feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes * Fix material picker fallback and wall visible highlights * Preserve wall materials in selection highlights
This commit is contained in:
@@ -38,6 +38,16 @@ export {
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wallTouchesOthers,
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} from './lib/space-detection'
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export { baseMaterial, glassMaterial } from './materials'
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export {
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getCatalogMaterialById,
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getLibraryMaterialIdFromRef,
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getMaterialPresetByRef,
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getMaterialsForTarget,
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LIBRARY_MATERIAL_REF_PREFIX,
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MATERIAL_CATALOG,
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type MaterialCatalogItem,
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toLibraryMaterialRef,
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} from './material-library'
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export * from './schema'
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export {
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type ControlValue,
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@@ -0,0 +1,627 @@
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import {
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type MaterialPresetPayload,
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type MaterialTarget,
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MaterialTarget as MaterialTargetSchema,
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} from './schema/material'
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export type MaterialCatalogItem = {
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id: string
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label: string
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description?: string
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targets: MaterialTarget[]
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previewThumbnailUrl?: string
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previewColor?: string
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preset: MaterialPresetPayload
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}
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const WALL_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.wall,
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]
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const SLAB_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.slab,
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]
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const WALL_AND_SLAB_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.wall,
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MaterialTargetSchema.enum.slab,
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]
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const STAIR_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.stair,
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MaterialTargetSchema.enum['stair-segment'],
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]
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const STAIR_AND_FENCE_TARGETS: MaterialTarget[] = [
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...STAIR_TARGETS,
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MaterialTargetSchema.enum.fence,
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]
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const ROOF_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.roof,
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MaterialTargetSchema.enum['roof-segment'],
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]
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const CEILING_TARGETS: MaterialTarget[] = [
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MaterialTargetSchema.enum.ceiling,
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]
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export const MATERIAL_CATALOG: MaterialCatalogItem[] = [
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{
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id: 'wall-wood1',
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label: 'Wood',
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description: 'Warm wood finish',
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targets: [...WALL_TARGETS, ...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/wood1/wood1_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wood1/albedoMap_basecolor.jpg',
