feat: HVAC ductwork + DWV plumbing systems (#402)
Adds two new MEP node families (HVAC ductwork, DWV plumbing) built on a shared port-connectivity model. Co-authored by @sudhir9297.
This commit is contained in:
@@ -0,0 +1,130 @@
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import type { NodeDefinition } from '@pascal-app/core'
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import { createPathPointMoveAffordance } from '../shared/path-point-affordance'
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import { buildPipeSegmentFloorplan } from './floorplan'
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import { buildPipeSegmentGeometry } from './geometry'
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import { pipeSegmentParametrics } from './parametrics'
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import { PipeSegmentNode } from './schema'
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/**
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* Phase 4 of the distribution-system effort (the research doc's Phase 2)
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* — DWV plumbing's first kind: the pipe run. The plumbing sibling of
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* `duct-segment`: same polyline + typed-ports model, with SLOPE as the
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* new ingredient (the draw tool drops waste runs ¼"/ft; vents run level
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* or vertical).
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*
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* Deferred to later slices: DWV fittings (wye / sanitary tee / closet
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* bend), fixtures, traps, cleanouts, IPC validators, riser view.
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*/
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export const pipeSegmentDefinition: NodeDefinition<typeof PipeSegmentNode> = {
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kind: 'pipe-segment',
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schemaVersion: 1,
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schema: PipeSegmentNode,
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category: 'utility',
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distributionRole: 'run',
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defaults: () => ({
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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path: [
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[0, 0, 0],
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[3, -0.0625, 0],
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],
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diameter: 2,
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pipeMaterial: 'pvc',
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system: 'waste',
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}),
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capabilities: {
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selectable: { hitVolume: 'bbox' },
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duplicable: true,
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deletable: true,
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},
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parametrics: pipeSegmentParametrics,
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geometry: buildPipeSegmentGeometry,
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geometryKey: (n) => JSON.stringify([n.path, n.diameter, n.pipeMaterial, n.system]),
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// Open run ends as typed ports — system 'waste'/'vent' keeps the DWV
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// network invisible to duct / refrigerant tools and vice versa.
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ports: (n) => {
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if (n.path.length < 2) return []
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const unit = (
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a: readonly [number, number, number],
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b: readonly [number, number, number],
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): [number, number, number] => {
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const d: [number, number, number] = [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
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const len = Math.hypot(d[0], d[1], d[2])
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return len < 1e-9 ? [1, 0, 0] : [d[0] / len, d[1] / len, d[2] / len]
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}
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const first = n.path[0]!
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const second = n.path[1]!
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const last = n.path[n.path.length - 1]!
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const prev = n.path[n.path.length - 2]!
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return [
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{
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id: 'start',
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position: first,
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direction: unit(first, second),
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diameter: n.diameter,
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system: n.system,
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},
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{
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id: 'end',
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position: last,
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direction: unit(last, prev),
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diameter: n.diameter,
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system: n.system,
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},
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]
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},
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floorplan: buildPipeSegmentFloorplan,
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// 2D selection-time path-point handles — the floor-plan twin of the 3D
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// `affordanceTools.selection` handles. The builder emits an
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// `endpoint-handle` per path vertex; this drags the matching point.
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floorplanAffordances: {
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'move-path-point': createPathPointMoveAffordance('pipe-segment'),
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},
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// Selection-time path-point handles (drag to edit a committed run).
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// Editor-only UI (reads gridSnapStep, renders DimensionPill), so it
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// mounts via the editor's SelectionAffordanceManager — not `def.system`,
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// which the viewer package mounts for the read-only route.
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affordanceTools: {
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selection: () => import('./selection'),
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// Ghost-preview duplicate / move (the plumbing sibling of duct-segment's
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// mover). Duplicate is pure drag-to-place: a translucent copy of the run,
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// wrapped in a footprint bounding box, follows the cursor and only lands
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// on the commit click — nothing is inserted into the scene before that.
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move: () => import('./move-tool'),
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},
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tool: () => import('./tool'),
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toolHints: [
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{ key: 'Click', label: 'Start run' },
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{ key: 'Click again', label: 'Place it (waste falls ¼″/ft)' },
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{ key: 'Q', label: 'Waste / vent' },
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{ key: '[ / ]', label: 'Pipe size down / up' },
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{ key: 'Alt + drag', label: 'Vertical stack ↕, click to place' },
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{ key: 'Shift', label: 'Free angle' },
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{ key: 'Esc', label: 'Cancel start point' },
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],
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presentation: {
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label: 'DWV Pipe',
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description:
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'Drain / waste / vent pipe run — waste lines fall at ¼″ per foot, vents run level or vertical.',
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icon: { kind: 'url', src: '/icons/dwv-pipes.png' },
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paletteSection: 'structure',
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paletteOrder: 95,
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},
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mcp: {
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description:
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'A DWV (drain-waste-vent) pipe run defined as a polyline. Waste runs slope downward (slope lives in the path Y coordinates); vents run level or vertical. Sized in nominal inches.',
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},
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}
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@@ -0,0 +1,99 @@
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import type { FloorplanGeometry, FloorplanPoint, GeometryContext } from '@pascal-app/core'
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import { INCHES_TO_METERS } from '../duct-segment/geometry'
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import type { PipeSegmentNode } from './schema'
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const WASTE_COLOR = '#57534e'
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const VENT_COLOR = '#78716c'
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/**
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* Floor-plan representation of a DWV run, following drafting convention:
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* waste lines draw SOLID at the pipe's width, vent lines draw DASHED and
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* thin. Vertical stacks collapse to a circle.
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*/
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export function buildPipeSegmentFloorplan(
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node: PipeSegmentNode,
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ctx: GeometryContext,
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): FloorplanGeometry | null {
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if (node.path.length < 2) return null
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const points: FloorplanPoint[] = []
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// Plan point k ← original path index indexMap[k] (stacks collapse to one
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// plan point), so the path-point drag handle edits the right vertex.
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const indexMap: number[] = []
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for (let i = 0; i < node.path.length; i++) {
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const [x, , z] = node.path[i]!
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const prev = points[points.length - 1]
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if (prev && Math.abs(prev[0] - x) < 1e-6 && Math.abs(prev[1] - z) < 1e-6) continue
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points.push([x, z])
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indexMap.push(i)
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}
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const diameterM = node.diameter * INCHES_TO_METERS
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const view = ctx.viewState
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const palette = view?.palette
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const showSelectedChrome = (view?.selected || view?.highlighted) ?? false
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const isVent = node.system === 'vent'
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const stroke =
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showSelectedChrome && palette ? palette.selectedStroke : isVent ? VENT_COLOR : WASTE_COLOR
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// Vertical stack — a single plan point: hub circle.
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if (points.length < 2) {
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const p = points[0] ?? [node.path[0]![0], node.path[0]![2]]
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return {
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kind: 'group',
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children: [
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{
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kind: 'circle',
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cx: p[0],
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cy: p[1],
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r: diameterM / 2 + 0.01,
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fill: 'none',
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stroke,
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strokeWidth: 2,
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vectorEffect: 'non-scaling-stroke',
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opacity: 0.95,
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},
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],
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}
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}
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const children: FloorplanGeometry[] = [
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isVent
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? {
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kind: 'polyline',
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points,
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stroke,
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strokeWidth: 1.5,
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vectorEffect: 'non-scaling-stroke',
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strokeDasharray: '6 4',
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strokeLinecap: 'round',
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strokeLinejoin: 'round',
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opacity: 0.9,
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}
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: {
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kind: 'polyline',
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points,
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stroke,
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strokeWidth: diameterM,
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strokeLinecap: 'round',
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strokeLinejoin: 'round',
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opacity: showSelectedChrome ? 0.95 : 0.85,
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},
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]
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// Selection chrome: one draggable handle per path vertex (2D twin of the
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// 3D selection handles). Routes to the shared `move-path-point` affordance.
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if (view?.selected) {
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for (let k = 0; k < points.length; k++) {
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children.push({
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kind: 'endpoint-handle',
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point: points[k]!,
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state: 'idle',
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affordance: 'move-path-point',
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payload: { pointIndex: indexMap[k]! },
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})
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}
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}
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return { kind: 'group', children }
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}
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@@ -0,0 +1,64 @@
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import { Group, Mesh, MeshStandardMaterial, SphereGeometry, Vector3 } from 'three'
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import { buildSection, INCHES_TO_METERS } from '../duct-segment/geometry'
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import type { PipeSegmentNode } from './schema'
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const PVC_COLOR = '#f5f5f5'
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const ABS_COLOR = '#3a3a3a'
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const CAST_IRON_COLOR = '#54575c'
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/** Vents read slightly translucent-matte so they don't visually compete
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* with the water-carrying waste runs. */
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const VENT_OPACITY = 0.85
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const RADIAL_SEGMENTS = 20
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type PipeAppearance = {
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pipeMaterial: 'pvc' | 'abs' | 'cast-iron'
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system: 'waste' | 'vent'
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}
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function getPipeColor(node: PipeAppearance): string {
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if (node.pipeMaterial === 'abs') return ABS_COLOR
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if (node.pipeMaterial === 'cast-iron') return CAST_IRON_COLOR
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return PVC_COLOR
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}
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export function createPipeMaterial(node: PipeAppearance): MeshStandardMaterial {
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return new MeshStandardMaterial({
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color: getPipeColor(node),
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metalness: node.pipeMaterial === 'cast-iron' ? 0.5 : 0.05,
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roughness: node.pipeMaterial === 'cast-iron' ? 0.6 : 0.45,
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transparent: node.system === 'vent',
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opacity: node.system === 'vent' ? VENT_OPACITY : 1,
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})
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}
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/**
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* Pure geometry builder for a DWV pipe run: capped cylinder sections
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* between consecutive path points with sphere hubs at interior joints
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* (proper wyes / sanitary tees come in the next slice). Slope lives in
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* the path's Y coordinates — nothing here is slope-aware.
