This commit is contained in:
wass08
2026-01-21 10:03:29 +09:00
parent 14b0e6a98d
commit 5de0818633
53 changed files with 1241 additions and 1420 deletions
@@ -1,6 +1,5 @@
import * as THREE from "three";
import { useLayoutEffect } from "react";
import { useLayoutEffect } from 'react'
import type * as THREE from 'three'
export const sceneRegistry = {
// Master lookup: ID -> Object3D
@@ -15,27 +14,27 @@ export const sceneRegistry = {
item: new Set<string>(),
slab: new Set<string>(),
},
};
}
export function useRegistry(
id: string,
type: keyof typeof sceneRegistry.byType,
ref: React.RefObject<THREE.Object3D>
ref: React.RefObject<THREE.Object3D>,
) {
useLayoutEffect(() => {
const obj = ref.current;
if (!obj) return;
const obj = ref.current
if (!obj) return
// 1. Add to master map
sceneRegistry.nodes.set(id, obj);
sceneRegistry.nodes.set(id, obj)
// 2. Add to type-specific set
sceneRegistry.byType[type].add(id);
sceneRegistry.byType[type].add(id)
// 4. Cleanup when component unmounts
return () => {
sceneRegistry.nodes.delete(id);
sceneRegistry.byType[type].delete(id);
};
}, [id, type, ref]);
sceneRegistry.nodes.delete(id)
sceneRegistry.byType[type].delete(id)
}
}, [id, type, ref])
}
@@ -1,64 +1,58 @@
import { AnyNode, ItemNode, WallNode } from "../../schema";
import { SpatialGrid } from "./spatial-grid";
import { WallSpatialGrid } from "./wall-spatial-grid";
import type { AnyNode, ItemNode, WallNode } from '../../schema'
import { SpatialGrid } from './spatial-grid'
import { WallSpatialGrid } from './wall-spatial-grid'
export class SpatialGridManager {
private floorGrids = new Map<string, SpatialGrid>(); // levelId -> grid
private wallGrids = new Map<string, WallSpatialGrid>(); // levelId -> wall grid
private walls = new Map<string, WallNode>(); // wallId -> wall data (for length calculations)
private floorGrids = new Map<string, SpatialGrid>() // levelId -> grid
private wallGrids = new Map<string, WallSpatialGrid>() // levelId -> wall grid
private walls = new Map<string, WallNode>() // wallId -> wall data (for length calculations)
constructor(private cellSize = 0.5) {}
private getFloorGrid(levelId: string): SpatialGrid {
if (!this.floorGrids.has(levelId)) {
this.floorGrids.set(
levelId,
new SpatialGrid({ cellSize: this.cellSize }),
);
this.floorGrids.set(levelId, new SpatialGrid({ cellSize: this.cellSize }))
}
return this.floorGrids.get(levelId)!;
return this.floorGrids.get(levelId)!
}
private getWallGrid(levelId: string): WallSpatialGrid {
if (!this.wallGrids.has(levelId)) {
this.wallGrids.set(levelId, new WallSpatialGrid());
this.wallGrids.set(levelId, new WallSpatialGrid())
}
return this.wallGrids.get(levelId)!;
return this.wallGrids.get(levelId)!
