perf(editor): stabilize 3D opening-guide rendering, remove per-tick GPU churn
Reuse one THREE.Line + preallocated position buffer per guide slot, mutating endpoints in place each drag tick instead of rebuilding the geometry, line, and two Vector3s and re-uploading the GPU buffer every frame. Key guides by a stable semantic id (sill / head / gap:side / vertical / spacing:i) so a slot that persists keeps its React element and drei <Html> pill mounted as the guide set churns, rather than remounting under shifting index keys. Also: make useOpeningGuides.clear() a no-op when already empty so the common no-guide hover frame doesn't push a fresh [] and re-render to the same nothing; dispose the move-tool cursor EdgesGeometry on unmount; and memoize the placement-tool cursor EdgesGeometry (static fallback dims) so it isn't reallocated and orphaned on every render during placement. Reviewed by Codex (peer + adversarial): no correctness, hook-order, or GPU-leak regressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
86e9b3c8bf
commit
69aa272004
@@ -2,8 +2,8 @@
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import { useViewer } from '@pascal-app/viewer'
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import { Html } from '@react-three/drei'
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import { memo, useEffect, useMemo } from 'react'
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import { BufferGeometry, Line as ThreeLine, Vector3 } from 'three'
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import { memo, useEffect, useLayoutEffect, useMemo } from 'react'
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import { BufferGeometry, Float32BufferAttribute, Line as ThreeLine } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import { EDITOR_LAYER } from '../../lib/constants'
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import useOpeningGuides, {
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@@ -56,8 +56,8 @@ export const OpeningGuides3DLayer = memo(function OpeningGuides3DLayer() {
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if (guides.length === 0) return null
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return (
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<>
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{guides.map((guide, i) => (
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<OpeningGuide guide={guide} key={i} unit={unit} />
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{guides.map((guide) => (
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<OpeningGuide guide={guide} key={guide.id} unit={unit} />
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))}
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</>
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)
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@@ -114,17 +114,31 @@ function GuideSegment({
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to: OpeningGuideVec3
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material: LineBasicNodeMaterial
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}) {
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// Build a concrete THREE.Line and mount it via <primitive>: the intrinsic
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// <line> JSX element collides with React's SVG <line>, so <primitive> keeps
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// the typing clean and gives us direct control of layers + renderOrder.
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const line = useMemo(() => {
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const geometry = new BufferGeometry().setFromPoints([new Vector3(...from), new Vector3(...to)])
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const object = new ThreeLine(geometry, material)
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object.frustumCulled = false
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object.layers.set(EDITOR_LAYER)
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object.renderOrder = 1000
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return object
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}, [from, to, material])
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// Build the THREE.Line once with a preallocated 2-point position buffer and
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// mount it via <primitive> (the intrinsic <line> JSX element collides with
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// React's SVG <line>). `material` is a module-level constant, so this memo
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// runs exactly once per mounted slot; subsequent drag ticks mutate the
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// existing buffer in place via the layout effect below rather than rebuilding
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// the geometry, line, and GPU buffer every frame.
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const { line, position } = useMemo(() => {
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const position = new Float32BufferAttribute(new Float32Array(6), 3)
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const geometry = new BufferGeometry()
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geometry.setAttribute('position', position)
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const line = new ThreeLine(geometry, material)
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line.frustumCulled = false
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line.layers.set(EDITOR_LAYER)
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line.renderOrder = 1000
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return { line, position }
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}, [material])
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const [fx, fy, fz] = from
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const [tx, ty, tz] = to
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useLayoutEffect(() => {
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position.setXYZ(0, fx, fy, fz)
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position.setXYZ(1, tx, ty, tz)
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position.needsUpdate = true
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}, [position, fx, fy, fz, tx, ty, tz])
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useEffect(() => () => line.geometry.dispose(), [line])
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return <primitive object={line} />
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}
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@@ -9,14 +9,19 @@ import { create } from 'zustand'
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export type OpeningGuideVec3 = [number, number, number]
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// A stable identity per guide slot (`sill`, `head`, `gap:left`, `vertical`,
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// `spacing:0`, …) so the renderer can key by semantic role: as the guide set
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// churns each drag tick, a slot that persists keeps its React element — and its
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// drei `<Html>` portal — mounted instead of remounting when the list shape
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// shifts under index keys.
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export type OpeningGuide3D =
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// A measured line + distance pill: sill (floor → bottom edge), head (top edge
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// → wall top), or along-wall edge-to-edge proximity.
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| { kind: 'dimension'; from: OpeningGuideVec3; to: OpeningGuideVec3; value: number }
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| { kind: 'dimension'; id: string; from: OpeningGuideVec3; to: OpeningGuideVec3; value: number }
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// A dashed line connecting two openings that share a sill / centre / top.
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| { kind: 'align-line'; from: OpeningGuideVec3; to: OpeningGuideVec3 }
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| { kind: 'align-line'; id: string; from: OpeningGuideVec3; to: OpeningGuideVec3 }
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// A Figma-style "=" badge marking one gap in an equal-spacing run.
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| { kind: 'badge'; at: OpeningGuideVec3; value: number }
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| { kind: 'badge'; id: string; at: OpeningGuideVec3; value: number }
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type OpeningGuidesState = {
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guides: OpeningGuide3D[]
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@@ -27,7 +32,10 @@ type OpeningGuidesState = {
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const useOpeningGuides = create<OpeningGuidesState>((set) => ({
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guides: [],
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set: (guides) => set({ guides }),
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clear: () => set({ guides: [] }),
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// No-op when already empty so the common no-guide hover frame (fallback
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// cursor, invalid target, roof hover) doesn't push a fresh `[]` and notify
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// subscribers — the layer would re-render to the same nothing every tick.
