item system controls

This commit is contained in:
wass08
2026-03-06 13:08:21 +01:00
parent 927ecba054
commit 54051b11fa
7 changed files with 236 additions and 20 deletions
@@ -1,8 +1,9 @@
import { type AnyNodeId, type ItemNode, useRegistry, useScene } from '@pascal-app/core'
import { type AnimationEffect, type AnyNodeId, type ItemNode, useInteractive, useRegistry, useScene } from '@pascal-app/core'
import { useAnimations } from '@react-three/drei'
import { Clone } from '@react-three/drei/core/Clone'
import { useGLTF } from '@react-three/drei/core/Gltf'
import { Suspense, useEffect, useMemo, useRef } from 'react'
import { useShallow } from 'zustand/react/shallow'
import type { Group, Material, Mesh } from 'three'
import { positionLocal, smoothstep, time } from 'three/tsl'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
@@ -83,12 +84,34 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
const { scene, nodes, animations } = useGLTF(resolveCdnUrl(node.asset.src) || '')
const ref = useRef<Group>(null!)
const { actions } = useAnimations(animations, ref)
// Freeze the interactive definition at mount — asset schemas don't change at runtime
const interactiveRef = useRef(node.asset.interactive)
// Subscribe only to this node's control values — useShallow prevents re-renders from other nodes' changes
const controlValues = useInteractive(
useShallow((state) => state.items[node.id]?.controlValues),
)
useEffect(() => {
if (animations.length > 0) {
actions[animations[0]!.name]!.play()
const interactive = interactiveRef.current
const animEffect = interactive?.effects.find((e): e is AnimationEffect => e.kind === 'animation')
if (!animEffect) {
// Non-interactive: play first available animation as default
if (animations.length > 0) actions[animations[0]!.name]?.play()
return
}
}, [actions, animations])
if (!controlValues) return
const toggleIndex = interactive!.controls.findIndex((c) => c.kind === 'toggle')
const isOn = toggleIndex >= 0 ? Boolean(controlValues[toggleIndex]) : false
for (const action of Object.values(actions)) action?.stop()
const clipName = isOn ? animEffect.clips.on : (animEffect.clips.off ?? animEffect.clips.loop)
if (clipName) actions[clipName]?.play()
}, [controlValues, actions, animations])
if (nodes.cutout) {
nodes.cutout.visible = false
@@ -101,6 +124,13 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
}, [node.parentId])
useEffect(() => {
const interactive = interactiveRef.current
if (!interactive) return
useInteractive.getState().initItem(node.id, interactive)
return () => useInteractive.getState().removeItem(node.id)
}, [node.id])
useMemo(() => {
scene.traverse((child) => {
if ((child as Mesh).isMesh) {