}
private getWallLength(wallId: string): number {
const wall = this.walls.get(wallId);
if (!wall) return 0;
const dx = wall.end[0] - wall.start[0];
const dy = wall.end[1] - wall.start[1];
return Math.sqrt(dx * dx + dy * dy);
const wall = this.walls.get(wallId)
if (!wall) return 0
const dx = wall.end[0] - wall.start[0]
const dy = wall.end[1] - wall.start[1]
return Math.sqrt(dx * dx + dy * dy)
}
private getWallHeight(wallId: string): number {
const wall = this.walls.get(wallId);
return wall?.height ?? 2.5; // Default wall height
const wall = this.walls.get(wallId)
return wall?.height ?? 2.5 // Default wall height
}
// Called when nodes change
handleNodeCreated(node: AnyNode, levelId: string) {
if (node.type === "wall") {
const wall = node as WallNode;
this.walls.set(wall.id, wall);
} else if (node.type === "item") {
const item = node as ItemNode;
if (
item.asset.attachTo === "wall" ||
item.asset.attachTo === "wall-side"
) {
if (node.type === 'wall') {
const wall = node as WallNode
this.walls.set(wall.id, wall)
} else if (node.type === 'item') {
const item = node as ItemNode
if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
// Wall-attached item - use parentId as the wall ID
const wallId = item.parentId;
const wallId = item.parentId
if (wallId && this.walls.has(wallId)) {
const wallLength = this.getWallLength(wallId);
const wallLength = this.getWallLength(wallId)
if (wallLength > 0) {
const [width, height] = item.asset.dimensions;
const halfW = width / wallLength / 2;
const [width, height] = item.asset.dimensions
const halfW = width / wallLength / 2
// Calculate t from local X position (position[0] is distance along wall)
const t = item.position[0] / wallLength;
const t = item.position[0] / wallLength
// position[1] is the bottom of the item
this.getWallGrid(levelId).insert({
itemId: item.id,
@@ -67,7 +61,7 @@ export class SpatialGridManager {
tEnd: t + halfW,
yStart: item.position[1],
yEnd: item.position[1] + height,
});
})
}
}
} else if (!item.asset.attachTo) {
@@ -77,31 +71,28 @@ export class SpatialGridManager {
item.position,
item.asset.dimensions,
item.rotation,
);
)
}
}
}
handleNodeUpdated(node: AnyNode, levelId: string) {
if (node.type === "wall") {
const wall = node as WallNode;
this.walls.set(wall.id, wall);
} else if (node.type === "item") {
const item = node as ItemNode;
if (
item.asset.attachTo === "wall" ||
item.asset.attachTo === "wall-side"
) {
if (node.type === 'wall') {
const wall = node as WallNode
this.walls.set(wall.id, wall)
} else if (node.type === 'item') {
const item = node as ItemNode
if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
// Remove old placement and re-insert
this.getWallGrid(levelId).removeByItemId(item.id);
const wallId = item.parentId;
this.getWallGrid(levelId).removeByItemId(item.id)
const wallId = item.parentId
if (wallId && this.walls.has(wallId)) {
const wallLength = this.getWallLength(wallId);
const wallLength = this.getWallLength(wallId)
if (wallLength > 0) {
const [width, height] = item.asset.dimensions;
const halfW = width / wallLength / 2;
const [width, height] = item.asset.dimensions
const halfW = width / wallLength / 2
// Calculate t from local X position (position[0] is distance along wall)
const t = item.position[0] / wallLength;
const t = item.position[0] / wallLength
// position[1] is the bottom of the item
this.getWallGrid(levelId).insert({
itemId: item.id,
@@ -110,7 +101,7 @@ export class SpatialGridManager {
tEnd: t + halfW,
yStart: item.position[1],
yEnd: item.position[1] + height,
});
})
}
}
} else if (!item.asset.attachTo) {
@@ -119,22 +110,22 @@ export class SpatialGridManager {
item.position,
item.asset.dimensions,
item.rotation,
);
)
}
}
}
handleNodeDeleted(nodeId: string, nodeType: string, levelId: string) {
if (nodeType === "wall") {
this.walls.delete(nodeId);
if (nodeType === 'wall') {
this.walls.delete(nodeId)
// Remove all items attached to this wall from the spatial grid
const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId);
return removedItemIds; // Caller can use this to delete the items from scene
} else if (nodeType === "item") {
this.getFloorGrid(levelId).remove(nodeId);
this.getWallGrid(levelId).removeByItemId(nodeId);
const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId)
return removedItemIds // Caller can use this to delete the items from scene
} else if (nodeType === 'item') {
this.getFloorGrid(levelId).remove(nodeId)
this.getWallGrid(levelId).removeByItemId(nodeId)
}
return [];