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*/
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export function buildPipeSegmentGeometry(node: PipeSegmentNode): Group {
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const group = new Group()
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if (node.path.length < 2) return group
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const radius = (node.diameter * INCHES_TO_METERS) / 2
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const material = createPipeMaterial(node)
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const points = node.path.map(([x, y, z]) => new Vector3(x, y, z))
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for (let i = 0; i < points.length - 1; i++) {
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const a = points[i] as Vector3
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const b = points[i + 1] as Vector3
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const mesh = buildSection(a, b, radius, material, `pipe-section-${i}`)
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if (mesh) group.add(mesh)
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}
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// Slightly proud hubs at interior joints — reads as a coupling.
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for (let i = 1; i < points.length - 1; i++) {
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const hub = new Mesh(new SphereGeometry(radius * 1.12, RADIAL_SEGMENTS, 12), material)
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hub.name = `pipe-hub-${i}`
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hub.position.copy(points[i] as Vector3)
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group.add(hub)
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}
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return group
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}
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@@ -0,0 +1,3 @@
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export { pipeSegmentDefinition } from './definition'
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export { buildPipeSegmentGeometry } from './geometry'
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export { PipeSegmentNode } from './schema'
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@@ -0,0 +1,302 @@
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'use client'
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import {
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type AlignmentAnchor,
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type AnyNode,
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type AnyNodeId,
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emitter,
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type GridEvent,
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PipeSegmentNode,
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sceneRegistry,
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useScene,
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} from '@pascal-app/core'
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import {
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DragBoundingBox,
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EDITOR_LAYER,
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markToolCancelConsumed,
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stripPlacementMetadataFlags,
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triggerSFX,
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useAlignmentGuides,
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useEditor,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useRef, useState } from 'react'
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import { Vector3 } from 'three'
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import {
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type Aabb2D,
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collectGhostAlignmentCandidates,
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resolveGhostAlignment,
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} from '../shared/ghost-alignment'
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type Vec3 = [number, number, number]
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const GHOST_COLOR = '#818cf8'
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const GHOST_OPACITY = 0.5
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const IN_TO_M = 0.0254
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/** Snap a coordinate to the editor's live grid step. */
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function snapToGridStep(value: number): number {
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const step = useEditor.getState().gridSnapStep
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if (step <= 0) return value
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return Math.round(value / step) * step
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}
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function pathCenterXZ(path: readonly Vec3[]): [number, number] {
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let x = 0
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let z = 0
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for (const p of path) {
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x += p[0]
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z += p[2]
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}
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const n = path.length || 1
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return [x / n, z / n]
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}
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/** The pipe's radius (meters) — half the nominal diameter, used as the
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* box / footprint padding and the ghost cylinder radius. */
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function pipeRadiusM(pipe: PipeSegmentNode): number {
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return (pipe.diameter * IN_TO_M) / 2
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}
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/** XZ bounds of a path padded by the pipe's radius. */
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function pathAabb(path: readonly Vec3[], r: number): Aabb2D {
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let minX = Number.POSITIVE_INFINITY
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let maxX = Number.NEGATIVE_INFINITY
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let minZ = Number.POSITIVE_INFINITY
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let maxZ = Number.NEGATIVE_INFINITY
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for (const p of path) {
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if (p[0] < minX) minX = p[0]
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if (p[0] > maxX) maxX = p[0]
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if (p[2] < minZ) minZ = p[2]
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if (p[2] > maxZ) maxZ = p[2]
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}
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return { minX: minX - r, maxX: maxX + r, minZ: minZ - r, maxZ: maxZ + r }
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}
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/**
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* Ghost-preview duplicate / move tool for DWV pipe runs — the plumbing
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* sibling of `MoveDuctSegmentTool`. Pipes are always round, so the ghost
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* is a translucent cylinder per section (no rect branch).
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*
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* **Duplicate** (`metadata.isNew`): pure drag-to-place — NOTHING is
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* inserted into the scene until the commit click. A translucent ghost of
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* the run rides the cursor inside a footprint bounding box — the same
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* affordance other items get — and Figma-style alignment guides snap the
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* box's edges to nearby geometry. The next grid click calls `createNode`;
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* Esc discards. The run's Y coords (slope) ride along untouched: the move
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* only shifts XZ.
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*
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* **Move** (existing run): the real node's mesh is hidden while the same
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* ghost + box tracks the cursor; the commit click writes the translated
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* `path` and reveals it, Esc reveals it unchanged.
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*
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* Wired via `def.affordanceTools.move`.
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*/
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export const MovePipeSegmentTool: React.FC<{ node: AnyNode }> = ({ node }) => {
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const pipe = node as PipeSegmentNode
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const originalPathRef = useRef<Vec3[]>(pipe.path.map((p) => [...p] as Vec3))
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const isNew =
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typeof node.metadata === 'object' &&
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node.metadata !== null &&
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!Array.isArray(node.metadata) &&
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(node.metadata as Record<string, unknown>).isNew === true
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const [previewPath, setPreviewPath] = useState<Vec3[]>(originalPathRef.current)
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const previewPathRef = useRef<Vec3[]>(originalPathRef.current)
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const hasMovedRef = useRef(false)
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const activatedAtRef = useRef<number>(Date.now())
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const prevSnapRef = useRef<[number, number] | null>(null)
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useEffect(() => {
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const nodeId = node.id as AnyNodeId
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const originalPath = originalPathRef.current
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const [centerX, centerZ] = pathCenterXZ(originalPath)
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const r = pipeRadiusM(pipe)
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const baseAabb = pathAabb(originalPath, r)
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useScene.temporal.getState().pause()
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let committed = false
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const candidates: AlignmentAnchor[] = collectGhostAlignmentCandidates(
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useScene.getState().nodes,
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nodeId,
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useViewer.getState().selection.levelId ?? node.parentId,
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)
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// Moving an existing run: hide its 3D MESH imperatively (NOT the store
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// `visible` flag — the 2D floor plan skips `visible:false` nodes, so a
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// store hide makes the run vanish in 2D / split view). The ghost stands
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// in until commit; the real mesh is restored on cancel / unmount.
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const existedAtStart = !isNew && !!useScene.getState().nodes[nodeId]
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const setMeshHidden = (hidden: boolean) => {
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const obj = sceneRegistry.nodes.get(nodeId)
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if (obj) obj.visible = !hidden
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}
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if (existedAtStart) setMeshHidden(true)
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const setPreview = (path: Vec3[]) => {
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previewPathRef.current = path
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setPreviewPath(path)
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}
|
||||
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||||
const onMove = (event: GridEvent) => {
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const bypass = event.nativeEvent?.shiftKey === true
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const snap = bypass ? (v: number) => v : snapToGridStep
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||||
let dx = snap(event.localPosition[0] - centerX)
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||||
let dz = snap(event.localPosition[2] - centerZ)
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||||
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||||
// Figma-style alignment: snap the run's footprint box edges onto
|
||||
// nearby geometry and publish the guides (Shift bypass).
