diff --git a/.claude/rules/layers.md b/.claude/rules/layers.md
new file mode 120000
index 00000000..de51970d
--- /dev/null
+++ b/.claude/rules/layers.md
@@ -0,0 +1 @@
+../../.cursor/rules/layers.mdc
\ No newline at end of file
diff --git a/.cursor/rules/creating-rules.mdc b/.cursor/rules/creating-rules.mdc
index 4ac11580..1c3639e6 100644
--- a/.cursor/rules/creating-rules.mdc
+++ b/.cursor/rules/creating-rules.mdc
@@ -1,6 +1,6 @@
---
description: How to create and maintain project rules
-globs:
+globs: .cursor/rules/**
alwaysApply: false
---
@@ -76,3 +76,4 @@ Concrete guidance with examples.
| `events` | Typed event bus — emitting and listening to node and grid events |
| `node-schemas` | Zod schema pattern for node types, createNode, updateNode |
| `spatial-queries` | Placement validation (canPlaceOnFloor/Wall/Ceiling) for tools |
+| `layers` | Three.js layer constants, ownership, and rendering separation |
diff --git a/.cursor/rules/layers.mdc b/.cursor/rules/layers.mdc
new file mode 100644
index 00000000..74b82407
--- /dev/null
+++ b/.cursor/rules/layers.mdc
@@ -0,0 +1,57 @@
+---
+description: Three.js layer conventions — which layer each object type lives on and why
+globs: packages/viewer/**,apps/editor/**
+alwaysApply: false
+---
+
+# Three.js Layers
+
+Three.js `Layers` control which objects each camera and render pass sees. We use them to separate scene geometry, editor helpers, and zone overlays into distinct rendering buckets without duplicating scene structure.
+
+## Layer Map
+
+| Constant | Value | Package | Purpose |
+|---|---|---|---|
+| `SCENE_LAYER` | `0` | `@pascal-app/viewer` | Default Three.js layer — all regular scene geometry |
+| `EDITOR_LAYER` | `1` | `apps/editor` | Editor-only helpers: grid, tool previews, cursor meshes, snap guides |
+| `ZONE_LAYER` | `2` | `@pascal-app/viewer` | Zone floor fills and wall borders — composited in a separate post-processing pass |
+
+Import the constants from their owning packages:
+
+```ts
+// In viewer code
+import { SCENE_LAYER, ZONE_LAYER } from '@pascal-app/viewer'
+
+// In editor code
+import { EDITOR_LAYER } from '@/lib/constants'
+```
+
+## Why Separate Zones onto Layer 2
+
+Zones use semi-transparent, `depthTest: false` materials that must be composited *on top of* the scene without being fed into SSGI or TRAA. The post-processing pipeline in `post-processing.tsx` renders a dedicated `zonePass` with a `Layers` mask that enables only `ZONE_LAYER` (and disables `SCENE_LAYER`), then blends its output into the final composite manually:
+
+```ts
+const zoneLayers = useMemo(() => {
+ const l = new Layers()
+ l.enable(ZONE_LAYER)
+ l.disable(SCENE_LAYER)
+ return l
+}, [])
+
+zonePass.setLayers(zoneLayers)
+```
+
+This keeps zones out of the SSGI depth/normal buffers (which would produce incorrect AO on transparent surfaces) while still letting them appear correctly over the scene.
+
+## Why Separate Editor Helpers onto Layer 1
+
+The editor camera enables `EDITOR_LAYER` so tools and helpers are visible during editing. The thumbnail generator disables `EDITOR_LAYER` so exports show clean geometry without snap lines or cursor spheres.
+
+## Rules
+
+- **Never hardcode layer numbers.** Always use the named constants.
+- **`SCENE_LAYER` and `ZONE_LAYER` belong in `@pascal-app/viewer`** — they are renderer concerns, not editor concerns.
+- **`EDITOR_LAYER` belongs in `apps/editor`** — the viewer must never import it; editor behaviour is injected via props/children.
+- **Zone meshes must set `layers={ZONE_LAYER}`** so they are picked up by `zonePass` and excluded from `scenePass` depth buffers.
+- **Editor helper meshes must set `layers={EDITOR_LAYER}`** so they are invisible to the thumbnail camera and the viewer's render passes.