return []
}
// Query methods
@@ -145,8 +136,8 @@ export class SpatialGridManager {
rotation: [number, number, number],
ignoreIds?: string[],
) {
const grid = this.getFloorGrid(levelId);
return grid.canPlace(position, dimensions, rotation, ignoreIds);
const grid = this.getFloorGrid(levelId)
return grid.canPlace(position, dimensions, rotation, ignoreIds)
}
/**
@@ -166,14 +157,14 @@ export class SpatialGridManager {
dimensions: [number, number, number],
ignoreIds?: string[],
) {
const wallLength = this.getWallLength(wallId);
const wallLength = this.getWallLength(wallId)
if (wallLength === 0) {
return { valid: false, conflictIds: [] };
return { valid: false, conflictIds: [] }
}
const wallHeight = this.getWallHeight(wallId);
const wallHeight = this.getWallHeight(wallId)
// Convert local X position to parametric t (0-1)
const tCenter = localX / wallLength;
const [itemWidth, itemHeight] = dimensions;
const tCenter = localX / wallLength
const [itemWidth, itemHeight] = dimensions
return this.getWallGrid(levelId).canPlaceOnWall(
wallId,
wallLength,
@@ -183,24 +174,24 @@ export class SpatialGridManager {
localY,
itemHeight,
ignoreIds,
);
)
}
getWallForItem(levelId: string, itemId: string): string | undefined {
return this.getWallGrid(levelId).getWallForItem(itemId);
return this.getWallGrid(levelId).getWallForItem(itemId)
}
clearLevel(levelId: string) {
this.floorGrids.delete(levelId);
this.wallGrids.delete(levelId);
this.floorGrids.delete(levelId)
this.wallGrids.delete(levelId)
}
clear() {
this.floorGrids.clear();
this.wallGrids.clear();
this.walls.clear();
this.floorGrids.clear()
this.wallGrids.clear()
this.walls.clear()
}
}
// Singleton instance
export const spatialGridManager = new SpatialGridManager();
export const spatialGridManager = new SpatialGridManager()
@@ -1,70 +1,67 @@
import { AnyNode } from "../../schema";
import useScene from "../../store/use-scene";
import { spatialGridManager } from "./spatial-grid-manager";
import type { AnyNode } from '../../schema'
import useScene from '../../store/use-scene'
import { spatialGridManager } from './spatial-grid-manager'
export function resolveLevelId(
node: AnyNode,
nodes: Record<string, AnyNode>,
): string {
export function resolveLevelId(node: AnyNode, nodes: Record<string, AnyNode>): string {
// If the node itself is a level
if (node.type === "level") return node.id;
if (node.type === 'level') return node.id
// Walk up parent chain to find level
// This assumes you track parentId or can derive it
let current: AnyNode | undefined = node;
let current: AnyNode | undefined = node
while (current) {
if (current.type === "level") return current.id;
if (current.type === 'level') return current.id
// Find parent (you might need to add parentId to your schema or derive it)
if (!current.parentId) {
current = undefined;
current = undefined
} else {
current = nodes[current.parentId];
current = nodes[current.parentId]
}
}
return "default"; // fallback for orphaned items
return 'default' // fallback for orphaned items
}
// Call this once at app initialization
export function initSpatialGridSync() {
const store = useScene;
const store = useScene
// Subscribe to all changes
store.subscribe((state, prevState) => {
// Detect added nodes
for (const [id, node] of Object.entries(state.nodes)) {
if (!prevState.nodes[id as AnyNode["id"]]) {
const levelId = resolveLevelId(node, state.nodes);
spatialGridManager.handleNodeCreated(node, levelId);
if (!prevState.nodes[id as AnyNode['id']]) {
const levelId = resolveLevelId(node, state.nodes)
spatialGridManager.handleNodeCreated(node, levelId)
}
}
// Detect removed nodes
for (const [id, node] of Object.entries(prevState.nodes)) {
if (!state.nodes[id as AnyNode["id"]]) {
const levelId = resolveLevelId(node, prevState.nodes);
spatialGridManager.handleNodeDeleted(id, node.type, levelId);
if (!state.nodes[id as AnyNode['id']]) {
const levelId = resolveLevelId(node, prevState.nodes)
spatialGridManager.handleNodeDeleted(id, node.type, levelId)
}
}
// Detect updated nodes (items with position/rotation/parentId changes)
for (const [id, node] of Object.entries(state.nodes)) {
const prev = prevState.nodes[id as AnyNode["id"]];
if (prev && node.type === "item" && prev.type === "item") {
const prev = prevState.nodes[id as AnyNode['id']]
if (prev && node.type === 'item' && prev.type === 'item') {
if (
!arraysEqual(node.position, prev.position) ||
!arraysEqual(node.rotation, prev.rotation) ||
node.parentId !== prev.parentId
) {
