feat(paint-slots): concrete-plate finish + try defaults (wall=concrete, slab=wood plank 48, ceiling=soft white)

- material-library: add 'concrete-plate' KTX2 finish (512, fabric/leather-style
  pipeline) + editor-app texture mirror.
- viewer: shared resolveSlotDefaultMaterial(colour|library ref) so a kind's slot
  default can be a catalog finish, not just a flat colour.
- wall default -> library:concrete-plate (interior + exterior).
- slab default -> library:wood-woodplank48 (slab geometry resolves it via the
  shared helper).
- ceiling default -> soft white #f2eee6 (ceiling renders flat-tinted).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-17 08:25:48 -04:00
co-authored by Claude Opus 4.8
parent 967a905e3b
commit 737c4e9d1d
12 changed files with 74 additions and 11 deletions
+2 -2
View File
@@ -52,8 +52,8 @@ export type WallSurfaceSide = 'interior' | 'exterior'
// May be a `#rrggbb` colour or a `library:<id>` ref. Textures-off still
// collapses to the themed wall role (the escape hatch).
export const WALL_SLOT_DEFAULT: Record<WallSurfaceSide, string> = {
interior: '#ffffff',
exterior: '#ffffff',
interior: 'library:concrete-plate',
exterior: 'library:concrete-plate',
}
export type WallSurfaceMaterialSpec = {