zone creation editor
This commit is contained in:
@@ -1,26 +1,28 @@
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import useEditor, { type Phase, type Tool } from '@/store/use-editor'
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import { ItemTool } from './item/item-tool'
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import { WallTool } from './wall/wall-tool'
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import useEditor, { type Phase, type Tool } from "@/store/use-editor";
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import { ItemTool } from "./item/item-tool";
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import { WallTool } from "./wall/wall-tool";
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import { ZoneTool } from "./zone/zone-tool";
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const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
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site: {},
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structure: {
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wall: WallTool,
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item: ItemTool,
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zone: ZoneTool,
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},
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furnish: {
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item: ItemTool,
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},
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}
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};
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export const ToolManager: React.FC = () => {
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const phase = useEditor((state) => state.phase)
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const mode = useEditor((state) => state.mode)
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const tool = useEditor((state) => state.tool)
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const phase = useEditor((state) => state.phase);
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const mode = useEditor((state) => state.mode);
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const tool = useEditor((state) => state.tool);
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if (mode !== 'build' || tool === null) return null
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if (mode !== "build" || tool === null) return null;
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const Component = tools[phase]?.[tool]
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const Component = tools[phase]?.[tool];
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return Component ? <Component /> : null
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}
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return Component ? <Component /> : null;
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};
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@@ -1,3 +1,384 @@
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import { emitter, type GridEvent, useScene, ZoneSchema } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
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import useEditor from "@/store/use-editor";
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// Zone colors for cycling through
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const ZONE_COLORS = [
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"#3b82f6", // blue
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"#ef4444", // red
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"#22c55e", // green
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"#f59e0b", // amber
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"#8b5cf6", // violet
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"#06b6d4", // cyan
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"#ec4899", // pink
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"#84cc16", // lime
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];
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const Y_OFFSET = 0.02;
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/**
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* Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
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*/
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const calculateSnapPoint = (
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lastPoint: [number, number],
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currentPoint: [number, number]
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): [number, number] => {
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const [x1, y1] = lastPoint;
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const [x, y] = currentPoint;
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const dx = x - x1;
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const dy = y - y1;
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const absDx = Math.abs(dx);
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const absDy = Math.abs(dy);
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// Calculate distances to horizontal, vertical, and diagonal lines
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const horizontalDist = absDy;
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const verticalDist = absDx;
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const diagonalDist = Math.abs(absDx - absDy);
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// Find the minimum distance to determine which axis to snap to
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const minDist = Math.min(horizontalDist, verticalDist, diagonalDist);
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if (minDist === diagonalDist) {
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// Snap to 45° diagonal
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const diagonalLength = Math.min(absDx, absDy);
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return [
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x1 + Math.sign(dx) * diagonalLength,
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y1 + Math.sign(dy) * diagonalLength,
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];
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} else if (minDist === horizontalDist) {
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// Snap to horizontal
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return [x, y1];
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} else {
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// Snap to vertical
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return [x1, y];
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}
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};
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/**
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* Creates a zone with the given polygon points
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*/
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const commitZoneDrawing = (
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levelId: string,
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points: Array<[number, number]>
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) => {
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const { createZone, zoneIds } = useScene.getState();
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// Get next zone number
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const zoneCount = zoneIds.length;
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const name = `Zone ${zoneCount + 1}`;
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// Cycle through colors
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const color = ZONE_COLORS[zoneCount % ZONE_COLORS.length];
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const zone = ZoneSchema.parse({
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levelId,
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name,
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polygon: points,
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color,
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});
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createZone(zone);
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// Select the newly created zone
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useViewer.getState().setSelection({ zoneId: zone.id });
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};
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type PreviewState = {
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points: Array<[number, number]>;
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cursorPoint: [number, number] | null;
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};
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// Helper to validate point values (no NaN or Infinity)
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const isValidPoint = (
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pt: [number, number] | null | undefined
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): pt is [number, number] => {
