Add auto ceilings and simplify ceiling selection affordances

This commit is contained in:
sudhir
2026-04-16 17:56:54 +05:30
parent cb2ceba566
commit 4edf45f7c9
5 changed files with 302 additions and 63 deletions
@@ -2,30 +2,30 @@
import {
type CeilingNode,
emitter,
resolveLevelId,
sceneRegistry,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { createPortal, type ThreeEvent } from '@react-three/fiber'
import { useMemo } from 'react'
import { useEffect, useMemo, useState } from 'react'
import type { Object3D } from 'three'
import { useShallow } from 'zustand/react/shallow'
import useEditor from '../../../store/use-editor'
const BRACKET_THICKNESS = 0.04
const BRACKET_HEIGHT = 0.04
const BRACKET_Y_OFFSET = 0.035
const CORNER_BLOCK_SIZE = 0.085
const HIT_BOX_SIZE: [number, number, number] = [0.24, 0.12, 0.24]
const HIT_INSET = 0.16
const HIT_BOX_SIZE: [number, number, number] = [0.28, 0.08, 0.28]
type CornerBracketData = {
corner: [number, number]
hitCenter: [number, number]
incomingDirection: [number, number]
outgoingDirection: [number, number]
incomingLength: number
outgoingLength: number
cornerStrength: number
}
export const CeilingSelectionAffordanceSystem = () => {
@@ -75,13 +75,37 @@ const CeilingSelectionAffordance = ({
ceiling: CeilingNode
levelId: string
}) => {
const selectedIds = useViewer((state) => state.selection.selectedIds)
const isSelected = selectedIds.includes(ceiling.id)
const levelObject = sceneRegistry.nodes.get(levelId)
const [levelObject, setLevelObject] = useState<Object3D | null>(() => sceneRegistry.nodes.get(levelId) ?? null)
const corners = useMemo(() => buildCornerBrackets(ceiling.polygon), [ceiling.polygon])
if (!levelObject || corners.length === 0 || isSelected) return null
useEffect(() => {
let frameId = 0
const resolveLevelObject = () => {
const nextLevelObject = sceneRegistry.nodes.get(levelId) ?? null
setLevelObject((currentLevelObject) => {
if (currentLevelObject === nextLevelObject) {
return currentLevelObject
}
return nextLevelObject
})
if (!nextLevelObject) {
frameId = window.requestAnimationFrame(resolveLevelObject)
}
}
resolveLevelObject()
return () => {
if (frameId) {
window.cancelAnimationFrame(frameId)
}
}
}, [levelId])
if (!levelObject || corners.length === 0) return null
return createPortal(
<group position={[0, (ceiling.height ?? 2.5) + BRACKET_Y_OFFSET, 0]}>
@@ -104,17 +128,16 @@ const CornerBracket = ({
ceiling: CeilingNode
corner: CornerBracketData
}) => {
const [isHovered, setIsHovered] = useState(false)
const color = '#d4d4d4'
const opacity = 0.72
const cubeColor = isHovered ? '#818cf8' : '#d4d4d4'
const cubeOpacity = isHovered ? 0.92 : 0.72
const handleClick = (e: ThreeEvent<PointerEvent>) => {
if (e.button !== 0) return
const handleClick = (e: ThreeEvent<MouseEvent>) => {
e.stopPropagation()
const nodes = useScene.getState().nodes
const selection = useViewer.getState().selection
const levelId = resolveLevelId(ceiling, nodes)
const buildingId = findBuildingId(levelId, nodes)
useEditor.getState().setMovingNode(null)
useEditor.getState().setMovingWallEndpoint(null)
@@ -122,39 +145,45 @@ const CornerBracket = ({
useEditor.getState().setEditingHole(null)
useEditor.getState().setMode('select')
useViewer.getState().setSelection({
buildingId: buildingId ?? selection.buildingId,
levelId,
selectedIds: [ceiling.id],
emitter.emit('ceiling:click' as any, {
node: ceiling,
nativeEvent: e.nativeEvent,
localPosition: [0, 0, 0],
position: [corner.corner[0], ceiling.height ?? 2.5, corner.corner[1]],
stopPropagation: () => e.stopPropagation(),
})
}
return (
<group position={[corner.corner[0], 0, corner.corner[1]]}>
<mesh>
<boxGeometry args={[CORNER_BLOCK_SIZE, BRACKET_HEIGHT, CORNER_BLOCK_SIZE]} />
<meshBasicMaterial color={color} depthWrite={false} opacity={opacity} transparent />
</mesh>
<BracketLeg
color={color}
direction={corner.incomingDirection}
length={corner.incomingLength}
onClick={handleClick}
opacity={opacity}
/>
<BracketLeg
color={color}
direction={corner.outgoingDirection}
length={corner.outgoingLength}
onClick={handleClick}
opacity={opacity}
/>
<mesh
onPointerDown={handleClick}
position={[corner.hitCenter[0] - corner.corner[0], 0, corner.hitCenter[1] - corner.corner[1]]}
onClick={handleClick}
onPointerEnter={(e) => {
e.stopPropagation()
setIsHovered(true)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setIsHovered(false)
}}
>
<boxGeometry args={HIT_BOX_SIZE} />
<meshBasicMaterial opacity={0} transparent />
<meshBasicMaterial color={cubeColor} depthWrite={false} opacity={cubeOpacity} transparent />
</mesh>
</group>
)
@@ -164,11 +193,13 @@ const BracketLeg = ({
direction,
length,
color,
onClick,
opacity,
}: {
direction: [number, number]
length: number
color: string
onClick: (e: ThreeEvent<MouseEvent>) => void
opacity: number
}) => {
const angle = Math.atan2(direction[1], direction[0])
@@ -179,7 +210,11 @@ const BracketLeg = ({
]
return (
<mesh position={position} rotation={[0, angle, 0]}>
<mesh
onClick={onClick}
position={position}
rotation={[0, angle, 0]}
>
<boxGeometry args={[length, BRACKET_HEIGHT, BRACKET_THICKNESS]} />
<meshBasicMaterial color={color} depthWrite={false} opacity={opacity} transparent />
</mesh>
@@ -189,31 +224,41 @@ const BracketLeg = ({
function buildCornerBrackets(polygon: Array<[number, number]>): CornerBracketData[] {
if (polygon.length < 3) return []
return polygon.map((corner, index) => {
const allCorners = polygon.map((corner, index) => {
const previous = polygon[(index - 1 + polygon.length) % polygon.length]!
