feat(viewer): strip scans/guides from the bake, re-add from scene data
Scans (LiDAR meshes) and guides (floorplan images) are heavy reference assets stored elsewhere, not part of the compiled building — and baking them into a public static GLB would also bypass the per-project show_*_public flags. Strip both from the export entirely (previously they leaked in as empty identity nodes, timing-dependent). The GLB viewer re-adds them at runtime from the scene graph, like lights: GlbReferenceNodes resolves each scan/guide's registry renderer (no static nodes import — same nodeRegistry path the viewer already uses) and portals it into its parent level's baked node, so the node's level-local transform resolves to the right world pose and rides level stacking. Uses the same GuideRenderer/ ScanRenderer + asset resolver as the parametric viewer, so http-backed assets show for everyone and local asset:// ones for the owner — exact parity. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -23,6 +23,7 @@ export {
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GlbInteractive,
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type GlbInteractiveItem,
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} from './components/viewer/glb-interactive'
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export { buildGlbReferenceNodes } from './components/viewer/glb-reference-nodes'
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export {
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type GlbHover,
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type GlbIdentity,
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