const levelId = resolveLevelId(node, state.nodes);
spatialGridManager.handleNodeUpdated(node, levelId);
const levelId = resolveLevelId(node, state.nodes)
spatialGridManager.handleNodeUpdated(node, levelId)
}
}
}
});
})
}
function arraysEqual(a: number[], b: number[]): boolean {
return a.length === b.length && a.every((v, i) => v === b[i]);
return a.length === b.length && a.every((v, i) => v === b[i])
}
@@ -1,28 +1,25 @@
type CellKey = `${number},${number}`;
type CellKey = `${number},${number}`
interface GridCell {
itemIds: Set<string>;
itemIds: Set<string>
}
interface SpatialGridConfig {
cellSize: number; // e.g., 0.5 meters = Sims-style half-tile
cellSize: number // e.g., 0.5 meters = Sims-style half-tile
}
export class SpatialGrid {
private cells = new Map<CellKey, GridCell>();
private itemCells = new Map<string, Set<CellKey>>(); // reverse lookup
private cells = new Map<CellKey, GridCell>()
private itemCells = new Map<string, Set<CellKey>>() // reverse lookup
constructor(private config: SpatialGridConfig) {}
private posToCell(x: number, z: number): [number, number] {
return [
Math.floor(x / this.config.cellSize),
Math.floor(z / this.config.cellSize),
];
return [Math.floor(x / this.config.cellSize), Math.floor(z / this.config.cellSize)]
}
private cellKey(cx: number, cz: number): CellKey {
return `${cx},${cz}`;
return `${cx},${cz}`
}
// Get all cells an item occupies based on its AABB
@@ -33,34 +30,34 @@ export class SpatialGrid {
): CellKey[] {
// Simplified: axis-aligned bounding box
// For full rotation support, compute rotated corners
const [x, , z] = position;
const [w, , d] = dimensions;
const yRot = rotation[1]; // Y-axis rotation
const [x, , z] = position
const [w, , d] = dimensions
const yRot = rotation[1] // Y-axis rotation
// Compute rotated footprint (simplified for 90° increments)
const cos = Math.abs(Math.cos(yRot));
const sin = Math.abs(Math.sin(yRot));
const rotatedW = w * cos + d * sin;
const rotatedD = w * sin + d * cos;
const cos = Math.abs(Math.cos(yRot))
const sin = Math.abs(Math.sin(yRot))
const rotatedW = w * cos + d * sin
const rotatedD = w * sin + d * cos
const minX = x - rotatedW / 2;
const maxX = x + rotatedW / 2;
const minZ = z - rotatedD / 2;
const maxZ = z + rotatedD / 2;
const minX = x - rotatedW / 2
const maxX = x + rotatedW / 2
const minZ = z - rotatedD / 2
const maxZ = z + rotatedD / 2
const [minCx, minCz] = this.posToCell(minX, minZ);
const [minCx, minCz] = this.posToCell(minX, minZ)
// Use exclusive upper bound: subtract epsilon so exact boundaries don't overlap
// This allows adjacent items (touching but not overlapping) to not conflict
const epsilon = 1e-6;
const [maxCx, maxCz] = this.posToCell(maxX - epsilon, maxZ - epsilon);
const epsilon = 1e-6
const [maxCx, maxCz] = this.posToCell(maxX - epsilon, maxZ - epsilon)
const keys: CellKey[] = [];
const keys: CellKey[] = []
for (let cx = minCx; cx <= maxCx; cx++) {
for (let cz = minCz; cz <= maxCz; cz++) {
keys.push(this.cellKey(cx, cz));
keys.push(this.cellKey(cx, cz))
}
}
return keys;
return keys
}
// Register an item
@@ -70,33 +67,33 @@ export class SpatialGrid {
dimensions: [number, number, number],
rotation: [number, number, number],
) {
const cellKeys = this.getItemCells(position, dimensions, rotation);
const cellKeys = this.getItemCells(position, dimensions, rotation)
this.itemCells.set(itemId, new Set(cellKeys));
this.itemCells.set(itemId, new Set(cellKeys))
for (const key of cellKeys) {
if (!this.cells.has(key)) {
this.cells.set(key, { itemIds: new Set() });
this.cells.set(key, { itemIds: new Set() })
}
this.cells.get(key)!.itemIds.add(itemId);
this.cells.get(key)!.itemIds.add(itemId)
}
}
// Remove an item
remove(itemId: string) {
const cellKeys = this.itemCells.get(itemId);
if (!cellKeys) return;
const cellKeys = this.itemCells.get(itemId)
if (!cellKeys) return
for (const key of cellKeys) {
const cell = this.cells.get(key);
const cell = this.cells.get(key)
if (cell) {
cell.itemIds.delete(itemId);
cell.itemIds.delete(itemId)
if (cell.itemIds.size === 0) {
this.cells.delete(key);
this.cells.delete(key)
}
}
}
this.itemCells.delete(itemId);
this.itemCells.delete(itemId)
}
// Update = remove + insert
@@ -106,8 +103,8 @@ export class SpatialGrid {
dimensions: [number, number, number],
rotation: [number, number, number],
) {
this.remove(itemId);
this.insert(itemId, position, dimensions, rotation);
this.remove(itemId)
this.insert(itemId, position, dimensions, rotation)
}
// Query: is this placement valid?