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normalMap: '/material/wood1/normalMap_normal.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.575,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wood2',
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label: 'Wood',
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description: 'Textured wood finish',
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targets: [...WALL_TARGETS, ...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/wood2/wood2_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wood2/albedoMap_Wood.jpg',
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normalMap: '/material/wood2/normalMap_Wood.jpg',
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aoMap: '/material/wood2/aoMap_Wood.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.467,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 2,
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normalScaleY: 2,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 2,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wood3',
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label: 'Wood',
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description: 'Knotted timber finish',
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targets: [...WALL_TARGETS, ...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/wood3/wood3_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wood3/albedoMap_knotted-timber.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.489,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 0.2,
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normalScaleY: 0.2,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 2,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wood4',
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label: 'Wood',
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description: 'Oak stretcher finish',
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targets: [...WALL_TARGETS, ...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/wood4/wood4_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wood4/albedoMap_oak-stretcher.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.378,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wood5',
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label: 'Wood',
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description: 'Rich grain wood finish',
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targets: [...WALL_TARGETS, ...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/wood5/wood5_thumnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wood5/albedoMap_3_base_color.webp',
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normalMap: '/material/wood5/normalMap_3_normal.jpg',
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aoMap: '/material/wood5/aoMap_3_ao.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.6,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 10,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-granite1',
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label: 'Granite',
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description: 'Polished granite finish',
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targets: SLAB_TARGETS,
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previewThumbnailUrl: '/material/granite1/granite_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/granite1/albedoMap_Granite.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.189,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-marble1',
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label: 'Marble',
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description: 'Smooth marble finish',
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targets: [...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/marble1/marble1_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/marble1/albedoMap_marble.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.133,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-marble2',
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label: 'Marble',
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description: 'Soft marble finish',
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targets: [...SLAB_TARGETS, ...STAIR_AND_FENCE_TARGETS],
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previewThumbnailUrl: '/material/marble2/marble2_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/marble2/albedoMap_marble.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.122,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-parquet1',
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label: 'Parquet',
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description: 'Parquet wood finish',
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targets: SLAB_TARGETS,
