biome
This commit is contained in:
@@ -1,49 +1,49 @@
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import mitt from "mitt";
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import { BuildingNode, ItemNode, WallNode } from "../schema";
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import { AnyNode } from "../schema/types";
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import mitt from 'mitt'
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import type { BuildingNode, ItemNode, WallNode } from '../schema'
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import type { AnyNode } from '../schema/types'
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// Base event interfaces
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export interface GridEvent {
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position: [number, number, number];
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position: [number, number, number]
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}
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export interface NodeEvent<T extends AnyNode = AnyNode> {
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node: T;
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position: [number, number, number];
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localPosition: [number, number, number];
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normal?: [number, number, number];
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stopPropagation: () => void;
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node: T
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position: [number, number, number]
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localPosition: [number, number, number]
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normal?: [number, number, number]
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stopPropagation: () => void
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}
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export type WallEvent = NodeEvent<WallNode>;
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export type ItemEvent = NodeEvent<ItemNode>;
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export type BuildingEvent = NodeEvent<BuildingNode>;
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export type WallEvent = NodeEvent<WallNode>
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export type ItemEvent = NodeEvent<ItemNode>
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export type BuildingEvent = NodeEvent<BuildingNode>
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// Event suffixes - exported for use in hooks
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export const eventSuffixes = [
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"click",
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"move",
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"enter",
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"leave",
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"pointerdown",
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"pointerup",
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"context-menu",
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"double-click",
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] as const;
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'click',
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'move',
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'enter',
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'leave',
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'pointerdown',
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'pointerup',
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'context-menu',
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'double-click',
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] as const
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export type EventSuffix = (typeof eventSuffixes)[number];
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export type EventSuffix = (typeof eventSuffixes)[number]
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type NodeEvents<T extends string, E> = {
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[K in `${T}:${EventSuffix}`]: E;
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};
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[K in `${T}:${EventSuffix}`]: E
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}
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type GridEvents = {
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[K in `grid:${EventSuffix}`]: GridEvent;
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};
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[K in `grid:${EventSuffix}`]: GridEvent
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}
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type EditorEvents = GridEvents &
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NodeEvents<"wall", WallEvent> &
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NodeEvents<"item", ItemEvent> &
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NodeEvents<"building", BuildingEvent>;
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NodeEvents<'wall', WallEvent> &
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NodeEvents<'item', ItemEvent> &
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NodeEvents<'building', BuildingEvent>
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export const emitter = mitt<EditorEvents>();
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export const emitter = mitt<EditorEvents>()
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@@ -1,6 +1,5 @@
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import * as THREE from "three";
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import { useLayoutEffect } from "react";
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import { useLayoutEffect } from 'react'
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import type * as THREE from 'three'
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export const sceneRegistry = {
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// Master lookup: ID -> Object3D
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@@ -15,27 +14,27 @@ export const sceneRegistry = {
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item: new Set<string>(),
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slab: new Set<string>(),
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},
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};
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}
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export function useRegistry(
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id: string,
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type: keyof typeof sceneRegistry.byType,
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ref: React.RefObject<THREE.Object3D>
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ref: React.RefObject<THREE.Object3D>,
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) {
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useLayoutEffect(() => {
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const obj = ref.current;
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if (!obj) return;
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const obj = ref.current
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if (!obj) return
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// 1. Add to master map
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sceneRegistry.nodes.set(id, obj);
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sceneRegistry.nodes.set(id, obj)
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// 2. Add to type-specific set
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sceneRegistry.byType[type].add(id);
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sceneRegistry.byType[type].add(id)
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// 4. Cleanup when component unmounts
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return () => {
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sceneRegistry.nodes.delete(id);
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sceneRegistry.byType[type].delete(id);
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};
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}, [id, type, ref]);
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sceneRegistry.nodes.delete(id)
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sceneRegistry.byType[type].delete(id)
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}
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}, [id, type, ref])
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}
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@@ -1,64 +1,58 @@
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import { AnyNode, ItemNode, WallNode } from "../../schema";
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import { SpatialGrid } from "./spatial-grid";
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import { WallSpatialGrid } from "./wall-spatial-grid";
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import type { AnyNode, ItemNode, WallNode } from '../../schema'
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import { SpatialGrid } from './spatial-grid'
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import { WallSpatialGrid } from './wall-spatial-grid'
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export class SpatialGridManager {
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private floorGrids = new Map<string, SpatialGrid>(); // levelId -> grid
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private wallGrids = new Map<string, WallSpatialGrid>(); // levelId -> wall grid
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private walls = new Map<string, WallNode>(); // wallId -> wall data (for length calculations)
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private floorGrids = new Map<string, SpatialGrid>() // levelId -> grid
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private wallGrids = new Map<string, WallSpatialGrid>() // levelId -> wall grid
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private walls = new Map<string, WallNode>() // wallId -> wall data (for length calculations)
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constructor(private cellSize = 0.5) {}
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private getFloorGrid(levelId: string): SpatialGrid {
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if (!this.floorGrids.has(levelId)) {
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this.floorGrids.set(
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levelId,
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new SpatialGrid({ cellSize: this.cellSize }),
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);
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this.floorGrids.set(levelId, new SpatialGrid({ cellSize: this.cellSize }))
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}
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return this.floorGrids.get(levelId)!;
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return this.floorGrids.get(levelId)!
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}
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private getWallGrid(levelId: string): WallSpatialGrid {
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if (!this.wallGrids.has(levelId)) {
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this.wallGrids.set(levelId, new WallSpatialGrid());
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this.wallGrids.set(levelId, new WallSpatialGrid())
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}
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return this.wallGrids.get(levelId)!;
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return this.wallGrids.get(levelId)!
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}
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private getWallLength(wallId: string): number {
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const wall = this.walls.get(wallId);
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if (!wall) return 0;
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const dx = wall.end[0] - wall.start[0];
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const dy = wall.end[1] - wall.start[1];
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return Math.sqrt(dx * dx + dy * dy);
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const wall = this.walls.get(wallId)
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if (!wall) return 0
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const dx = wall.end[0] - wall.start[0]
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const dy = wall.end[1] - wall.start[1]
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return Math.sqrt(dx * dx + dy * dy)
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}
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private getWallHeight(wallId: string): number {
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const wall = this.walls.get(wallId);
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return wall?.height ?? 2.5; // Default wall height
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const wall = this.walls.get(wallId)
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return wall?.height ?? 2.5 // Default wall height
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}
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// Called when nodes change
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handleNodeCreated(node: AnyNode, levelId: string) {
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if (node.type === "wall") {
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const wall = node as WallNode;
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this.walls.set(wall.id, wall);
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} else if (node.type === "item") {
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const item = node as ItemNode;
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if (
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item.asset.attachTo === "wall" ||
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item.asset.attachTo === "wall-side"
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) {
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if (node.type === 'wall') {
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const wall = node as WallNode
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this.walls.set(wall.id, wall)
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} else if (node.type === 'item') {
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const item = node as ItemNode
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if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
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// Wall-attached item - use parentId as the wall ID
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const wallId = item.parentId;
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const wallId = item.parentId
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId);
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const wallLength = this.getWallLength(wallId)
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions;
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const halfW = width / wallLength / 2;
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const [width, height] = item.asset.dimensions
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const halfW = width / wallLength / 2
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength;
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const t = item.position[0] / wallLength
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// position[1] is the bottom of the item
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this.getWallGrid(levelId).insert({
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itemId: item.id,
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@@ -67,7 +61,7 @@ export class SpatialGridManager {
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tEnd: t + halfW,
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yStart: item.position[1],
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yEnd: item.position[1] + height,
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});
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})
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}
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}
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} else if (!item.asset.attachTo) {
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@@ -77,31 +71,28 @@ export class SpatialGridManager {
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item.position,
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item.asset.dimensions,
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item.rotation,
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);
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)
