feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes * Fix material picker fallback and wall visible highlights * Preserve wall materials in selection highlights
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@@ -2,7 +2,11 @@ import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_WALL_MATERIAL } from '../../../lib/materials'
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import {
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_WALL_MATERIAL,
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} from '../../../lib/materials'
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import { NodeRenderer } from '../node-renderer'
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export const WallRenderer = ({ node }: { node: WallNode }) => {
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@@ -17,10 +21,18 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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const handlers = useNodeEvents(node, 'wall')
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_WALL_MATERIAL
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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node.materialPreset,
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])
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return (
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<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible}>
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