feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes * Fix material picker fallback and wall visible highlights * Preserve wall materials in selection highlights
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@@ -2,6 +2,7 @@ import {
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type AnyNodeId,
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baseMaterial,
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emitter,
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getMaterialPresetByRef,
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sceneRegistry,
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useScene,
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type WallNode,
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@@ -13,6 +14,7 @@ import { Color } from 'three'
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import { Fn, float, fract, length, mix, positionLocal, smoothstep, step, vec2 } from 'three/tsl'
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import { type Mesh, MeshStandardNodeMaterial, Vector3 } from 'three/webgpu'
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import useViewer from '../../store/use-viewer'
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import { createMaterial, createMaterialFromPresetRef } from '../../lib/materials'
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const tmpVec = new Vector3()
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const u = new Vector3()
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@@ -21,12 +23,14 @@ const DEFAULT_WALL_COLOR = '#f2f0ed'
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const WALL_HIGHLIGHT_PROFILES = {
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delete: {
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color: new Color('#dc2626'),
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blend: 0.78,
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blend: 0.76,
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emissiveBlend: 0.92,
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emissiveIntensity: 0.46,
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},
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selection: {
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color: new Color('#818cf8'),
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blend: 0.32,
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emissiveBlend: 0.7,
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emissiveIntensity: 0.42,
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},
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} as const
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@@ -51,11 +55,11 @@ const dotPattern = Fn(() => {
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})
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interface WallMaterials {
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visible: MeshStandardNodeMaterial
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visible: Material
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invisible: MeshStandardNodeMaterial
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deleteVisible: MeshStandardNodeMaterial
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deleteVisible: Material
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deleteInvisible: MeshStandardNodeMaterial
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highlightedVisible: MeshStandardNodeMaterial
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highlightedVisible: Material
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highlightedInvisible: MeshStandardNodeMaterial
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materialHash: string
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}
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@@ -75,6 +79,7 @@ const presetColors = {
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} as const
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function getMaterialHash(wallNode: WallNode): string {
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if (wallNode.materialPreset) return `preset-ref-${wallNode.materialPreset}`
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if (!wallNode.material) return 'none'
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const mat = wallNode.material
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if (mat.preset && mat.preset !== 'custom') {
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@@ -90,27 +95,54 @@ function getPresetColor(preset: string): string {
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return presetColors[preset as keyof typeof presetColors] ?? '#ffffff'
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}
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function getHighlightedColor(color: string, kind: WallHighlightKind): Color {
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function getHighlightedColor(color: Color, kind: WallHighlightKind): Color {
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const profile = WALL_HIGHLIGHT_PROFILES[kind]
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return new Color(color).lerp(profile.color, profile.blend)
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return color.clone().lerp(profile.color, profile.blend)
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}
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function createHighlightedWallMaterial(
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material: MeshStandardNodeMaterial,
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baseColor: string,
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material: Material,
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kind: WallHighlightKind,
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): MeshStandardNodeMaterial {
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const highlightedMaterial = material.clone()
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const highlightedColor = getHighlightedColor(baseColor, kind)
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): Material {
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const highlightedMaterial = material.clone() as Material & {
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color?: Color
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emissive?: Color
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emissiveIntensity?: number
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needsUpdate?: boolean
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}
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const profile = WALL_HIGHLIGHT_PROFILES[kind]
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highlightedMaterial.color = highlightedColor
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highlightedMaterial.emissive = highlightedColor.clone()
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highlightedMaterial.emissiveIntensity = profile.emissiveIntensity
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if ('color' in highlightedMaterial && highlightedMaterial.color) {
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highlightedMaterial.color = getHighlightedColor(highlightedMaterial.color, kind)
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}
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if ('emissive' in highlightedMaterial && highlightedMaterial.emissive) {
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highlightedMaterial.emissive = highlightedMaterial.emissive
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.clone()
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.lerp(profile.color, profile.emissiveBlend)
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}
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if ('emissiveIntensity' in highlightedMaterial) {