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if (!pt) return false;
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return Number.isFinite(pt[0]) && Number.isFinite(pt[1]);
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};
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export const ZoneTool: React.FC = () => {
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return null;
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const cursorRef = useRef<Mesh>(null);
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const mainLineRef = useRef<Line>(null!);
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const closingLineRef = useRef<Line>(null!);
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const pointsRef = useRef<Array<[number, number]>>([]);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const setTool = useEditor((state) => state.setTool);
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// Preview state for reactive rendering (for shape and point markers)
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const [preview, setPreview] = useState<PreviewState>({
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points: [],
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cursorPoint: null,
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});
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useEffect(() => {
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if (!currentLevelId) return;
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let cursorPosition: [number, number] = [0, 0];
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// Initialize line geometries
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mainLineRef.current.geometry = new BufferGeometry();
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closingLineRef.current.geometry = new BufferGeometry();
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const updateLines = () => {
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const points = pointsRef.current;
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if (points.length === 0) {
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mainLineRef.current.visible = false;
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closingLineRef.current.visible = false;
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return;
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}
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// Build main line points
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const linePoints: Vector3[] = points.map(
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([x, z]) => new Vector3(x, Y_OFFSET, z)
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);
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// Add cursor point
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const lastPoint = points[points.length - 1];
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if (lastPoint) {
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const snapped = calculateSnapPoint(lastPoint, cursorPosition);
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if (isValidPoint(snapped)) {
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linePoints.push(new Vector3(snapped[0], Y_OFFSET, snapped[1]));
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}
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}
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// Update main line geometry
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if (linePoints.length >= 2) {
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mainLineRef.current.geometry.dispose();
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mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints);
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mainLineRef.current.visible = true;
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} else {
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mainLineRef.current.visible = false;
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}
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// Update closing line (from cursor back to first point)
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const firstPoint = points[0];
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if (points.length >= 2 && lastPoint && isValidPoint(firstPoint)) {
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const snapped = calculateSnapPoint(lastPoint, cursorPosition);
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if (isValidPoint(snapped)) {
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const closingPoints = [
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new Vector3(snapped[0], Y_OFFSET, snapped[1]),
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new Vector3(firstPoint[0], Y_OFFSET, firstPoint[1]),
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];
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closingLineRef.current.geometry.dispose();
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closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints);
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closingLineRef.current.visible = true;
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}
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} else {
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closingLineRef.current.visible = false;
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}
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};
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const updatePreview = () => {
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const points = pointsRef.current;
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const lastPoint = points[points.length - 1];
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let cursorPt: [number, number] | null = null;
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if (lastPoint) {
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cursorPt = calculateSnapPoint(lastPoint, cursorPosition);
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} else if (points.length === 0) {
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cursorPt = cursorPosition;
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}
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setPreview({ points: [...points], cursorPoint: cursorPt });
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updateLines();
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};
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const onGridMove = (event: GridEvent) => {
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if (!cursorRef.current) return;
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// Snap to 0.5 grid
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const gridX = Math.round(event.position[0] * 2) / 2;
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const gridZ = Math.round(event.position[2] * 2) / 2;
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cursorPosition = [gridX, gridZ];
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// If we have points, snap to axis from last point
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const lastPoint = pointsRef.current[pointsRef.current.length - 1];
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if (lastPoint) {
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const snapped = calculateSnapPoint(lastPoint, cursorPosition);
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cursorRef.current.position.set(snapped[0], event.position[1], snapped[1]);
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} else {
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cursorRef.current.position.set(gridX, event.position[1], gridZ);
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}
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updatePreview();
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};
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const onGridClick = (event: GridEvent) => {
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if (!currentLevelId) return;
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const gridX = Math.round(event.position[0] * 2) / 2;
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const gridZ = Math.round(event.position[2] * 2) / 2;
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let clickPoint: [number, number] = [gridX, gridZ];
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// Snap to axis from last point
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const lastPoint = pointsRef.current[pointsRef.current.length - 1];
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if (lastPoint) {
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clickPoint = calculateSnapPoint(lastPoint, clickPoint);
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}
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// Check if clicking on the first point to close the shape
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const firstPoint = pointsRef.current[0];
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if (
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pointsRef.current.length >= 3 &&
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firstPoint &&
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Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