const next = polygon[(index + 1) % polygon.length]!
const incomingVector = [previous[0] - corner[0], previous[1] - corner[1]] as [number, number]
const outgoingVector = [next[0] - corner[0], next[1] - corner[1]] as [number, number]
const incomingDirection = normalize2D(incomingVector)
const outgoingDirection = normalize2D(outgoingVector)
const incomingLength = Math.hypot(incomingVector[0], incomingVector[1])
const outgoingLength = Math.hypot(outgoingVector[0], outgoingVector[1])
const insetDirection = normalize2D([
normalize2D(incomingVector)[0] + normalize2D(outgoingVector)[0],
normalize2D(incomingVector)[1] + normalize2D(outgoingVector)[1],
])
const cornerStrength = 1 - Math.abs(incomingDirection[0] * outgoingDirection[0] + incomingDirection[1] * outgoingDirection[1])
return {
corner,
hitCenter: [
corner[0] + insetDirection[0] * HIT_INSET,
corner[1] + insetDirection[1] * HIT_INSET,
],
incomingDirection: normalize2D(incomingVector),
outgoingDirection: normalize2D(outgoingVector),
incomingDirection,
outgoingDirection,
incomingLength: getBracketLength(incomingLength),
outgoingLength: getBracketLength(outgoingLength),
cornerStrength,
}
})
if (allCorners.length <= 4) {
return allCorners
}
const selectedIndices = new Set(
allCorners
.map((corner, index) => ({ index, strength: corner.cornerStrength }))
.sort((a, b) => b.strength - a.strength)
.slice(0, 4)
.map(({ index }) => index),
)
return allCorners.filter((_, index) => selectedIndices.has(index))
}
function normalize2D(vector: [number, number]): [number, number] {
@@ -225,9 +270,3 @@ function normalize2D(vector: [number, number]): [number, number] {
function getBracketLength(edgeLength: number): number {
return Math.max(0.14, Math.min(0.38, edgeLength * 0.22))
}
function findBuildingId(levelId: string | null, nodes: Record<string, { parentId: string | null }>): string | null {
if (!levelId) return null
const level = nodes[levelId]
return level?.parentId ?? null
}
@@ -1,7 +1,7 @@
import { emitter, type GridEvent, sceneRegistry } from '@pascal-app/core'
import { createPortal } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { BufferGeometry, Float32BufferAttribute, type Line } from 'three'
import { BufferGeometry, Float32BufferAttribute, type Line, type Object3D } from 'three'
import { EDITOR_LAYER } from '../../../lib/constants'
import { sfxEmitter } from '../../../lib/sfx-bus'
@@ -44,8 +44,40 @@ export const PolygonEditor: React.FC<PolygonEditorProps> = ({
surfaceHeight = 0,
allowPolygonMove = false,
}) => {
// Get level node from registry if levelId is provided
const levelNode = levelId ? sceneRegistry.nodes.get(levelId) : null
const [levelNode, setLevelNode] = useState<Object3D | null>(() =>
levelId ? (sceneRegistry.nodes.get(levelId) ?? null) : null,
)
useEffect(() => {
if (!levelId) {
setLevelNode(null)
return
}
let frameId = 0
const resolveLevelNode = () => {
const nextLevelNode = sceneRegistry.nodes.get(levelId) ?? null
setLevelNode((currentLevelNode) => {
if (currentLevelNode === nextLevelNode) {
return currentLevelNode
}
return nextLevelNode
})
if (!nextLevelNode) {
frameId = window.requestAnimationFrame(resolveLevelNode)
}
}
resolveLevelNode()
return () => {
if (frameId) {
window.cancelAnimationFrame(frameId)
}
}
}, [levelId])
// When using portal, edit at Y_OFFSET (local to level)
// When not using portal, edit at world origin
@@ -51,6 +51,9 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
let wasCommitted = false
const applyPreview = (curveOffset: number) => {
if (previewOffsetRef.current === curveOffset) {
return
}
previewOffsetRef.current = curveOffset
const nextNode = {
@@ -64,6 +67,10 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
}
const restoreOriginal = () => {
if (previewOffsetRef.current === originalCurveOffset) {
return
}
previewOffsetRef.current = originalCurveOffset
useScene.getState().updateNode(nodeId, { curveOffset: originalCurveOffset })
useScene.getState().markDirty(nodeId as AnyNodeId)
}
@@ -100,8 +107,10 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
const curveOffset = previewOffsetRef.current
wasCommitted = true
useScene.temporal.getState().resume()
useScene.getState().updateNode(nodeId, { curveOffset })
useScene.getState().markDirty(nodeId as AnyNodeId)
if (curveOffset !== getClampedWallCurveOffset(node)) {
useScene.getState().updateNode(nodeId, { curveOffset })
useScene.getState().markDirty(nodeId as AnyNodeId)
}
useScene.temporal.getState().pause()
sfxEmitter.emit('sfx:item-place')