Refine wall move previews and expose auto-slab planning
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@@ -4,12 +4,19 @@ import {
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resolveMaterial,
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useRegistry,
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} from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import { useEffect, useMemo, useRef } from 'react'
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import { BufferGeometry, Float32BufferAttribute } from 'three'
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import { float, mix, positionWorld, smoothstep } from 'three/tsl'
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import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { NodeRenderer } from '../node-renderer'
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function createEmptyGeometry() {
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const geometry = new BufferGeometry()
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geometry.setAttribute('position', new Float32BufferAttribute([], 3))
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return geometry
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}
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const gridScale = 5
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const gridX = positionWorld.x.mul(gridScale).fract()
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const gridY = positionWorld.z.mul(gridScale).fract()
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@@ -51,10 +58,20 @@ function getCeilingMaterials(color = '#999999') {
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export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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const ref = useRef<Mesh>(null!)
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const placeholderGeometry = useMemo(createEmptyGeometry, [])
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const gridPlaceholderGeometry = useMemo(createEmptyGeometry, [])
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useRegistry(node.id, 'ceiling', ref)
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const handlers = useNodeEvents(node, 'ceiling')
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useEffect(
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() => () => {
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placeholderGeometry.dispose()
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gridPlaceholderGeometry.dispose()
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},
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[gridPlaceholderGeometry, placeholderGeometry],
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)
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const materials = useMemo(() => {
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const preset = getMaterialPresetByRef(node.materialPreset)
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const props = preset?.mapProperties ?? resolveMaterial(node.material)
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@@ -69,17 +86,15 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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])
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return (
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<mesh material={materials.bottomMaterial} ref={ref}>
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<boxGeometry args={[0, 0, 0]} />
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<mesh geometry={placeholderGeometry} material={materials.bottomMaterial} ref={ref}>
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<mesh
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geometry={gridPlaceholderGeometry}
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material={materials.topMaterial}
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name="ceiling-grid"
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{...handlers}
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scale={0}
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visible={false}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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/>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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@@ -11,6 +11,12 @@ import {
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const slabMaterialCache = new Map<string, THREE.MeshStandardMaterial>()
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function createEmptyGeometry() {
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const geometry = new THREE.BufferGeometry()
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geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
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return geometry
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}
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function getSlabMaterial(
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cacheKey: string,
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params: { material?: SlabNode['material']; materialPreset?: string },
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@@ -47,11 +53,14 @@ function getSlabMaterial(
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export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const ref = useRef<Mesh>(null!)
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const placeholderGeometry = useMemo(createEmptyGeometry, [])
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useRegistry(node.id, 'slab', ref)
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const handlers = useNodeEvents(node, 'slab')
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useEffect(() => () => placeholderGeometry.dispose(), [placeholderGeometry])
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const material = useMemo(() => {
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const resolvedMaterial = node.material
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const resolvedMaterialPreset = node.materialPreset
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@@ -75,13 +84,12 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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return (
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<mesh
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castShadow
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geometry={placeholderGeometry}
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receiveShadow
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ref={ref}
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{...handlers}
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material={material}
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visible={node.visible}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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/>
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)
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}
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