@@ -117,16 +114,16 @@ export class SpatialGrid {
rotation: [number, number, number],
ignoreIds: string[] = [],
): { valid: boolean; conflictIds: string[] } {
const cellKeys = this.getItemCells(position, dimensions, rotation);
const ignoreSet = new Set(ignoreIds);
const conflicts = new Set<string>();
const cellKeys = this.getItemCells(position, dimensions, rotation)
const ignoreSet = new Set(ignoreIds)
const conflicts = new Set<string>()
for (const key of cellKeys) {
const cell = this.cells.get(key);
const cell = this.cells.get(key)
if (cell) {
for (const id of cell.itemIds) {
if (!ignoreSet.has(id)) {
conflicts.add(id);
conflicts.add(id)
}
}
}
@@ -135,29 +132,29 @@ export class SpatialGrid {
return {
valid: conflicts.size === 0,
conflictIds: [...conflicts],
};
}
}
// Query: get all items near a point (for snapping, selection, etc.)
queryRadius(x: number, z: number, radius: number): string[] {
const cellRadius = Math.ceil(radius / this.config.cellSize);
const [cx, cz] = this.posToCell(x, z);
const found = new Set<string>();
const cellRadius = Math.ceil(radius / this.config.cellSize)
const [cx, cz] = this.posToCell(x, z)
const found = new Set<string>()
for (let dx = -cellRadius; dx <= cellRadius; dx++) {
for (let dz = -cellRadius; dz <= cellRadius; dz++) {
const cell = this.cells.get(this.cellKey(cx + dx, cz + dz));
const cell = this.cells.get(this.cellKey(cx + dx, cz + dz))
if (cell) {
for (const id of cell.itemIds) {
found.add(id);
found.add(id)
}
}
}
}
return [...found];
return [...found]
}
getItemCount(): number {
return this.itemCells.size;
return this.itemCells.size
}
}
@@ -1,31 +1,25 @@
import { useCallback } from "react";
import { LevelNode, WallNode } from "../../schema";
import { spatialGridManager } from "./spatial-grid-manager";
import { useCallback } from 'react'
import type { LevelNode, WallNode } from '../../schema'
import { spatialGridManager } from './spatial-grid-manager'
export function useSpatialQuery() {
const canPlaceOnFloor = useCallback(
(
levelId: LevelNode["id"],
levelId: LevelNode['id'],
position: [number, number, number],
dimensions: [number, number, number],
rotation: [number, number, number],
ignoreIds?: string[],
) => {
return spatialGridManager.canPlaceOnFloor(
levelId,
position,
dimensions,
rotation,
ignoreIds,
);
return spatialGridManager.canPlaceOnFloor(levelId, position, dimensions, rotation, ignoreIds)
},
[],
);
)
const canPlaceOnWall = useCallback(
(
levelId: LevelNode["id"],
wallId: WallNode["id"],
levelId: LevelNode['id'],
wallId: WallNode['id'],
localX: number,
localY: number,
dimensions: [number, number, number],
@@ -38,10 +32,10 @@ export function useSpatialQuery() {
localY,
dimensions,
ignoreIds,
);
)
},
[],
);
)
return { canPlaceOnFloor, canPlaceOnWall };
return { canPlaceOnFloor, canPlaceOnWall }
}
@@ -1,15 +1,15 @@
interface WallItemPlacement {
itemId: string;
wallId: string;
tStart: number; // 0-1 parametric position along wall
tEnd: number;
yStart: number; // height range
yEnd: number;
itemId: string
wallId: string
tStart: number // 0-1 parametric position along wall
tEnd: number
yStart: number // height range
yEnd: number
}
export class WallSpatialGrid {
private wallItems = new Map<string, WallItemPlacement[]>(); // wallId -> placements
private itemToWall = new Map<string, string>(); // itemId -> wallId (reverse lookup)
private wallItems = new Map<string, WallItemPlacement[]>() // wallId -> placements
private itemToWall = new Map<string, string>() // itemId -> wallId (reverse lookup)
