SLAB_SLOT_DEFAULT, shading, 0.8)
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}
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function getLegacySlabMaterial(node: SlabNode, shading: RenderShading): Material {
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@@ -83,7 +84,7 @@ function getLegacySlabMaterial(node: SlabNode, shading: RenderShading): Material
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? createDefaultMaterial('#ffffff', 0.5, shading)
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: node.material
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? createMaterial(node.material, shading).clone()
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: createDefaultMaterial(SLAB_SLOT_DEFAULT_COLOR, 0.8, shading)
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: createDefaultMaterial('#e5e5e5', 0.8, shading)
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if (preset) {
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applyMaterialPresetToMaterials(material, preset)
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@@ -2,10 +2,12 @@ import type { SlotDeclaration } from '@pascal-app/core'
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export type SlabSlotId = 'surface'
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// Visual parity with the retired DEFAULT_SLAB_MATERIAL (light grey).
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export const SLAB_SLOT_DEFAULT_COLOR = '#e5e5e5'
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// Declared default appearance for an unpainted slab surface in colored mode —
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// a catalog `library:<id>` finish or a `#rrggbb` colour. Textures-off collapses
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// to the themed floor role (the escape hatch).
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export const SLAB_SLOT_DEFAULT = 'library:wood-woodplank48'
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/** A slab exposes a single paintable floor surface. */
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export function slabSlots(): SlotDeclaration[] {
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return [{ slotId: 'surface', label: 'Surface', default: SLAB_SLOT_DEFAULT_COLOR }]
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return [{ slotId: 'surface', label: 'Surface', default: SLAB_SLOT_DEFAULT }]
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}
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@@ -69,6 +69,7 @@ export {
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PRESET_PALETTES,
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type RenderShading,
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resolveMaterialRef,
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resolveSlotDefaultMaterial,
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resolveSurfaceColor,
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WHITE_PALETTE,
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} from './lib/materials'
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@@ -516,6 +516,26 @@ export function resolveMaterialRef(
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return createMaterial(sceneMaterial.material, shading)
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}
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/**
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* Resolve a node kind's declared slot default — either a catalog `library:<id>`
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* finish or a flat `#rrggbb` colour — to a renderable material. Shared by the
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* procedural kinds whose colored-mode unpainted appearance comes from a
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* declarative default (slab, wall).
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*/
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export function resolveSlotDefaultMaterial(
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slotDefault: string,
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shading: RenderShading = 'rendered',
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roughness = 0.9,
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): THREE.Material {
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if (parseMaterialRef(slotDefault)?.kind === 'library') {
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return (
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createMaterialFromPresetRef(slotDefault, shading) ??
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createDefaultMaterial('#ffffff', roughness, shading)
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)
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}
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return createDefaultMaterial(slotDefault, roughness, shading)
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}
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export function createDefaultMaterial(
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color = '#ffffff',
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roughness = 0.9,
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