zone creation editor

This commit is contained in:
wass08
2026-01-22 10:11:15 +09:00
parent 3ab5077ea0
commit 68e573f494
5 changed files with 550 additions and 14 deletions
+13 -11
View File
@@ -1,26 +1,28 @@
import useEditor, { type Phase, type Tool } from '@/store/use-editor'
import { ItemTool } from './item/item-tool'
import { WallTool } from './wall/wall-tool'
import useEditor, { type Phase, type Tool } from "@/store/use-editor";
import { ItemTool } from "./item/item-tool";
import { WallTool } from "./wall/wall-tool";
import { ZoneTool } from "./zone/zone-tool";
const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
site: {},
structure: {
wall: WallTool,
item: ItemTool,
zone: ZoneTool,
},
furnish: {
item: ItemTool,
},
}
};
export const ToolManager: React.FC = () => {
const phase = useEditor((state) => state.phase)
const mode = useEditor((state) => state.mode)
const tool = useEditor((state) => state.tool)
const phase = useEditor((state) => state.phase);
const mode = useEditor((state) => state.mode);
const tool = useEditor((state) => state.tool);
if (mode !== 'build' || tool === null) return null
if (mode !== "build" || tool === null) return null;
const Component = tools[phase]?.[tool]
const Component = tools[phase]?.[tool];
return Component ? <Component /> : null
}
return Component ? <Component /> : null;
};
+382 -1
View File
@@ -1,3 +1,384 @@
import { emitter, type GridEvent, useScene, ZoneSchema } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useEffect, useMemo, useRef, useState } from "react";
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
import useEditor from "@/store/use-editor";
// Zone colors for cycling through
const ZONE_COLORS = [
"#3b82f6", // blue
"#ef4444", // red
"#22c55e", // green
"#f59e0b", // amber
"#8b5cf6", // violet
"#06b6d4", // cyan
"#ec4899", // pink
"#84cc16", // lime
];
const Y_OFFSET = 0.02;
/**
* Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
*/
const calculateSnapPoint = (
lastPoint: [number, number],
currentPoint: [number, number]
): [number, number] => {
const [x1, y1] = lastPoint;
const [x, y] = currentPoint;
const dx = x - x1;
const dy = y - y1;
const absDx = Math.abs(dx);
const absDy = Math.abs(dy);
// Calculate distances to horizontal, vertical, and diagonal lines
const horizontalDist = absDy;
const verticalDist = absDx;
const diagonalDist = Math.abs(absDx - absDy);
// Find the minimum distance to determine which axis to snap to
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist);
if (minDist === diagonalDist) {
// Snap to 45° diagonal
const diagonalLength = Math.min(absDx, absDy);
return [
x1 + Math.sign(dx) * diagonalLength,
y1 + Math.sign(dy) * diagonalLength,
];
} else if (minDist === horizontalDist) {
// Snap to horizontal
return [x, y1];
} else {
// Snap to vertical
return [x1, y];
}
};
/**
* Creates a zone with the given polygon points
*/
const commitZoneDrawing = (
levelId: string,
points: Array<[number, number]>
) => {
const { createZone, zoneIds } = useScene.getState();
// Get next zone number
const zoneCount = zoneIds.length;
const name = `Zone ${zoneCount + 1}`;
// Cycle through colors
const color = ZONE_COLORS[zoneCount % ZONE_COLORS.length];
const zone = ZoneSchema.parse({
levelId,
name,
polygon: points,
color,
});
createZone(zone);
// Select the newly created zone
useViewer.getState().setSelection({ zoneId: zone.id });
};
type PreviewState = {
points: Array<[number, number]>;
cursorPoint: [number, number] | null;
};
// Helper to validate point values (no NaN or Infinity)
const isValidPoint = (
pt: [number, number] | null | undefined
): pt is [number, number] => {
if (!pt) return false;
return Number.isFinite(pt[0]) && Number.isFinite(pt[1]);
};
export const ZoneTool: React.FC = () => {
return null;
const cursorRef = useRef<Mesh>(null);
const mainLineRef = useRef<Line>(null!);