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previewThumbnailUrl: '/material/parquet1/parquet_thumnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/parquet1/albedoMap_parquet.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.644,
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metalness: 0.4,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-parquet2',
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label: 'Parquet',
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description: 'Soft parquet finish',
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targets: SLAB_TARGETS,
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previewThumbnailUrl: '/material/parquet2/parquet2_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/parquet2/albedoMap_parquet.jpg',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.6,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wallpaper1',
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label: 'Wallpaper',
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description: 'Soft wallpaper finish',
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targets: WALL_TARGETS,
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previewThumbnailUrl: '/material/wallpaper1/wallpaper1_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wallpaper1/albedoMap_1.webp',
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normalMap: '/material/wallpaper1/normalMap_NormalMap.webp',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.911,
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metalness: 0,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wallpaper2',
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label: 'Wallpaper',
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description: 'Decorative wallpaper finish',
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targets: WALL_TARGETS,
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previewThumbnailUrl: '/material/wallpaper2/wallpaper2_thumnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wallpaper2/albedoMap_5.webp',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.889,
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metalness: 0.255,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
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emissiveIntensity: 1,
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displacementScale: 0.02,
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transparent: true,
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flipY: true,
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bumpScale: 1,
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emissiveColor: '#000000',
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aoMapIntensity: 1,
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side: 0,
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opacity: 1,
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lightMapIntensity: 1,
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},
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},
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},
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{
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id: 'wall-wallpaper3',
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label: 'Wallpaper',
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description: 'Patterned wallpaper finish',
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targets: WALL_TARGETS,
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previewThumbnailUrl: '/material/wallpaper3/wallpaper3_thumbnail.webp',
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preset: {
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maps: {
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albedoMap: '/material/wallpaper3/albedoMap_wallpaper3.avif',
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},
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mapProperties: {
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color: '#ffffff',
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roughness: 0.887,
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metalness: 0.35,
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repeatX: 1,
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repeatY: 1,
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rotation: 0,
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wrapS: 'Repeat',
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wrapT: 'Repeat',
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normalScaleX: 1,
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normalScaleY: 1,
|
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emissiveIntensity: 1,
|
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displacementScale: 0.02,
|
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transparent: true,
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flipY: true,
|
||||
bumpScale: 1,
|
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emissiveColor: '#000000',