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}
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}
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}
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handleNodeUpdated(node: AnyNode, levelId: string) {
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if (node.type === "wall") {
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const wall = node as WallNode;
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this.walls.set(wall.id, wall);
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} else if (node.type === "item") {
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const item = node as ItemNode;
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if (
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item.asset.attachTo === "wall" ||
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item.asset.attachTo === "wall-side"
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) {
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if (node.type === 'wall') {
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const wall = node as WallNode
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this.walls.set(wall.id, wall)
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} else if (node.type === 'item') {
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const item = node as ItemNode
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if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
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// Remove old placement and re-insert
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this.getWallGrid(levelId).removeByItemId(item.id);
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const wallId = item.parentId;
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this.getWallGrid(levelId).removeByItemId(item.id)
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const wallId = item.parentId
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId);
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const wallLength = this.getWallLength(wallId)
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions;
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const halfW = width / wallLength / 2;
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const [width, height] = item.asset.dimensions
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const halfW = width / wallLength / 2
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength;
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const t = item.position[0] / wallLength
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// position[1] is the bottom of the item
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this.getWallGrid(levelId).insert({
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itemId: item.id,
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@@ -110,7 +101,7 @@ export class SpatialGridManager {
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tEnd: t + halfW,
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yStart: item.position[1],
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yEnd: item.position[1] + height,
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});
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})
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}
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}
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} else if (!item.asset.attachTo) {
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@@ -119,22 +110,22 @@ export class SpatialGridManager {
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item.position,
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item.asset.dimensions,
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item.rotation,
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);
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)
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}
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}
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}
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handleNodeDeleted(nodeId: string, nodeType: string, levelId: string) {
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if (nodeType === "wall") {
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this.walls.delete(nodeId);
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if (nodeType === 'wall') {
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this.walls.delete(nodeId)
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// Remove all items attached to this wall from the spatial grid
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const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId);
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return removedItemIds; // Caller can use this to delete the items from scene
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} else if (nodeType === "item") {
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this.getFloorGrid(levelId).remove(nodeId);
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this.getWallGrid(levelId).removeByItemId(nodeId);
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const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId)
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return removedItemIds // Caller can use this to delete the items from scene
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} else if (nodeType === 'item') {
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this.getFloorGrid(levelId).remove(nodeId)
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this.getWallGrid(levelId).removeByItemId(nodeId)
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}
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return [];
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return []
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}
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// Query methods
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@@ -145,8 +136,8 @@ export class SpatialGridManager {
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rotation: [number, number, number],
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ignoreIds?: string[],
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) {
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const grid = this.getFloorGrid(levelId);
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return grid.canPlace(position, dimensions, rotation, ignoreIds);
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const grid = this.getFloorGrid(levelId)
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return grid.canPlace(position, dimensions, rotation, ignoreIds)
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}
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/**
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@@ -166,14 +157,14 @@ export class SpatialGridManager {
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dimensions: [number, number, number],
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ignoreIds?: string[],
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) {
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const wallLength = this.getWallLength(wallId);
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const wallLength = this.getWallLength(wallId)
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if (wallLength === 0) {
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return { valid: false, conflictIds: [] };
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return { valid: false, conflictIds: [] }
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}
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const wallHeight = this.getWallHeight(wallId);
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const wallHeight = this.getWallHeight(wallId)
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// Convert local X position to parametric t (0-1)
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const tCenter = localX / wallLength;
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const [itemWidth, itemHeight] = dimensions;
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const tCenter = localX / wallLength
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const [itemWidth, itemHeight] = dimensions
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return this.getWallGrid(levelId).canPlaceOnWall(
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wallId,
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wallLength,
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@@ -183,24 +174,24 @@ export class SpatialGridManager {
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localY,
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itemHeight,
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ignoreIds,
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);
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)
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}
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getWallForItem(levelId: string, itemId: string): string | undefined {
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return this.getWallGrid(levelId).getWallForItem(itemId);
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return this.getWallGrid(levelId).getWallForItem(itemId)
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}
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clearLevel(levelId: string) {
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this.floorGrids.delete(levelId);
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this.wallGrids.delete(levelId);
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this.floorGrids.delete(levelId)
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this.wallGrids.delete(levelId)
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}
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clear() {
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this.floorGrids.clear();
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this.wallGrids.clear();
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this.walls.clear();
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this.floorGrids.clear()
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this.wallGrids.clear()
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this.walls.clear()
|
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}
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}
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// Singleton instance
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export const spatialGridManager = new SpatialGridManager();
|
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export const spatialGridManager = new SpatialGridManager()
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@@ -1,70 +1,67 @@
|
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import { AnyNode } from "../../schema";
|
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import useScene from "../../store/use-scene";
|
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import { spatialGridManager } from "./spatial-grid-manager";
|
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import type { AnyNode } from '../../schema'
|
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import useScene from '../../store/use-scene'
|
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import { spatialGridManager } from './spatial-grid-manager'
|
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|
||||
export function resolveLevelId(
|
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node: AnyNode,
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nodes: Record<string, AnyNode>,
|
||||
): string {
|
||||
export function resolveLevelId(node: AnyNode, nodes: Record<string, AnyNode>): string {
|
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// If the node itself is a level
|
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if (node.type === "level") return node.id;
|
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if (node.type === 'level') return node.id
|
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|
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// Walk up parent chain to find level
|
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// This assumes you track parentId or can derive it
|
||||
let current: AnyNode | undefined = node;
|
||||
let current: AnyNode | undefined = node
|
||||
|
||||
while (current) {
|
||||
if (current.type === "level") return current.id;
|
||||
if (current.type === 'level') return current.id
|
||||
// Find parent (you might need to add parentId to your schema or derive it)
|
||||
if (!current.parentId) {
|
||||
current = undefined;
|
||||
current = undefined
|
||||
} else {
|
||||
current = nodes[current.parentId];
|
||||
current = nodes[current.parentId]
|
||||
}
|
||||
}
|
||||
|
||||
return "default"; // fallback for orphaned items
|
||||
return 'default' // fallback for orphaned items
|
||||
}
|
||||
|
||||
// Call this once at app initialization
|
||||
export function initSpatialGridSync() {
|
||||
const store = useScene;
|
||||
const store = useScene
|
||||
|
||||
// Subscribe to all changes
|
||||
store.subscribe((state, prevState) => {
|
||||
// Detect added nodes
|
||||
for (const [id, node] of Object.entries(state.nodes)) {
|
||||
if (!prevState.nodes[id as AnyNode["id"]]) {
|
||||
const levelId = resolveLevelId(node, state.nodes);
|
||||
spatialGridManager.handleNodeCreated(node, levelId);
|
||||
if (!prevState.nodes[id as AnyNode['id']]) {
|
||||
const levelId = resolveLevelId(node, state.nodes)
|
||||
spatialGridManager.handleNodeCreated(node, levelId)
|
||||
}
|
||||
}
|
||||
|
||||
// Detect removed nodes
|
||||
for (const [id, node] of Object.entries(prevState.nodes)) {
|
||||
if (!state.nodes[id as AnyNode["id"]]) {
|
||||
const levelId = resolveLevelId(node, prevState.nodes);
|
||||
spatialGridManager.handleNodeDeleted(id, node.type, levelId);
|
||||
if (!state.nodes[id as AnyNode['id']]) {
|
||||
const levelId = resolveLevelId(node, prevState.nodes)
|
||||
spatialGridManager.handleNodeDeleted(id, node.type, levelId)
|
||||
}
|
||||
}
|
||||
|
||||
// Detect updated nodes (items with position/rotation/parentId changes)
|
||||
for (const [id, node] of Object.entries(state.nodes)) {
|
||||
const prev = prevState.nodes[id as AnyNode["id"]];
|
||||
if (prev && node.type === "item" && prev.type === "item") {
|
||||
const prev = prevState.nodes[id as AnyNode['id']]
|
||||
if (prev && node.type === 'item' && prev.type === 'item') {
|
||||
if (
|
||||
!arraysEqual(node.position, prev.position) ||
|
||||
!arraysEqual(node.rotation, prev.rotation) ||
|
||||
node.parentId !== prev.parentId
|
||||
) {
|
||||
const levelId = resolveLevelId(node, state.nodes);
|
||||
spatialGridManager.handleNodeUpdated(node, levelId);
|
||||
const levelId = resolveLevelId(node, state.nodes)
|
||||
spatialGridManager.handleNodeUpdated(node, levelId)
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
function arraysEqual(a: number[], b: number[]): boolean {
|
||||
return a.length === b.length && a.every((v, i) => v === b[i]);
|
||||
return a.length === b.length && a.every((v, i) => v === b[i])
|
||||
}
|
||||
|
||||
@@ -1,28 +1,25 @@
|
||||
type CellKey = `${number},${number}`;
|
||||
type CellKey = `${number},${number}`
|
||||
|
||||
interface GridCell {
|
||||
itemIds: Set<string>;
|
||||
itemIds: Set<string>
|
||||
}
|
||||
|
||||
interface SpatialGridConfig {
|
||||
cellSize: number; // e.g., 0.5 meters = Sims-style half-tile
|
||||
cellSize: number // e.g., 0.5 meters = Sims-style half-tile
|
||||
}
|
||||
|
||||
export class SpatialGrid {
|
||||
private cells = new Map<CellKey, GridCell>();
|
||||
private itemCells = new Map<string, Set<CellKey>>(); // reverse lookup
|
||||
private cells = new Map<CellKey, GridCell>()
|
||||
private itemCells = new Map<string, Set<CellKey>>() // reverse lookup
|
||||
|
||||
constructor(private config: SpatialGridConfig) {}
|
||||
|
||||
private posToCell(x: number, z: number): [number, number] {
|
||||
return [
|
||||
Math.floor(x / this.config.cellSize),
|
||||
Math.floor(z / this.config.cellSize),
|
||||
];
|
||||
return [Math.floor(x / this.config.cellSize), Math.floor(z / this.config.cellSize)]
|
||||
}
|
||||
|
||||
private cellKey(cx: number, cz: number): CellKey {
|
||||
return `${cx},${cz}`;
|
||||
return `${cx},${cz}`
|
||||
}
|
||||
|
||||
// Get all cells an item occupies based on its AABB
|
||||
@@ -33,34 +30,34 @@ export class SpatialGrid {
|
||||
): CellKey[] {
|
||||
// Simplified: axis-aligned bounding box
|
||||
// For full rotation support, compute rotated corners
|
||||
const [x, , z] = position;
|
||||
const [w, , d] = dimensions;
|
||||
const yRot = rotation[1]; // Y-axis rotation
|
||||
const [x, , z] = position
|
||||
const [w, , d] = dimensions
|
||||
const yRot = rotation[1] // Y-axis rotation
|
||||
|
||||
// Compute rotated footprint (simplified for 90° increments)
|
||||
const cos = Math.abs(Math.cos(yRot));
|
||||
const sin = Math.abs(Math.sin(yRot));
|
||||
const rotatedW = w * cos + d * sin;
|
||||
const rotatedD = w * sin + d * cos;
|
||||
const cos = Math.abs(Math.cos(yRot))
|
||||
const sin = Math.abs(Math.sin(yRot))
|
||||
const rotatedW = w * cos + d * sin
|
||||
const rotatedD = w * sin + d * cos
|
