feat(viewer): GLB walkthrough in viewer, monochrome, spawn/export polish
Move the first-person walkthrough into @pascal-app/viewer (BVHEcctrl + GlbWalkthroughController) and round out the GLB-consuming viewer: - Walkthrough: fallback ground only on level 0 (upper floors rely on baked slabs), hidden spawn marker, auto pointer-lock on enter, single-Esc exit via pointerlockchange, force perspective on enter / restore on exit. - GlbScene: monochrome strips baked textures and recolours meshes by surface role using the active theme's clay tints; spawn node hidden from render. - glb-export: camera/label/spawn identity extras for the viewer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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5aedc366a6
@@ -13,12 +13,19 @@ export { ErrorBoundary } from './components/error-boundary'
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// — no per-kind re-exports needed.
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export { NodeRenderer } from './components/renderers/node-renderer'
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export { default as Viewer, type ViewerHandle } from './components/viewer'
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export {
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type BVHEcctrlApi,
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default as BVHEcctrl,
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type MovementInput,
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} from './components/viewer/bvh-ecctrl'
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export {
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type GlbHover,
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type GlbIdentity,
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type GlbLevel,
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GlbScene,
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type GlbWalkthrough,
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} from './components/viewer/glb-scene'
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export { GlbWalkthroughController } from './components/viewer/glb-walkthrough-controller'
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export type { HoverStyle, HoverStyles } from './components/viewer/post-processing'
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export {
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DEFAULT_HOVER_STYLES,
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