|
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aoMapIntensity: 1,
|
||||
side: 0,
|
||||
opacity: 1,
|
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lightMapIntensity: 1,
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||||
},
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},
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},
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{
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id: 'preset-white',
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label: 'White',
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description: 'Clean painted finish',
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targets: [
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...WALL_TARGETS,
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...SLAB_TARGETS,
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||||
...ROOF_TARGETS,
|
||||
...STAIR_AND_FENCE_TARGETS,
|
||||
...CEILING_TARGETS,
|
||||
],
|
||||
previewColor: '#ffffff',
|
||||
preset: {
|
||||
maps: {},
|
||||
mapProperties: {
|
||||
color: '#ffffff',
|
||||
roughness: 0.9,
|
||||
metalness: 0,
|
||||
repeatX: 1,
|
||||
repeatY: 1,
|
||||
rotation: 0,
|
||||
wrapS: 'Repeat',
|
||||
wrapT: 'Repeat',
|
||||
normalScaleX: 1,
|
||||
normalScaleY: 1,
|
||||
emissiveIntensity: 1,
|
||||
displacementScale: 0.02,
|
||||
transparent: false,
|
||||
flipY: true,
|
||||
bumpScale: 1,
|
||||
emissiveColor: '#000000',
|
||||
aoMapIntensity: 1,
|
||||
side: 0,
|
||||
opacity: 1,
|
||||
lightMapIntensity: 1,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'preset-metal',
|
||||
label: 'Metal',
|
||||
description: 'Brushed metal finish',
|
||||
targets: [...WALL_TARGETS, ...SLAB_TARGETS],
|
||||
previewColor: '#c0c0c0',
|
||||
preset: {
|
||||
maps: {},
|
||||
mapProperties: {
|
||||
color: '#c7ccd2',
|
||||
roughness: 0.26,
|
||||
metalness: 0.82,
|
||||
repeatX: 1,
|
||||
repeatY: 1,
|
||||
rotation: 0,
|
||||
wrapS: 'Repeat',
|
||||
wrapT: 'Repeat',
|
||||
normalScaleX: 1,
|
||||
normalScaleY: 1,
|
||||
emissiveIntensity: 1,
|
||||
displacementScale: 0.02,
|
||||
transparent: false,
|
||||
flipY: true,
|
||||
bumpScale: 1,
|
||||
emissiveColor: '#000000',
|
||||
aoMapIntensity: 1,
|
||||
side: 0,
|
||||
opacity: 1,
|
||||
lightMapIntensity: 1,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'preset-glass',
|
||||
label: 'Glass',
|
||||
description: 'Light glass finish',
|
||||
targets: [...WALL_TARGETS, ...SLAB_TARGETS],
|
||||
previewColor: '#87ceeb',
|
||||
preset: {
|
||||
maps: {},
|
||||
mapProperties: {
|
||||
color: '#87ceeb',
|
||||
roughness: 0.1,
|
||||
metalness: 0.1,
|
||||
repeatX: 1,
|
||||
repeatY: 1,
|
||||
rotation: 0,
|
||||
wrapS: 'Repeat',
|
||||
wrapT: 'Repeat',
|
||||
normalScaleX: 1,
|
||||
normalScaleY: 1,
|
||||
emissiveIntensity: 1,
|
||||
displacementScale: 0.02,
|
||||
transparent: true,
|
||||
flipY: true,
|
||||
bumpScale: 1,
|
||||
emissiveColor: '#000000',
|
||||
aoMapIntensity: 1,
|
||||
side: 2,
|
||||
opacity: 0.3,
|
||||
lightMapIntensity: 1,
|
||||
},
|
||||
},
|
||||
},
|
||||
]
|
||||
|
||||
export function getMaterialsForTarget(target: MaterialTarget): MaterialCatalogItem[] {
|
||||
return MATERIAL_CATALOG.filter((item) => item.targets.includes(target))
|
||||
}
|
||||
|
||||
export function getCatalogMaterialById(id?: string): MaterialCatalogItem | undefined {
|
||||
if (!id) return undefined
|
||||
return MATERIAL_CATALOG.find((item) => item.id === id)
|
||||
}
|
||||
|
||||
export const LIBRARY_MATERIAL_REF_PREFIX = 'library:'
|
||||
|
||||
export function toLibraryMaterialRef(id: string) {
|
||||
return `${LIBRARY_MATERIAL_REF_PREFIX}${id}`
|
||||
}
|
||||
|
||||
export function getLibraryMaterialIdFromRef(materialRef?: string | null) {
|
||||
if (!materialRef) return null
|
||||
if (!materialRef.startsWith(LIBRARY_MATERIAL_REF_PREFIX)) return null
|
||||
return materialRef.slice(LIBRARY_MATERIAL_REF_PREFIX.length)
|
||||
}
|
||||
|
||||
export function getMaterialPresetByRef(materialRef?: string | null): MaterialPresetPayload | null {
|
||||
const materialId = getLibraryMaterialIdFromRef(materialRef)
|
||||
if (!materialId) return null
|
||||
return getCatalogMaterialById(materialId)?.preset ?? null
|
||||
}
|
||||
@@ -7,11 +7,23 @@ export { type Collection, type CollectionId, generateCollectionId } from './coll
|
||||
// Material
|
||||
export {
|
||||
DEFAULT_MATERIALS,
|
||||
MaterialMapPropertiesSchema,
|
||||
MaterialMapsSchema,
|
||||
MaterialPreset,
|
||||
MaterialPresetPayloadSchema,
|
||||
MaterialProperties,
|
||||
MaterialSchema,
|
||||
MaterialTarget,
|
||||
TextureWrapMode,
|
||||
resolveMaterial,
|
||||
} from './material'
|
||||
export type {
|
||||
MaterialMapProperties,
|
||||
MaterialMaps,
|
||||
MaterialPresetPayload,
|
||||
MaterialTarget as MaterialTargetValue,
|
||||
TextureWrapMode as TextureWrapModeValue,
|
||||
} from './material'
|
||||
export { BuildingNode } from './nodes/building'