||||
|
||||
const minX = x - rotatedW / 2;
|
||||
const maxX = x + rotatedW / 2;
|
||||
const minZ = z - rotatedD / 2;
|
||||
const maxZ = z + rotatedD / 2;
|
||||
const minX = x - rotatedW / 2
|
||||
const maxX = x + rotatedW / 2
|
||||
const minZ = z - rotatedD / 2
|
||||
const maxZ = z + rotatedD / 2
|
||||
|
||||
const [minCx, minCz] = this.posToCell(minX, minZ);
|
||||
const [minCx, minCz] = this.posToCell(minX, minZ)
|
||||
// Use exclusive upper bound: subtract epsilon so exact boundaries don't overlap
|
||||
// This allows adjacent items (touching but not overlapping) to not conflict
|
||||
const epsilon = 1e-6;
|
||||
const [maxCx, maxCz] = this.posToCell(maxX - epsilon, maxZ - epsilon);
|
||||
const epsilon = 1e-6
|
||||
const [maxCx, maxCz] = this.posToCell(maxX - epsilon, maxZ - epsilon)
|
||||
|
||||
const keys: CellKey[] = [];
|
||||
const keys: CellKey[] = []
|
||||
for (let cx = minCx; cx <= maxCx; cx++) {
|
||||
for (let cz = minCz; cz <= maxCz; cz++) {
|
||||
keys.push(this.cellKey(cx, cz));
|
||||
keys.push(this.cellKey(cx, cz))
|
||||
}
|
||||
}
|
||||
return keys;
|
||||
return keys
|
||||
}
|
||||
|
||||
// Register an item
|
||||
@@ -70,33 +67,33 @@ export class SpatialGrid {
|
||||
dimensions: [number, number, number],
|
||||
rotation: [number, number, number],
|
||||
) {
|
||||
const cellKeys = this.getItemCells(position, dimensions, rotation);
|
||||
const cellKeys = this.getItemCells(position, dimensions, rotation)
|
||||
|
||||
this.itemCells.set(itemId, new Set(cellKeys));
|
||||
this.itemCells.set(itemId, new Set(cellKeys))
|
||||
|
||||
for (const key of cellKeys) {
|
||||
if (!this.cells.has(key)) {
|
||||
this.cells.set(key, { itemIds: new Set() });
|
||||
this.cells.set(key, { itemIds: new Set() })
|
||||
}
|
||||
this.cells.get(key)!.itemIds.add(itemId);
|
||||
this.cells.get(key)!.itemIds.add(itemId)
|
||||
}
|
||||
}
|
||||
|
||||
// Remove an item
|
||||
remove(itemId: string) {
|
||||
const cellKeys = this.itemCells.get(itemId);
|
||||
if (!cellKeys) return;
|
||||
const cellKeys = this.itemCells.get(itemId)
|
||||
if (!cellKeys) return
|
||||
|
||||
for (const key of cellKeys) {
|
||||
const cell = this.cells.get(key);
|
||||
const cell = this.cells.get(key)
|
||||
if (cell) {
|
||||
cell.itemIds.delete(itemId);
|
||||
cell.itemIds.delete(itemId)
|
||||
if (cell.itemIds.size === 0) {
|
||||
this.cells.delete(key);
|
||||
this.cells.delete(key)
|
||||
}
|
||||
}
|
||||
}
|
||||
this.itemCells.delete(itemId);
|
||||
this.itemCells.delete(itemId)
|
||||
}
|
||||
|
||||
// Update = remove + insert
|
||||
@@ -106,8 +103,8 @@ export class SpatialGrid {
|
||||
dimensions: [number, number, number],
|
||||
rotation: [number, number, number],
|
||||
) {
|
||||
this.remove(itemId);
|
||||
this.insert(itemId, position, dimensions, rotation);
|
||||
this.remove(itemId)
|
||||
this.insert(itemId, position, dimensions, rotation)
|
||||
}
|
||||
|
||||
// Query: is this placement valid?
|
||||
@@ -117,16 +114,16 @@ export class SpatialGrid {
|
||||
rotation: [number, number, number],
|
||||
ignoreIds: string[] = [],
|
||||
): { valid: boolean; conflictIds: string[] } {
|
||||
const cellKeys = this.getItemCells(position, dimensions, rotation);
|
||||
const ignoreSet = new Set(ignoreIds);
|
||||
const conflicts = new Set<string>();
|
||||
const cellKeys = this.getItemCells(position, dimensions, rotation)
|
||||
const ignoreSet = new Set(ignoreIds)
|
||||
const conflicts = new Set<string>()
|
||||
|
||||
for (const key of cellKeys) {
|
||||
const cell = this.cells.get(key);
|
||||
const cell = this.cells.get(key)
|
||||
if (cell) {
|
||||
for (const id of cell.itemIds) {
|
||||
if (!ignoreSet.has(id)) {
|
||||
conflicts.add(id);
|
||||
conflicts.add(id)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -135,29 +132,29 @@ export class SpatialGrid {
|
||||
return {
|
||||
valid: conflicts.size === 0,
|
||||
conflictIds: [...conflicts],
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Query: get all items near a point (for snapping, selection, etc.)
|
||||
queryRadius(x: number, z: number, radius: number): string[] {
|
||||
const cellRadius = Math.ceil(radius / this.config.cellSize);
|
||||
const [cx, cz] = this.posToCell(x, z);
|
||||
const found = new Set<string>();
|
||||
const cellRadius = Math.ceil(radius / this.config.cellSize)
|
||||
const [cx, cz] = this.posToCell(x, z)
|
||||
const found = new Set<string>()
|
||||
|
||||
for (let dx = -cellRadius; dx <= cellRadius; dx++) {
|
||||
for (let dz = -cellRadius; dz <= cellRadius; dz++) {
|
||||
const cell = this.cells.get(this.cellKey(cx + dx, cz + dz));
|
||||
const cell = this.cells.get(this.cellKey(cx + dx, cz + dz))
|
||||
if (cell) {
|
||||
for (const id of cell.itemIds) {
|
||||
found.add(id);
|
||||
found.add(id)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return [...found];
|
||||
return [...found]
|
||||
}
|
||||
|
||||
getItemCount(): number {
|
||||
return this.itemCells.size;
|
||||
return this.itemCells.size
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +1,25 @@
|
||||
import { useCallback } from "react";
|
||||
import { LevelNode, WallNode } from "../../schema";
|
||||
import { spatialGridManager } from "./spatial-grid-manager";
|
||||
import { useCallback } from 'react'
|
||||
import type { LevelNode, WallNode } from '../../schema'
|
||||
import { spatialGridManager } from './spatial-grid-manager'
|
||||
|
||||
export function useSpatialQuery() {
|
||||
const canPlaceOnFloor = useCallback(
|
||||
(
|
||||
levelId: LevelNode["id"],
|
||||
levelId: LevelNode['id'],
|
||||
position: [number, number, number],
|
||||
dimensions: [number, number, number],
|
||||
rotation: [number, number, number],
|
||||
ignoreIds?: string[],
|
||||
) => {
|
||||
return spatialGridManager.canPlaceOnFloor(
|
||||
levelId,
|
||||
position,
|
||||
dimensions,
|
||||
rotation,
|
||||
ignoreIds,
|
||||
);
|
||||
return spatialGridManager.canPlaceOnFloor(levelId, position, dimensions, rotation, ignoreIds)
|
||||
},
|
||||
[],
|
||||
);
|
||||
)
|
||||
|
||||
const canPlaceOnWall = useCallback(
|
||||
(
|
||||
levelId: LevelNode["id"],
|
||||
wallId: WallNode["id"],
|
||||
levelId: LevelNode['id'],
|
||||
wallId: WallNode['id'],
|
||||
localX: number,
|
||||
localY: number,
|
||||
dimensions: [number, number, number],
|
||||
@@ -38,10 +32,10 @@ export function useSpatialQuery() {
|
||||
localY,
|
||||
dimensions,
|
||||
ignoreIds,
|
||||
);
|
||||
)
|
||||
},
|
||||
[],
|
||||
);
|
||||
)
|
||||
|
||||
return { canPlaceOnFloor, canPlaceOnWall };
|
||||
return { canPlaceOnFloor, canPlaceOnWall }
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
interface WallItemPlacement {
|
||||
itemId: string;
|
||||
wallId: string;
|
||||
tStart: number; // 0-1 parametric position along wall
|
||||
tEnd: number;
|
||||
yStart: number; // height range
|
||||
yEnd: number;
|
||||
itemId: string
|
||||
wallId: string
|
||||
tStart: number // 0-1 parametric position along wall
|
||||
tEnd: number
|
||||
yStart: number // height range
|
||||
yEnd: number
|
||||
}
|
||||
|
||||
export class WallSpatialGrid {
|
||||
private wallItems = new Map<string, WallItemPlacement[]>(); // wallId -> placements
|
||||
private itemToWall = new Map<string, string>(); // itemId -> wallId (reverse lookup)
|
||||
private wallItems = new Map<string, WallItemPlacement[]>() // wallId -> placements
|
||||
private itemToWall = new Map<string, string>() // itemId -> wallId (reverse lookup)
|
||||
|
||||
canPlaceOnWall(
|
||||
wallId: string,
|
||||
@@ -21,82 +21,82 @@ export class WallSpatialGrid {
|
||||
itemHeight: number,
|
||||
ignoreIds: string[] = [],
|
||||
): { valid: boolean; conflictIds: string[] } {
|
||||
const halfW = itemWidth / wallLength / 2;
|
||||
const tStart = tCenter - halfW;
|
||||
const tEnd = tCenter + halfW;
|
||||
const halfW = itemWidth / wallLength / 2
|
||||
const tStart = tCenter - halfW
|
||||
const tEnd = tCenter + halfW
|
||||
// yBottom is the bottom of the item, so yEnd = yBottom + itemHeight
|
||||
const yStart = yBottom;
|
||||
const yEnd = yBottom + itemHeight;
|
||||
const yStart = yBottom
|
||||
const yEnd = yBottom + itemHeight
|
||||
|
||||
// Check wall boundaries
|
||||
if (tStart < 0 || tEnd > 1 || yStart < 0 || yEnd > wallHeight) {
|
||||
return { valid: false, conflictIds: [] };
|
||||
return { valid: false, conflictIds: [] }
|
||||
}
|
||||
|
||||
const existing = this.wallItems.get(wallId) ?? [];
|
||||
const ignoreSet = new Set(ignoreIds);
|
||||
const conflicts: string[] = [];
|
||||
const existing = this.wallItems.get(wallId) ?? []
|
||||
const ignoreSet = new Set(ignoreIds)
|
||||
const conflicts: string[] = []
|
||||
|
||||
for (const placement of existing) {
|
||||
if (ignoreSet.has(placement.itemId)) continue;
|
||||
if (ignoreSet.has(placement.itemId)) continue
|
||||
|
||||
const tOverlap = tStart < placement.tEnd && tEnd > placement.tStart;
|
||||
const yOverlap = yStart < placement.yEnd && yEnd > placement.yStart;
|
||||
const tOverlap = tStart < placement.tEnd && tEnd > placement.tStart
|
||||
const yOverlap = yStart < placement.yEnd && yEnd > placement.yStart
|
||||
|
||||
if (tOverlap && yOverlap) {
|
||||
conflicts.push(placement.itemId);
|
||||
conflicts.push(placement.itemId)
|
||||
}
|
||||
}
|
||||
|
||||
return { valid: conflicts.length === 0, conflictIds: conflicts };
|
||||
return { valid: conflicts.length === 0, conflictIds: conflicts }
|
||||
}
|
||||
|
||||
insert(placement: WallItemPlacement) {
|
||||
const { wallId, itemId } = placement;
|
||||
const { wallId, itemId } = placement
|
||||
|
||||
if (!this.wallItems.has(wallId)) {
|
||||
this.wallItems.set(wallId, []);
|
||||
this.wallItems.set(wallId, [])
|
||||
}
|
||||
this.wallItems.get(wallId)!.push(placement);
|
||||
this.itemToWall.set(itemId, wallId);
|
||||
this.wallItems.get(wallId)!.push(placement)
|
||||
this.itemToWall.set(itemId, wallId)
|
||||
}
|
||||
|
||||
remove(wallId: string, itemId: string) {
|
||||
const items = this.wallItems.get(wallId);
|
||||
const items = this.wallItems.get(wallId)
|
||||
if (items) {
|
||||
const idx = items.findIndex((p) => p.itemId === itemId);
|
||||
if (idx !== -1) items.splice(idx, 1);
|
||||
const idx = items.findIndex((p) => p.itemId === itemId)
|
||||
if (idx !== -1) items.splice(idx, 1)
|
||||
}
|
||||
this.itemToWall.delete(itemId);
|
||||
this.itemToWall.delete(itemId)
|
||||
}
|
||||
|
||||
removeByItemId(itemId: string) {
|
||||
const wallId = this.itemToWall.get(itemId);
|
||||
const wallId = this.itemToWall.get(itemId)
|
||||
if (wallId) {
|
||||
this.remove(wallId, itemId);
|
||||
this.remove(wallId, itemId)
|
||||
}
|
||||
}
|
||||
|
||||
// Useful for when a wall is deleted - remove all items on it
|
||||
removeWall(wallId: string): string[] {
|
||||
const items = this.wallItems.get(wallId) ?? [];
|
||||
const removedIds = items.map((p) => p.itemId);
|
||||
const items = this.wallItems.get(wallId) ?? []
|
||||
const removedIds = items.map((p) => p.itemId)
|
||||
|
||||
for (const itemId of removedIds) {
|
||||
this.itemToWall.delete(itemId);
|
||||
this.itemToWall.delete(itemId)
|
||||
}
|
||||
this.wallItems.delete(wallId);
|
||||
this.wallItems.delete(wallId)
|
||||
|
||||
return removedIds; // Return removed item IDs in case you need to delete them from scene
|
||||
return removedIds // Return removed item IDs in case you need to delete them from scene
|
||||
}
|
||||
|
||||
// Get which wall an item is on
|
||||
getWallForItem(itemId: string): string | undefined {
|
||||
return this.itemToWall.get(itemId);
|
||||
return this.itemToWall.get(itemId)
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.wallItems.clear();
|
||||
this.itemToWall.clear();
|
||||
this.wallItems.clear()
|
||||
this.itemToWall.clear()
|
||||
}
|
||||
}
|
||||
|
||||
+16
-20
@@ -1,27 +1,23 @@
|
||||
// Store
|
||||
export { default as useScene } from "./store/use-scene";
|
||||
|
||||
export type {
|
||||
EventSuffix,
|
||||
GridEvent,
|
||||
ItemEvent,
|
||||
NodeEvent,
|
||||
WallEvent,
|
||||
} from './events/bus'
|
||||
// Events
|
||||
export { emitter, eventSuffixes } from './events/bus'
|
||||
// Hooks
|
||||
export {
|
||||
sceneRegistry,
|
||||
useRegistry,
|
||||
} from "./hooks/scene-registry/scene-registry";
|
||||
|
||||
export { useSpatialQuery } from "./hooks/spatial-grid/use-spatial-query";
|
||||
export { initSpatialGridSync } from "./hooks/spatial-grid/spatial-grid-sync";
|
||||
|
||||
// Systems
|
||||
export { WallSystem } from "./systems/wall/wall-system";
|
||||
|
||||
// Events
|
||||
export { emitter, eventSuffixes } from "./events/bus";
|
||||
export type {
|
||||
ItemEvent,
|
||||
WallEvent,
|
||||
NodeEvent,
|
||||
GridEvent,
|
||||
EventSuffix,
|
||||
} from "./events/bus";
|
||||
|
||||
} from './hooks/scene-registry/scene-registry'
|
||||
export { initSpatialGridSync } from './hooks/spatial-grid/spatial-grid-sync'
|
||||
export { useSpatialQuery } from './hooks/spatial-grid/use-spatial-query'
|
||||
// Schema
|
||||
export * from "./schema";
|
||||
export * from './schema'
|
||||
export { default as useScene } from './store/use-scene'
|
||||
// Systems
|
||||
export { WallSystem } from './systems/wall/wall-system'
|
||||
|
||||
@@ -1,33 +1,32 @@
|
||||
import { customAlphabet } from "nanoid";
|
||||
import { z } from "zod";
|
||||
import { CameraSchema } from "./camera";
|
||||
import { customAlphabet } from 'nanoid'
|
||||
import { z } from 'zod'
|
||||
import { CameraSchema } from './camera'
|
||||
|
||||
const customId = customAlphabet("0123456789abcdefghijklmnopqrstuvwxyz", 16);
|
||||
const customId = customAlphabet('0123456789abcdefghijklmnopqrstuvwxyz', 16)
|
||||
|
||||
/**
|
||||
* Material preset name reference
|
||||
* @example 'white', 'brick', 'wood', 'glass', 'preview-valid'
|
||||
*/
|
||||
export const Material = z.string().optional();
|
||||
export const Material = z.string().optional()
|
||||
export const generateId = <T extends string>(prefix: T): `${T}_${string}` =>
|
||||
`${prefix}_${customId()}` as `${T}_${string}`;
|
||||
`${prefix}_${customId()}` as `${T}_${string}`
|
||||
export const objectId = <T extends string>(prefix: T) => {
|
||||
const schema = z.templateLiteral([`${prefix}_`, z.string()]);
|
||||
const schema = z.templateLiteral([`${prefix}_`, z.string()])
|
||||
|
||||
return schema.default(() => generateId(prefix) as z.infer<typeof schema>);
|
||||
};
|
||||
export const nodeType = <T extends string>(type: T) =>
|
||||
z.literal(type).default(type);
|
||||
return schema.default(() => generateId(prefix) as z.infer<typeof schema>)
|
||||
}
|
||||
export const nodeType = <T extends string>(type: T) => z.literal(type).default(type)
|
||||
|
||||
export const BaseNode = z.object({
|
||||
object: z.literal("node").default("node"),
|
||||
object: z.literal('node').default('node'),
|
||||
id: z.string(), // objectId('node'), @Aymericr: Thing is if we specify objectId here, when using BaseNode.extend, TS complains that the id is not assignable to the more specific type in the extended node
|
||||
type: nodeType("node"),
|
||||
type: nodeType('node'),
|
||||
name: z.string().optional(),
|
||||
parentId: z.string().nullable().default(null),
|
||||
visible: z.boolean().optional().default(true),
|
||||
camera: CameraSchema.optional(),
|
||||
metadata: z.json().optional().default({}),
|
||||
});
|
||||
})
|
||||
|
||||
export type BaseNode = z.infer<typeof BaseNode>;
|
||||
export type BaseNode = z.infer<typeof BaseNode>
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import { z } from "zod";
|
||||
import { z } from 'zod'
|
||||
|
||||
const Vector3Schema = z.tuple([z.number(), z.number(), z.number()]);
|
||||
const Vector3Schema = z.tuple([z.number(), z.number(), z.number()])
|
||||
|
||||
export const CameraSchema = z.object({
|
||||
position: Vector3Schema,
|
||||
target: Vector3Schema,
|
||||
mode: z.enum(["perspective", "orthographic"]).default("perspective"),
|
||||
mode: z.enum(['perspective', 'orthographic']).default('perspective'),
|
||||
fov: z.number().optional(), // For perspective
|
||||
zoom: z.number().optional(), // For orthographic
|
||||
});
|
||||
})
|
||||
|
||||
export type Camera = z.infer<typeof CameraSchema>;
|
||||
export type Camera = z.infer<typeof CameraSchema>
|
||||
|
||||
@@ -1,20 +1,17 @@
|
||||
// Base
|
||||
export { BaseNode, generateId, objectId, nodeType, Material } from "./base";
|
||||
|
||||
// Nodes
|
||||
export { SiteNode } from "./nodes/site";
|
||||
export { BuildingNode } from "./nodes/building";
|
||||
export { LevelNode } from "./nodes/level";
|
||||
export { WallNode } from "./nodes/wall";
|
||||
export { ItemNode } from "./nodes/item";
|
||||
export type { AssetInput } from "./nodes/item";
|
||||
|
||||
// Union types
|
||||
export { AnyNode } from "./types";
|
||||
export type { AnyNodeType, AnyNodeId } from "./types";
|
||||
|
||||
export { BaseNode, generateId, Material, nodeType, objectId } from './base'
|
||||
// Camera
|
||||
export { CameraSchema } from "./camera";
|
||||
export { CameraSchema } from './camera'
|
||||
export { BuildingNode } from './nodes/building'
|
||||
export type { AssetInput } from './nodes/item'
|
||||
export { ItemNode } from './nodes/item'
|
||||
export { LevelNode } from './nodes/level'
|
||||
// Nodes
|
||||
export { SiteNode } from './nodes/site'
|
||||
export { WallNode } from './nodes/wall'
|
||||
export type { AnyNodeId, AnyNodeType } from './types'
|
||||
// Union types
|
||||
export { AnyNode } from './types'
|
||||
|
||||
// Zones
|
||||