const closingLineRef = useRef<Line>(null!);
const pointsRef = useRef<Array<[number, number]>>([]);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setTool = useEditor((state) => state.setTool);
// Preview state for reactive rendering (for shape and point markers)
const [preview, setPreview] = useState<PreviewState>({
points: [],
cursorPoint: null,
});
useEffect(() => {
if (!currentLevelId) return;
let cursorPosition: [number, number] = [0, 0];
// Initialize line geometries
mainLineRef.current.geometry = new BufferGeometry();
closingLineRef.current.geometry = new BufferGeometry();
const updateLines = () => {
const points = pointsRef.current;
if (points.length === 0) {
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
return;
}
// Build main line points
const linePoints: Vector3[] = points.map(
([x, z]) => new Vector3(x, Y_OFFSET, z)
);
// Add cursor point
const lastPoint = points[points.length - 1];
if (lastPoint) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
if (isValidPoint(snapped)) {
linePoints.push(new Vector3(snapped[0], Y_OFFSET, snapped[1]));
}
}
// Update main line geometry
if (linePoints.length >= 2) {
mainLineRef.current.geometry.dispose();
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints);
mainLineRef.current.visible = true;
} else {
mainLineRef.current.visible = false;
}
// Update closing line (from cursor back to first point)
const firstPoint = points[0];
if (points.length >= 2 && lastPoint && isValidPoint(firstPoint)) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
if (isValidPoint(snapped)) {
const closingPoints = [
new Vector3(snapped[0], Y_OFFSET, snapped[1]),
new Vector3(firstPoint[0], Y_OFFSET, firstPoint[1]),
];
closingLineRef.current.geometry.dispose();
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints);
closingLineRef.current.visible = true;
}
} else {
closingLineRef.current.visible = false;
}
};
const updatePreview = () => {
const points = pointsRef.current;
const lastPoint = points[points.length - 1];
let cursorPt: [number, number] | null = null;
if (lastPoint) {
cursorPt = calculateSnapPoint(lastPoint, cursorPosition);
} else if (points.length === 0) {
cursorPt = cursorPosition;
}
setPreview({ points: [...points], cursorPoint: cursorPt });
updateLines();
};
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return;
// Snap to 0.5 grid
const gridX = Math.round(event.position[0] * 2) / 2;
const gridZ = Math.round(event.position[2] * 2) / 2;
cursorPosition = [gridX, gridZ];
// If we have points, snap to axis from last point
const lastPoint = pointsRef.current[pointsRef.current.length - 1];
if (lastPoint) {
const snapped = calculateSnapPoint(lastPoint, cursorPosition);
cursorRef.current.position.set(snapped[0], event.position[1], snapped[1]);
} else {
cursorRef.current.position.set(gridX, event.position[1], gridZ);
}
updatePreview();
};
const onGridClick = (event: GridEvent) => {
if (!currentLevelId) return;
const gridX = Math.round(event.position[0] * 2) / 2;
const gridZ = Math.round(event.position[2] * 2) / 2;
let clickPoint: [number, number] = [gridX, gridZ];
// Snap to axis from last point
const lastPoint = pointsRef.current[pointsRef.current.length - 1];
if (lastPoint) {
clickPoint = calculateSnapPoint(lastPoint, clickPoint);
}
// Check if clicking on the first point to close the shape
const firstPoint = pointsRef.current[0];
if (
pointsRef.current.length >= 3 &&
firstPoint &&
Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
) {
// Create the zone
commitZoneDrawing(currentLevelId, pointsRef.current);
// Reset state
pointsRef.current = [];
setPreview({ points: [], cursorPoint: null });
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
} else {
// Add point to polygon
pointsRef.current = [...pointsRef.current, clickPoint];
updatePreview();
}
};
const onGridDoubleClick = (_event: GridEvent) => {
if (!currentLevelId) return;