+- **Do not add new layers without updating this rule** and the post-processing pipeline accordingly.
diff --git a/apps/editor/components/editor/custom-camera-controls.tsx b/apps/editor/components/editor/custom-camera-controls.tsx
index 2c3314cd..ac16b411 100644
--- a/apps/editor/components/editor/custom-camera-controls.tsx
+++ b/apps/editor/components/editor/custom-camera-controls.tsx
@@ -26,6 +26,7 @@ export const CustomCameraControls = () => {
useEffect(() => {
camera.layers.enable(EDITOR_LAYER)
raycaster.layers.enable(EDITOR_LAYER)
+ raycaster.layers.enable(2)
}, [camera, raycaster])
useEffect(() => {
diff --git a/apps/editor/components/systems/zone/zone-label-editor-system.tsx b/apps/editor/components/systems/zone/zone-label-editor-system.tsx
index 33881f0e..ccca379a 100644
--- a/apps/editor/components/systems/zone/zone-label-editor-system.tsx
+++ b/apps/editor/components/systems/zone/zone-label-editor-system.tsx
@@ -29,13 +29,11 @@ function ZoneLabelEditor({ zoneId }: { zoneId: ZoneNode['id'] }) {
const el = document.getElementById(`${zoneId}-label`)
if (!el) return
setLabelEl(el)
- el.style.pointerEvents = 'auto'
const textEl = el.children[0] as HTMLElement | undefined
if (textEl) textEl.style.display = 'none'
return () => {
- el.style.pointerEvents = ''
if (textEl) textEl.style.display = ''
}
}, [zoneId])
@@ -79,6 +77,7 @@ function ZoneLabelEditor({ zoneId }: { zoneId: ZoneNode['id'] }) {
fontSize: 14,
fontFamily: 'sans-serif',
userSelect: 'none',
+ pointerEvents: 'auto',
display: 'inline-flex',
alignItems: 'center',
gap: 4,
diff --git a/packages/viewer/src/components/renderers/zone/zone-renderer.tsx b/packages/viewer/src/components/renderers/zone/zone-renderer.tsx
index 8719d848..abb14a9b 100644
--- a/packages/viewer/src/components/renderers/zone/zone-renderer.tsx
+++ b/packages/viewer/src/components/renderers/zone/zone-renderer.tsx
@@ -5,6 +5,7 @@ import { BufferGeometry, Color, DoubleSide, Float32BufferAttribute, type Group,
import { color, float, uniform, uv } from 'three/tsl'
import { MeshBasicNodeMaterial } from 'three/webgpu'
import { useNodeEvents } from '../../../hooks/use-node-events'
+import { ZONE_LAYER } from '../../../lib/layers'
const Y_OFFSET = 0.01
const WALL_HEIGHT = 2.3
@@ -28,7 +29,7 @@ const createWallGradientMaterial = (zoneColor: string) => {
colorNode: baseColor,
opacityNode: finalOpacity,
side: DoubleSide,
- depthWrite: false,
+ depthWrite: true,
depthTest: false,
userData: {
uOpacity: opacity,
@@ -239,12 +240,13 @@ export const ZoneRenderer = ({ node }: { node: ZoneNode }) => {
rotation={[-Math.PI / 2, 0, 0]}
material={floorMaterial}
name="floor"
+ layers={ZONE_LAYER}
>
{/* Wall borders with gradient */}
-
+
)
}
diff --git a/packages/viewer/src/components/viewer/ground-occluder.tsx b/packages/viewer/src/components/viewer/ground-occluder.tsx
index 41a54b67..4df8726b 100644
--- a/packages/viewer/src/components/viewer/ground-occluder.tsx
+++ b/packages/viewer/src/components/viewer/ground-occluder.tsx
@@ -1,13 +1,13 @@
import { useScene } from '@pascal-app/core'
+import polygonClipping from 'polygon-clipping'
import { useMemo } from 'react'
import * as THREE from 'three'
import useViewer from '../../store/use-viewer'
-import polygonClipping from 'polygon-clipping'
export const GroundOccluder = () => {
const theme = useViewer((state) => state.theme)
const bgColor = theme === 'dark' ? '#1f2433' : '#fafafa'
-
+
const nodes = useScene((state) => state.nodes)
const shape = useMemo(() => {
@@ -22,17 +22,17 @@ export const GroundOccluder = () => {
// Collect all polygons for slabs and zones
const polygons: [number, number][][] = []
-
+
Object.values(nodes).forEach((node) => {
- if ((node.type === 'slab' || node.type === 'zone') && node.polygon && node.polygon.length >= 3) {
+ if (node.type === 'slab' && node.polygon && node.polygon.length >= 3) {
polygons.push(node.polygon as [number, number][])
}
})
if (polygons.length > 0) {
// Format for polygon-clipping: [[[x, y], [x, y], ...]]