export type { Zone, ZonePolygon } from "./zone";
|
||||
export type { Zone, ZonePolygon } from './zone'
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { BaseNode, nodeType, objectId } from "../base";
|
||||
import { LevelNode } from "./level";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
import { LevelNode } from './level'
|
||||
|
||||
export const BuildingNode = BaseNode.extend({
|
||||
id: objectId("building"),
|
||||
type: nodeType("building"),
|
||||
id: objectId('building'),
|
||||
type: nodeType('building'),
|
||||
children: z.array(LevelNode.shape.id).default([]),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
@@ -15,7 +15,7 @@ export const BuildingNode = BaseNode.extend({
|
||||
- position: position in site coordinate system
|
||||
- rotation: rotation in site coordinate system
|
||||
- children: array of level nodes (each level is a tree of floor and wall nodes)
|
||||
`
|
||||
);
|
||||
`,
|
||||
)
|
||||
|
||||
export type BuildingNode = z.infer<typeof BuildingNode>;
|
||||
export type BuildingNode = z.infer<typeof BuildingNode>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { BaseNode, nodeType, objectId } from "../base";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
|
||||
const assetSchema = z.object({
|
||||
id: z.string(),
|
||||
@@ -9,22 +9,22 @@ const assetSchema = z.object({
|
||||
thumbnail: z.string(),
|
||||
src: z.string(),
|
||||
dimensions: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]), // [w, h, d]
|
||||
attachTo: z.enum(["wall", "wall-side", "ceiling"]).optional(),
|
||||
attachTo: z.enum(['wall', 'wall-side', 'ceiling']).optional(),
|
||||
// These are "Corrective" transforms to normalize the GLB
|
||||
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
scale: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]),
|
||||
});
|
||||
})
|
||||
|
||||
export type AssetInput = z.input<typeof assetSchema>;
|
||||
export type Asset = z.infer<typeof assetSchema>;
|
||||
export type AssetInput = z.input<typeof assetSchema>
|
||||
export type Asset = z.infer<typeof assetSchema>
|
||||
|
||||
export const ItemNode = BaseNode.extend({
|
||||
id: objectId("item"),
|
||||
type: nodeType("item"),
|
||||
id: objectId('item'),
|
||||
type: nodeType('item'),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
side: z.enum(["front", "back"]).optional(),
|
||||
side: z.enum(['front', 'back']).optional(),
|
||||
|
||||
// Wall attachment properties (only used when asset.attachTo is "wall" or "wall-side")
|
||||
wallId: z.string().optional(),
|
||||
@@ -42,6 +42,6 @@ export const ItemNode = BaseNode.extend({
|
||||
- offset: corrective position offset for the model
|
||||
- rotation: corrective rotation for the model
|
||||
- scale: corrective scale for the model
|
||||
`);
|
||||
`)
|
||||
|
||||
export type ItemNode = z.infer<typeof ItemNode>;
|
||||
export type ItemNode = z.infer<typeof ItemNode>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { BaseNode, nodeType, objectId } from "../base";
|
||||
import { WallNode } from "./wall";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
import { WallNode } from './wall'
|
||||
|
||||
export const LevelNode = BaseNode.extend({
|
||||
id: objectId("level"),
|
||||
type: nodeType("level"),
|
||||
id: objectId('level'),
|
||||
type: nodeType('level'),
|
||||
children: z.array(WallNode.shape.id).default([]),
|
||||
// Specific props
|
||||
level: z.number().default(0),
|
||||
@@ -14,7 +14,7 @@ export const LevelNode = BaseNode.extend({
|
||||
Level node - used to represent a level in the building
|
||||
- children: array of floor, wall, ceiling, roof, item nodes
|
||||
- level: level number
|
||||
`
|
||||
);
|
||||
`,
|
||||
)
|
||||
|
||||
export type LevelNode = z.infer<typeof LevelNode>;
|
||||
export type LevelNode = z.infer<typeof LevelNode>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
// lib/scenegraph/schema/nodes/site.ts
|
||||
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { BaseNode, nodeType, objectId } from "../base";
|
||||
import { BuildingNode } from "./building";
|
||||
import { ItemNode } from "./item";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
import { BuildingNode } from './building'
|
||||
import { ItemNode } from './item'
|
||||
|
||||
// 2D Polygon
|
||||
const PropertyLineData = z.object({
|
||||
type: z.literal("polygon"),
|
||||
type: z.literal('polygon'),
|
||||
points: z.array(z.tuple([z.number(), z.number()])),
|
||||
});
|
||||
})
|
||||
|
||||
// 3D Polygon/Mesh
|
||||
// const TerrainData = z.object({
|
||||
@@ -19,11 +19,11 @@ const PropertyLineData = z.object({
|
||||
// })
|
||||
|
||||
export const SiteNode = BaseNode.extend({
|
||||
id: objectId("site"),
|
||||
type: nodeType("site"),
|
||||
id: objectId('site'),
|
||||
type: nodeType('site'),
|
||||
// Specific props
|
||||
polygon: PropertyLineData.optional().default({
|
||||
type: "polygon",
|
||||
type: 'polygon',
|
||||
// Default 30x30 square matching GRID_SIZE
|
||||
points: [
|
||||
[0, 0],
|
||||
@@ -34,14 +34,14 @@ export const SiteNode = BaseNode.extend({
|
||||
}),
|
||||
// terrain: TerrainData,
|
||||
children: z
|
||||
.array(z.discriminatedUnion("type", [BuildingNode, ItemNode]))
|
||||
.array(z.discriminatedUnion('type', [BuildingNode, ItemNode]))
|
||||
.default([BuildingNode.parse({})]),
|
||||
}).describe(
|
||||
dedent`
|
||||
Site node - used to represent a site
|
||||
- polygon: polygon data
|
||||
- children: array of building and item nodes
|
||||
`
|
||||
);
|
||||
`,
|
||||
)
|
||||
|
||||
export type SiteNode = z.infer<typeof SiteNode>;
|
||||
export type SiteNode = z.infer<typeof SiteNode>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { BaseNode, nodeType, objectId } from "../base";
|
||||
import { ItemNode } from "./item";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
import { ItemNode } from './item'
|
||||
// import { DoorNode } from "./door";
|
||||
// import { ItemNode } from "./item";
|
||||
// import { WindowNode } from "./window";
|
||||
|
||||
export const WallNode = BaseNode.extend({
|
||||
id: objectId("wall"),
|
||||
type: nodeType("wall"),
|
||||
id: objectId('wall'),
|
||||
type: nodeType('wall'),
|
||||
children: z.array(ItemNode.shape.id).default([]),
|
||||
// Specific props
|
||||
thickness: z.number().optional(),
|
||||
@@ -24,6 +24,6 @@ export const WallNode = BaseNode.extend({
|
||||
- start: start point of the wall in level coordinate system
|
||||
- end: end point of the wall in level coordinate system
|
||||
- size: size of the wall in grid units
|
||||
`
|
||||
);
|
||||
export type WallNode = z.infer<typeof WallNode>;
|
||||
`,
|
||||
)
|
||||
export type WallNode = z.infer<typeof WallNode>
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
import z from "zod";
|
||||
import { BuildingNode } from "./nodes/building";
|
||||
import { ItemNode } from "./nodes/item";
|
||||
import { LevelNode } from "./nodes/level";
|
||||
import { SiteNode } from "./nodes/site";
|
||||
import { WallNode } from "./nodes/wall";
|
||||
import z from 'zod'
|
||||
import { BuildingNode } from './nodes/building'
|
||||
import { ItemNode } from './nodes/item'
|
||||
import { LevelNode } from './nodes/level'
|
||||
import { SiteNode } from './nodes/site'
|
||||
import { WallNode } from './nodes/wall'
|
||||
|
||||
export const AnyNode = z.discriminatedUnion("type", [
|
||||
export const AnyNode = z.discriminatedUnion('type', [
|
||||
SiteNode,
|
||||
BuildingNode,
|
||||
LevelNode,
|
||||
WallNode,
|
||||
ItemNode,
|
||||
]);
|
||||
])
|
||||
|
||||
export type AnyNode = z.infer<typeof AnyNode>;
|
||||
export type AnyNodeType = AnyNode["type"];
|
||||
export type AnyNodeId = AnyNode["id"];
|
||||
export type AnyNode = z.infer<typeof AnyNode>
|
||||
export type AnyNodeType = AnyNode['type']
|
||||
export type AnyNodeId = AnyNode['id']
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
import dedent from "dedent";
|
||||
import { z } from "zod";
|
||||
import { objectId } from "./base";
|
||||
import { LevelNode } from "./nodes/level";
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { objectId } from './base'
|
||||
import { LevelNode } from './nodes/level'
|
||||
|
||||
// Polygon boundary for zone area - array of [x, z] coordinates
|
||||
export const ZonePolygon = z.array(z.tuple([z.number(), z.number()]));
|
||||
export const ZonePolygon = z.array(z.tuple([z.number(), z.number()]))
|
||||
|
||||
export const ZoneSchema = z
|
||||
.object({
|
||||
id: objectId("zone"),
|
||||
object: z.literal("zone").default("zone"),
|
||||
id: objectId('zone'),
|
||||
object: z.literal('zone').default('zone'),
|
||||
levelId: LevelNode.shape.id, // Required - must be attached to a level
|
||||
name: z.string(),
|
||||
// Polygon boundary - array of [x, z] coordinates defining the zone
|
||||
polygon: ZonePolygon,
|
||||
// Visual styling
|
||||
color: z.string().default("#3b82f6"), // Default blue
|
||||
color: z.string().default('#3b82f6'), // Default blue
|
||||
metadata: z.json().optional().default({}),
|
||||
})
|
||||
.describe(
|
||||
@@ -29,7 +29,7 @@ export const ZoneSchema = z
|
||||
- color: hex color for visual styling
|
||||
- metadata: zone metadata (optional)
|
||||
`,
|
||||
);
|
||||
)
|
||||
|
||||
export type Zone = z.infer<typeof ZoneSchema>;
|
||||
export type ZonePolygon = z.infer<typeof ZonePolygon>;
|
||||
export type Zone = z.infer<typeof ZoneSchema>
|
||||
export type ZonePolygon = z.infer<typeof ZonePolygon>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { AnyNode, AnyNodeId } from "../../schema";
|
||||
import { SceneState } from "../use-scene";
|
||||
import type { AnyNode, AnyNodeId } from '../../schema'
|
||||
import type { SceneState } from '../use-scene'
|
||||
|
||||
export const createNodesAction = (
|
||||
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
|
||||
@@ -7,145 +7,140 @@ export const createNodesAction = (
|
||||
ops: { node: AnyNode; parentId?: AnyNodeId }[],
|
||||
) => {
|
||||
set((state) => {
|
||||
const nextNodes = { ...state.nodes };
|
||||
const nextRootIds = [...state.rootNodeIds];
|
||||
const nextNodes = { ...state.nodes }
|
||||
const nextRootIds = [...state.rootNodeIds]
|
||||
|
||||
for (const { node, parentId } of ops) {
|
||||
// 1. Assign parentId to the child (Safe because BaseNode has parentId)
|
||||
const newNode = {
|
||||
...node,
|
||||
parentId: parentId ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
nextNodes[newNode.id] = newNode;
|
||||
nextNodes[newNode.id] = newNode
|
||||
|
||||
// 2. Update the Parent's children list
|
||||
if (parentId && nextNodes[parentId]) {
|
||||
const parent = nextNodes[parentId];
|
||||
const parent = nextNodes[parentId]
|
||||
|
||||
// Type Guard: Check if the parent node is a container that supports children
|
||||
if ("children" in parent && Array.isArray(parent.children)) {
|
||||
if ('children' in parent && Array.isArray(parent.children)) {
|
||||
nextNodes[parentId] = {
|
||||
...parent,
|
||||
// Use Set to prevent duplicate IDs if createNode is called twice
|
||||
children: Array.from(
|
||||
new Set([...parent.children, newNode.id]),
|
||||
) as any, // We don't verify child types here
|
||||
};
|
||||
children: Array.from(new Set([...parent.children, newNode.id])) as any, // We don't verify child types here
|
||||
}
|
||||
}
|
||||
} else if (!parentId) {
|
||||
// 3. Handle Root nodes
|
||||
if (!nextRootIds.includes(newNode.id)) {
|
||||
nextRootIds.push(newNode.id);
|
||||
nextRootIds.push(newNode.id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { nodes: nextNodes, rootNodeIds: nextRootIds };
|
||||
});
|
||||
return { nodes: nextNodes, rootNodeIds: nextRootIds }
|
||||
})
|
||||
|
||||
// 4. System Sync
|
||||
ops.forEach(({ node, parentId }) => {
|
||||
get().markDirty(node.id);
|
||||
if (parentId) get().markDirty(parentId);
|
||||
});
|
||||
};
|
||||
get().markDirty(node.id)
|
||||
if (parentId) get().markDirty(parentId)
|
||||
})
|
||||
}
|
||||
|
||||
export const updateNodesAction = (
|
||||
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
|
||||
get: () => SceneState,
|
||||
updates: { id: AnyNodeId; data: Partial<AnyNode> }[],
|
||||
) => {
|
||||
const parentsToUpdate = new Set<string>();
|
||||
const parentsToUpdate = new Set<string>()
|
||||
|
||||
set((state) => {
|
||||
const nextNodes = { ...state.nodes };
|
||||
const nextNodes = { ...state.nodes }
|
||||
|
||||
for (const { id, data } of updates) {
|
||||
const currentNode = nextNodes[id];
|
||||
if (!currentNode) continue;
|
||||
const currentNode = nextNodes[id]
|
||||
if (!currentNode) continue
|
||||
|
||||
// Handle Reparenting Logic
|
||||
if (
|
||||
data.parentId !== undefined &&
|
||||
data.parentId !== currentNode.parentId
|
||||
) {
|
||||
if (data.parentId !== undefined && data.parentId !== currentNode.parentId) {
|
||||
// 1. Remove from old parent
|
||||
if (currentNode.parentId && nextNodes[currentNode.parentId]) {
|
||||
const oldParent = nextNodes[currentNode.parentId] as AnyContainerNode;
|
||||
const oldParent = nextNodes[currentNode.parentId] as AnyContainerNode
|
||||
nextNodes[oldParent.id] = {
|
||||
...oldParent,
|
||||
children: oldParent.children.filter((childId) => childId !== id),
|
||||
};
|
||||
parentsToUpdate.add(oldParent.id);
|
||||
}
|
||||
parentsToUpdate.add(oldParent.id)
|
||||
}
|
||||
|
||||
// 2. Add to new parent
|
||||
if (data.parentId && nextNodes[data.parentId]) {
|
||||
const newParent = nextNodes[data.parentId] as AnyContainerNode;
|
||||
const newParent = nextNodes[data.parentId] as AnyContainerNode
|
||||
nextNodes[newParent.id] = {
|
||||
...newParent,
|
||||
children: Array.from(new Set([...newParent.children, id])),
|
||||
};
|
||||
parentsToUpdate.add(newParent.id);
|
||||
}
|
||||
parentsToUpdate.add(newParent.id)
|
||||
}
|
||||
}
|
||||
|
||||
// Apply the update
|
||||
nextNodes[id] = { ...nextNodes[id], ...data };
|
||||
nextNodes[id] = { ...nextNodes[id], ...data }
|
||||
}
|
||||
|
||||
return { nodes: nextNodes };
|
||||
});
|
||||
return { nodes: nextNodes }
|
||||
})
|
||||
|
||||
// Mark dirty
|
||||
updates.forEach((u) => get().markDirty(u.id));
|
||||
parentsToUpdate.forEach((pId) => get().markDirty(pId));
|
||||
};
|
||||
updates.forEach((u) => get().markDirty(u.id))
|
||||
parentsToUpdate.forEach((pId) => get().markDirty(pId))
|
||||
}
|
||||
|
||||
export const deleteNodesAction = (
|
||||
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
|
||||
get: () => SceneState,
|
||||
ids: AnyNodeId[],
|
||||
) => {
|
||||
const parentsToMarkDirty = new Set<string>();
|
||||
const parentsToMarkDirty = new Set<string>()
|
||||
|
||||
set((state) => {
|
||||
const nextNodes = { ...state.nodes };
|
||||
let nextRootIds = [...state.rootNodeIds];
|
||||
const nextNodes = { ...state.nodes }
|
||||
let nextRootIds = [...state.rootNodeIds]
|
||||
|
||||
for (const id of ids) {
|
||||
const node = nextNodes[id];
|
||||
if (!node) continue;
|
||||
const node = nextNodes[id]
|
||||
if (!node) continue
|
||||
|
||||
// 1. Remove reference from Parent
|
||||
if (node.parentId && nextNodes[node.parentId]) {
|
||||
const parent = nextNodes[node.parentId] as AnyContainerNode;
|
||||
const parent = nextNodes[node.parentId] as AnyContainerNode
|
||||
if (parent.children) {
|
||||
nextNodes[parent.id] = {
|
||||
...parent,
|
||||
children: parent.children.filter((cid) => cid !== id),
|
||||
};
|
||||
parentsToMarkDirty.add(parent.id);
|
||||
}
|
||||
parentsToMarkDirty.add(parent.id)
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Remove from Root list
|
||||
nextRootIds = nextRootIds.filter((rid) => rid !== id);
|
||||
nextRootIds = nextRootIds.filter((rid) => rid !== id)
|
||||
|
||||
// 3. Delete the node itself
|
||||
delete nextNodes[id];
|
||||
delete nextNodes[id]
|
||||
|
||||
// Inside the deleteNodes loop
|
||||
if ("children" in node && node.children.length > 0) {
|
||||
if ('children' in node && node.children.length > 0) {
|
||||
// Recursively delete all children first
|
||||
get().deleteNodes(node.children);
|
||||
get().deleteNodes(node.children)
|
||||
}
|
||||
}
|
||||
|
||||
return { nodes: nextNodes, rootNodeIds: nextRootIds };
|
||||
});
|
||||
return { nodes: nextNodes, rootNodeIds: nextRootIds }
|
||||
})
|
||||
|
||||
// Notify systems that the parent has changed (e.g. Wall needs to fill a window hole)
|
||||
parentsToMarkDirty.forEach((pId) => get().markDirty(pId));
|
||||
};
|
||||
parentsToMarkDirty.forEach((pId) => get().markDirty(pId))
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { create } from "zustand";
|
||||
import { BuildingNode, ItemNode } from "../schema";
|
||||
import { LevelNode } from "../schema/nodes/level";
|
||||
import { WallNode } from "../schema/nodes/wall";
|
||||
import { AnyNode, AnyNodeId } from "../schema/types";
|
||||
import { temporal } from "zundo";
|
||||
import * as nodeActions from "./actions/node-actions";
|
||||
import { temporal } from 'zundo'
|
||||
import { create } from 'zustand'
|
||||
import { BuildingNode, ItemNode } from '../schema'
|
||||
import { LevelNode } from '../schema/nodes/level'
|
||||
import { WallNode } from '../schema/nodes/wall'
|
||||
import type { AnyNode, AnyNodeId } from '../schema/types'
|
||||
import * as nodeActions from './actions/node-actions'
|
||||
|
||||
export type SceneState = {
|
||||
// 1. The Data: A flat dictionary of all nodes
|
||||
nodes: Record<AnyNodeId, AnyNode>;
|
||||
nodes: Record<AnyNodeId, AnyNode>
|
||||
|
||||
// 2. The Root: Which nodes are at the top level?