|
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if (!bypass) {
|
||||
const proposed: Aabb2D = {
|
||||
minX: baseAabb.minX + dx,
|
||||
maxX: baseAabb.maxX + dx,
|
||||
minZ: baseAabb.minZ + dz,
|
||||
maxZ: baseAabb.maxZ + dz,
|
||||
}
|
||||
const { dx: sdx, dz: sdz, guides } = resolveGhostAlignment(nodeId, proposed, candidates)
|
||||
dx += sdx
|
||||
dz += sdz
|
||||
useAlignmentGuides.getState().set(guides)
|
||||
} else {
|
||||
useAlignmentGuides.getState().clear()
|
||||
}
|
||||
|
||||
const cur: [number, number] = [centerX + dx, centerZ + dz]
|
||||
if (
|
||||
!bypass &&
|
||||
(!prevSnapRef.current ||
|
||||
prevSnapRef.current[0] !== cur[0] ||
|
||||
prevSnapRef.current[1] !== cur[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
prevSnapRef.current = cur
|
||||
hasMovedRef.current = true
|
||||
setPreview(originalPath.map(([x, y, z]) => [x + dx, y, z + dz] as Vec3))
|
||||
}
|
||||
|
||||
const commit = (event: GridEvent) => {
|
||||
if (committed) return
|
||||
if (Date.now() - activatedAtRef.current < 150) {
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
return
|
||||
}
|
||||
if (!hasMovedRef.current) {
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
return
|
||||
}
|
||||
committed = true
|
||||
const finalPath = previewPathRef.current
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
let selectId = nodeId
|
||||
if (isNew && !useScene.getState().nodes[nodeId]) {
|
||||
const created = PipeSegmentNode.parse({
|
||||
...(node as Record<string, unknown>),
|
||||
path: finalPath,
|
||||
metadata: stripPlacementMetadataFlags(node.metadata),
|
||||
visible: true,
|
||||
})
|
||||
useScene.getState().createNode(created as AnyNode, node.parentId as AnyNodeId)
|
||||
selectId = created.id as AnyNodeId
|
||||
} else {
|
||||
useScene.getState().updateNode(nodeId, { path: finalPath } as Partial<AnyNode>)
|
||||
useScene.getState().markDirty(nodeId)
|
||||
}
|
||||
useScene.temporal.getState().pause()
|
||||
setMeshHidden(false)
|
||||
|
||||
useAlignmentGuides.getState().clear()
|
||||
triggerSFX('sfx:item-place')
|
||||
useViewer.getState().setSelection({ selectedIds: [selectId] })
|
||||
useEditor.getState().setMovingNodeOrigin('3d')
|
||||
useEditor.getState().setMovingNode(null)
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
if (existedAtStart) {
|
||||
setMeshHidden(false)
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
}
|
||||
useAlignmentGuides.getState().clear()
|
||||
useScene.temporal.getState().resume()
|
||||
markToolCancelConsumed()
|
||||
useEditor.getState().setMovingNodeOrigin('3d')
|
||||
useEditor.getState().setMovingNode(null)
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onMove)
|
||||
emitter.on('grid:click', commit)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
|
||||
return () => {
|
||||
emitter.off('grid:move', onMove)
|
||||
emitter.off('grid:click', commit)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
useAlignmentGuides.getState().clear()
|
||||
if (existedAtStart) setMeshHidden(false)
|
||||
useScene.temporal.getState().resume()
|
||||
}
|
||||
}, [pipe, isNew, node])
|
||||
|
||||
const segments: Array<{ a: Vec3; b: Vec3 }> = []
|
||||
for (let i = 0; i < previewPath.length - 1; i++) {
|
||||
segments.push({ a: previewPath[i]!, b: previewPath[i + 1]! })
|
||||
}
|
||||
|
||||
// Footprint box spanning the whole run (axis-aligned), drawn around the
|
||||
// ghost the same way items get one. Recomputed from the live preview path.
|
||||
const r = pipeRadiusM(pipe)
|
||||
const box = pathAabb(previewPath, r)
|
||||
const boxY = previewPath[0]?.[1] ?? 0
|
||||
|
||||
return (
|
||||
<group>
|
||||
{segments.map((seg, i) => (
|
||||
<GhostSegment a={seg.a} b={seg.b} radius={r} key={`ghost-${i}`} />
|
||||
))}
|
||||
<DragBoundingBox
|
||||
centerY={0}
|
||||
nodeId={node.id}
|
||||
position={[(box.minX + box.maxX) / 2, boxY, (box.minZ + box.maxZ) / 2]}
|
||||
size={[box.maxX - box.minX, pipe.diameter * IN_TO_M, box.maxZ - box.minZ]}
|
||||
/>
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
/** Translucent stand-in for one pipe section — mirrors the draw tool's
|
||||
* `PreviewPipe` so the ghost matches what actually lands. */
|
||||
function GhostSegment({ a, b, radius }: { a: Vec3; b: Vec3; radius: number }) {
|
||||
const start = new Vector3(...a)
|
||||
const end = new Vector3(...b)
|
||||
const dir = new Vector3().subVectors(end, start)
|
||||
const length = dir.length()
|
||||
if (length < 1e-4) return null
|
||||
dir.normalize()
|
||||
const mid = new Vector3().addVectors(start, end).multiplyScalar(0.5)
|
||||
|
||||
return (
|
||||
<mesh
|
||||
layers={EDITOR_LAYER}
|
||||
position={mid.toArray()}
|
||||
ref={(m) => {
|
||||
if (!m) return
|
||||
m.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
|
||||
}}
|
||||
>
|
||||
<cylinderGeometry args={[radius, radius, length, 24, 1, false]} />
|
||||
<meshBasicMaterial
|
||||
color={GHOST_COLOR}
|
||||
depthTest={false}
|
||||
opacity={GHOST_OPACITY}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
|
||||
export default MovePipeSegmentTool
|
||||
@@ -0,0 +1,36 @@
|
||||
import type { ParametricDescriptor } from '@pascal-app/core'
|
||||
import type { PipeSegmentNode } from './schema'
|
||||
|
||||
export const pipeSegmentParametrics: ParametricDescriptor<PipeSegmentNode> = {
|
||||
groups: [
|
||||
{
|
||||
label: 'Drainage',
|
||||
fields: [
|
||||
{
|
||||
key: 'system',
|
||||
kind: 'enum',
|
||||
options: ['waste', 'vent'],
|
||||
display: 'segmented',
|
||||
},
|
||||
{
|
||||
key: 'diameter',
|
||||
kind: 'number',
|
||||
unit: 'in',
|
||||
min: 1.25,
|
||||
max: 6,
|
||||
step: 0.25,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Construction',
|
||||
fields: [
|
||||
{
|
||||
key: 'pipeMaterial',
|
||||
kind: 'enum',
|
||||
options: ['pvc', 'abs', 'cast-iron'],
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
export { PipeSegmentNode } from '@pascal-app/core'
|
||||
@@ -0,0 +1,362 @@
|
||||
'use client'
|
||||
|
||||
import {
|
||||
type AnyNode,
|
||||
type AnyNodeId,
|
||||
analyzePortConnectivity,
|
||||
type PipeSegmentNode,
|
||||
type PortConnectivity,
|
||||
pauseSceneHistory,
|
||||
resolveConnectivityUpdates,
|
||||
resumeSceneHistory,
|
||||
sceneRegistry,
|
||||
useScene,
|
||||
} from '@pascal-app/core'
|
||||
import { DimensionPill, EDITOR_LAYER, useEditor } from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Html } from '@react-three/drei'
|
||||
import { createPortal, type ThreeEvent, useThree } from '@react-three/fiber'
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import { type Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'
|
||||
import { collectScenePorts, DWV_PORT_SYSTEMS, findNearestPortXZ } from '../shared/ports'
|
||||
|
||||
/** Handle pip radius (meters). */
|
||||
const HANDLE_RADIUS = 0.09
|
||||
/** Port-snap radius for dragged run endpoints (meters, XZ). */
|
||||
const PORT_SNAP_RADIUS_M = 0.4
|
||||
|
||||
const UP = new Vector3(0, 1, 0)
|
||||
|
||||
function snap(value: number, step: number): number {
|
||||
if (step <= 0) return value
|
||||
return Math.round(value / step) * step
|
||||
}
|
||||
|
||||
type Point = [number, number, number]
|
||||
|
||||
/**
|
||||
* Selection-time editing for committed DWV pipe runs: one draggable
|
||||
* handle per path point. The plumbing sibling of the duct-segment
|
||||
* affordance — same portal / constrained-drag / single-undo model, snapping
|
||||
* to DWV ports instead of duct ports.
|
||||
*
|
||||
* Handles are PORTALED into the pipe's registered scene group so they
|
||||
* share its exact frame — path coords are node-local, and the level /
|
||||
* building transform above the group applies to the handles for free.
|
||||
*
|
||||
* Drag model: by default the point is CONSTRAINED to the axis the
|
||||
* segment was drawn along. Holding **Alt** releases it into free
|
||||
* horizontal-plane movement (endpoints port-snap onto nearby DWV ports).
|
||||
* Holding **Shift** bypasses grid snapping for a precision drag.
|
||||
*/
|
||||
const PipeSegmentSelectionAffordance = () => {
|
||||
const selectedIds = useViewer((s) => s.selection.selectedIds)
|
||||
const pipe = useScene((s) => {
|
||||
if (selectedIds.length !== 1) return null
|
||||
const node = s.nodes[selectedIds[0] as AnyNodeId]
|
||||
return node?.type === 'pipe-segment' ? (node as PipeSegmentNode) : null
|
||||
})
|
||||
|
||||
// Portal target: the pipe's registered group. Resolved with a rAF
|
||||
// retry because registration happens on the renderer's mount, which
|
||||
// can land a frame after selection.
|
||||
const pipeId = pipe?.id ?? null
|
||||
const [target, setTarget] = useState<Object3D | null>(null)
|
||||
useEffect(() => {
|
||||
if (!pipeId) {
|
||||
setTarget(null)
|
||||
return
|
||||
}
|
||||
let frameId = 0
|
||||
const resolve = () => {
|
||||
const next = sceneRegistry.nodes.get(pipeId as AnyNodeId) ?? null
|
||||
setTarget((cur) => (cur === next ? cur : next))
|
||||
if (!next) frameId = window.requestAnimationFrame(resolve)
|
||||
}
|
||||
resolve()
|
||||
return () => window.cancelAnimationFrame(frameId)
|
||||
}, [pipeId])
|
||||
|
||||
if (!pipe || !target) return null
|
||||
return createPortal(<PipePointHandles pipe={pipe} target={target} />, target, undefined)
|
||||
}
|
||||
|
||||
const PipePointHandles = ({ pipe, target }: { pipe: PipeSegmentNode; target: Object3D }) => {
|
||||
const { camera, gl } = useThree()
|
||||
const unit = useViewer((s) => s.unit)
|
||||
const [draggingIndex, setDraggingIndex] = useState<number | null>(null)
|
||||
const [hoverIndex, setHoverIndex] = useState<number | null>(null)
|
||||
// Set while a drag is live; null otherwise. Holds everything the window
|
||||
// pointer handlers need so they never read stale React state.