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Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
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) {
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// Create the zone
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commitZoneDrawing(currentLevelId, pointsRef.current);
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// Reset state
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pointsRef.current = [];
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setPreview({ points: [], cursorPoint: null });
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mainLineRef.current.visible = false;
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closingLineRef.current.visible = false;
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// Deactivate tool
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setTool(null);
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} else {
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// Add point to polygon
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pointsRef.current = [...pointsRef.current, clickPoint];
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updatePreview();
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}
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};
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const onGridDoubleClick = (_event: GridEvent) => {
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if (!currentLevelId) return;
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// Need at least 3 points to form a polygon
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if (pointsRef.current.length >= 3) {
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commitZoneDrawing(currentLevelId, pointsRef.current);
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// Reset state
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pointsRef.current = [];
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setPreview({ points: [], cursorPoint: null });
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mainLineRef.current.visible = false;
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closingLineRef.current.visible = false;
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// Deactivate tool
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setTool(null);
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}
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};
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// Subscribe to events
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emitter.on("grid:move", onGridMove);
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emitter.on("grid:click", onGridClick);
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emitter.on("grid:double-click", onGridDoubleClick);
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return () => {
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emitter.off("grid:move", onGridMove);
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emitter.off("grid:click", onGridClick);
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emitter.off("grid:double-click", onGridDoubleClick);
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// Reset state on unmount
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pointsRef.current = [];
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};
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}, [currentLevelId, setTool]);
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const { points, cursorPoint } = preview;
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// Create preview shape when we have 3+ points
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const previewShape = useMemo(() => {
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if (points.length < 3) return null;
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const allPoints = [...points];
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if (isValidPoint(cursorPoint)) {
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allPoints.push(cursorPoint);
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}
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// THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
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// - Shape X -> World X
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// - Shape Y -> World -Z (so we negate Z to get correct orientation)
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const firstPt = allPoints[0];
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if (!isValidPoint(firstPt)) return null;
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const shape = new Shape();
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shape.moveTo(firstPt[0], -firstPt[1]);
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for (let i = 1; i < allPoints.length; i++) {
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const pt = allPoints[i];
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if (isValidPoint(pt)) {
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shape.lineTo(pt[0], -pt[1]);
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}
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}
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shape.closePath();
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return shape;
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}, [points, cursorPoint]);
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return (
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<group>
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{/* Cursor */}
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<mesh ref={cursorRef}>
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<sphereGeometry args={[0.1, 16, 16]} />
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<meshBasicMaterial
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color="#3b82f6"
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depthTest={false}
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depthWrite={false}
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/>
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</mesh>
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{/* Preview fill */}
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{previewShape && (
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<mesh
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frustumCulled={false}
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position={[0, Y_OFFSET, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<shapeGeometry args={[previewShape]} />
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<meshBasicMaterial
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color="#3b82f6"
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depthTest={false}
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opacity={0.15}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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)}
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{/* Main line - uses native line element with TSL-compatible material */}
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{/* @ts-ignore */}
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<line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#3b82f6"
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linewidth={3}
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depthTest={false}
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depthWrite={false}
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/>
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</line>
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{/* Closing line - uses native line element with TSL-compatible material */}
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{/* @ts-ignore */}
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<line ref={closingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#3b82f6"
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linewidth={2}
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depthTest={false}
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depthWrite={false}
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opacity={0.5}
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transparent
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/>
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</line>
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{/* Point markers */}
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{points.map(([x, z], index) =>
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isValidPoint([x, z]) ? (
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<mesh key={index} position={[x, Y_OFFSET + 0.01, z]}>
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<sphereGeometry args={[0.1, 16, 16]} />
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<meshBasicMaterial
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color={index === 0 ? "#22c55e" : "#3b82f6"}
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depthTest={false}
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depthWrite={false}
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/>
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</mesh>