|
||||
rootNodeIds: AnyNodeId[];
|
||||
rootNodeIds: AnyNodeId[]
|
||||
|
||||
// 3. The "Dirty" Set: For the Wall/Physics systems
|
||||
dirtyNodes: Set<AnyNodeId>;
|
||||
dirtyNodes: Set<AnyNodeId>
|
||||
|
||||
// Actions
|
||||
loadScene: () => void;
|
||||
markDirty: (id: AnyNodeId) => void;
|
||||
clearDirty: (id: AnyNodeId) => void;
|
||||
loadScene: () => void
|
||||
markDirty: (id: AnyNodeId) => void
|
||||
clearDirty: (id: AnyNodeId) => void
|
||||
|
||||
createNode: (node: AnyNode, parentId?: AnyNodeId) => void;
|
||||
createNodes: (ops: { node: AnyNode; parentId?: AnyNodeId }[]) => void;
|
||||
createNode: (node: AnyNode, parentId?: AnyNodeId) => void
|
||||
createNodes: (ops: { node: AnyNode; parentId?: AnyNodeId }[]) => void
|
||||
|
||||
updateNode: (id: AnyNodeId, data: Partial<AnyNode>) => void;
|
||||
updateNodes: (updates: { id: AnyNodeId; data: Partial<AnyNode> }[]) => void;
|
||||
updateNode: (id: AnyNodeId, data: Partial<AnyNode>) => void
|
||||
updateNodes: (updates: { id: AnyNodeId; data: Partial<AnyNode> }[]) => void
|
||||
|
||||
deleteNode: (id: AnyNodeId) => void;
|
||||
deleteNodes: (ids: AnyNodeId[]) => void;
|
||||
};
|
||||
deleteNode: (id: AnyNodeId) => void
|
||||
deleteNodes: (ids: AnyNodeId[]) => void
|
||||
}
|
||||
|
||||
// type PartializedStoreState = Pick<SceneState, 'rootNodeIds' | 'nodes'>;
|
||||
|
||||
@@ -50,70 +50,70 @@ const useScene = create<SceneState>()(
|
||||
loadScene: () => {
|
||||
const building = BuildingNode.parse({
|
||||
children: [],
|
||||
});
|
||||
})
|
||||
|
||||
const level0 = LevelNode.parse({
|
||||
level: 0,
|
||||
children: [],
|
||||
});
|
||||
})
|
||||
const level1 = LevelNode.parse({
|
||||
level: 1,
|
||||
children: [],
|
||||
});
|
||||
})
|
||||
const level2 = LevelNode.parse({
|
||||
level: 2,
|
||||
children: [],
|
||||
});
|
||||
})
|
||||
|
||||
const wall0 = WallNode.parse({
|
||||
start: [0, 0],
|
||||
end: [5, 0],
|
||||
children: [],
|
||||
parentId: level0.id,
|
||||
});
|
||||
})
|
||||
|
||||
const wall1 = WallNode.parse({
|
||||
start: [0, 0],
|
||||
end: [0, 5],
|
||||
children: [],
|
||||
parentId: level0.id,
|
||||
});
|
||||
})
|
||||
|
||||
const wall2 = WallNode.parse({
|
||||
start: [5, 5],
|
||||
end: [0, 5],
|
||||
children: [],
|
||||
parentId: level0.id,
|
||||
});
|
||||
})
|
||||
|
||||
const wall3 = WallNode.parse({
|
||||
start: [5, 5],
|
||||
end: [5, 0],
|
||||
children: [],
|
||||
parentId: level1.id,
|
||||
});
|
||||
})
|
||||
|
||||
const window1 = ItemNode.parse({
|
||||
type: "item",
|
||||
name: "Window",
|
||||
type: 'item',
|
||||
name: 'Window',
|
||||
position: [2.5, 0.5, 0],
|
||||
parentId: wall3.id,
|
||||
asset: {
|
||||
id: "window-round",
|
||||
name: "Round Window",
|
||||
thumbnail: "/items/window-small/thumbnail.png",
|
||||
category: "windows",
|
||||
attachTo: "wall",
|
||||
src: "/items/window-small/model.glb",
|
||||
id: 'window-round',
|
||||
name: 'Round Window',
|
||||
thumbnail: '/items/window-small/thumbnail.png',
|
||||
category: 'windows',
|
||||
attachTo: 'wall',
|
||||
src: '/items/window-small/model.glb',
|
||||
},
|
||||
});
|
||||
})
|
||||
|
||||
wall3.children.push(window1.id);
|
||||
wall3.children.push(window1.id)
|
||||
|
||||
level0.children.push(wall0.id, wall1.id, wall2.id);
|
||||
level1.children.push(wall3.id);
|
||||
level0.children.push(wall0.id, wall1.id, wall2.id)
|
||||
level1.children.push(wall3.id)
|
||||
|
||||
building.children.push(level0.id, level1.id, level2.id);
|
||||
building.children.push(level0.id, level1.id, level2.id)
|
||||
|
||||
// Define all nodes flat
|
||||
const nodes: Record<AnyNodeId, AnyNode> = {
|
||||
@@ -126,34 +126,31 @@ const useScene = create<SceneState>()(
|
||||
[wall2.id]: wall2,
|
||||
[wall3.id]: wall3,
|
||||
[window1.id]: window1,
|
||||
};
|
||||
}
|
||||
|
||||
// Root nodes are the levels
|
||||
const rootNodeIds = [building.id];
|
||||
const rootNodeIds = [building.id]
|
||||
|
||||
get().dirtyNodes.add(wall0.id);
|
||||
get().dirtyNodes.add(wall1.id);
|
||||
get().dirtyNodes.add(wall2.id);
|
||||
get().dirtyNodes.add(wall3.id);
|
||||
set({ nodes, rootNodeIds });
|
||||
get().dirtyNodes.add(wall0.id)
|
||||
get().dirtyNodes.add(wall1.id)
|
||||
get().dirtyNodes.add(wall2.id)
|
||||
get().dirtyNodes.add(wall3.id)
|
||||
set({ nodes, rootNodeIds })
|
||||
},
|
||||
|
||||
markDirty: (id) => {
|
||||
get().dirtyNodes.add(id);
|
||||
get().dirtyNodes.add(id)
|
||||
},
|
||||
|
||||
clearDirty: (id) => {
|
||||
get().dirtyNodes.delete(id);
|
||||
get().dirtyNodes.delete(id)
|
||||
},
|
||||
|
||||
createNodes: (ops) => nodeActions.createNodesAction(set, get, ops),
|
||||
createNode: (node, parentId) =>
|
||||
nodeActions.createNodesAction(set, get, [{ node, parentId }]),
|
||||
createNode: (node, parentId) => nodeActions.createNodesAction(set, get, [{ node, parentId }]),
|
||||
|
||||
updateNodes: (updates) =>
|
||||
nodeActions.updateNodesAction(set, get, updates),
|
||||
updateNode: (id, data) =>
|
||||
nodeActions.updateNodesAction(set, get, [{ id, data }]),
|
||||
updateNodes: (updates) => nodeActions.updateNodesAction(set, get, updates),
|
||||
updateNode: (id, data) => nodeActions.updateNodesAction(set, get, [{ id, data }]),
|
||||
|
||||
// --- DELETE ---
|
||||
|
||||
@@ -163,26 +160,26 @@ const useScene = create<SceneState>()(
|
||||
}),
|
||||
{
|
||||
partialize: (state) => {
|
||||
const { nodes, rootNodeIds } = state; // Only track nodes and rootNodeIds in history
|
||||
return { nodes, rootNodeIds };
|
||||
const { nodes, rootNodeIds } = state // Only track nodes and rootNodeIds in history
|
||||
return { nodes, rootNodeIds }
|
||||
},
|
||||
limit: 50, // Limit to last 50 actions
|
||||
},
|
||||
),
|
||||
);
|
||||
)
|
||||
|
||||
export default useScene;
|
||||
export default useScene
|
||||
|
||||
// Subscribe to the temporal store (Undo/Redo events)
|
||||
useScene.temporal.subscribe((state, prevState) => {
|
||||
// Check if we just jumped in time (Undo/Redo)
|
||||
// If the 'nodes' object changed but it wasn't a normal 'set'
|
||||
const currentNodes = useScene.getState().nodes;
|
||||
const currentNodes = useScene.getState().nodes
|
||||
|
||||
// Trigger a full scene re-validation
|
||||
Object.values(currentNodes).forEach((node) => {
|
||||
if (node.type === "wall") {
|
||||
useScene.getState().markDirty(node.id);
|
||||
if (node.type === 'wall') {
|
||||
useScene.getState().markDirty(node.id)
|
||||
}
|
||||
});
|
||||
});
|
||||
})
|
||||
})
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { sceneRegistry } from "../../hooks/scene-registry/scene-registry";
|
||||
import { AnyNode, WallNode } from "../../schema";
|
||||
import useScene from "../../store/use-scene";
|
||||
import { useFrame } from '@react-three/fiber'
|
||||
import * as THREE from 'three'
|
||||
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
|
||||
import type { AnyNode, WallNode } from '../../schema'
|
||||
import useScene from '../../store/use-scene'
|
||||
|
||||
export const WallSystem = () => {
|
||||
const { nodes, dirtyNodes, clearDirty } = useScene();
|
||||
const { nodes, dirtyNodes, clearDirty } = useScene()
|
||||
|
||||
useFrame(() => {
|
||||
if (dirtyNodes.size === 0) return;
|
||||
if (dirtyNodes.size === 0) return
|
||||
|
||||
dirtyNodes.forEach((id) => {
|
||||
const node = nodes[id];
|
||||
if (!node) return;
|
||||
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh;
|
||||
const node = nodes[id]
|
||||
if (!node) return
|
||||
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
|
||||
|
||||
// 1. If a window is dirty, we actually need to redraw its PARENT wall
|
||||
// if ((node.type === 'window' || node.type === 'door') && node.parentId) {
|
||||
@@ -22,117 +22,111 @@ export const WallSystem = () => {
|
||||
// }
|
||||
|
||||
// 2. If the wall itself is dirty
|
||||
if (node.type === "wall" && mesh) {
|
||||
updateWallGeometry(id);
|
||||
if (node.type === 'wall' && mesh) {
|
||||
updateWallGeometry(id)
|
||||
}
|
||||
clearDirty(id); // Reset for next frame
|
||||
});
|
||||
});
|
||||
clearDirty(id) // Reset for next frame
|
||||
})
|
||||
})
|
||||
|
||||
return null;
|
||||
};
|
||||
return null
|
||||
}
|
||||
|
||||
// Optimization: Logic moved to a vanilla function so it can be called
|
||||
// by the Editor or the System without React overhead
|
||||
function updateWallGeometry(wallId: string) {
|
||||
const node = useScene.getState().nodes[wallId as WallNode["id"]];
|
||||
if (!node) return;
|
||||
if (node.type !== "wall") return;
|
||||
const node = useScene.getState().nodes[wallId as WallNode['id']]
|
||||
if (!node) return
|
||||
if (node.type !== 'wall') return
|
||||
|
||||
const mesh = sceneRegistry.nodes.get(wallId) as THREE.Mesh;
|
||||
if (!mesh) return;
|
||||
const mesh = sceneRegistry.nodes.get(wallId) as THREE.Mesh
|
||||
if (!mesh) return
|
||||
|
||||
const childrenIds = node.children || [];
|
||||
const childrenIds = node.children || []
|
||||
const childrenNodes = childrenIds
|
||||
.map((childId) => useScene.getState().nodes[childId])
|
||||
.filter((n): n is AnyNode => n !== undefined);
|
||||
.filter((n): n is AnyNode => n !== undefined)
|
||||
|
||||
// Generate visual geometry with holes
|
||||
const newGeo = generateExtrudedWall(node, childrenNodes);
|
||||
const newGeo = generateExtrudedWall(node, childrenNodes)
|
||||
|
||||
mesh.geometry.dispose();
|
||||
mesh.geometry = newGeo;
|
||||
mesh.geometry.dispose()
|
||||
mesh.geometry = newGeo
|
||||
|
||||
// Update collision mesh with solid geometry (no holes)
|
||||
const collisionMesh = mesh.getObjectByName("collision-mesh") as THREE.Mesh;
|
||||
const collisionMesh = mesh.getObjectByName('collision-mesh') as THREE.Mesh
|
||||
if (collisionMesh) {
|
||||
const collisionGeo = generateExtrudedWall(node, []); // No children = no holes
|
||||
collisionMesh.geometry.dispose();
|
||||
collisionMesh.geometry = collisionGeo;
|
||||
const collisionGeo = generateExtrudedWall(node, []) // No children = no holes
|
||||
collisionMesh.geometry.dispose()
|
||||
collisionMesh.geometry = collisionGeo
|
||||
}
|
||||
|
||||
mesh.position.set(node.start[0], 0, node.start[1]);
|
||||
mesh.position.set(node.start[0], 0, node.start[1])
|
||||
|
||||
// Rotate mesh to look at 'end' point
|
||||
const angle = Math.atan2(
|
||||
node.end[1] - node.start[1],
|
||||
node.end[0] - node.start[0],
|
||||
);
|
||||
mesh.rotation.y = -angle;
|
||||
const angle = Math.atan2(node.end[1] - node.start[1], node.end[0] - node.start[0])
|
||||
mesh.rotation.y = -angle
|
||||
}
|
||||
|
||||
export function generateExtrudedWall(
|
||||
wallNode: WallNode,
|
||||
childrenNodes: AnyNode[],
|
||||
) {
|
||||
export function generateExtrudedWall(wallNode: WallNode, childrenNodes: AnyNode[]) {
|
||||
// 1. Calculate Wall Dimensions
|
||||
const start = new THREE.Vector2(wallNode.start[0], wallNode.start[1]);
|
||||
const end = new THREE.Vector2(wallNode.end[0], wallNode.end[1]);
|
||||
const length = start.distanceTo(end);
|
||||
const height = wallNode.height || 2.5;
|
||||
const thickness = wallNode.thickness || 0.1;
|
||||
const start = new THREE.Vector2(wallNode.start[0], wallNode.start[1])
|
||||
const end = new THREE.Vector2(wallNode.end[0], wallNode.end[1])
|
||||
const length = start.distanceTo(end)
|
||||
const height = wallNode.height || 2.5
|
||||
const thickness = wallNode.thickness || 0.1
|
||||
|
||||
// 2. Create the Main Wall Shape (a rectangle in 2D)
|
||||
// We draw this on the XY plane, where X is "along the wall" and Y is "height"
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(0, 0);
|
||||
shape.lineTo(length, 0);
|
||||
shape.lineTo(length, height);
|
||||
shape.lineTo(0, height);
|
||||
shape.closePath();
|
||||
const shape = new THREE.Shape()
|
||||
shape.moveTo(0, 0)
|
||||
shape.lineTo(length, 0)
|
||||
shape.lineTo(length, height)
|
||||
shape.lineTo(0, height)
|
||||
shape.closePath()
|
||||
|
||||
// 3. Process Openings (Holes)
|
||||
// Compute wall's transform info for converting world coords to wall-local coords
|
||||
const wallStart: [number, number] = [wallNode.start[0], wallNode.start[1]];
|
||||
const wallStart: [number, number] = [wallNode.start[0], wallNode.start[1]]
|
||||
const wallAngle = Math.atan2(
|
||||
wallNode.end[1] - wallNode.start[1],
|
||||
wallNode.end[0] - wallNode.start[0],
|
||||
);
|
||||
)
|
||||
|
||||
// Get the wall mesh's world Y position (from level offset)
|
||||
const wallMesh = sceneRegistry.nodes.get(wallNode.id) as THREE.Mesh;
|
||||
const wallWorldY = wallMesh?.getWorldPosition(new THREE.Vector3()).y ?? 0;
|
||||
const wallMesh = sceneRegistry.nodes.get(wallNode.id) as THREE.Mesh
|
||||
const wallWorldY = wallMesh?.getWorldPosition(new THREE.Vector3()).y ?? 0
|
||||
|
||||