|
||||
export { CeilingNode } from './nodes/ceiling'
|
||||
export { DoorNode, DoorSegment } from './nodes/door'
|
||||
|
||||
@@ -25,6 +25,7 @@ export const MaterialProperties = z.object({
|
||||
export type MaterialProperties = z.infer<typeof MaterialProperties>
|
||||
|
||||
export const MaterialSchema = z.object({
|
||||
id: z.string().optional(),
|
||||
preset: MaterialPreset.optional(),
|
||||
properties: MaterialProperties.optional(),
|
||||
texture: z
|
||||
@@ -37,6 +38,67 @@ export const MaterialSchema = z.object({
|
||||
})
|
||||
export type MaterialSchema = z.infer<typeof MaterialSchema>
|
||||
|
||||
export const MaterialTarget = z.enum([
|
||||
'wall',
|
||||
'roof',
|
||||
'roof-segment',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'fence',
|
||||
'slab',
|
||||
'ceiling',
|
||||
'door',
|
||||
'window',
|
||||
])
|
||||
export type MaterialTarget = z.infer<typeof MaterialTarget>
|
||||
|
||||
export const TextureWrapMode = z.enum(['Repeat', 'ClampToEdge', 'MirroredRepeat'])
|
||||
export type TextureWrapMode = z.infer<typeof TextureWrapMode>
|
||||
|
||||
export const MaterialMapsSchema = z.object({
|
||||
albedoMap: z.string().optional(),
|
||||
metalnessMap: z.string().optional(),
|
||||
roughnessMap: z.string().optional(),
|
||||
normalMap: z.string().optional(),
|
||||
displacementMap: z.string().optional(),
|
||||
aoMap: z.string().optional(),
|
||||
emissiveMap: z.string().optional(),
|
||||
bumpMap: z.string().optional(),
|
||||
alphaMap: z.string().optional(),
|
||||
lightMap: z.string().optional(),
|
||||
})
|
||||
export type MaterialMaps = z.infer<typeof MaterialMapsSchema>
|
||||
|
||||
export const MaterialMapPropertiesSchema = z.object({
|
||||
color: z.string().default('#ffffff'),
|
||||
roughness: z.number().min(0).max(1).default(0.5),
|
||||
metalness: z.number().min(0).max(1).default(0),
|
||||
repeatX: z.number().default(1),
|
||||
repeatY: z.number().default(1),
|
||||
rotation: z.number().default(0),
|
||||
wrapS: TextureWrapMode.default('Repeat'),
|
||||
wrapT: TextureWrapMode.default('Repeat'),
|
||||
normalScaleX: z.number().default(1),
|
||||
normalScaleY: z.number().default(1),
|
||||
emissiveIntensity: z.number().default(1),
|
||||
displacementScale: z.number().default(0.02),
|
||||
transparent: z.boolean().default(false),
|
||||
flipY: z.boolean().default(true),
|
||||
bumpScale: z.number().default(1),
|
||||
emissiveColor: z.string().default('#000000'),
|
||||
aoMapIntensity: z.number().default(1),
|
||||
side: z.number().default(0),
|
||||
opacity: z.number().min(0).max(1).default(1),
|
||||
lightMapIntensity: z.number().default(1),
|
||||
})
|
||||
export type MaterialMapProperties = z.infer<typeof MaterialMapPropertiesSchema>
|
||||
|
||||
export const MaterialPresetPayloadSchema = z.object({
|
||||
maps: MaterialMapsSchema,
|
||||
mapProperties: MaterialMapPropertiesSchema,
|
||||
})
|
||||
export type MaterialPresetPayload = z.infer<typeof MaterialPresetPayloadSchema>
|
||||
|
||||
export const DEFAULT_MATERIALS: Record<MaterialPreset, MaterialProperties> = {
|
||||
white: {
|
||||
color: '#ffffff',
|
||||
|
||||
@@ -9,6 +9,7 @@ export const CeilingNode = BaseNode.extend({
|
||||
type: nodeType('ceiling'),
|
||||
children: z.array(ItemNode.shape.id).default([]),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
polygon: z.array(z.tuple([z.number(), z.number()])),
|
||||
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).default([]),
|
||||
height: z.number().default(2.5), // Height in meters
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import dedent from 'dedent'
|
||||
import { z } from 'zod'
|
||||
import { BaseNode, nodeType, objectId } from '../base'
|
||||
import { MaterialSchema } from '../material'
|
||||
|
||||
export const FenceStyle = z.enum(['slat', 'rail', 'privacy'])
|
||||
export const FenceBaseStyle = z.enum(['floating', 'grounded'])
|
||||
@@ -8,6 +9,8 @@ export const FenceBaseStyle = z.enum(['floating', 'grounded'])
|
||||
export const FenceNode = BaseNode.extend({
|
||||
id: objectId('fence'),
|
||||
type: nodeType('fence'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
start: z.tuple([z.number(), z.number()]),
|
||||
end: z.tuple([z.number(), z.number()]),
|
||||
height: z.number().default(1.8),
|
||||
|
||||
@@ -11,6 +11,7 @@ export const RoofSegmentNode = BaseNode.extend({
|
||||
id: objectId('rseg'),
|
||||
type: nodeType('roof-segment'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
// Rotation around Y axis in radians
|
||||
rotation: z.number().default(0),
|
||||
|
||||
@@ -8,6 +8,7 @@ export const RoofNode = BaseNode.extend({
|
||||
id: objectId('roof'),
|
||||
type: nodeType('roof'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
// Rotation around Y axis in radians
|
||||
rotation: z.number().default(0),
|
||||
|
||||
@@ -7,6 +7,7 @@ export const SlabNode = BaseNode.extend({
|
||||
id: objectId('slab'),
|
||||
type: nodeType('slab'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