|
||||
const dragRef = useRef<{
|
||||
index: number
|
||||
initialPath: Point[]
|
||||
current: Point
|
||||
cleanup: () => void
|
||||
// Connectivity snapshot taken at pointer-down: which fittings / pipes are
|
||||
// mated to this run's endpoints, so they follow as the endpoint moves.
|
||||
connectivity: PortConnectivity | null
|
||||
} | null>(null)
|
||||
|
||||
const makeRay = (clientX: number, clientY: number) => {
|
||||
const rect = gl.domElement.getBoundingClientRect()
|
||||
const ndc = new Vector2(
|
||||
((clientX - rect.left) / rect.width) * 2 - 1,
|
||||
-((clientY - rect.top) / rect.height) * 2 + 1,
|
||||
)
|
||||
const raycaster = new Raycaster()
|
||||
raycaster.setFromCamera(ndc, camera)
|
||||
return raycaster.ray
|
||||
}
|
||||
|
||||
const intersect = (clientX: number, clientY: number, plane: Plane): Vector3 | null => {
|
||||
const hit = new Vector3()
|
||||
return makeRay(clientX, clientY).intersectPlane(plane, hit) ? hit : null
|
||||
}
|
||||
|
||||
/**
|
||||
* Signed distance along `axisWorld` (unit, through `anchorWorld`) of the
|
||||
* point on that line closest to the cursor ray. Null when the ray runs
|
||||
* (near-)parallel to the axis and the projection is unstable.
|
||||
*/
|
||||
const projectOntoAxis = (
|
||||
clientX: number,
|
||||
clientY: number,
|
||||
anchorWorld: Vector3,
|
||||
axisWorld: Vector3,
|
||||
): number | null => {
|
||||
const ray = makeRay(clientX, clientY)
|
||||
const w0 = new Vector3().subVectors(ray.origin, anchorWorld)
|
||||
const b = ray.direction.dot(axisWorld)
|
||||
const denom = 1 - b * b
|
||||
if (Math.abs(denom) < 1e-6) return null
|
||||
const d0 = ray.direction.dot(w0)
|
||||
const e0 = axisWorld.dot(w0)
|
||||
return (e0 - b * d0) / denom
|
||||
}
|
||||
|
||||
/** World-space position of a local path point. */
|
||||
const toWorld = (p: Point): Vector3 => target.localToWorld(new Vector3(p[0], p[1], p[2]))
|
||||
/** Convert a world-space hit back into the pipe group's local frame. */
|
||||
const toLocal = (world: Vector3): Point => {
|
||||
const local = target.worldToLocal(world.clone())
|
||||
return [local.x, local.y, local.z]
|
||||
}
|
||||
|
||||
// Follow-updates for fittings / pipes mated to this run's endpoints, given
|
||||
// the run's live path. Endpoints whose position didn't change resolve to a
|
||||
// zero delta, so only the dragged endpoint's partner actually moves.
|
||||
const connectivityUpdatesForPath = (
|
||||
connectivity: PortConnectivity | null,
|
||||
path: Point[],
|
||||
): { id: AnyNodeId; data: Partial<AnyNode> }[] => {
|
||||
if (!connectivity) return []
|
||||
const preview = { ...(pipe as Record<string, unknown>), path } as AnyNode
|
||||
return resolveConnectivityUpdates(connectivity, preview).filter(
|
||||
(u) => useScene.getState().nodes[u.id],
|
||||
)
|
||||
}
|
||||
|
||||
const onHandleDown = (index: number) => (e: ThreeEvent<PointerEvent>) => {
|
||||
e.stopPropagation()
|
||||
const initialPath = pipe.path.map((p) => [...p] as Point)
|
||||
const startPoint = initialPath[index]!
|
||||
const connectivity = analyzePortConnectivity(pipe as AnyNode, useScene.getState().nodes)
|
||||
pauseSceneHistory(useScene)
|
||||
useViewer.getState().setInputDragging(true)
|
||||
document.body.style.cursor = 'grabbing'
|
||||
setDraggingIndex(index)
|
||||
|
||||
const isEndpoint = index === 0 || index === initialPath.length - 1
|
||||
|
||||
// Axis the segment was drawn along, at this point: from the
|
||||
// neighbouring path point toward the dragged one. The default drag
|
||||
// is constrained to this line.
|
||||
const neighbor = initialPath[index === 0 ? 1 : index - 1]!
|
||||
const axisLocal = new Vector3(
|
||||
startPoint[0] - neighbor[0],
|
||||
startPoint[1] - neighbor[1],
|
||||
startPoint[2] - neighbor[2],
|
||||
)
|
||||
if (axisLocal.lengthSq() < 1e-9) axisLocal.set(1, 0, 0)
|
||||
axisLocal.normalize()
|
||||
// World-space anchor + axis, derived once — the constraint line is
|
||||
// fixed for the whole drag regardless of where the point currently is.
|
||||
const anchorWorldStart = toWorld(startPoint)
|
||||
const axisWorld = toWorld([
|
||||
startPoint[0] + axisLocal.x,
|
||||
startPoint[1] + axisLocal.y,
|
||||
startPoint[2] + axisLocal.z,
|
||||
])
|
||||
.sub(anchorWorldStart)
|
||||
.normalize()
|
||||
|
||||
const onMove = (event: PointerEvent) => {
|
||||
const drag = dragRef.current
|
||||
if (!drag) return
|
||||
const current = drag.current
|
||||
// Shift = precision: bypass grid snapping for a perfectly smooth
|
||||
// drag (snap() is a no-op at step 0).
|
||||
const step = event.shiftKey ? 0 : useEditor.getState().gridSnapStep
|
||||
let next: Point | null = null
|
||||
if (event.altKey) {
|
||||
// Alt = freedom: slide on the horizontal plane at the point's
|
||||
// height. Endpoints can port-snap here to mate onto a fitting.
|
||||
const plane = new Plane().setFromNormalAndCoplanarPoint(UP, toWorld(current))
|
||||
const hit = intersect(event.clientX, event.clientY, plane)
|
||||
if (hit) {
|
||||
const local = toLocal(hit)
|
||||
next = [snap(local[0], step), current[1], snap(local[2], step)]
|
||||
if (isEndpoint) {
|
||||
const port = findNearestPortXZ(
|
||||
[local[0], current[1], local[2]],
|
||||
collectScenePorts({ excludeNodeId: pipe.id, systems: DWV_PORT_SYSTEMS }),
|
||||
PORT_SNAP_RADIUS_M,
|
||||
)
|
||||
if (port) next = [port.position[0], port.position[1], port.position[2]]
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Default: constrained to the axis the segment was drawn along —
|
||||
// slide the point closer / further along its own line.
|
||||
const t = projectOntoAxis(event.clientX, event.clientY, anchorWorldStart, axisWorld)
|
||||
if (t !== null) {
|
||||
const dist = snap(t, step)
|
||||
next = [
|
||||
startPoint[0] + axisLocal.x * dist,
|
||||
Math.max(0, startPoint[1] + axisLocal.y * dist),
|
||||
startPoint[2] + axisLocal.z * dist,
|
||||
]
|
||||
}
|
||||
}
|
||||
if (!next) return
|
||||
if (next[0] === current[0] && next[1] === current[1] && next[2] === current[2]) return
|
||||
drag.current = next
|
||||
const path = pipe.path.map((p, i) => (i === drag.index ? next! : p)) as Point[]
|
||||
// Drag the run + any fittings mated to the moved endpoint as one batch.
|
||||
useScene
|
||||
.getState()
|
||||
.updateNodes([
|
||||
{ id: pipe.id as AnyNodeId, data: { path } },
|
||||
...connectivityUpdatesForPath(drag.connectivity, path),
|
||||
])
|
||||
}
|
||||
|
||||
const onUp = () => {
|
||||
const drag = dragRef.current
|
||||
if (!drag) return
|
||||
drag.cleanup()
|
||||
dragRef.current = null
|
||||
setDraggingIndex(null)
|
||||
// Single-undo dance: revert (still paused), resume, re-apply the
|
||||
// final path — plus any connected fitting moves — as one tracked batch.
|
||||
const finalPath = drag.initialPath.map((p, i) =>
|
||||
i === drag.index ? drag.current : p,
|
||||
) as Point[]
|
||||
const finalUpdates = connectivityUpdatesForPath(drag.connectivity, finalPath)
|
||||
// Revert the run AND the followers to their pre-drag state while paused
|
||||
// so history captures a clean before→after delta.
