splitting editor and community
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'use client'
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import { emitter, sceneRegistry, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { CameraControls, CameraControlsImpl } from '@react-three/drei'
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import { useCallback, useEffect, useMemo, useRef } from 'react'
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import { Box3, Vector3 } from 'three'
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const tempBox = new Box3()
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const tempCenter = new Vector3()
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const tempSize = new Vector3()
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export const ViewerCameraControls = () => {
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const controls = useRef<CameraControlsImpl>(null!)
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const selection = useViewer((s) => s.selection)
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const nodes = useScene((s) => s.nodes)
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const cameraMode = useViewer((s) => s.cameraMode)
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const firstLoad = useRef(true)
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// Get the deepest selected node ID (excluding selectedIds)
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const targetNodeId = selection.zoneId ?? selection.levelId ?? selection.buildingId
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// Configure mouse buttons - same as editor
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const mouseButtons = useMemo(() => {
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const wheelAction =
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cameraMode === 'orthographic'
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? CameraControlsImpl.ACTION.ZOOM
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: CameraControlsImpl.ACTION.DOLLY
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return {
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left: CameraControlsImpl.ACTION.SCREEN_PAN,
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middle: CameraControlsImpl.ACTION.SCREEN_PAN,
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right: CameraControlsImpl.ACTION.ROTATE,
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wheel: wheelAction,
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}
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}, [cameraMode])
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useEffect(() => {
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if (!controls.current) return
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// On first load, set a default camera position
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if (firstLoad.current) {
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firstLoad.current = false
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controls.current.setLookAt(30, 30, 30, 0, 0, 0, false)
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}
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let node = targetNodeId ? nodes[targetNodeId] : null;
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if (!targetNodeId) {
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const site = Object.values(nodes).find((n) => n.type === 'site')
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node = site || null
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}
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if (!node) return
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// Check if node has a saved camera
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if (node.camera) {
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const { position, target } = node.camera
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requestAnimationFrame(() => {
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controls.current.setLookAt(
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position[0],
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position[1],
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position[2],
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target[0],
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target[1],
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target[2],
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true,
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)
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})
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return
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}
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if (!targetNodeId) {
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// No selection and no site - do nothing
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return
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}
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// Calculate camera position based on the node's 3D object
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const object3D = sceneRegistry.nodes.get(targetNodeId)
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if (!object3D) return
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// Compute bounding box
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tempBox.setFromObject(object3D)
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tempBox.getCenter(tempCenter)
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tempBox.getSize(tempSize)
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// Calculate a good viewing distance based on the object size
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const maxDim = Math.max(tempSize.x, tempSize.y, tempSize.z)
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const distance = Math.max(maxDim * 2, 15)
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// Position camera at an angle looking at the center
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const cameraPos = new Vector3(
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tempCenter.x + distance * 0.7,
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tempCenter.y + distance * 0.5,
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tempCenter.z + distance * 0.7,
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)
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controls.current.setLookAt(
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cameraPos.x,
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cameraPos.y,
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cameraPos.z,
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tempCenter.x,
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tempCenter.y,
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tempCenter.z,
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true,
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)
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}, [targetNodeId, nodes])
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useEffect(() => {
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const handleTopView = () => {
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if (!controls.current) return
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const currentPolarAngle = controls.current.polarAngle
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// Toggle: if already near top view (< 0.1 radians ≈ 5.7°), go back to 45°
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// Otherwise, go to top view (0°)
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const targetAngle = currentPolarAngle < 0.1 ? Math.PI / 4 : 0
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controls.current.rotatePolarTo(targetAngle, true)
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}
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const handleOrbitCW = () => {
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if (!controls.current) return
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const currentAzimuth = controls.current.azimuthAngle
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const currentPolar = controls.current.polarAngle
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// Round to nearest 90° increment, then rotate 90° clockwise
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const rounded = Math.round(currentAzimuth / (Math.PI / 2)) * (Math.PI / 2)
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const target = rounded - Math.PI / 2
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controls.current.rotateTo(target, currentPolar, true)
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}
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const handleOrbitCCW = () => {
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if (!controls.current) return
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const currentAzimuth = controls.current.azimuthAngle
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const currentPolar = controls.current.polarAngle
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// Round to nearest 90° increment, then rotate 90° counter-clockwise
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const rounded = Math.round(currentAzimuth / (Math.PI / 2)) * (Math.PI / 2)
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const target = rounded + Math.PI / 2
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controls.current.rotateTo(target, currentPolar, true)
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}
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emitter.on('camera-controls:top-view', handleTopView)
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emitter.on('camera-controls:orbit-cw', handleOrbitCW)
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emitter.on('camera-controls:orbit-ccw', handleOrbitCCW)
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return () => {
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emitter.off('camera-controls:top-view', handleTopView)
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emitter.off('camera-controls:orbit-cw', handleOrbitCW)
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emitter.off('camera-controls:orbit-ccw', handleOrbitCCW)
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}
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}, [])
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const onTransitionStart = useCallback(() => {
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useViewer.getState().setCameraDragging(true)
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}, [])
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const onRest = useCallback(() => {
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useViewer.getState().setCameraDragging(false)
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}, [])
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return (
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<CameraControls
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ref={controls}
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maxDistance={100}
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minDistance={5}
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maxPolarAngle={Math.PI / 2 - 0.1}
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minPolarAngle={0}
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mouseButtons={mouseButtons}
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onTransitionStart={onTransitionStart}
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onRest={onRest}
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restThreshold={0.01}
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/>
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)
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}
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