childrenNodes.forEach((child) => {
|
||||
// Only process items that are intended to be wall cutouts
|
||||
if (child.type !== "item") return;
|
||||
if (child.type !== 'item') return
|
||||
|
||||
const childMesh = sceneRegistry.nodes.get(child.id);
|
||||
const childMesh = sceneRegistry.nodes.get(child.id)
|
||||
|
||||
if (!childMesh) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
const cutoutMesh = childMesh.getObjectByName("cutout") as THREE.Mesh;
|
||||
if (!cutoutMesh) return;
|
||||
const cutoutMesh = childMesh.getObjectByName('cutout') as THREE.Mesh
|
||||
if (!cutoutMesh) return
|
||||
|
||||
const holePath = createPathFromCutout(cutoutMesh, wallStart, wallAngle, wallWorldY);
|
||||
const holePath = createPathFromCutout(cutoutMesh, wallStart, wallAngle, wallWorldY)
|
||||
if (holePath) {
|
||||
shape.holes.push(holePath);
|
||||
shape.holes.push(holePath)
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
// 4. Extrude the Shape into 3D
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, {
|
||||
depth: thickness,
|
||||
bevelEnabled: false,
|
||||
});
|
||||
})
|
||||
|
||||
// 5. Pivot Alignment
|
||||
// Center the geometry thickness so the "start/end" line is in the middle of the wall
|
||||
geometry.translate(0, 0, -thickness / 2);
|
||||
geometry.translate(0, 0, -thickness / 2)
|
||||
|
||||
return geometry;
|
||||
return geometry
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -150,72 +144,72 @@ function createPathFromCutout(
|
||||
wallAngle: number,
|
||||
wallWorldY: number,
|
||||
): THREE.Path | null {
|
||||
const geometry = cutoutMesh.geometry;
|
||||
if (!geometry) return null;
|
||||
const geometry = cutoutMesh.geometry
|
||||
if (!geometry) return null
|
||||
|
||||
const positions = geometry.attributes.position;
|
||||
if (!positions) return null;
|
||||
const positions = geometry.attributes.position
|
||||
if (!positions) return null
|
||||
|
||||
// Update world matrix to get correct world positions
|
||||
cutoutMesh.updateWorldMatrix(true, false);
|
||||
cutoutMesh.updateWorldMatrix(true, false)
|
||||
|
||||
// Collect unique vertices (buffer geometry has duplicates for triangulation)
|
||||
const uniquePoints: THREE.Vector2[] = [];
|
||||
const seen = new Set<string>();
|
||||
const v3 = new THREE.Vector3();
|
||||
const uniquePoints: THREE.Vector2[] = []
|
||||
const seen = new Set<string>()
|
||||
const v3 = new THREE.Vector3()
|
||||
|
||||
// Precompute sin/cos for rotation
|
||||
const cosAngle = Math.cos(-wallAngle);
|
||||
const sinAngle = Math.sin(-wallAngle);
|
||||
const cosAngle = Math.cos(-wallAngle)
|
||||
const sinAngle = Math.sin(-wallAngle)
|
||||
|
||||
for (let i = 0; i < positions.count; i++) {
|
||||
v3.fromBufferAttribute(positions, i);
|
||||
v3.fromBufferAttribute(positions, i)
|
||||
|
||||
// Transform to world space
|
||||
v3.applyMatrix4(cutoutMesh.matrixWorld);
|
||||
v3.applyMatrix4(cutoutMesh.matrixWorld)
|
||||
|
||||
// Transform from world space to wall-local space:
|
||||
// 1. Translate so wall start is at origin (in XZ plane)
|
||||
const worldX = v3.x - wallStart[0];
|
||||
const worldZ = v3.z - wallStart[1];
|
||||
const worldX = v3.x - wallStart[0]
|
||||
const worldZ = v3.z - wallStart[1]
|
||||
|
||||
// 2. Rotate around Y axis to align wall with local X axis
|
||||
// The wall shape is drawn on XY plane, so we need:
|
||||
// - localX = distance along wall
|
||||
// - localY = height relative to wall's Y position
|
||||
const localX = worldX * cosAngle - worldZ * sinAngle;
|
||||
const localY = v3.y - wallWorldY; // Subtract wall's world Y to get local height
|
||||
const localX = worldX * cosAngle - worldZ * sinAngle
|
||||
const localY = v3.y - wallWorldY // Subtract wall's world Y to get local height
|
||||
|
||||
// Create a key for deduplication (with small tolerance)
|
||||
const key = `${localX.toFixed(4)},${localY.toFixed(4)}`;
|
||||
const key = `${localX.toFixed(4)},${localY.toFixed(4)}`
|
||||
if (!seen.has(key)) {
|
||||
seen.add(key);
|
||||
uniquePoints.push(new THREE.Vector2(localX, localY));
|
||||
seen.add(key)
|
||||
uniquePoints.push(new THREE.Vector2(localX, localY))
|
||||
}
|
||||
}
|
||||
|
||||
if (uniquePoints.length < 3) return null;
|
||||
if (uniquePoints.length < 3) return null
|
||||
|
||||
// Sort points in counter-clockwise order around centroid
|
||||
const centroid = new THREE.Vector2(0, 0);
|
||||
const centroid = new THREE.Vector2(0, 0)
|
||||
for (const p of uniquePoints) {
|
||||
centroid.add(p);
|
||||
centroid.add(p)
|
||||
}
|
||||
centroid.divideScalar(uniquePoints.length);
|
||||
centroid.divideScalar(uniquePoints.length)
|
||||
|
||||
uniquePoints.sort((a, b) => {
|
||||
const angleA = Math.atan2(a.y - centroid.y, a.x - centroid.x);
|
||||
const angleB = Math.atan2(b.y - centroid.y, b.x - centroid.x);
|
||||
return angleA - angleB;
|
||||
});
|
||||
const angleA = Math.atan2(a.y - centroid.y, a.x - centroid.x)
|
||||
const angleB = Math.atan2(b.y - centroid.y, b.x - centroid.x)
|
||||
return angleA - angleB
|
||||
})
|
||||
|
||||
// Create the path
|
||||
const path = new THREE.Path();
|
||||
path.moveTo(uniquePoints[0]?.x || 0, uniquePoints[0]?.y || 0);
|
||||
const path = new THREE.Path()
|
||||
path.moveTo(uniquePoints[0]?.x || 0, uniquePoints[0]?.y || 0)
|
||||
for (let i = 1; i < uniquePoints.length; i++) {
|
||||
path.lineTo(uniquePoints[i]?.x || 0, uniquePoints[i]?.y || 0);
|
||||
path.lineTo(uniquePoints[i]?.x || 0, uniquePoints[i]?.y || 0)
|
||||
}
|
||||
path.closePath();
|
||||
path.closePath()
|
||||
|
||||
return path;
|
||||
return path
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import js from "@eslint/js";
|
||||
import eslintConfigPrettier from "eslint-config-prettier";
|
||||
import turboPlugin from "eslint-plugin-turbo";
|
||||
import tseslint from "typescript-eslint";
|
||||
import onlyWarn from "eslint-plugin-only-warn";
|
||||
import js from '@eslint/js'
|
||||
import eslintConfigPrettier from 'eslint-config-prettier'
|
||||
import onlyWarn from 'eslint-plugin-only-warn'
|
||||
import turboPlugin from 'eslint-plugin-turbo'
|
||||
import tseslint from 'typescript-eslint'
|
||||
|
||||
/**
|
||||
* A shared ESLint configuration for the repository.
|
||||
@@ -18,7 +18,7 @@ export const config = [
|
||||
turbo: turboPlugin,
|
||||
},
|
||||
rules: {
|
||||
"turbo/no-undeclared-env-vars": "warn",
|
||||
'turbo/no-undeclared-env-vars': 'warn',
|
||||
},
|
||||
},
|
||||
{
|
||||
@@ -27,6 +27,6 @@ export const config = [
|
||||
},
|
||||
},
|
||||
{
|
||||
ignores: ["dist/**"],
|
||||
ignores: ['dist/**'],
|
||||
},
|
||||
];
|
||||
]
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import js from "@eslint/js";
|
||||
import { globalIgnores } from "eslint/config";
|
||||
import eslintConfigPrettier from "eslint-config-prettier";
|
||||
import tseslint from "typescript-eslint";
|
||||
import pluginReactHooks from "eslint-plugin-react-hooks";
|
||||
import pluginReact from "eslint-plugin-react";
|
||||
import globals from "globals";
|
||||
import pluginNext from "@next/eslint-plugin-next";
|
||||
import { config as baseConfig } from "./base.js";
|
||||
import js from '@eslint/js'
|
||||
import pluginNext from '@next/eslint-plugin-next'
|
||||
import { globalIgnores } from 'eslint/config'
|
||||
import eslintConfigPrettier from 'eslint-config-prettier'
|
||||
import pluginReact from 'eslint-plugin-react'
|
||||
import pluginReactHooks from 'eslint-plugin-react-hooks'
|
||||
import globals from 'globals'
|
||||
import tseslint from 'typescript-eslint'
|
||||
import { config as baseConfig } from './base.js'
|
||||
|
||||
/**
|
||||
* A custom ESLint configuration for libraries that use Next.js.
|
||||
@@ -20,10 +20,10 @@ export const nextJsConfig = [
|
||||
...tseslint.configs.recommended,
|
||||
globalIgnores([
|
||||
// Default ignores of eslint-config-next:
|
||||
".next/**",
|
||||
"out/**",
|
||||
"build/**",
|
||||
"next-env.d.ts",
|
||||
'.next/**',
|
||||
'out/**',
|
||||
'build/**',
|
||||
'next-env.d.ts',
|
||||
]),
|
||||
{
|
||||
...pluginReact.configs.flat.recommended,
|
||||
@@ -36,22 +36,22 @@ export const nextJsConfig = [
|
||||
},
|
||||
{
|
||||
plugins: {
|
||||
"@next/next": pluginNext,
|
||||
'@next/next': pluginNext,
|
||||
},
|
||||
rules: {
|
||||
...pluginNext.configs.recommended.rules,
|
||||
...pluginNext.configs["core-web-vitals"].rules,
|
||||
...pluginNext.configs['core-web-vitals'].rules,
|
||||
},
|
||||
},
|
||||
{
|
||||
plugins: {
|
||||
"react-hooks": pluginReactHooks,
|
||||
'react-hooks': pluginReactHooks,
|
||||
},
|
||||
settings: { react: { version: "detect" } },
|
||||
settings: { react: { version: 'detect' } },
|
||||
rules: {
|
||||
...pluginReactHooks.configs.recommended.rules,
|
||||
// React scope no longer necessary with new JSX transform.
|
||||
"react/react-in-jsx-scope": "off",
|
||||
'react/react-in-jsx-scope': 'off',
|
||||
},
|
||||
},
|
||||
];
|
||||
]
|
||||
|
||||
+11
-11
@@ -1,10 +1,10 @@
|
||||
import js from "@eslint/js";
|
||||
import eslintConfigPrettier from "eslint-config-prettier";
|
||||
import tseslint from "typescript-eslint";
|
||||
import pluginReactHooks from "eslint-plugin-react-hooks";
|
||||
import pluginReact from "eslint-plugin-react";
|
||||
import globals from "globals";
|
||||
import { config as baseConfig } from "./base.js";
|
||||
import js from '@eslint/js'
|
||||
import eslintConfigPrettier from 'eslint-config-prettier'
|
||||
import pluginReact from 'eslint-plugin-react'
|
||||
import pluginReactHooks from 'eslint-plugin-react-hooks'
|
||||
import globals from 'globals'
|
||||
import tseslint from 'typescript-eslint'
|
||||
import { config as baseConfig } from './base.js'
|
||||
|
||||
/**
|
||||
* A custom ESLint configuration for libraries that use React.
|
||||
@@ -27,13 +27,13 @@ export const config = [
|
||||
},
|
||||
{
|
||||
plugins: {
|
||||
"react-hooks": pluginReactHooks,
|
||||
'react-hooks': pluginReactHooks,
|
||||
},
|
||||
settings: { react: { version: "detect" } },
|
||||
settings: { react: { version: 'detect' } },
|
||||
rules: {
|
||||
...pluginReactHooks.configs.recommended.rules,
|
||||
// React scope no longer necessary with new JSX transform.
|
||||
"react/react-in-jsx-scope": "off",
|
||||
'react/react-in-jsx-scope': 'off',
|
||||
},
|
||||
},
|
||||
];
|
||||
]
|
||||
|
||||
@@ -1,20 +1,17 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { ReactNode } from "react";
|
||||
import type { ReactNode } from 'react'
|
||||
|
||||
interface ButtonProps {
|
||||
children: ReactNode;
|
||||
className?: string;
|
||||
appName: string;
|
||||
children: ReactNode
|
||||
className?: string
|
||||
appName: string
|
||||
}
|
||||
|
||||
export const Button = ({ children, className, appName }: ButtonProps) => {
|
||||
return (
|
||||
<button
|
||||
className={className}
|
||||
onClick={() => alert(`Hello from your ${appName} app!`)}
|
||||
>
|
||||
<button className={className} onClick={() => alert(`Hello from your ${appName} app!`)}>
|
||||
{children}
|
||||
</button>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { type JSX } from "react";
|
||||
import type { JSX } from 'react'
|
||||
|
||||
export function Card({
|
||||
className,
|
||||
@@ -6,10 +6,10 @@ export function Card({
|
||||
children,
|
||||
href,
|
||||
}: {
|
||||
className?: string;
|
||||
title: string;
|
||||
children: React.ReactNode;
|
||||
href: string;
|
||||
className?: string
|
||||
title: string
|
||||
children: React.ReactNode
|
||||
href: string
|
||||
}): JSX.Element {
|
||||
return (
|
||||
<a
|
||||
@@ -23,5 +23,5 @@ export function Card({
|
||||
</h2>
|
||||
<p>{children}</p>
|
||||
</a>
|
||||
);
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { type JSX } from "react";
|
||||
import type { JSX } from 'react'
|
||||
|
||||
export function Code({
|
||||
children,
|
||||
className,
|
||||
}: {
|
||||
children: React.ReactNode;
|
||||
className?: string;
|
||||
children: React.ReactNode
|
||||
className?: string
|
||||
}): JSX.Element {
|
||||
return <code className={className}>{children}</code>;
|
||||
return <code className={className}>{children}</code>
|
||||
}
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
import { BuildingNode, useRegistry } from "@pascal-app/core";
|
||||
import { useRef } from "react";
|
||||
import { Group } from "three";
|
||||
import { NodeRenderer } from "../node-renderer";
|
||||
import { useNodeEvents } from "../../../hooks/use-node-events";
|
||||
import { type BuildingNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import type { Group } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
export const BuildingRenderer = ({ node }: { node: BuildingNode }) => {
|
||||
const ref = useRef<Group>(null!);
|
||||
const ref = useRef<Group>(null!)