// Need at least 3 points to form a polygon
if (pointsRef.current.length >= 3) {
commitZoneDrawing(currentLevelId, pointsRef.current);
// Reset state
pointsRef.current = [];
setPreview({ points: [], cursorPoint: null });
mainLineRef.current.visible = false;
closingLineRef.current.visible = false;
// Deactivate tool
setTool(null);
}
};
// Subscribe to events
emitter.on("grid:move", onGridMove);
emitter.on("grid:click", onGridClick);
emitter.on("grid:double-click", onGridDoubleClick);
return () => {
emitter.off("grid:move", onGridMove);
emitter.off("grid:click", onGridClick);
emitter.off("grid:double-click", onGridDoubleClick);
// Reset state on unmount
pointsRef.current = [];
};
}, [currentLevelId, setTool]);
const { points, cursorPoint } = preview;
// Create preview shape when we have 3+ points
const previewShape = useMemo(() => {
if (points.length < 3) return null;
const allPoints = [...points];
if (isValidPoint(cursorPoint)) {
allPoints.push(cursorPoint);
}
// THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
// - Shape X -> World X
// - Shape Y -> World -Z (so we negate Z to get correct orientation)
const firstPt = allPoints[0];
if (!isValidPoint(firstPt)) return null;
const shape = new Shape();
shape.moveTo(firstPt[0], -firstPt[1]);
for (let i = 1; i < allPoints.length; i++) {
const pt = allPoints[i];
if (isValidPoint(pt)) {
shape.lineTo(pt[0], -pt[1]);
}
}
shape.closePath();
return shape;
}, [points, cursorPoint]);
return (
<group>
{/* Cursor */}
<mesh ref={cursorRef}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshBasicMaterial
color="#3b82f6"
depthTest={false}
depthWrite={false}
/>
</mesh>
{/* Preview fill */}
{previewShape && (
<mesh
frustumCulled={false}
position={[0, Y_OFFSET, 0]}
rotation={[-Math.PI / 2, 0, 0]}
>
<shapeGeometry args={[previewShape]} />
<meshBasicMaterial
color="#3b82f6"
depthTest={false}
opacity={0.15}
side={DoubleSide}
transparent
/>
</mesh>
)}
{/* Main line - uses native line element with TSL-compatible material */}
{/* @ts-ignore */}
<line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
<bufferGeometry />
<lineBasicNodeMaterial
color="#3b82f6"
linewidth={3}
depthTest={false}
depthWrite={false}
/>
</line>
{/* Closing line - uses native line element with TSL-compatible material */}
{/* @ts-ignore */}
<line ref={closingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
<bufferGeometry />
<lineBasicNodeMaterial
color="#3b82f6"
linewidth={2}
depthTest={false}
depthWrite={false}
opacity={0.5}
transparent
/>
</line>
{/* Point markers */}
{points.map(([x, z], index) =>
isValidPoint([x, z]) ? (
<mesh key={index} position={[x, Y_OFFSET + 0.01, z]}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshBasicMaterial
color={index === 0 ? "#22c55e" : "#3b82f6"}
depthTest={false}
depthWrite={false}
/>
</mesh>
) : null
)}
</group>
);
};
@@ -28,6 +28,7 @@ import { cn } from "@/lib/utils";
import useEditor from "@/store/use-editor";
import { useViewer } from "@pascal-app/viewer";
import { SitePanel } from "./panels/site-panel";
import { ZonePanel } from "./panels/zone-panel";
export function AppSidebar() {
// const isHelpOpen = useEditor((state) => state.isHelpOpen);
@@ -41,6 +42,8 @@ export function AppSidebar() {
// const serializeLayout = useEditor((state) => state.serializeLayout);
const activeTool = useEditor((state) => state.tool);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setPhase = useEditor((state) => state.setPhase);
const setMode = useEditor((state) => state.setMode);
const setActiveTool = useEditor((state) => state.setTool);
const [jsonCollapsed, setJsonCollapsed] = useState<boolean | number>(1);
@@ -76,8 +79,8 @@ export function AppSidebar() {
switch (activePanel) {
case "site":
return <SitePanel />;
// case "zones":
// return <ZonesPanel />;
case "zones":
return <ZonePanel />;
// case "collections":