|
||||
const revertUpdates = (drag.connectivity?.connections ?? []).flatMap((conn) =>
|
||||
conn.kind === 'rigid-node'
|
||||
? [{ id: conn.nodeId, data: { position: conn.startPosition } as Partial<AnyNode> }]
|
||||
: [{ id: conn.nodeId, data: { path: conn.startPath } as Partial<AnyNode> }],
|
||||
)
|
||||
useScene
|
||||
.getState()
|
||||
.updateNodes([
|
||||
{ id: pipe.id as AnyNodeId, data: { path: drag.initialPath } },
|
||||
...revertUpdates.filter((u) => useScene.getState().nodes[u.id]),
|
||||
])
|
||||
resumeSceneHistory(useScene)
|
||||
const moved = finalPath[drag.index]!.some(
|
||||
(v, axis) => v !== drag.initialPath[drag.index]![axis],
|
||||
)
|
||||
if (moved) {
|
||||
useScene
|
||||
.getState()
|
||||
.updateNodes([{ id: pipe.id as AnyNodeId, data: { path: finalPath } }, ...finalUpdates])
|
||||
}
|
||||
}
|
||||
|
||||
const cleanup = () => {
|
||||
window.removeEventListener('pointermove', onMove)
|
||||
window.removeEventListener('pointerup', onUp)
|
||||
window.removeEventListener('pointercancel', onUp)
|
||||
useViewer.getState().setInputDragging(false)
|
||||
document.body.style.cursor = ''
|
||||
}
|
||||
|
||||
dragRef.current = { index, initialPath, current: startPoint, cleanup, connectivity }
|
||||
window.addEventListener('pointermove', onMove)
|
||||
window.addEventListener('pointerup', onUp)
|
||||
window.addEventListener('pointercancel', onUp)
|
||||
}
|
||||
|
||||
return (
|
||||
<group>
|
||||
{pipe.path.map((p, i) => {
|
||||
const active = draggingIndex === i
|
||||
const hovered = hoverIndex === i
|
||||
return (
|
||||
<mesh
|
||||
key={`pipe-handle-${i}`}
|
||||
layers={EDITOR_LAYER}
|
||||
onPointerDown={onHandleDown(i)}
|
||||
onPointerEnter={(e) => {
|
||||
e.stopPropagation()
|
||||
setHoverIndex(i)
|
||||
if (draggingIndex === null) document.body.style.cursor = 'grab'
|
||||
}}
|
||||
onPointerLeave={() => {
|
||||
setHoverIndex((prev) => (prev === i ? null : prev))
|
||||
if (draggingIndex === null) document.body.style.cursor = ''
|
||||
}}
|
||||
position={p as Point}
|
||||
>
|
||||
<sphereGeometry args={[HANDLE_RADIUS, 16, 12]} />
|
||||
<meshBasicMaterial
|
||||
color={active || hovered ? '#7dd3fc' : '#38bdf8'}
|
||||
depthTest={false}
|
||||
opacity={active ? 1 : 0.85}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
)
|
||||
})}
|
||||
{draggingIndex !== null &&
|
||||
pipe.path[draggingIndex] &&
|
||||
(() => {
|
||||
// Same pill as the draw tool: signed per-axis deltas from the
|
||||
// drag-start position, dominant axis emphasised.
|
||||
const point = pipe.path[draggingIndex]!
|
||||
const origin = dragRef.current?.initialPath[draggingIndex] ?? point
|
||||
const deltas = [point[0] - origin[0], point[1] - origin[1], point[2] - origin[2]]
|
||||
const axes = ['x', 'y', 'z'] as const
|
||||
const primary = axes.reduce((best, axis, i) =>
|
||||
Math.abs(deltas[i]!) > Math.abs(deltas[axes.indexOf(best)]!) ? axis : best,
|
||||
)
|
||||
return (
|
||||
<Html
|
||||
center
|
||||
position={[point[0], point[1] + 0.35, point[2]]}
|
||||
style={{ pointerEvents: 'none', userSelect: 'none' }}
|
||||
zIndexRange={[100, 0]}
|
||||
>
|
||||
<DimensionPill
|
||||
parts={axes.map((axis, i) => ({
|
||||
key: axis,
|
||||
prefix: axis.toUpperCase(),
|
||||
value: deltas[i]!,
|
||||
signed: true,
|
||||
}))}
|
||||
primary={primary}
|
||||
unit={unit}
|
||||
/>
|
||||
</Html>
|
||||
)
|
||||
})()}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default PipeSegmentSelectionAffordance
|
||||
@@ -0,0 +1,691 @@
|
||||
'use client'
|
||||
|
||||
import { type AnyNode, emitter, type GridEvent, PipeSegmentNode, useScene } from '@pascal-app/core'
|
||||
import {
|
||||
CursorSphere,
|
||||
DimensionPill,
|
||||
EDITOR_LAYER,
|
||||
markToolCancelConsumed,
|
||||
triggerSFX,
|
||||
useEditor,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Html } from '@react-three/drei'
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import { Vector3 } from 'three'
|
||||
import {
|
||||
planPipeBranchTap,
|
||||
planPipeCrossAtRunBody,
|
||||
planPipeElbowAtPort,
|
||||
} from '../shared/auto-fitting'
|
||||
import { alignDrawPoint, clearDrawAlignment } from '../shared/draw-alignment'
|
||||
import { LevelOffsetGroup } from '../shared/level-offset-group'
|
||||
import {
|
||||
collectScenePorts,
|
||||
DWV_PORT_SYSTEMS,
|
||||
findNearestPortXZ,
|
||||
findNearestRunBodyXZ,
|
||||
findRunBodyCrossingXZ,
|
||||
type RunBodyHit,
|
||||
type ScenePort,
|
||||
} from '../shared/ports'
|
||||
import { pipeSegmentDefinition } from './definition'
|
||||
|
||||
/**
|
||||
* Slope-aware two-click placement tool for DWV pipe runs — the plumbing
|
||||
* sibling of the duct tool.
|
||||
*
|
||||
* - **First click** anchors the run start (port snap joins onto an
|
||||
* existing pipe end — DWV ports only, duct/refrigerant collars are
|
||||
* invisible to it). The start inherits the snapped port's height.
|
||||
* - **Second click** commits a two-point pipe and re-arms.
|
||||
* - **Slope**: runs draw LEVEL by default. **S** toggles slope mode,
|
||||
* where waste runs fall at ¼" per foot (1:48) of horizontal
|
||||
* distance, the IPC default for residential drains. When sloped, a
|
||||
* freely placed start is RAISED so the run falls onto the grid plane
|
||||
* (nothing clips below); a port/body-snapped start keeps its fixed
|
||||
* height and the end drops instead. Vent runs always stay level.
|
||||
* The pill shows the live drop in the Y part.
|
||||
* - **Q** toggles waste ↔ vent. **[ / ]** steps the pipe size through
|
||||
* nominal DWV diameters.
|
||||
* - Hold **Alt** → vertical mode (stacks): XZ locks to the start,
|
||||
* mouse vertical motion drives Y, click commits the riser.
|
||||
* - 45° XZ angle lock from the start; **Shift** frees the angle and
|
||||
* grid snap.
|
||||
* - Esc clears an anchored start point.
|
||||
*/
|
||||
const PREVIEW_OPACITY = 0.55
|
||||
/** Nominal residential DWV sizes (inches). */
|
||||
const PIPE_DIAMETERS_IN = [1.25, 1.5, 2, 3, 4, 6] as const
|
||||
/** IPC default drain slope — ¼" per foot (1:48). */
|
||||
const DRAIN_SLOPE = 1 / 48
|
||||
/** Snap radius (meters, XZ) for joining onto an existing pipe end. */
|
||||
const PORT_SNAP_RADIUS_M = 0.5
|
||||
/** Snap radius (meters, XZ) for tapping the side of an existing run. */
|
||||
const BODY_SNAP_RADIUS_M = 0.3
|
||||
const ANGLE_STEP_RAD = Math.PI / 4
|
||||
const ALT_PIXELS_PER_METER = 100
|
||||
const ALT_Y_MIN_M = -3
|
||||
const ALT_Y_MAX_M = 10
|
||||
|
||||
function snap(value: number, step: number): number {
|
||||
if (step <= 0) return value
|
||||
return Math.round(value / step) * step
|
||||
}
|
||||
|
||||
function dist2(a: readonly [number, number, number], b: readonly [number, number, number]): number {
|
||||
const dx = a[0] - b[0]
|
||||
const dy = a[1] - b[1]
|
||||
const dz = a[2] - b[2]
|
||||
return dx * dx + dy * dy + dz * dz
|
||||
}
|
||||
|
||||
function findNearbyPort(point: [number, number, number]): ScenePort | null {
|
||||
return findNearestPortXZ(
|
||||
point,
|
||||
collectScenePorts({ systems: DWV_PORT_SYSTEMS }),
|
||||
PORT_SNAP_RADIUS_M,
|
||||
)
|
||||
}
|
||||
|
||||
function projectToAngleLock(
|
||||
from: [number, number, number],
|
||||
raw: [number, number, number],
|
||||
): [number, number, number] {
|
||||
const dx = raw[0] - from[0]
|
||||
const dz = raw[2] - from[2]
|
||||
const len = Math.hypot(dx, dz)
|
||||
if (len < 1e-4) return [from[0], from[1], from[2]]
|
||||
const theta = Math.atan2(dz, dx)
|
||||
const snapped = Math.round(theta / ANGLE_STEP_RAD) * ANGLE_STEP_RAD
|
||||
const proj = dx * Math.cos(snapped) + dz * Math.sin(snapped)
|
||||
const d = Math.max(0, proj)
|
||||
return [from[0] + Math.cos(snapped) * d, from[1], from[2] + Math.sin(snapped) * d]
|
||||
}
|
||||
|
||||
const PipeSegmentTool = () => {
|
||||
const activeLevelId = useViewer((s) => s.selection.levelId)
|
||||
const unit = useViewer((s) => s.unit)
|
||||
const [system, setSystem] = useState<'waste' | 'vent'>('waste')
|
||||
const [sloped, setSloped] = useState(false)
|
||||
const [diameter, setDiameter] = useState<number>(
|
||||
(pipeSegmentDefinition.defaults() as { diameter: number }).diameter,
|
||||
)
|
||||
const [draftStart, setDraftStart] = useState<[number, number, number] | null>(null)
|
||||
const [cursorPos, setCursorPos] = useState<[number, number, number] | null>(null)
|
||||
const [snapTarget, setSnapTarget] = useState<[number, number, number] | null>(null)
|
||||
const [altActive, setAltActive] = useState(false)
|
||||
|
||||
const startRef = useRef(draftStart)
|
||||
startRef.current = draftStart
|
||||
const systemRef = useRef(system)
|
||||
systemRef.current = system
|
||||
const slopedRef = useRef(sloped)
|
||||
slopedRef.current = sloped
|
||||
const diameterRef = useRef(diameter)
|
||||
diameterRef.current = diameter
|
||||
// Port / run-body the anchored start snapped onto — read at commit so
|
||||
// joints mint bends (corner) or wyes / sanitary tees (body tap).