- const multiPolygons = polygons.map(pts => {
- const ring = pts.map(p => [p[0], -p[1]] as [number, number]) // Negate Y (which was Z)
+ const multiPolygons = polygons.map((pts) => {
+ const ring = pts.map((p) => [p[0], -p[1]] as [number, number]) // Negate Y (which was Z)
return [ring]
})
@@ -45,7 +45,7 @@ export const GroundOccluder = () => {
if (geom.length > 0) {
const ring = geom[0]!
const hole = new THREE.Path()
-
+
if (ring.length > 0) {
hole.moveTo(ring[0]![0], ring[0]![1])
for (let i = 1; i < ring.length; i++) {
@@ -64,8 +64,8 @@ export const GroundOccluder = () => {
return (
- = ({ children, selectionManager = 'default'
}}
camera={{ position: [50, 50, 50], fov: 50 }}
>
-
+ {/* */}
diff --git a/packages/viewer/src/components/viewer/post-processing.tsx b/packages/viewer/src/components/viewer/post-processing.tsx
index 42a335eb..9539ed57 100644
--- a/packages/viewer/src/components/viewer/post-processing.tsx
+++ b/packages/viewer/src/components/viewer/post-processing.tsx
@@ -1,6 +1,6 @@
import { useFrame, useThree } from '@react-three/fiber'
-import { useEffect, useRef, useState } from 'react'
-import { Color, UnsignedByteType } from 'three'
+import { useEffect, useMemo, useRef, useState } from 'react'
+import { Color, Layers, UnsignedByteType } from 'three'
import { outline } from 'three/addons/tsl/display/OutlineNode.js'
import { ssgi } from 'three/addons/tsl/display/SSGINode.js'
import { traa } from 'three/addons/tsl/display/TRAANode.js'
@@ -9,6 +9,8 @@ import {
colorToDirection,
diffuseColor,
directionToColor,
+ float,
+ mix,
mrt,
normalView,
oscSine,
@@ -23,6 +25,7 @@ import {
import { RenderPipeline, type WebGPURenderer } from 'three/webgpu'
import useViewer from '../../store/use-viewer'
+import { SCENE_LAYER, ZONE_LAYER } from '../../lib/layers'
// SSGI Parameters - adjust these to fine-tune global illumination and ambient occlusion
export const SSGI_PARAMS = {
@@ -40,12 +43,29 @@ export const SSGI_PARAMS = {
useTemporalFiltering: true,
}
+const DARK_BG = '#1f2433'
+const LIGHT_BG = '#ffffff'
+
const PostProcessingPasses = () => {
const { gl: renderer, scene, camera } = useThree()
const renderPipelineRef = useRef(null)
const hasPipelineErrorRef = useRef(false)
const [isInitialized, setIsInitialized] = useState(false)
+ // Background color uniform — updated every frame via lerp, read by the TSL pipeline.
+ // Initialised from the current theme so there's no flash on first render.
+ const initBg = useViewer.getState().theme === 'dark' ? DARK_BG : LIGHT_BG
+ const bgUniform = useRef(uniform(new Color(initBg)))
+ const bgCurrent = useRef(new Color(initBg))
+ const bgTarget = useRef(new Color())
+
+ const zoneLayers = useMemo(() => {
+ const l = new Layers()
+ l.enable(ZONE_LAYER)
+ l.disable(SCENE_LAYER)
+ return l
+ }, [])
+
useEffect(() => {
let mounted = true
@@ -111,6 +131,8 @@ const PostProcessingPasses = () => {
return colorToDirection(scenePassNormal.sample(uv))
})
+ const zonePass = pass(scene, camera)
+ zonePass.setLayers(zoneLayers)
// SSGI Pass (cast to PerspectiveCamera for SSGI)
const giPass = ssgi(scenePassColor, scenePassDepth, sceneNormal, camera as any)
@@ -130,10 +152,17 @@ const PostProcessingPasses = () => {
const gi = giPass.rgb
const ao = giPass.a
+ // Background detection via alpha: renderer clears with alpha=0 (setClearAlpha(0) in useFrame),
+ // so background pixels have scenePassColor.a=0 while geometry pixels have output.a=1.