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) : null
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)}
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</group>
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);
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};
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@@ -28,6 +28,7 @@ import { cn } from "@/lib/utils";
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import useEditor from "@/store/use-editor";
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import { useViewer } from "@pascal-app/viewer";
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import { SitePanel } from "./panels/site-panel";
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import { ZonePanel } from "./panels/zone-panel";
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export function AppSidebar() {
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// const isHelpOpen = useEditor((state) => state.isHelpOpen);
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@@ -41,6 +42,8 @@ export function AppSidebar() {
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// const serializeLayout = useEditor((state) => state.serializeLayout);
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const activeTool = useEditor((state) => state.tool);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const setPhase = useEditor((state) => state.setPhase);
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const setMode = useEditor((state) => state.setMode);
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const setActiveTool = useEditor((state) => state.setTool);
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const [jsonCollapsed, setJsonCollapsed] = useState<boolean | number>(1);
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@@ -76,8 +79,8 @@ export function AppSidebar() {
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switch (activePanel) {
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case "site":
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return <SitePanel />;
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// case "zones":
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// return <ZonesPanel />;
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case "zones":
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return <ZonePanel />;
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// case "collections":
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// return <CollectionsPanel />;
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// case "settings":
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@@ -109,6 +112,8 @@ export function AppSidebar() {
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const handleAddZone = () => {
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if (currentLevelId) {
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setPhase("structure");
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setMode("build");
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setActiveTool("zone");
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}
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};
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@@ -0,0 +1,147 @@
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import { useScene, type Zone } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { Hexagon, Trash2 } from "lucide-react";
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import { cn } from "@/lib/utils";
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import useEditor from "@/store/use-editor";
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import {
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Popover,
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||||
PopoverContent,
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PopoverTrigger,
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} from "@/components/ui/primitives/popover";
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||||
// Preset colors for zones
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const PRESET_COLORS = [
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"#3b82f6", // blue
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"#22c55e", // green
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"#eab308", // yellow
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"#f97316", // orange
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"#ef4444", // red
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"#a855f7", // purple
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"#ec4899", // pink
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"#06b6d4", // cyan
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];
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function ZoneItem({ zone }: { zone: Zone }) {
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const deleteZone = useScene((state) => state.deleteZone);
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const updateZone = useScene((state) => state.updateZone);
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const selectedZoneId = useViewer((state) => state.selection.zoneId);
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const setSelection = useViewer((state) => state.setSelection);
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const isSelected = selectedZoneId === zone.id;
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const handleClick = () => {
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setSelection({ zoneId: zone.id });
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};
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||||
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||||
const handleDelete = (e: React.MouseEvent) => {
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e.stopPropagation();
|
||||
deleteZone(zone.id);
|
||||
if (isSelected) {
|
||||
setSelection({ zoneId: null });
|
||||
}
|
||||
};
|
||||
|
||||
const handleColorChange = (color: string) => {
|
||||
updateZone(zone.id, { color });
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"flex items-center h-7 cursor-pointer group/row text-sm px-3",
|
||||
isSelected
|
||||
? "text-primary-foreground bg-primary/80 hover:bg-primary/90"
|
||||
: "text-muted-foreground hover:bg-accent/50"
|
||||
)}
|
||||
onClick={handleClick}
|
||||
>
|
||||
<Popover>
|
||||
<PopoverTrigger asChild>
|
||||
<button
|
||||
className="mr-2 size-3 shrink-0 rounded-sm border border-border/50 transition-transform hover:scale-110 cursor-pointer"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
style={{ backgroundColor: zone.color }}
|
||||
/>
|
||||
</PopoverTrigger>
|
||||
<PopoverContent
|
||||
align="start"
|
||||
className="w-auto p-2"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
>
|
||||
<div className="grid grid-cols-4 gap-1">
|
||||
{PRESET_COLORS.map((color) => (
|
||||
<button
|
||||
className={cn(
|
||||
"size-6 rounded-sm border transition-transform hover:scale-110 cursor-pointer",
|
||||
color === zone.color ? "ring-2 ring-primary ring-offset-1" : ""
|
||||
)}
|
||||
key={color}
|
||||
onClick={() => handleColorChange(color)}
|
||||
style={{ backgroundColor: color }}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</PopoverContent>
|
||||
</Popover>
|
||||
<Hexagon className="w-3.5 h-3.5 mr-1.5 shrink-0" />
|
||||
<span className="truncate flex-1">{zone.name}</span>
|
||||
<button
|
||||
className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
|
||||
onClick={handleDelete}
|
||||
>
|
||||
<Trash2 className="w-3 h-3" />
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function ZonePanel() {
|
||||
const zones = useScene((state) => state.zones);
|
||||
const zoneIds = useScene((state) => state.zoneIds);
|
||||
const currentLevelId = useViewer((state) => state.selection.levelId);
|
||||
const setPhase = useEditor((state) => state.setPhase);
|
||||
const setMode = useEditor((state) => state.setMode);
|
||||
const setTool = useEditor((state) => state.setTool);
|
||||
|
||||
// Filter zones to only show those for the current level
|
||||
const levelZones = zoneIds
|
||||
.map((id) => zones[id])
|
||||
.filter(
|
||||
(zone): zone is Zone =>
|
||||
zone !== undefined && zone.levelId === currentLevelId
|
||||
);
|
||||
|
||||
const handleAddZone = () => {
|
||||
if (currentLevelId) {
|
||||
setPhase("structure");
|
||||
setMode("build");
|
||||
setTool("zone");
|
||||
}
|
||||
};
|
||||
|
||||
if (!currentLevelId) {
|
||||
return (
|
||||
<div className="px-3 py-4 text-sm text-muted-foreground">
|
||||
Select a level to view and create zones
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="py-1">
|
||||
{levelZones.length === 0 ? (
|
||||
<div className="px-3 py-4 text-sm text-muted-foreground">
|
||||
No zones on this level.{" "}
|
||||
<button
|
||||
className="text-primary hover:underline cursor-pointer"
|
||||
onClick={handleAddZone}
|
||||
>
|
||||
Add one
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
levelZones.map((zone) => <ZoneItem key={zone.id} zone={zone} />)
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -15,3 +15,4 @@ export { AnyNode } from './types'
|
||||
|
||||
// Zones
|
||||
export type { Zone, ZonePolygon } from './zone'
|
||||
export { ZoneSchema } from './zone'
|
||||
|
||||
Reference in New Issue
Block a user