|
||||
|
||||
useRegistry(node.id, node.type, ref);
|
||||
const handlers = useNodeEvents(node, "building");
|
||||
useRegistry(node.id, node.type, ref)
|
||||
const handlers = useNodeEvents(node, 'building')
|
||||
return (
|
||||
<group ref={ref} {...handlers}>
|
||||
{node.children.map((childId) => (
|
||||
<NodeRenderer key={childId} nodeId={childId} />
|
||||
))}
|
||||
</group>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,21 +1,14 @@
|
||||
import {
|
||||
AnyNodeId,
|
||||
emitter,
|
||||
ItemNode,
|
||||
useRegistry,
|
||||
useScene,
|
||||
} from "@pascal-app/core";
|
||||
import { Clone } from "@react-three/drei/core/Clone";
|
||||
import { useGLTF } from "@react-three/drei/core/Gltf";
|
||||
import { ThreeEvent } from "@react-three/fiber/dist/declarations/src/core/events";
|
||||
import { Suspense, useCallback, useEffect, useRef } from "react";
|
||||
import { Group } from "three";
|
||||
import { useNodeEvents } from "../../../hooks/use-node-events";
|
||||
import { type AnyNodeId, type ItemNode, useRegistry, useScene } from '@pascal-app/core'
|
||||
import { Clone } from '@react-three/drei/core/Clone'
|
||||
import { useGLTF } from '@react-three/drei/core/Gltf'
|
||||
import { Suspense, useEffect, useRef } from 'react'
|
||||
import type { Group } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
|
||||
export const ItemRenderer = ({ node }: { node: ItemNode }) => {
|
||||
const ref = useRef<Group>(null!);
|
||||
const ref = useRef<Group>(null!)
|
||||
|
||||
useRegistry(node.id, node.type, ref);
|
||||
useRegistry(node.id, node.type, ref)
|
||||
|
||||
return (
|
||||
<group position={node.position} rotation={node.rotation} ref={ref}>
|
||||
@@ -23,22 +16,22 @@ export const ItemRenderer = ({ node }: { node: ItemNode }) => {
|
||||
<ModelRenderer node={node} />
|
||||
</Suspense>
|
||||
</group>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
const { scene, nodes } = useGLTF(node.asset.src);
|
||||
const { scene, nodes } = useGLTF(node.asset.src)
|
||||
|
||||
if (nodes.cutout) {
|
||||
nodes.cutout.visible = false;
|
||||
nodes.cutout.visible = false
|
||||
}
|
||||
|
||||
const handlers = useNodeEvents(node, "item");
|
||||
const handlers = useNodeEvents(node, 'item')
|
||||
|
||||
useEffect(() => {
|
||||
if (!node.parentId) return;
|
||||
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId);
|
||||
}, []);
|
||||
if (!node.parentId) return
|
||||
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
|
||||
}, [node.parentId])
|
||||
|
||||
return (
|
||||
<Clone
|
||||
@@ -48,5 +41,5 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
rotation={node.asset.rotation}
|
||||
{...handlers}
|
||||
/>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import { LevelNode, useRegistry } from "@pascal-app/core";
|
||||
import { useRef } from "react";
|
||||
import { Group } from "three";
|
||||
import { NodeRenderer } from "../node-renderer";
|
||||
import { type LevelNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import type { Group } from 'three'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
export const LevelRenderer = ({ node }: { node: LevelNode }) => {
|
||||
const ref = useRef<Group>(null!);
|
||||
const ref = useRef<Group>(null!)
|
||||
|
||||
useRegistry(node.id, node.type, ref);
|
||||
useRegistry(node.id, node.type, ref)
|
||||
|
||||
return (
|
||||
<group ref={ref}>
|
||||
@@ -18,5 +18,5 @@ export const LevelRenderer = ({ node }: { node: LevelNode }) => {
|
||||
<NodeRenderer key={childId} nodeId={childId} />
|
||||
))}
|
||||
</group>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { AnyNode, useScene } from "@pascal-app/core";
|
||||
import { ItemRenderer } from "./item/item-renderer";
|
||||
import { LevelRenderer } from "./level/level-renderer";
|
||||
import { WallRenderer } from "./wall/wall-renderer";
|
||||
import { BuildingRenderer } from "./building/building-renderer";
|
||||
import { type AnyNode, useScene } from '@pascal-app/core'
|
||||
import { BuildingRenderer } from './building/building-renderer'
|
||||
import { ItemRenderer } from './item/item-renderer'
|
||||
import { LevelRenderer } from './level/level-renderer'
|
||||
import { WallRenderer } from './wall/wall-renderer'
|
||||
|
||||
export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode["id"] }) => {
|
||||
const node = useScene((state) => state.nodes[nodeId]);
|
||||
export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
|
||||
const node = useScene((state) => state.nodes[nodeId])
|
||||
|
||||
if (!node) return null;
|
||||
if (!node) return null
|
||||
|
||||
return (
|
||||
<>
|
||||
{node.type === "building" && <BuildingRenderer node={node} />}
|
||||
{node.type === "level" && <LevelRenderer node={node} />}
|
||||
{node.type === "item" && <ItemRenderer node={node} />}
|
||||
{node.type === "wall" && <WallRenderer node={node} />}
|
||||
{node.type === 'building' && <BuildingRenderer node={node} />}
|
||||
{node.type === 'level' && <LevelRenderer node={node} />}
|
||||
{node.type === 'item' && <ItemRenderer node={node} />}
|
||||
{node.type === 'wall' && <WallRenderer node={node} />}
|
||||
</>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { useScene } from "@pascal-app/core";
|
||||
import { NodeRenderer } from "./node-renderer";
|
||||
import { useScene } from '@pascal-app/core'
|
||||
import { NodeRenderer } from './node-renderer'
|
||||
|
||||
export const SceneRenderer = () => {
|
||||
const rootNodes = useScene((state) => state.rootNodeIds);
|
||||
const rootNodes = useScene((state) => state.rootNodeIds)
|
||||
|
||||
return rootNodes.map((nodeId) => (
|
||||
<NodeRenderer key={nodeId} nodeId={nodeId} />
|
||||
));
|
||||
};
|
||||
return rootNodes.map((nodeId) => <NodeRenderer key={nodeId} nodeId={nodeId} />)
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import { useRegistry, WallNode } from "@pascal-app/core";
|
||||
import { useRef } from "react";
|
||||
import { Mesh } from "three";
|
||||
import { NodeRenderer } from "../node-renderer";
|
||||
import { useNodeEvents } from "../../../hooks/use-node-events";
|
||||
import { useRegistry, type WallNode } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
export const WallRenderer = ({ node }: { node: WallNode }) => {
|
||||
const ref = useRef<Mesh>(null!);
|
||||
const ref = useRef<Mesh>(null!)
|
||||
|
||||
useRegistry(node.id, "wall", ref);
|
||||
useRegistry(node.id, 'wall', ref)
|
||||
|
||||
const handlers = useNodeEvents(node, "wall");
|
||||
const handlers = useNodeEvents(node, 'wall')
|
||||
|
||||
return (
|
||||
<mesh ref={ref} castShadow receiveShadow>
|
||||
@@ -24,5 +24,5 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
|
||||
<NodeRenderer key={childId} nodeId={childId} />
|
||||
))}
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,38 +1,36 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { Bvh, Environment, OrbitControls } from "@react-three/drei";
|
||||
import { Canvas, ThreeToJSXElements } from "@react-three/fiber";
|
||||
import { WallSystem } from '@pascal-app/core'
|
||||
import { Bvh, Environment } from '@react-three/drei'
|
||||
import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber'
|
||||
import * as THREE from 'three/webgpu'
|
||||
import { LevelSystem } from '../../systems/level/level-system'
|
||||
import { SceneRenderer } from '../renderers/scene-renderer'
|
||||
import PostProcessing from './post-processing'
|
||||
|
||||
import { WallSystem } from "@pascal-app/core";
|
||||
import { extend } from "@react-three/fiber";
|
||||
import * as THREE from "three/webgpu";
|
||||
import { SceneRenderer } from "../renderers/scene-renderer";
|
||||
import { LevelSystem } from "../../systems/level/level-system";
|
||||
import PostProcessing from "./post-processing";
|
||||
|
||||
declare module "@react-three/fiber" {
|
||||
declare module '@react-three/fiber' {
|
||||
interface ThreeElements extends ThreeToJSXElements<typeof THREE> {}
|
||||
}
|
||||
|
||||
extend(THREE as any);
|
||||
extend(THREE as any)
|
||||
|
||||
interface ViewerProps {
|
||||
children?: React.ReactNode;
|
||||
children?: React.ReactNode
|
||||
}
|
||||
|
||||
const Viewer: React.FC<ViewerProps> = ({ children }) => {
|
||||
return (
|
||||
<Canvas
|
||||
className={"bg-[#303035]"}
|
||||
className={'bg-[#303035]'}
|
||||
gl={async (props) => {
|
||||
const renderer = new THREE.WebGPURenderer(props as any);
|
||||
await renderer.init();
|
||||
return renderer;
|
||||
const renderer = new THREE.WebGPURenderer(props as any)
|
||||
await renderer.init()
|
||||
return renderer
|
||||
}}
|
||||
shadows
|
||||
camera={{ position: [50, 50, 50], fov: 50 }}
|
||||
>
|
||||
<color attach="background" args={["#ececec"]} />
|
||||
<color attach="background" args={['#ececec']} />
|
||||
|
||||
<Environment preset="sunset" />
|
||||
<Bvh>
|
||||
@@ -46,7 +44,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
|
||||
|
||||
{children}
|
||||
</Canvas>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
export default Viewer;
|
||||
export default Viewer
|
||||
|
||||
@@ -1,99 +1,93 @@
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { Color, Object3D } from "three";
|
||||
import { oscSine, pass, time, uniform } from "three/tsl";
|
||||
import { outline } from "three/addons/tsl/display/OutlineNode.js";
|
||||
import { PostProcessing, WebGPURenderer } from "three/webgpu";
|
||||
import useViewer from "../../store/use-viewer";
|
||||
import { useFrame, useThree } from '@react-three/fiber'
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { Color } from 'three'
|
||||
import { outline } from 'three/addons/tsl/display/OutlineNode.js'
|
||||
import { oscSine, pass, time, uniform } from 'three/tsl'
|
||||
import { PostProcessing, type WebGPURenderer } from 'three/webgpu'
|
||||
import useViewer from '../../store/use-viewer'
|
||||
|
||||
const PostProcessingPasses = ({}) => {
|
||||
const { gl: renderer, scene, camera } = useThree();
|
||||
const postProcessingRef = useRef<PostProcessing | null>(null);
|
||||
const { gl: renderer, scene, camera } = useThree()
|
||||
const postProcessingRef = useRef<PostProcessing | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
if (!renderer || !scene || !camera) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
const scenePass = pass(scene, camera);
|
||||
const scenePass = pass(scene, camera)
|
||||
|
||||
function generateSelectedOutlinePass() {
|
||||
const edgeStrength = uniform(3);
|
||||
const edgeGlow = uniform(0);
|
||||
const edgeThickness = uniform(1);
|
||||
const visibleEdgeColor = uniform(new Color(0xffffff));
|
||||
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
|
||||
const edgeStrength = uniform(3)
|
||||
const edgeGlow = uniform(0)
|
||||
const edgeThickness = uniform(1)
|
||||
const visibleEdgeColor = uniform(new Color(0xffffff))
|
||||
const hiddenEdgeColor = uniform(new Color(0xf3ff47))
|
||||
|
||||
const outlinePass = outline(scene, camera, {
|
||||
selectedObjects: useViewer.getState().outliner.selectedObjects,
|
||||
edgeGlow,
|
||||
edgeThickness,
|
||||
});
|
||||
const { visibleEdge, hiddenEdge } = outlinePass;
|
||||
})
|
||||
const { visibleEdge, hiddenEdge } = outlinePass
|
||||
|
||||
const outlineColor = visibleEdge
|
||||
.mul(visibleEdgeColor)
|
||||
.add(hiddenEdge.mul(hiddenEdgeColor))
|
||||
.mul(edgeStrength);
|
||||
.mul(edgeStrength)
|
||||
|
||||
return outlineColor;
|
||||
return outlineColor
|
||||
}
|
||||
function generateHoverOutlinePass() {
|
||||
const edgeStrength = uniform(5);
|
||||
const edgeGlow = uniform(0.5);
|
||||
const edgeThickness = uniform(1.5);
|
||||
const pulsePeriod = uniform(3);
|
||||
const visibleEdgeColor = uniform(new Color(0x00aaff));
|
||||
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
|
||||
const edgeStrength = uniform(5)
|
||||
const edgeGlow = uniform(0.5)
|
||||
const edgeThickness = uniform(1.5)
|
||||
const pulsePeriod = uniform(3)
|
||||
const visibleEdgeColor = uniform(new Color(0x00aaff))
|
||||
const hiddenEdgeColor = uniform(new Color(0xf3ff47))
|
||||
|
||||
const outlinePass = outline(scene, camera, {
|
||||
selectedObjects: useViewer.getState().outliner.hoveredObjects,
|
||||
edgeGlow,
|
||||
edgeThickness,
|
||||
});
|
||||
const { visibleEdge, hiddenEdge } = outlinePass;
|
||||
})
|
||||
const { visibleEdge, hiddenEdge } = outlinePass
|
||||
|
||||
const period = time.div(pulsePeriod).mul(2);
|
||||
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
|
||||
const period = time.div(pulsePeriod).mul(2)
|
||||
const osc = oscSine(period).mul(0.5).add(0.5) // osc [ 0.5, 1.0 ]
|
||||
|
||||
const outlineColor = visibleEdge
|
||||
.mul(visibleEdgeColor)
|
||||
.add(hiddenEdge.mul(hiddenEdgeColor))
|
||||
.mul(edgeStrength);
|
||||
const outlinePulse = pulsePeriod
|
||||
.greaterThan(0)
|
||||
.select(outlineColor.mul(osc), outlineColor);
|
||||