// return <CollectionsPanel />;
// case "settings":
@@ -109,6 +112,8 @@ export function AppSidebar() {
const handleAddZone = () => {
if (currentLevelId) {
setPhase("structure");
setMode("build");
setActiveTool("zone");
}
};
@@ -0,0 +1,147 @@
import { useScene, type Zone } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { Hexagon, Trash2 } from "lucide-react";
import { cn } from "@/lib/utils";
import useEditor from "@/store/use-editor";
import {
Popover,
PopoverContent,
PopoverTrigger,
} from "@/components/ui/primitives/popover";
// Preset colors for zones
const PRESET_COLORS = [
"#3b82f6", // blue
"#22c55e", // green
"#eab308", // yellow
"#f97316", // orange
"#ef4444", // red
"#a855f7", // purple
"#ec4899", // pink
"#06b6d4", // cyan
];
function ZoneItem({ zone }: { zone: Zone }) {
const deleteZone = useScene((state) => state.deleteZone);
const updateZone = useScene((state) => state.updateZone);
const selectedZoneId = useViewer((state) => state.selection.zoneId);
const setSelection = useViewer((state) => state.setSelection);
const isSelected = selectedZoneId === zone.id;
const handleClick = () => {
setSelection({ zoneId: zone.id });
};
const handleDelete = (e: React.MouseEvent) => {
e.stopPropagation();
deleteZone(zone.id);
if (isSelected) {
setSelection({ zoneId: null });
}
};
const handleColorChange = (color: string) => {
updateZone(zone.id, { color });
};
return (
<div
className={cn(
"flex items-center h-7 cursor-pointer group/row text-sm px-3",
isSelected
? "text-primary-foreground bg-primary/80 hover:bg-primary/90"
: "text-muted-foreground hover:bg-accent/50"
)}
onClick={handleClick}
>
<Popover>
<PopoverTrigger asChild>
<button
className="mr-2 size-3 shrink-0 rounded-sm border border-border/50 transition-transform hover:scale-110 cursor-pointer"
onClick={(e) => e.stopPropagation()}
style={{ backgroundColor: zone.color }}
/>
</PopoverTrigger>
<PopoverContent
align="start"
className="w-auto p-2"
onClick={(e) => e.stopPropagation()}
>
<div className="grid grid-cols-4 gap-1">
{PRESET_COLORS.map((color) => (
<button
className={cn(
"size-6 rounded-sm border transition-transform hover:scale-110 cursor-pointer",
color === zone.color ? "ring-2 ring-primary ring-offset-1" : ""
)}
key={color}
onClick={() => handleColorChange(color)}
style={{ backgroundColor: color }}
/>
))}
</div>
</PopoverContent>
</Popover>
<Hexagon className="w-3.5 h-3.5 mr-1.5 shrink-0" />
<span className="truncate flex-1">{zone.name}</span>
<button
className="opacity-0 group-hover/row:opacity-100 w-5 h-5 flex items-center justify-center rounded cursor-pointer hover:bg-primary-foreground/20"
onClick={handleDelete}
>
<Trash2 className="w-3 h-3" />
</button>
</div>
);
}
export function ZonePanel() {
const zones = useScene((state) => state.zones);
const zoneIds = useScene((state) => state.zoneIds);
const currentLevelId = useViewer((state) => state.selection.levelId);
const setPhase = useEditor((state) => state.setPhase);
const setMode = useEditor((state) => state.setMode);
const setTool = useEditor((state) => state.setTool);
// Filter zones to only show those for the current level
const levelZones = zoneIds
.map((id) => zones[id])
.filter(
(zone): zone is Zone =>
zone !== undefined && zone.levelId === currentLevelId
);
const handleAddZone = () => {
if (currentLevelId) {
setPhase("structure");
setMode("build");
setTool("zone");
}
};
if (!currentLevelId) {
return (
<div className="px-3 py-4 text-sm text-muted-foreground">
Select a level to view and create zones
</div>
);
}
return (
<div className="py-1">
{levelZones.length === 0 ? (
<div className="px-3 py-4 text-sm text-muted-foreground">
No zones on this level.{" "}
<button
className="text-primary hover:underline cursor-pointer"
onClick={handleAddZone}
>
Add one
</button>
</div>
) : (
levelZones.map((zone) => <ZoneItem key={zone.id} zone={zone} />)
)}
</div>
);
}