canPlaceOnWall(
wallId: string,
@@ -21,82 +21,82 @@ export class WallSpatialGrid {
itemHeight: number,
ignoreIds: string[] = [],
): { valid: boolean; conflictIds: string[] } {
const halfW = itemWidth / wallLength / 2;
const tStart = tCenter - halfW;
const tEnd = tCenter + halfW;
const halfW = itemWidth / wallLength / 2
const tStart = tCenter - halfW
const tEnd = tCenter + halfW
// yBottom is the bottom of the item, so yEnd = yBottom + itemHeight
const yStart = yBottom;
const yEnd = yBottom + itemHeight;
const yStart = yBottom
const yEnd = yBottom + itemHeight
// Check wall boundaries
if (tStart < 0 || tEnd > 1 || yStart < 0 || yEnd > wallHeight) {
return { valid: false, conflictIds: [] };
return { valid: false, conflictIds: [] }
}
const existing = this.wallItems.get(wallId) ?? [];
const ignoreSet = new Set(ignoreIds);
const conflicts: string[] = [];
const existing = this.wallItems.get(wallId) ?? []
const ignoreSet = new Set(ignoreIds)
const conflicts: string[] = []
for (const placement of existing) {
if (ignoreSet.has(placement.itemId)) continue;
if (ignoreSet.has(placement.itemId)) continue
const tOverlap = tStart < placement.tEnd && tEnd > placement.tStart;
const yOverlap = yStart < placement.yEnd && yEnd > placement.yStart;
const tOverlap = tStart < placement.tEnd && tEnd > placement.tStart
const yOverlap = yStart < placement.yEnd && yEnd > placement.yStart
if (tOverlap && yOverlap) {
conflicts.push(placement.itemId);
conflicts.push(placement.itemId)
}
}
return { valid: conflicts.length === 0, conflictIds: conflicts };
return { valid: conflicts.length === 0, conflictIds: conflicts }
}
insert(placement: WallItemPlacement) {
const { wallId, itemId } = placement;
const { wallId, itemId } = placement
if (!this.wallItems.has(wallId)) {
this.wallItems.set(wallId, []);
this.wallItems.set(wallId, [])
}
this.wallItems.get(wallId)!.push(placement);
this.itemToWall.set(itemId, wallId);
this.wallItems.get(wallId)!.push(placement)
this.itemToWall.set(itemId, wallId)
}
remove(wallId: string, itemId: string) {
const items = this.wallItems.get(wallId);
const items = this.wallItems.get(wallId)
if (items) {
const idx = items.findIndex((p) => p.itemId === itemId);
if (idx !== -1) items.splice(idx, 1);
const idx = items.findIndex((p) => p.itemId === itemId)
if (idx !== -1) items.splice(idx, 1)
}
this.itemToWall.delete(itemId);
this.itemToWall.delete(itemId)
}
removeByItemId(itemId: string) {
const wallId = this.itemToWall.get(itemId);
const wallId = this.itemToWall.get(itemId)
if (wallId) {
this.remove(wallId, itemId);
this.remove(wallId, itemId)
}
}
// Useful for when a wall is deleted - remove all items on it
removeWall(wallId: string): string[] {
const items = this.wallItems.get(wallId) ?? [];
const removedIds = items.map((p) => p.itemId);
const items = this.wallItems.get(wallId) ?? []
const removedIds = items.map((p) => p.itemId)
for (const itemId of removedIds) {
this.itemToWall.delete(itemId);
this.itemToWall.delete(itemId)
}
this.wallItems.delete(wallId);
this.wallItems.delete(wallId)
return removedIds; // Return removed item IDs in case you need to delete them from scene
return removedIds // Return removed item IDs in case you need to delete them from scene
}
// Get which wall an item is on
getWallForItem(itemId: string): string | undefined {
return this.itemToWall.get(itemId);
return this.itemToWall.get(itemId)
}
clear() {
this.wallItems.clear();
this.itemToWall.clear();
this.wallItems.clear()
this.itemToWall.clear()
}
}