|
||||
const startPortRef = useRef<ScenePort | null>(null)
|
||||
const startBodyRef = useRef<RunBodyHit | null>(null)
|
||||
const altAnchorRef = useRef<{ clientY: number; baseY: number } | null>(null)
|
||||
const lastClientYRef = useRef<number | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
if (!activeLevelId) return
|
||||
|
||||
/** Corner-bend gate: joints onto another PIPE run's open end. */
|
||||
const bendPlanFor = (port: ScenePort | null, awayDir: [number, number, number]) => {
|
||||
if (!port) return null
|
||||
const owner = useScene.getState().nodes[port.nodeId]
|
||||
if (owner?.type !== 'pipe-segment') return null
|
||||
const plan = planPipeElbowAtPort(port, awayDir, diameterRef.current, owner.pipeMaterial)
|
||||
if (!plan) return null
|
||||
// Trim the run's snapped endpoint back to the bend's inlet collar.
|
||||
const path = owner.path.map((p) => [...p] as [number, number, number])
|
||||
const index = port.id === 'start' ? 0 : path.length - 1
|
||||
const neighbor = path[index === 0 ? 1 : index - 1]!
|
||||
const remaining = Math.hypot(
|
||||
plan.trimmedPortPoint[0] - neighbor[0],
|
||||
plan.trimmedPortPoint[1] - neighbor[1],
|
||||
plan.trimmedPortPoint[2] - neighbor[2],
|
||||
)
|
||||
const original = path[index]!
|
||||
const originalLen = Math.hypot(
|
||||
original[0] - neighbor[0],
|
||||
original[1] - neighbor[1],
|
||||
original[2] - neighbor[2],
|
||||
)
|
||||
if (remaining < 0.05 || remaining >= originalLen) return null
|
||||
path[index] = plan.trimmedPortPoint
|
||||
return { ...plan, trim: { id: port.nodeId, data: { path } as Partial<AnyNode> } }
|
||||
}
|
||||
|
||||
const commitSegment = (
|
||||
rawStart: [number, number, number],
|
||||
end: [number, number, number],
|
||||
endPort: ScenePort | null = null,
|
||||
endBody: RunBodyHit | null = null,
|
||||
) => {
|
||||
// Free waste start: lift it by the drain fall so the run lands ON
|
||||
// the grid plane instead of sinking below it. Snapped starts are
|
||||
// height-fixed (fixture drain, run end), so their end drops instead.
|
||||
let start = rawStart
|
||||
if (
|
||||
slopedRef.current &&
|
||||
systemRef.current === 'waste' &&
|
||||
!startPortRef.current &&
|
||||
!startBodyRef.current &&
|
||||
!endPort
|
||||
) {
|
||||
const run = Math.hypot(end[0] - rawStart[0], end[2] - rawStart[2])
|
||||
start = [rawStart[0], rawStart[1] + run * DRAIN_SLOPE, rawStart[2]]
|
||||
}
|
||||
const length = Math.hypot(end[0] - start[0], end[1] - start[1], end[2] - start[2])
|
||||
if (length < 1e-4) return
|
||||
const dir: [number, number, number] = [
|
||||
(end[0] - start[0]) / length,
|
||||
(end[1] - start[1]) / length,
|
||||
(end[2] - start[2]) / length,
|
||||
]
|
||||
|
||||
const startPlan = bendPlanFor(startPortRef.current, dir)
|
||||
const endPlan = bendPlanFor(endPort, [-dir[0], -dir[1], -dir[2]])
|
||||
// Body tap (wye / sanitary tee) when the start landed on a run's side.
|
||||
const body = startPlan ? null : startBodyRef.current
|
||||
const bodyOwner = body ? useScene.getState().nodes[body.nodeId] : null
|
||||
const tapPlan =
|
||||
body && bodyOwner?.type === 'pipe-segment'
|
||||
? planPipeBranchTap(bodyOwner, body, dir, diameterRef.current)
|
||||
: null
|
||||
// End body tap: the END landed on a run's side — split that trunk and
|
||||
// the new run ends at the branch collar, the branch leaving back
|
||||
// toward the drawn run (along -dir, since dir points start→end).
|
||||
const endTapBody = endPlan ? null : endBody
|
||||
const endTapOwner = endTapBody ? useScene.getState().nodes[endTapBody.nodeId] : null
|
||||
const endTapPlan =
|
||||
endTapBody && endTapOwner?.type === 'pipe-segment'
|
||||
? planPipeBranchTap(
|
||||
endTapOwner,
|
||||
endTapBody,
|
||||
[-dir[0], -dir[1], -dir[2]],
|
||||
diameterRef.current,
|
||||
)
|
||||
: null
|
||||
// Both ends tapping the SAME run would split one polyline twice in a
|
||||
// single change — drop the end tap and let the end butt-join instead.
|
||||
const endTap = endTapPlan && endTapBody?.nodeId === body?.nodeId ? null : endTapPlan
|
||||
|
||||
let pipeStart = startPlan?.collarPoint ?? tapPlan?.branchCollar ?? start
|
||||
let pipeEnd = endPlan?.collarPoint ?? endTap?.branchCollar ?? end
|
||||
const remaining = Math.hypot(
|
||||
pipeEnd[0] - pipeStart[0],
|
||||
pipeEnd[1] - pipeStart[1],
|
||||
pipeEnd[2] - pipeStart[2],
|
||||
)
|
||||
let bends = [startPlan, endPlan].filter((p) => p !== null)
|
||||
let tap = tapPlan
|
||||
let endTapFinal = endTap
|
||||
|
||||
// Cross tap: the drawn run passes straight THROUGH a run's body
|
||||
// (interior crossing, not an end touch). Split that run and the drawn
|
||||
// pipe into two halves meeting the cross's opposed branch collars.
|
||||
// Skip a run already tapped by a start / end tee so one polyline isn't
|
||||
// split twice in a single change.
|
||||
const crossHit = findRunBodyCrossingXZ(start, end, BODY_SNAP_RADIUS_M, {
|
||||
kinds: ['pipe-segment'],
|
||||
})
|
||||
const crossOwner = crossHit ? useScene.getState().nodes[crossHit.nodeId] : null
|
||||
const crossTappedElsewhere =
|
||||
crossHit?.nodeId === body?.nodeId || crossHit?.nodeId === endTapBody?.nodeId
|
||||
let cross =
|
||||
crossHit && !crossTappedElsewhere && crossOwner?.type === 'pipe-segment'
|
||||
? planPipeCrossAtRunBody(crossOwner, crossHit, dir, diameterRef.current)
|
||||
: null
|
||||
|
||||
if (remaining <= 0.05) {
|
||||
bends = []
|
||||
tap = null
|
||||
endTapFinal = null
|
||||
cross = null
|
||||
pipeStart = start
|
||||
pipeEnd = end
|
||||
}
|
||||
|
||||
const makePipe = (from: [number, number, number], to: [number, number, number]) =>
|
||||
PipeSegmentNode.parse({
|
||||
...pipeSegmentDefinition.defaults(),
|
||||
name: systemRef.current === 'vent' ? 'Vent' : 'Drain',
|
||||
path: [from, to],
|
||||
diameter: diameterRef.current,
|
||||
system: systemRef.current,
|
||||
})
|
||||
// A cross splits the drawn run into two halves that meet its opposed
|
||||
// branch collars; otherwise it's one pipe end-to-end. Degenerate
|
||||
// halves (the crossing too near an end) are dropped.