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clear: () => set((s) => (s.guides.length > 0 ? { guides: [] } : s)),
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}))
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export default useOpeningGuides
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@@ -644,6 +644,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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boxGeo.dispose()
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return geo
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}, [movingDoorNode])
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useEffect(() => () => edgesGeo.dispose(), [edgesGeo])
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return (
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<group ref={cursorGroupRef} visible={false}>
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@@ -22,7 +22,7 @@ import {
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useAlignmentGuides,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useRef } from 'react'
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import { useEffect, useMemo, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import {
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@@ -585,10 +585,16 @@ const DoorTool: React.FC = () => {
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}
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}, [])
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// Cursor geometry: door outline.
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const boxGeo = new BoxGeometry(FALLBACK_WIDTH, FALLBACK_HEIGHT, 0.07)
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const edgesGeo = new EdgesGeometry(boxGeo)
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boxGeo.dispose()
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// Cursor geometry: door outline. Static dims, so build it once and dispose on
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// unmount rather than reallocating (and orphaning) an EdgesGeometry on every
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// re-render during placement.
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const edgesGeo = useMemo(() => {
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const boxGeo = new BoxGeometry(FALLBACK_WIDTH, FALLBACK_HEIGHT, 0.07)
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const geo = new EdgesGeometry(boxGeo)
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boxGeo.dispose()
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return geo
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}, [])
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useEffect(() => () => edgesGeo.dispose(), [edgesGeo])
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return (
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<group ref={cursorGroupRef} visible={false}>
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@@ -105,10 +105,14 @@ export function publishOpeningGuides3D(args: {
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const out: OpeningGuide3D[] = []
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// Stable `id`s keyed on the guide's semantic role (not list position) so the
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// 3D layer can keep a persisting slot's element + `<Html>` pill mounted as the
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// set churns each tick — see `OpeningGuide3D`.
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if (guides.sillHead) {
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if (guides.sillHead.sill > MIN_DIMENSION_M) {
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out.push({
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kind: 'dimension',
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id: 'sill',
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from: toWorld(centerS, 0),
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to: toWorld(centerS, guides.sillHead.bottomY),
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value: guides.sillHead.sill,
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@@ -117,6 +121,7 @@ export function publishOpeningGuides3D(args: {
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if (guides.sillHead.head > MIN_DIMENSION_M) {
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out.push({
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kind: 'dimension',
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id: 'head',
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from: toWorld(centerS, guides.sillHead.topY),
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to: toWorld(centerS, wallHeight),
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value: guides.sillHead.head,
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@@ -127,6 +132,7 @@ export function publishOpeningGuides3D(args: {
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for (const gap of guides.gaps) {
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out.push({
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kind: 'dimension',
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id: `gap:${gap.side}`,
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from: toWorld(gap.fromS, centerY),
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to: toWorld(gap.toS, centerY),
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value: gap.distance,
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@@ -140,6 +146,7 @@ export function publishOpeningGuides3D(args: {
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const hi = Math.max(centerS + width / 2, target.centerS + target.width / 2)
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out.push({
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kind: 'align-line',
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id: 'vertical',
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from: toWorld(lo, guides.vertical.y),
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to: toWorld(hi, guides.vertical.y),
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})
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@@ -147,13 +154,15 @@ export function publishOpeningGuides3D(args: {
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}
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if (guides.equalSpacing) {
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for (const seg of guides.equalSpacing.segments) {
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const { gap, segments } = guides.equalSpacing
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segments.forEach((seg, i) => {
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out.push({
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kind: 'badge',
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id: `spacing:${i}`,
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at: toWorld((seg.fromS + seg.toS) / 2, centerY),
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value: guides.equalSpacing.gap,
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value: gap,
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})
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}
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})
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}
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useOpeningGuides.getState().set(out)
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@@ -702,6 +702,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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boxGeo.dispose()
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return geo
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}, [movingWindowNode])
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useEffect(() => () => edgesGeo.dispose(), [edgesGeo])
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return (
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<group ref={cursorGroupRef} visible={false}>
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@@ -23,7 +23,7 @@ import {
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useAlignmentGuides,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useRef } from 'react'
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import { useEffect, useMemo, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import {
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@@ -631,10 +631,16 @@ const WindowTool: React.FC = () => {
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}
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}, [])
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// Cursor geometry: window outline rectangle.
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const boxGeo = new BoxGeometry(FALLBACK_WIDTH, FALLBACK_HEIGHT, 0.07)
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const edgesGeo = new EdgesGeometry(boxGeo)
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boxGeo.dispose()
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// Cursor geometry: window outline rectangle. Static dims, so build it once and
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// dispose on unmount rather than reallocating (and orphaning) an EdgesGeometry
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// on every re-render during placement.
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const edgesGeo = useMemo(() => {
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const boxGeo = new BoxGeometry(FALLBACK_WIDTH, FALLBACK_HEIGHT, 0.07)
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const geo = new EdgesGeometry(boxGeo)
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boxGeo.dispose()
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return geo
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}, [])
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useEffect(() => () => edgesGeo.dispose(), [edgesGeo])
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return (
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<group ref={cursorGroupRef} visible={false}>
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