+ // WebGPU only applies clearColorValue to MRT attachment 0 (output), so scenePassColor.a
+ // is the reliable geometry mask — no normals, no flicker.
+ const hasGeometry = scenePassColor.a
+ const contentAlpha = hasGeometry.max(zonePass.a)
+
// Composite: scene * AO + diffuse * GI
const compositePass = vec4(
- add(scenePassColor.rgb.mul(ao), scenePassDiffuse.rgb.mul(gi)),
- scenePassColor.a,
+ add(scenePassColor.rgb.mul(ao), add(zonePass.rgb, scenePassDiffuse.rgb.mul(gi))),
+ contentAlpha,
)
function generateSelectedOutlinePass() {
@@ -194,7 +223,17 @@ const PostProcessingPasses = () => {
: vec4(add(scenePassColor.rgb, selectedOutlinePass.add(hoverOutlinePass)), scenePassColor.a)
// TRAA (Temporal Reprojection Anti-Aliasing) - applied AFTER combining everything
- const finalOutput = traa(compositeWithOutlines, scenePassDepth, scenePassVelocity, camera)
+ const traaOutput = traa(compositeWithOutlines, scenePassDepth, scenePassVelocity, camera)
+
+ // For zone-over-background pixels, scenePassDepth=1.0 (no scene geometry) causes TRAA
+ // to output black. Use hasGeometry to blend: geometry pixels use traaRgb, all others
+ // (zones over background, pure background) use compositePass.rgb directly.
+ const traaRgb = (traaOutput as any).rgb
+ const colorSource = mix(compositePass.rgb, traaRgb, hasGeometry)
+ const finalOutput = vec4(
+ mix(bgUniform.current, colorSource, contentAlpha),
+ float(1),
+ )
const renderPipeline = new RenderPipeline(renderer as unknown as WebGPURenderer)
renderPipeline.outputNode = finalOutput
@@ -217,14 +256,22 @@ const PostProcessingPasses = () => {
}
renderPipelineRef.current = null
}
- }, [renderer, scene, camera, isInitialized])
+ }, [renderer, scene, camera, isInitialized, zoneLayers])
+
+ useFrame((_, delta) => {
+ // Animate background colour toward the current theme target (same lerp as AnimatedBackground)
+ bgTarget.current.set(useViewer.getState().theme === 'dark' ? DARK_BG : LIGHT_BG)
+ bgCurrent.current.lerp(bgTarget.current, Math.min(delta, 0.1) * 4)
+ bgUniform.current.value.copy(bgCurrent.current)
- useFrame(() => {
if (hasPipelineErrorRef.current || !renderPipelineRef.current) {
return
}
try {
+ // Clear alpha=0 so background pixels in the output MRT attachment (index 0) get a=0,
+ // making scenePassColor.a a reliable geometry mask (geometry pixels write a=1 via output node).
+ ;(renderer as any).setClearAlpha(0)
renderPipelineRef.current.render()
} catch (error) {
hasPipelineErrorRef.current = true
diff --git a/packages/viewer/src/index.ts b/packages/viewer/src/index.ts
index d97a508c..e7e4f714 100644
--- a/packages/viewer/src/index.ts
+++ b/packages/viewer/src/index.ts
@@ -1,5 +1,6 @@
export { default as Viewer } from './components/viewer'
export { default as useViewer } from './store/use-viewer'
export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
+export { SCENE_LAYER, ZONE_LAYER } from './lib/layers'
export { InteractiveSystem } from './systems/interactive/interactive-system'
export { snapLevelsToTruePositions } from './systems/level/level-utils'
\ No newline at end of file
diff --git a/packages/viewer/src/lib/layers.ts b/packages/viewer/src/lib/layers.ts
new file mode 100644
index 00000000..b7aa789d
--- /dev/null
+++ b/packages/viewer/src/lib/layers.ts
@@ -0,0 +1,5 @@
+/** Default Three.js layer for main scene geometry. */
+export const SCENE_LAYER = 0
+
+/** Layer used for zone rendering (floor fills and wall borders). */
+export const ZONE_LAYER = 2