|
||||
const pipes = cross
|
||||
? [
|
||||
dist2(pipeStart, cross.branchCollarNear) > 0.05 * 0.05
|
||||
? makePipe(pipeStart, cross.branchCollarNear)
|
||||
: null,
|
||||
dist2(cross.branchCollarFar, pipeEnd) > 0.05 * 0.05
|
||||
? makePipe(cross.branchCollarFar, pipeEnd)
|
||||
: null,
|
||||
].filter((p) => p !== null)
|
||||
: [makePipe(pipeStart, pipeEnd)]
|
||||
useScene.getState().applyNodeChanges({
|
||||
create: [
|
||||
...bends.map((plan) => ({ node: plan.fitting, parentId: activeLevelId })),
|
||||
...(tap
|
||||
? [
|
||||
{ node: tap.fitting, parentId: activeLevelId },
|
||||
{ node: tap.runTail, parentId: activeLevelId },
|
||||
]
|
||||
: []),
|
||||
...(endTapFinal
|
||||
? [
|
||||
{ node: endTapFinal.fitting, parentId: activeLevelId },
|
||||
{ node: endTapFinal.runTail, parentId: activeLevelId },
|
||||
]
|
||||
: []),
|
||||
...(cross
|
||||
? [
|
||||
{ node: cross.fitting, parentId: activeLevelId },
|
||||
{ node: cross.runTail, parentId: activeLevelId },
|
||||
]
|
||||
: []),
|
||||
...pipes.map((node) => ({ node, parentId: activeLevelId })),
|
||||
],
|
||||
update: [
|
||||
...bends.map((plan) => plan.trim),
|
||||
...(tap ? [tap.runUpdate as { id: AnyNode['id']; data: Partial<AnyNode> }] : []),
|
||||
...(endTapFinal
|
||||
? [endTapFinal.runUpdate as { id: AnyNode['id']; data: Partial<AnyNode> }]
|
||||
: []),
|
||||
...(cross ? [cross.runUpdate as { id: AnyNode['id']; data: Partial<AnyNode> }] : []),
|
||||
],
|
||||
})
|
||||
triggerSFX('sfx:item-place')
|
||||
setDraftStart(null)
|
||||
setSnapTarget(null)
|
||||
startPortRef.current = null
|
||||
startBodyRef.current = null
|
||||
altAnchorRef.current = null
|
||||
setAltActive(false)
|
||||
}
|
||||
|
||||
/** Apply the drain fall to an XZ-resolved end point. Only snapped
|
||||
* starts (fixture drain, run end/body) drop the end — they're
|
||||
* height-fixed. A free start keeps the end on the grid plane and
|
||||
* gets LIFTED at commit instead, so the run never sinks below it. */
|
||||
const applySlope = (
|
||||
start: [number, number, number],
|
||||
end: [number, number, number],
|
||||
): [number, number, number] => {
|
||||
if (!slopedRef.current || systemRef.current !== 'waste') return end
|
||||
if (!startPortRef.current && !startBodyRef.current) return end
|
||||
const run = Math.hypot(end[0] - start[0], end[2] - start[2])
|
||||
return [end[0], start[1] - run * DRAIN_SLOPE, end[2]]
|
||||
}
|
||||
|
||||
const resolveSnappedPoint = (
|
||||
event: GridEvent,
|
||||
): {
|
||||
point: [number, number, number]
|
||||
snapped: [number, number, number] | null
|
||||
port: ScenePort | null
|
||||
body: RunBodyHit | null
|
||||
} => {
|
||||
const start = startRef.current
|
||||
if (!start) {
|
||||
const raw: [number, number, number] = [event.localPosition[0], 0, event.localPosition[2]]
|
||||
const step = useEditor.getState().gridSnapStep
|
||||
const shift = event.nativeEvent?.shiftKey === true
|
||||
if (event.nativeEvent?.altKey !== true) {
|
||||
const port = findNearbyPort(raw)
|
||||
if (port) {
|
||||
const p: [number, number, number] = [
|
||||
port.position[0],
|
||||
port.position[1],
|
||||
port.position[2],
|
||||
]
|
||||
return { point: p, snapped: p, port, body: null }
|
||||
}
|
||||
// No open end nearby — try the side of a run (wye / santee tap).
|
||||
// Probe with a grid-snapped cursor so the tap steps along the run
|
||||
// like every other placement; Shift frees it to ride smoothly.
|
||||
const probe: [number, number, number] = shift
|
||||
? raw
|
||||
: [snap(raw[0], step), 0, snap(raw[2], step)]
|
||||
const body = findNearestRunBodyXZ(probe, BODY_SNAP_RADIUS_M, {
|
||||
kinds: ['pipe-segment'],
|
||||
})
|
||||
if (body) return { point: body.point, snapped: body.point, port: null, body }
|
||||
}
|
||||
return {
|
||||
point: [snap(raw[0], step), 0, snap(raw[2], step)],
|
||||
snapped: null,
|
||||
port: null,
|
||||
body: null,
|
||||
}
|
||||
}
|
||||
const rawXZ: [number, number, number] = [
|
||||
event.localPosition[0],
|
||||
start[1],
|
||||
event.localPosition[2],
|
||||
]
|
||||
const shift = event.nativeEvent?.shiftKey === true
|
||||
const angled = shift ? rawXZ : projectToAngleLock(start, rawXZ)
|
||||
const step = useEditor.getState().gridSnapStep
|
||||
if (event.nativeEvent?.altKey !== true && !shift) {
|
||||
const port = findNearbyPort(rawXZ)
|
||||
if (port) {
|
||||
const p: [number, number, number] = [port.position[0], port.position[1], port.position[2]]
|
||||
return { point: p, snapped: p, port, body: null }
|
||||
}
|
||||
// No open end nearby — landing on the side of a run taps a wye /
|
||||
// sanitary tee there (mirror of the first-point tap). Probe with a
|
||||
// grid-snapped cursor so the tap steps along the run; checked against
|
||||
// the cursor, not the 45° projection, so a slightly-off trunk captures.
|
||||
const probe: [number, number, number] = [
|
||||
snap(rawXZ[0], step),
|
||||
rawXZ[1],
|
||||
snap(rawXZ[2], step),
|
||||
]
|
||||
const body = findNearestRunBodyXZ(probe, BODY_SNAP_RADIUS_M, { kinds: ['pipe-segment'] })
|
||||
if (body) return { point: body.point, snapped: body.point, port: null, body }
|
||||
}
|
||||
let end: [number, number, number]
|
||||
if (shift) {
|
||||
end = [snap(angled[0], step), angled[1], snap(angled[2], step)]
|
||||
} else {
|
||||
// Snap the run LENGTH along the locked ray, not each axis — an
|
||||
// off-grid start (port / body snap) plus per-axis rounding pulls
|
||||
// the end off the 45° ray, bending the run as the cursor moves.
|
||||
const dx = angled[0] - start[0]
|
||||
const dz = angled[2] - start[2]
|
||||
const len = Math.hypot(dx, dz)
|
||||
if (len < 1e-6) {
|
||||
end = angled
|
||||
} else {
|
||||
const s = snap(len, step) / len
|
||||
end = [start[0] + dx * s, angled[1], start[2] + dz * s]
|
||||
}
|
||||
}
|
||||
return { point: applySlope(start, end), snapped: null, port: null, body: null }
|
||||
}
|
||||
|
||||
const resolveAltVerticalPoint = (clientY: number): [number, number, number] | null => {
|
||||
const anchor = altAnchorRef.current
|
||||
const start = startRef.current
|
||||
if (!anchor || !start) return null
|
||||
const step = useEditor.getState().gridSnapStep
|
||||
const dy = (anchor.clientY - clientY) / ALT_PIXELS_PER_METER
|
||||
const snappedDy = snap(dy, step)
|
||||
const y = Math.min(ALT_Y_MAX_M, Math.max(ALT_Y_MIN_M, anchor.baseY + snappedDy))
|
||||
return [start[0], y, start[2]]
|
||||
}
|
||||
|
||||
// Resolve the cursor point (port / body / grid / angle snap) then layer
|
||||
// Figma-style alignment so a run lines up with other runs, fittings, and
|
||||
// items as it's drawn. Free point (first vertex / Shift) snaps; an
|
||||
// angle-locked continuation shows the guide passively. Port / body snap or
|
||||
// Alt bypasses alignment.
|
||||
const resolveAlignedPoint = (event: GridEvent) => {
|
||||
const r = resolveSnappedPoint(event)
|
||||
const hasStart = !!startRef.current
|
||||
const shift = event.nativeEvent?.shiftKey === true
|
||||
const alt = event.nativeEvent?.altKey === true
|
||||
const point = alignDrawPoint(r.point, {
|
||||
applySnap: !hasStart || shift,
|
||||
bypass: alt || r.snapped !== null,
|
||||
})
|
||||
return { ...r, point }
|
||||
}
|
||||
|
||||
const onMove = (event: GridEvent) => {
|
||||
const clientY = (event.nativeEvent as { clientY?: number } | undefined)?.clientY
|
||||
if (typeof clientY === 'number') lastClientYRef.current = clientY
|
||||
if (altAnchorRef.current && typeof clientY === 'number') {
|
||||
const point = resolveAltVerticalPoint(clientY)
|
||||
if (point) {
|
||||
clearDrawAlignment()
|
||||
setCursorPos(point)
|
||||
setSnapTarget(null)
|
||||
return
|
||||
}
|
||||
}
|
||||
const { point, snapped } = resolveAlignedPoint(event)
|
||||
setCursorPos(point)
|
||||
setSnapTarget(snapped)
|
||||
}
|
||||
|
||||
const onClick = (event: GridEvent) => {
|
||||
const start = startRef.current
|
||||
if (altAnchorRef.current && start) {
|
||||
const clientY =
|
||||
(event.nativeEvent as { clientY?: number } | undefined)?.clientY ?? lastClientYRef.current
|
||||
if (typeof clientY === 'number') {
|
||||
const point = resolveAltVerticalPoint(clientY)
|
||||
if (point && Math.abs(point[1] - start[1]) >= 1e-4) commitSegment(start, point)
|
||||
}
|
||||
return
|
||||
}
|
||||
const { point, port, body } = resolveAlignedPoint(event)
|
||||
if (!start) {
|
||||
// First click: anchor the start, remembering the port / run body
|
||||
// it snapped to so the commit can mint a bend / wye.