return outlinePulse;
|
||||
.mul(edgeStrength)
|
||||
const outlinePulse = pulsePeriod.greaterThan(0).select(outlineColor.mul(osc), outlineColor)
|
||||
return outlinePulse
|
||||
}
|
||||
|
||||
// Setup post-processing
|
||||
const postProcessing = new PostProcessing(
|
||||
renderer as unknown as WebGPURenderer,
|
||||
);
|
||||
const postProcessing = new PostProcessing(renderer as unknown as WebGPURenderer)
|
||||
|
||||
const selectedOutlinePass = generateSelectedOutlinePass();
|
||||
const hoverOutlinePass = generateHoverOutlinePass();
|
||||
const selectedOutlinePass = generateSelectedOutlinePass()
|
||||
const hoverOutlinePass = generateHoverOutlinePass()
|
||||
|
||||
postProcessing.outputNode = selectedOutlinePass
|
||||
.add(hoverOutlinePass)
|
||||
.add(scenePass);
|
||||
postProcessingRef.current = postProcessing;
|
||||
postProcessing.outputNode = selectedOutlinePass.add(hoverOutlinePass).add(scenePass)
|
||||
postProcessingRef.current = postProcessing
|
||||
|
||||
return () => {
|
||||
if (postProcessingRef.current) {
|
||||
postProcessingRef.current.dispose();
|
||||
postProcessingRef.current.dispose()
|
||||
}
|
||||
postProcessingRef.current = null;
|
||||
};
|
||||
}, [renderer, scene, camera]);
|
||||
postProcessingRef.current = null
|
||||
}
|
||||
}, [renderer, scene, camera])
|
||||
|
||||
useFrame(() => {
|
||||
if (postProcessingRef.current) {
|
||||
postProcessingRef.current.render();
|
||||
postProcessingRef.current.render()
|
||||
}
|
||||
}, 1);
|
||||
}, 1)
|
||||
|
||||
return null;
|
||||
};
|
||||
return null
|
||||
}
|
||||
|
||||
export default PostProcessingPasses;
|
||||
export default PostProcessingPasses
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
import { emitter, EventSuffix, GridEvent } from "@pascal-app/core";
|
||||
import { ThreeEvent } from "@react-three/fiber";
|
||||
import { type EventSuffix, emitter, type GridEvent } from '@pascal-app/core'
|
||||
import type { ThreeEvent } from '@react-three/fiber'
|
||||
|
||||
export function useGridEvents() {
|
||||
const emit = (suffix: EventSuffix, e: ThreeEvent<PointerEvent>) => {
|
||||
const eventKey = `grid:${suffix}` as `grid:${EventSuffix}`;
|
||||
const eventKey = `grid:${suffix}` as `grid:${EventSuffix}`
|
||||
const payload: GridEvent = {
|
||||
position: [e.point.x, e.point.y, e.point.z],
|
||||
};
|
||||
}
|
||||
|
||||
emitter.emit(eventKey, payload);
|
||||
};
|
||||
emitter.emit(eventKey, payload)
|
||||
}
|
||||
|
||||
return {
|
||||
onPointerDown: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("pointerdown", e);
|
||||
if (e.button !== 0) return
|
||||
emit('pointerdown', e)
|
||||
},
|
||||
onPointerUp: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("pointerup", e);
|
||||
if (e.button !== 0) return
|
||||
emit('pointerup', e)
|
||||
},
|
||||
onClick: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("click", e);
|
||||
if (e.button !== 0) return
|
||||
emit('click', e)
|
||||
},
|
||||
onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit("enter", e),
|
||||
onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit("leave", e),
|
||||
onPointerMove: (e: ThreeEvent<PointerEvent>) => emit("move", e),
|
||||
onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit("double-click", e),
|
||||
onContextMenu: (e: ThreeEvent<PointerEvent>) => emit("context-menu", e),
|
||||
};
|
||||
onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit('enter', e),
|
||||
onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit('leave', e),
|
||||
onPointerMove: (e: ThreeEvent<PointerEvent>) => emit('move', e),
|
||||
onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit('double-click', e),
|
||||
onContextMenu: (e: ThreeEvent<PointerEvent>) => emit('context-menu', e),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,60 +1,55 @@
|
||||
import {
|
||||
BuildingNode,
|
||||
type BuildingNode,
|
||||
type EventSuffix,
|
||||
emitter,
|
||||
EventSuffix,
|
||||
ItemEvent,
|
||||
ItemNode,
|
||||
WallEvent,
|
||||
WallNode,
|
||||
} from "@pascal-app/core";
|
||||
import { ThreeEvent } from "@react-three/fiber";
|
||||
import { BuildingEvent } from "../../../core/src/events/bus";
|
||||
type ItemEvent,
|
||||
type ItemNode,
|
||||
type WallEvent,
|
||||
type WallNode,
|
||||
} from '@pascal-app/core'
|
||||
import type { ThreeEvent } from '@react-three/fiber'
|
||||
import type { BuildingEvent } from '../../../core/src/events/bus'
|
||||
|
||||
type NodeConfig = {
|
||||
item: { node: ItemNode; event: ItemEvent };
|
||||
wall: { node: WallNode; event: WallEvent };
|
||||
building: { node: BuildingNode; event: BuildingEvent };
|
||||
};
|
||||
item: { node: ItemNode; event: ItemEvent }
|
||||
wall: { node: WallNode; event: WallEvent }
|
||||
building: { node: BuildingNode; event: BuildingEvent }
|
||||
}
|
||||
|
||||
type NodeType = keyof NodeConfig;
|
||||
type NodeType = keyof NodeConfig
|
||||
|
||||
export function useNodeEvents<T extends NodeType>(
|
||||
node: NodeConfig[T]["node"],
|
||||
type: T,
|
||||
) {
|
||||
export function useNodeEvents<T extends NodeType>(node: NodeConfig[T]['node'], type: T) {
|
||||
const emit = (suffix: EventSuffix, e: ThreeEvent<PointerEvent>) => {
|
||||
const eventKey = `${type}:${suffix}` as `${T}:${EventSuffix}`;
|
||||
const localPoint = e.object.worldToLocal(e.point.clone());
|
||||
const eventKey = `${type}:${suffix}` as `${T}:${EventSuffix}`
|
||||
const localPoint = e.object.worldToLocal(e.point.clone())
|
||||
const payload = {
|
||||
node,
|
||||
position: [e.point.x, e.point.y, e.point.z],
|
||||
localPosition: [localPoint.x, localPoint.y, localPoint.z],
|
||||
normal: e.face
|
||||
? [e.face.normal.x, e.face.normal.y, e.face.normal.z]
|
||||
: undefined,
|
||||
normal: e.face ? [e.face.normal.x, e.face.normal.y, e.face.normal.z] : undefined,
|
||||
stopPropagation: () => e.stopPropagation(),
|
||||
} as NodeConfig[T]["event"];
|
||||
} as NodeConfig[T]['event']
|
||||
|
||||
emitter.emit(eventKey, payload);
|
||||
};
|
||||
emitter.emit(eventKey, payload)
|
||||
}
|
||||
|
||||
return {
|
||||
onPointerDown: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("pointerdown", e);
|
||||
if (e.button !== 0) return
|
||||
emit('pointerdown', e)
|
||||
},
|
||||
onPointerUp: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("pointerup", e);
|
||||
if (e.button !== 0) return
|
||||
emit('pointerup', e)
|
||||
},
|
||||
onClick: (e: ThreeEvent<PointerEvent>) => {
|
||||
if (e.button !== 0) return;
|
||||
emit("click", e);
|
||||
if (e.button !== 0) return
|
||||
emit('click', e)
|
||||
},
|
||||
onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit("enter", e),
|
||||
onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit("leave", e),
|
||||
onPointerMove: (e: ThreeEvent<PointerEvent>) => emit("move", e),
|
||||
onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit("double-click", e),
|
||||
onContextMenu: (e: ThreeEvent<PointerEvent>) => emit("context-menu", e),
|
||||
};
|
||||
onPointerEnter: (e: ThreeEvent<PointerEvent>) => emit('enter', e),
|
||||
onPointerLeave: (e: ThreeEvent<PointerEvent>) => emit('leave', e),
|
||||
onPointerMove: (e: ThreeEvent<PointerEvent>) => emit('move', e),
|
||||
onDoubleClick: (e: ThreeEvent<PointerEvent>) => emit('double-click', e),
|
||||
onContextMenu: (e: ThreeEvent<PointerEvent>) => emit('context-menu', e),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
export { default as Viewer } from "./components/viewer";
|
||||
|
||||
export { default as useViewer } from "./store/use-viewer";
|
||||
|
||||
export { useGridEvents } from "./hooks/use-grid-events";
|
||||
export { default as Viewer } from './components/viewer'
|
||||
export { useGridEvents } from './hooks/use-grid-events'
|
||||
export { default as useViewer } from './store/use-viewer'
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
"use client";
|
||||
'use client'
|
||||
|
||||
import { BuildingNode, ItemNode, LevelNode, Zone } from "@pascal-app/core";
|
||||
import { Object3D } from "three";
|
||||
import type { BuildingNode, ItemNode, LevelNode, Zone } from '@pascal-app/core'
|
||||
import type { Object3D } from 'three'
|
||||
|
||||
import { create } from "zustand";
|
||||
import { create } from 'zustand'
|
||||
|
||||
type SelectionPath = {
|
||||
buildingId: BuildingNode["id"] | null;
|
||||
levelId: LevelNode["id"] | null;
|
||||
zoneId: Zone["id"] | null;
|
||||
selectedIds: ItemNode["id"][]; // For items/assets (multi-select)
|
||||
};
|
||||
buildingId: BuildingNode['id'] | null
|
||||
levelId: LevelNode['id'] | null
|
||||
zoneId: Zone['id'] | null
|
||||
selectedIds: ItemNode['id'][] // For items/assets (multi-select)
|
||||
}
|
||||
|
||||
type Outliner = {
|
||||
selectedObjects: Object3D[];
|
||||
hoveredObjects: Object3D[];
|
||||
};
|
||||
selectedObjects: Object3D[]
|
||||
hoveredObjects: Object3D[]
|
||||
}
|
||||
|
||||
type ViewerState = {
|
||||
selection: SelectionPath;
|
||||
levelMode: "stacked" | "exploded" | "solo" | "manual";
|
||||
selection: SelectionPath
|
||||
levelMode: 'stacked' | 'exploded' | 'solo' | 'manual'
|
||||
|
||||
// Actions
|
||||
setLevelMode: (mode: "stacked" | "exploded" | "solo" | "manual") => void;
|
||||
setLevelMode: (mode: 'stacked' | 'exploded' | 'solo' | 'manual') => void
|
||||
|
||||
// Smart selection update
|
||||
setSelection: (updates: Partial<SelectionPath>) => void;
|
||||
resetSelection: () => void;
|
||||
setSelection: (updates: Partial<SelectionPath>) => void
|
||||
resetSelection: () => void
|
||||
|
||||
outliner: Outliner; // No setter as we will manipulate directly the arrays
|
||||
};
|
||||
outliner: Outliner // No setter as we will manipulate directly the arrays
|
||||
}
|
||||
|
||||
const useViewer = create<ViewerState>()((set, get) => ({
|
||||
selection: { buildingId: null, levelId: null, zoneId: null, selectedIds: [] },
|
||||
levelMode: "stacked",
|
||||
levelMode: 'stacked',
|
||||
setLevelMode: (mode) => set({ levelMode: mode }),
|
||||
|
||||
setSelection: (updates) =>
|
||||
set((state) => {
|
||||
const newSelection = { ...state.selection, ...updates };
|
||||
const newSelection = { ...state.selection, ...updates }
|
||||
|
||||
// Hierarchy Guard: If we change a high-level parent, reset the children
|
||||
if (updates.buildingId !== undefined) {
|
||||
newSelection.levelId = null;
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
newSelection.levelId = null
|
||||
newSelection.zoneId = null
|
||||
newSelection.selectedIds = []
|
||||
} else if (updates.levelId !== undefined) {
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
newSelection.zoneId = null
|
||||
newSelection.selectedIds = []
|
||||
} else if (updates.zoneId !== undefined) {
|
||||
newSelection.selectedIds = [];
|
||||
newSelection.selectedIds = []
|
||||
}
|
||||
|
||||
return { selection: newSelection };
|
||||
return { selection: newSelection }
|
||||
}),
|
||||
|
||||
resetSelection: () =>
|
||||
@@ -66,6 +66,6 @@ const useViewer = create<ViewerState>()((set, get) => ({
|
||||
}),
|
||||
|
||||
outliner: { selectedObjects: [], hoveredObjects: [] },
|
||||
}));
|
||||
}))
|
||||
|
||||
export default useViewer;
|
||||
export default useViewer
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
import { LevelNode, sceneRegistry, useScene } from "@pascal-app/core";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { lerp } from "three/src/math/MathUtils.js";
|
||||
import useViewer from "../../store/use-viewer";
|
||||
import { type LevelNode, sceneRegistry, useScene } from '@pascal-app/core'
|
||||
import { useFrame } from '@react-three/fiber'
|
||||
import { lerp } from 'three/src/math/MathUtils.js'
|
||||
import useViewer from '../../store/use-viewer'
|
||||
|
||||
const LEVEL_HEIGHT = 2.5;
|
||||
const EXPLODED_GAP = 5;
|
||||
const LEVEL_HEIGHT = 2.5
|
||||
const EXPLODED_GAP = 5
|
||||
|
||||
export const LevelSystem = () => {
|
||||
useFrame((_, delta) => {
|
||||
const levelMode = useViewer.getState().levelMode;
|
||||
const levelMode = useViewer.getState().levelMode
|
||||
sceneRegistry.byType.level.forEach((levelId) => {
|
||||
const obj = sceneRegistry.nodes.get(levelId);
|
||||
const obj = sceneRegistry.nodes.get(levelId)
|
||||
if (obj) {
|
||||
const level = useScene.getState().nodes[levelId as LevelNode["id"]];
|
||||
const level = useScene.getState().nodes[levelId as LevelNode['id']]
|
||||
const targetY =
|
||||
((level as any).level || 0) *
|
||||
(LEVEL_HEIGHT + (levelMode === "stacked" ? 0 : EXPLODED_GAP));
|
||||
obj.position.y = lerp(obj.position.y, targetY, delta * 3);
|
||||
(LEVEL_HEIGHT + (levelMode === 'stacked' ? 0 : EXPLODED_GAP))
|
||||
obj.position.y = lerp(obj.position.y, targetY, delta * 3)
|
||||
}
|
||||
});
|
||||
});
|
||||
return null;
|
||||
};
|
||||
})
|
||||
})
|
||||
return null
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user