item system controls

This commit is contained in:
wass08
2026-03-06 13:08:21 +01:00
parent 927ecba054
commit 54051b11fa
7 changed files with 236 additions and 20 deletions
@@ -0,0 +1,168 @@
'use client'
import {
type AnyNodeId,
type Control,
type ControlValue,
type ItemNode,
sceneRegistry,
useInteractive,
useScene,
} from '@pascal-app/core'
import { Html } from '@react-three/drei'
import { createPortal, useFrame } from '@react-three/fiber'
import { useState } from 'react'
import type { Object3D } from 'three'
import { useShallow } from 'zustand/react/shallow'
// ---- Parent: one overlay per interactive item ----
export const InteractiveSystem = () => {
const interactiveNodeIds = useScene(
useShallow((state) =>
Object.values(state.nodes)
.filter((n): n is ItemNode => n.type === 'item' && n.asset.interactive != null)
.map((n) => n.id),
),
)
return (
<>
{interactiveNodeIds.map((id) => (
<ItemControlsOverlay key={id} nodeId={id} />
))}
</>
)
}
// ---- Child: polls sceneRegistry then portals controls into the item group ----
const ItemControlsOverlay = ({ nodeId }: { nodeId: AnyNodeId }) => {
const node = useScene((state) => state.nodes[nodeId] as ItemNode)
const [itemObj, setItemObj] = useState<Object3D | null>(null)
useFrame(() => {
if (itemObj) return
const obj = sceneRegistry.nodes.get(nodeId)
if (obj) setItemObj(obj)
})
const controlValues = useInteractive(useShallow((state) => state.items[nodeId]?.controlValues))
const setControlValue = useInteractive((state) => state.setControlValue)
if (!itemObj || !controlValues || !node?.asset.interactive) return null
const { controls } = node.asset.interactive
const [, height] = node.asset.dimensions
return createPortal(
<Html center position={[0, height + 0.3, 0]} zIndexRange={[20, 0]} occlude distanceFactor={8}>
<div
style={{
display: 'flex',
flexDirection: 'column',
gap: 6,
background: 'rgba(0,0,0,0.75)',
backdropFilter: 'blur(8px)',
borderRadius: 8,
padding: '8px 12px',
minWidth: 120,
pointerEvents: 'auto',
userSelect: 'none',
}}
>
{controls.map((control, i) => (
<ControlWidget
key={i}
control={control}
value={controlValues[i] ?? false}
onChange={(v) => setControlValue(nodeId, i, v)}
/>
))}
</div>
</Html>,
itemObj,
)
}
// ---- Control widgets ----
const ControlWidget = ({
control,
value,
onChange,
}: {
control: Control
value: ControlValue
onChange: (v: ControlValue) => void
}) => {
const labelStyle: React.CSSProperties = {
color: 'white',
fontSize: 11,
fontFamily: 'monospace',
display: 'flex',
flexDirection: 'column',
gap: 2,
}
if (control.kind === 'toggle') {
return (
<button
onClick={() => onChange(!value)}
style={{
background: value ? '#4ade80' : '#374151',
color: 'white',
border: 'none',
borderRadius: 4,
padding: '4px 8px',
cursor: 'pointer',
fontSize: 12,
fontFamily: 'monospace',
transition: 'background 0.2s',
}}
>
{control.label ?? (value ? 'On' : 'Off')}
</button>
)
}
if (control.kind === 'slider') {
return (
<label style={labelStyle}>
<span>
{control.label}: {value}
{control.unit ? ` ${control.unit}` : ''}
</span>
<input
type="range"
min={control.min}
max={control.max}
step={control.step}
value={value as number}
onChange={(e) => onChange(Number(e.target.value))}
/>
</label>
)
}
if (control.kind === 'temperature') {
return (
<label style={labelStyle}>
<span>
{control.label}: {value}°{control.unit}
</span>
<input
type="range"
min={control.min}
max={control.max}
step={1}
value={value as number}
onChange={(e) => onChange(Number(e.target.value))}
/>
</label>
)
}
return null
}