|
||||
triggerSFX('sfx:grid-snap')
|
||||
startPortRef.current = port
|
||||
startBodyRef.current = port ? null : body
|
||||
setDraftStart(point)
|
||||
return
|
||||
}
|
||||
commitSegment(start, point, port, port ? null : body)
|
||||
}
|
||||
|
||||
const enterAltMode = () => {
|
||||
const start = startRef.current
|
||||
if (!start || lastClientYRef.current === null) return
|
||||
if (altAnchorRef.current) return
|
||||
altAnchorRef.current = { clientY: lastClientYRef.current, baseY: start[1] }
|
||||
setAltActive(true)
|
||||
}
|
||||
|
||||
const exitAltMode = () => {
|
||||
if (!altAnchorRef.current) return
|
||||
altAnchorRef.current = null
|
||||
setAltActive(false)
|
||||
}
|
||||
|
||||
const stepDiameter = (step: 1 | -1) => {
|
||||
const sizes = PIPE_DIAMETERS_IN
|
||||
const current = diameterRef.current
|
||||
let nearest = 0
|
||||
for (let i = 1; i < sizes.length; i++) {
|
||||
if (Math.abs(sizes[i]! - current) < Math.abs(sizes[nearest]! - current)) nearest = i
|
||||
}
|
||||
const next = sizes[Math.min(sizes.length - 1, Math.max(0, nearest + step))]!
|
||||
if (next === current) return
|
||||
setDiameter(next)
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
const tag = (e.target as HTMLElement | null)?.tagName
|
||||
if (tag === 'INPUT' || tag === 'TEXTAREA') return
|
||||
if (e.key === 'Alt') {
|
||||
e.preventDefault()
|
||||
enterAltMode()
|
||||
} else if (e.key === '[') {
|
||||
e.preventDefault()
|
||||
stepDiameter(-1)
|
||||
} else if (e.key === ']') {
|
||||
e.preventDefault()
|
||||
stepDiameter(1)
|
||||
} else if (e.key === 'q' || e.key === 'Q') {
|
||||
e.preventDefault()
|
||||
setSystem((s) => (s === 'waste' ? 'vent' : 'waste'))
|
||||
triggerSFX('sfx:grid-snap')
|
||||
} else if (e.key === 's' || e.key === 'S') {
|
||||
e.preventDefault()
|
||||
setSloped((s) => !s)
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
}
|
||||
|
||||
const onKeyUp = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Alt') {
|
||||
e.preventDefault()
|
||||
exitAltMode()
|
||||
}
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
clearDrawAlignment()
|
||||
if (!startRef.current) return
|
||||
markToolCancelConsumed()
|
||||
setDraftStart(null)
|
||||
setCursorPos(null)
|
||||
setSnapTarget(null)
|
||||
startPortRef.current = null
|
||||
startBodyRef.current = null
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onMove)
|
||||
emitter.on('grid:click', onClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
window.addEventListener('keydown', onKeyDown)
|
||||
window.addEventListener('keyup', onKeyUp)
|
||||
return () => {
|
||||
emitter.off('grid:move', onMove)
|
||||
emitter.off('grid:click', onClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
window.removeEventListener('keydown', onKeyDown)
|
||||
window.removeEventListener('keyup', onKeyUp)
|
||||
altAnchorRef.current = null
|
||||
clearDrawAlignment()
|
||||
}
|
||||
}, [activeLevelId])
|
||||
|
||||
if (!activeLevelId) return null
|
||||
|
||||
// Free waste start lifts at commit so the run falls ONTO the grid —
|
||||
// mirror that here so the preview line / pill match the placed pipe.
|
||||
// A snapped end (snapTarget set) keeps the start where it is.
|
||||
const displayStart =
|
||||
draftStart &&
|
||||
cursorPos &&
|
||||
sloped &&
|
||||
system === 'waste' &&
|
||||
!startPortRef.current &&
|
||||
!startBodyRef.current &&
|
||||
!snapTarget &&
|
||||
!altActive
|
||||
? ([
|
||||
draftStart[0],
|
||||
draftStart[1] +
|
||||
Math.hypot(cursorPos[0] - draftStart[0], cursorPos[2] - draftStart[2]) * DRAIN_SLOPE,
|
||||
draftStart[2],
|
||||
] as [number, number, number])
|
||||
: draftStart
|
||||
|
||||
const pillParts = cursorPos
|
||||
? [
|
||||
...(['x', 'y', 'z'] as const).map((axis, i) => ({
|
||||
key: axis,
|
||||
prefix: axis.toUpperCase(),
|
||||
value: displayStart ? cursorPos[i]! - displayStart[i]! : cursorPos[i]!,
|
||||
signed: !!displayStart,
|
||||
})),
|
||||
{ key: 'diameter', prefix: 'Ø', value: diameter * 0.0254, signed: false },
|
||||
]
|
||||
: null
|
||||
const pillPrimary = draftStart && cursorPos ? (altActive ? 'y' : 'y') : undefined
|
||||
|
||||
return (
|
||||
<LevelOffsetGroup>
|
||||
{/* Cursor marker — the same ground ring + vertical line + tool-icon
|
||||
badge the duct draw tool shows in 3D (icon resolved from the active
|
||||
`pipe-segment` structure-tools entry). In 2D the floorplan overlay
|
||||
draws this for every tool; in 3D each tool renders its own. The
|
||||
dimension pill rides just above the cursor. */}
|
||||
{cursorPos && (
|
||||
<>
|
||||
<CursorSphere position={cursorPos} />
|
||||
{pillParts && (
|
||||
<group position={cursorPos}>
|
||||
<Html
|
||||
center
|
||||
position={[0, 0.3, 0]}
|
||||
style={{ pointerEvents: 'none', userSelect: 'none' }}
|
||||
zIndexRange={[100, 0]}
|
||||
>
|
||||
<div className="flex flex-col items-center gap-1">
|
||||
<DimensionPill parts={pillParts} primary={pillPrimary} unit={unit} />
|
||||
<div className="whitespace-nowrap rounded-full border border-border/60 bg-background/90 px-3 py-0.5 text-[10px] text-muted-foreground shadow-sm backdrop-blur">
|
||||
{system === 'waste'
|
||||
? sloped
|
||||
? 'Waste · ¼″/ft fall'
|
||||
: 'Waste · level'
|
||||
: 'Vent · level'}{' '}
|
||||
· Q system{system === 'waste' ? ' · S slope' : ''}
|
||||
</div>
|
||||
</div>
|
||||
</Html>
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{snapTarget && (
|
||||
<mesh layers={EDITOR_LAYER} position={snapTarget}>
|
||||
<sphereGeometry args={[0.1, 24, 16]} />
|
||||
<meshBasicMaterial color="#818cf8" depthTest={false} opacity={0.35} transparent />
|
||||
</mesh>
|
||||
)}
|
||||
{displayStart && (
|
||||
<mesh layers={EDITOR_LAYER} position={displayStart}>
|
||||
<sphereGeometry args={[0.05, 16, 12]} />
|
||||
<meshBasicMaterial color="#818cf8" depthTest={false} />
|
||||
</mesh>
|
||||
)}
|
||||
{displayStart && cursorPos && (
|
||||
<PreviewPipe a={displayStart} b={cursorPos} diameterIn={diameter} />
|
||||
)}
|
||||
</LevelOffsetGroup>
|
||||
)
|
||||
}
|
||||
|
||||
function PreviewPipe({
|
||||
a,
|
||||
b,
|
||||
diameterIn,
|
||||
}: {
|
||||
a: [number, number, number]
|
||||
b: [number, number, number]
|
||||
diameterIn: number
|
||||
}) {
|
||||
const start = new Vector3(...a)
|
||||
const end = new Vector3(...b)
|
||||
const dir = new Vector3().subVectors(end, start)
|
||||
const length = dir.length()
|
||||
if (length < 1e-4) return null
|
||||
dir.normalize()
|
||||
const mid = new Vector3().addVectors(start, end).multiplyScalar(0.5)
|
||||
const radius = (diameterIn * 0.0254) / 2
|
||||
return (
|
||||
<mesh
|
||||
layers={EDITOR_LAYER}
|
||||
position={mid.toArray()}
|
||||
ref={(m) => {
|
||||
if (!m) return
|
||||
m.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
|
||||
}}
|
||||
>
|
||||
<cylinderGeometry args={[radius, radius, length, 20, 1, false]} />
|
||||
<meshBasicMaterial color="#818cf8" depthTest={false} opacity={PREVIEW_OPACITY} transparent />
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
|
||||
export default PipeSegmentTool
|
||||
Reference in New Issue
Block a user