polygon: z.array(z.tuple([z.number(), z.number()])),
|
||||
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).default([]),
|
||||
elevation: z.number().default(0.05), // Elevation in meters
|
||||
|
||||
@@ -15,6 +15,7 @@ export const StairSegmentNode = BaseNode.extend({
|
||||
id: objectId('sseg'),
|
||||
type: nodeType('stair-segment'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
// Rotation around Y axis in radians
|
||||
rotation: z.number().default(0),
|
||||
|
||||
@@ -16,6 +16,7 @@ export const StairNode = BaseNode.extend({
|
||||
id: objectId('stair'),
|
||||
type: nodeType('stair'),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
// Rotation around Y axis in radians
|
||||
rotation: z.number().default(0),
|
||||
|
||||
@@ -12,6 +12,7 @@ export const WallNode = BaseNode.extend({
|
||||
type: nodeType('wall'),
|
||||
children: z.array(ItemNode.shape.id).default([]),
|
||||
material: MaterialSchema.optional(),
|
||||
materialPreset: z.string().optional(),
|
||||
thickness: z.number().optional(),
|
||||
height: z.number().optional(),
|
||||
// e.g., start/end points for path
|
||||
|
||||
@@ -10,6 +10,66 @@ type FencePart = {
|
||||
scale: [number, number, number]
|
||||
}
|
||||
|
||||
function applyFenceUVs(geometry: THREE.BufferGeometry) {
|
||||
const position = geometry.getAttribute('position')
|
||||
const normal = geometry.getAttribute('normal')
|
||||
|
||||
if (!(position && normal)) return
|
||||
|
||||
const uvs = new Float32Array(position.count * 2)
|
||||
let minX = Number.POSITIVE_INFINITY
|
||||
let minY = Number.POSITIVE_INFINITY
|
||||
let minZ = Number.POSITIVE_INFINITY
|
||||
let maxX = Number.NEGATIVE_INFINITY
|
||||
let maxY = Number.NEGATIVE_INFINITY
|
||||
let maxZ = Number.NEGATIVE_INFINITY
|
||||
|
||||
for (let index = 0; index < position.count; index += 1) {
|
||||
const px = position.getX(index)
|
||||
const py = position.getY(index)
|
||||
const pz = position.getZ(index)
|
||||
minX = Math.min(minX, px)
|
||||
minY = Math.min(minY, py)
|
||||
minZ = Math.min(minZ, pz)
|
||||
maxX = Math.max(maxX, px)
|
||||
maxY = Math.max(maxY, py)
|
||||
maxZ = Math.max(maxZ, pz)
|
||||
}
|
||||
|
||||
const width = Math.max(maxX - minX, 0.001)
|
||||
const height = Math.max(maxY - minY, 0.001)
|
||||
const depth = Math.max(maxZ - minZ, 0.001)
|
||||
|
||||
for (let index = 0; index < position.count; index += 1) {
|
||||
const px = position.getX(index)
|
||||
const py = position.getY(index)
|
||||
const pz = position.getZ(index)
|
||||
const nx = Math.abs(normal.getX(index))
|
||||
const ny = Math.abs(normal.getY(index))
|
||||
const nz = Math.abs(normal.getZ(index))
|
||||
|
||||
let u = 0
|
||||
let v = 0
|
||||
|
||||
if (ny >= nx && ny >= nz) {
|
||||
u = (px - minX) / width
|
||||
v = (pz - minZ) / depth
|
||||
} else if (nx >= nz) {
|
||||
u = (pz - minZ) / depth
|
||||
v = (py - minY) / height
|
||||
} else {
|
||||
u = (px - minX) / width
|
||||
v = (py - minY) / height
|
||||
}
|
||||
|
||||
uvs[index * 2] = u
|
||||
uvs[index * 2 + 1] = v
|
||||
}
|
||||
|
||||
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2))
|
||||
geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(uvs.slice(), 2))
|
||||
}
|
||||
|
||||
function getStyleDefaults(style: FenceNode['style']) {
|
||||
if (style === 'privacy') {
|
||||
return { spacingFactor: 0.42, postFactor: 1.35, baseFactor: 1.2, topFactor: 1.2 }
|
||||
@@ -103,6 +163,7 @@ function generateFenceGeometry(fence: FenceNode) {
|
||||
|
||||
const merged = mergeGeometries(geometries, false) ?? new THREE.BufferGeometry()
|
||||
geometries.forEach((geometry) => geometry.dispose())
|
||||
applyFenceUVs(merged)
|
||||
merged.computeVertexNormals()
|
||||
return merged
|
||||
}
|
||||
|
||||
@@ -18,6 +18,13 @@ import {
|
||||
// Reusable CSG evaluator for better performance
|
||||
const csgEvaluator = new Evaluator()
|
||||
|
||||
function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
|
||||
const uv = geometry.getAttribute('uv')
|
||||
if (!uv) return
|
||||
|
||||
geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(Array.from(uv.array), 2))
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// WALL SYSTEM
|
||||
// ============================================================================
|
||||
@@ -205,6 +212,7 @@ export function generateExtrudedWall(
|
||||
// Rotate so extrusion direction (Z) becomes height direction (Y)
|
||||
geometry.rotateX(-Math.PI / 2)
|
||||
geometry.computeVertexNormals()
|
||||
ensureUv2Attribute(geometry)
|
||||
|
||||
// Apply CSG subtraction for cutouts (doors/windows)
|
||||
const cutoutBrushes = collectCutoutBrushes(wallNode, childrenNodes, thickness)
|
||||
@@ -239,6 +247,7 @@ export function generateExtrudedWall(
|
||||
|
||||
const resultGeometry = resultBrush.geometry
|
||||
resultGeometry.computeVertexNormals()
|
||||
ensureUv2Attribute(resultGeometry)
|
||||
|
||||
return resultGeometry
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user