feat(mcp): implement 19 scene query and mutation tools

Scene querying: get_scene, get_node, describe_node, find_nodes, measure.
Scene mutation (undoable, atomic): apply_patch, create_level, create_wall,
place_item, cut_opening, set_zone, duplicate_level, delete_node.
Undo/redo: undo, redo.
Export: export_json, export_glb (not_implemented stub).
Validation: validate_scene, check_collisions.

Each tool has:
- Exported Zod input + output schemas
- register<Tool>(server, bridge) wiring function
- Bun test with happy-path + error-path coverage via InMemoryTransport

59 tool tests, all passing end-to-end through MCP protocol.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Adrian Perez
2026-04-18 17:51:08 +02:00
co-authored by Claude Opus 4.7
parent 07ed429d58
commit 58ad89e80b
41 changed files with 2584 additions and 0 deletions
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import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
import { cloneLevelSubtree } from '@pascal-app/core/clone-scene-graph'
import type { AnyNode, AnyNodeId } from '@pascal-app/core/schema'
import { z } from 'zod'
import type { Patch as BridgePatch, SceneBridge } from '../bridge/scene-bridge'
import { ErrorCode, throwMcpError } from './errors'
import { NodeIdSchema } from './schemas'
export const duplicateLevelInput = {
levelId: NodeIdSchema,
}
export const duplicateLevelOutput = {
newLevelId: z.string(),
newNodeIds: z.array(z.string()),
}
export function registerDuplicateLevel(server: McpServer, bridge: SceneBridge): void {
server.registerTool(
'duplicate_level',
{
title: 'Duplicate level',
description:
'Clone a level and all its descendants into a new subtree attached to the same building.',
inputSchema: duplicateLevelInput,
outputSchema: duplicateLevelOutput,
},
async ({ levelId }) => {
const node = bridge.getNode(levelId as AnyNodeId)
if (!node) {
throwMcpError(ErrorCode.InvalidParams, `Level not found: ${levelId}`)
}
if (node.type !== 'level') {
throwMcpError(ErrorCode.InvalidParams, `Node ${levelId} is a ${node.type}, expected level`)
}
// cloneLevelSubtree(nodes, levelId) — returns { clonedNodes, newLevelId, idMap }.
const { clonedNodes, newLevelId } = cloneLevelSubtree(bridge.getNodes(), levelId as AnyNodeId)
const buildingId = (node.parentId as AnyNodeId | null) ?? undefined
// Flatten cloned subtree into create patches. The level node itself
// attaches to the original building; descendants attach to their
// already-remapped parent (encoded in `parentId`).
const patches: BridgePatch[] = clonedNodes.map((n) => {
const isRoot = (n.id as AnyNodeId) === newLevelId
const parentIdForBridge = isRoot
? buildingId
: ((n.parentId as AnyNodeId | null) ?? undefined)
const createOp: BridgePatch = {
op: 'create',
node: n as AnyNode,
...(parentIdForBridge !== undefined ? { parentId: parentIdForBridge } : {}),
}
return createOp
})
const result = bridge.applyPatch(patches)
const payload = {
newLevelId: newLevelId as string,
newNodeIds: result.createdIds as unknown as string[],
}
return {
content: [{ type: 'text' as const, text: JSON.stringify(payload) }],
structuredContent: payload,
}
},
)
}