Phase 5 batch kind: slab migrates to registry (always-on)
Same shape as fence — thin renderer + system re-export, capabilities declared, panel slider-drag fix recipe applied. Pure geometry + floor-plan ports are later milestones. Files added (packages/nodes/src/slab/): - schema.ts: re-exports SlabNode from core. - parametrics.ts: elevation slider only. Polygon + holes edited via floor-plan boundary / hole editors, not number inputs. - definition.ts: capabilities (no `movable` — slab move is bespoke whole-translation through MoveSlabTool that integrates with the boundary editor; capability-driven dispatch keeps the legacy mover), surfaces.top with elevation-as-height for stacked items, relations (hosts: ['item'], cascadeDelete: 'descendants'), toolHints (trace / finish / cancel for the placement tool). - renderer.tsx: thin placeholder mesh + markDirty on mount + node events + cached material via the same getSlabMaterial pattern as the legacy renderer (preset apply on shared material instance). - system.tsx: re-exports the legacy SlabSystem from viewer. - index.ts: barrel. Files changed: - packages/viewer/src/index.ts: exports SlabSystem (already had DEFAULT_SLAB_MATERIAL, applyMaterialPresetToMaterials, createMaterial from earlier exports). - packages/nodes/src/index.ts: appends slabDefinition unconditionally to builtinPlugin.nodes. - packages/editor/src/components/ui/panels/slab-panel.tsx: applied the panel slider-drag fix recipe from plans/editor-node-registry.md prophylactically (nodeRef pattern, useScene.getState().updateNode inside handler, drop subscribed updateNode dep). Slab's elevation slider is the only drag-driven control in the panel — would have triggered the same Maximum update depth cascade as wall/fence. No behavior change. Slab now mounts via the registry path, but the legacy SlabSystem still does the actual polygon triangulation + hole CSG work (re-exported, not duplicated). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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@@ -38,6 +38,10 @@ export { FenceSystem } from './systems/fence/fence-system'
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export { InteractiveSystem } from './systems/interactive/interactive-system'
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export { snapLevelsToTruePositions } from './systems/level/level-utils'
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export { getRoofMaterialArray } from './systems/roof/roof-materials'
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// Slab system follows the wall + fence re-export pattern — composed into
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// the registry-driven slab definition's `def.system`. Removed in Phase 6
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// alongside the legacy slab mount point.
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export { SlabSystem } from './systems/slab/slab-system'
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export { getStairBodyMaterials, getStairRailingMaterial } from './systems/stair/stair-materials'
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export { WallCutout } from './systems/wall/wall-cutout'
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export { getVisibleWallMaterials } from './systems/wall/wall-materials'
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