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highlightedMaterial.emissiveIntensity = Math.max(
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highlightedMaterial.emissiveIntensity ?? 0,
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profile.emissiveIntensity,
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)
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}
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highlightedMaterial.needsUpdate = true
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return highlightedMaterial
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}
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function createBaseVisibleWallMaterial(wallNode: WallNode): Material {
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if (wallNode.materialPreset) {
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return createMaterialFromPresetRef(wallNode.materialPreset) ?? baseMaterial
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}
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if (wallNode.material) {
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return createMaterial(wallNode.material)
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}
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return baseMaterial
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}
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function getMaterialsForWall(wallNode: WallNode): WallMaterials {
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const cacheKey = wallNode.id
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const materialHash = getMaterialHash(wallNode)
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@@ -130,19 +162,16 @@ function getMaterialsForWall(wallNode: WallNode): WallMaterials {
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}
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let userColor = DEFAULT_WALL_COLOR
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if (wallNode.material?.properties?.color) {
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const preset = getMaterialPresetByRef(wallNode.materialPreset)
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if (preset?.mapProperties?.color) {
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userColor = preset.mapProperties.color
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} else if (wallNode.material?.properties?.color) {
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userColor = wallNode.material.properties.color
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} else if (wallNode.material?.preset && wallNode.material.preset !== 'custom') {
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userColor = getPresetColor(wallNode.material.preset)
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}
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const visibleMat = wallNode.material
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? new MeshStandardNodeMaterial({
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color: userColor,
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roughness: 1,
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metalness: 0,
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})
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: (baseMaterial.clone() as MeshStandardNodeMaterial)
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const visibleMat = createBaseVisibleWallMaterial(wallNode)
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const invisibleMat = new MeshStandardNodeMaterial({
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transparent: true,
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@@ -152,10 +181,13 @@ function getMaterialsForWall(wallNode: WallNode): WallMaterials {
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emissive: userColor,
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})
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const highlightedVisible = createHighlightedWallMaterial(visibleMat, userColor, 'selection')
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const highlightedInvisible = createHighlightedWallMaterial(invisibleMat, userColor, 'selection')
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const deleteVisible = createHighlightedWallMaterial(visibleMat, userColor, 'delete')
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const deleteInvisible = createHighlightedWallMaterial(invisibleMat, userColor, 'delete')
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const highlightedVisible = createHighlightedWallMaterial(visibleMat, 'selection')
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const highlightedInvisible = createHighlightedWallMaterial(
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invisibleMat,
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'selection',
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) as MeshStandardNodeMaterial
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const deleteVisible = createHighlightedWallMaterial(visibleMat, 'delete')
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const deleteInvisible = createHighlightedWallMaterial(invisibleMat, 'delete') as MeshStandardNodeMaterial
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const result: WallMaterials = {
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visible: visibleMat,
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@@ -170,6 +202,10 @@ function getMaterialsForWall(wallNode: WallNode): WallMaterials {
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return result
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}
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function getVisibleWallMaterial(wallNode: WallNode): Material {
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return createBaseVisibleWallMaterial(wallNode)
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}
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function getWallHideState(
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wallNode: WallNode,
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wallMesh: Mesh,
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@@ -265,9 +301,7 @@ export const WallCutout = () => {
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? materials.deleteVisible
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: isSelectionHighlighted
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? materials.highlightedVisible
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: wallNode.material
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? materials.visible
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: baseMaterial
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: getVisibleWallMaterial(wallNode)
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}
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})
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lastWallMode.current = wallMode
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@@ -289,7 +323,7 @@ export const WallCutout = () => {
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const current = wallMesh.material as Material
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snapshot.set(wallMesh, current)
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if (current === mats.highlightedVisible || current === mats.deleteVisible) {
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wallMesh.material = mats.visible
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wallMesh.material = getVisibleWallMaterial(wallNode)
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} else if (current === mats.highlightedInvisible || current === mats.deleteInvisible) {
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wallMesh.material = mats.invisible
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}
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