Fix curved wall and fence angle measurements

This commit is contained in:
sudhir
2026-05-04 11:29:01 +05:30
parent 23eec44714
commit 46548c35e5
13 changed files with 2458 additions and 168 deletions
@@ -4,10 +4,12 @@ import {
type AnyNodeId,
calculateLevelMiters,
DEFAULT_WALL_HEIGHT,
getScaledDimensions,
getWallCurveLength,
getWallMiterBoundaryPoints,
getWallPlanFootprint,
getWallSurfacePolygon,
type ItemNode,
isCurvedWall,
type Point2D,
pointToKey,
@@ -27,6 +29,8 @@ const GUIDE_Y_OFFSET = 0.08
const LABEL_LIFT = 0.08
const BAR_THICKNESS = 0.012
const LINE_OPACITY = 0.95
const HEIGHT_TICK_HALF_LENGTH = 0.14
const HEIGHT_GUIDE_OUTSIDE_OFFSET = 0.16
const BAR_AXIS = new THREE.Vector3(0, 1, 0)
@@ -39,6 +43,18 @@ type MeasurementGuide = {
extEndStart: Vec3
extEndEnd: Vec3
labelPosition: Vec3
heightStart: Vec3
heightEnd: Vec3
heightBottomTickStart: Vec3
heightBottomTickEnd: Vec3
heightTopTickStart: Vec3
heightTopTickEnd: Vec3
heightLabelPosition: Vec3
}
type WallFaceLine = {
start: Point2D
end: Point2D
}
function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
@@ -57,28 +73,28 @@ export function WallMeasurementLabel() {
const nodes = useScene((state) => state.nodes)
const selectedId = selectedIds.length === 1 ? selectedIds[0] : null
const selectedNode = selectedId ? nodes[selectedId as WallNode['id']] : null
const wall = selectedNode?.type === 'wall' ? selectedNode : null
const selectedNode = selectedId ? nodes[selectedId as AnyNodeId] : null
const measurableNode =
selectedNode?.type === 'wall' || selectedNode?.type === 'item' ? selectedNode : null
const [wallObjectState, setWallObjectState] = useState<{
id: WallNode['id']
const [objectState, setObjectState] = useState<{
id: AnyNodeId
object: THREE.Object3D
} | null>(null)
const wallObject =
selectedId && wallObjectState?.id === selectedId ? wallObjectState.object : null
const selectedObject = selectedId && objectState?.id === selectedId ? objectState.object : null
useFrame(() => {
if (!selectedId || wallObject) return
if (!selectedId || selectedObject) return
const nextWallObject = sceneRegistry.nodes.get(selectedId)
if (nextWallObject) {
setWallObjectState({ id: selectedId as WallNode['id'], object: nextWallObject })
const nextObject = sceneRegistry.nodes.get(selectedId)
if (nextObject) {
setObjectState({ id: selectedId as AnyNodeId, object: nextObject })
}
})
if (!(wall && wallObject)) return null
if (!(measurableNode && selectedObject)) return null
return createPortal(<WallMeasurementAnnotation wall={wall} />, wallObject)
return createPortal(<SelectedMeasurementAnnotation node={measurableNode} />, selectedObject)
}
function getLevelWalls(
@@ -97,6 +113,114 @@ function getLevelWalls(
.filter((node): node is WallNode => Boolean(node && node.type === 'wall'))
}
function pointMatchesWallPlanPoint(point: Point2D | undefined, planPoint: [number, number]) {
if (!point) return false
return Math.abs(point.x - planPoint[0]) < 1e-6 && Math.abs(point.y - planPoint[1]) < 1e-6
}
function getWallFaceLines(
wall: WallNode,
miterData: WallMiterData,
): { left: WallFaceLine; right: WallFaceLine } | null {
if (isCurvedWall(wall)) return null
const footprint = getWallPlanFootprint(wall, miterData)
if (footprint.length < 4) return null
const startRight = footprint[0]
const endRight = footprint[1]
const hasEndCenterPoint = pointMatchesWallPlanPoint(footprint[2], wall.end)
const endLeft = footprint[hasEndCenterPoint ? 3 : 2]
const lastPoint = footprint[footprint.length - 1]
const hasStartCenterPoint = pointMatchesWallPlanPoint(lastPoint, wall.start)
const startLeft = footprint[hasStartCenterPoint ? footprint.length - 2 : footprint.length - 1]
if (!(startRight && endRight && endLeft && startLeft)) return null
return {
left: {
start: startLeft,
end: endLeft,
},
right: {
start: startRight,
end: endRight,
},
}
}
function getLineMidpoint(line: WallFaceLine): Point2D {
return {
x: (line.start.x + line.end.x) / 2,
y: (line.start.y + line.end.y) / 2,
}
}
function getLevelWallsCenter(levelWalls: WallNode[]): Point2D {
let minX = Number.POSITIVE_INFINITY
let maxX = Number.NEGATIVE_INFINITY
let minY = Number.POSITIVE_INFINITY
let maxY = Number.NEGATIVE_INFINITY
for (const candidateWall of levelWalls) {
minX = Math.min(minX, candidateWall.start[0], candidateWall.end[0])
maxX = Math.max(maxX, candidateWall.start[0], candidateWall.end[0])
minY = Math.min(minY, candidateWall.start[1], candidateWall.end[1])
maxY = Math.max(maxY, candidateWall.start[1], candidateWall.end[1])
}
return {
x: minX === Number.POSITIVE_INFINITY ? 0 : (minX + maxX) / 2,
y: minY === Number.POSITIVE_INFINITY ? 0 : (minY + maxY) / 2,
}
}
function getWallOuterFaceLine(
wall: WallNode,
miterData: WallMiterData,
levelWalls: WallNode[],
): WallFaceLine | null {
const faceLines = getWallFaceLines(wall, miterData)
if (!faceLines) return null
if (wall.frontSide === 'exterior' && wall.backSide !== 'exterior') {
return faceLines.left
}
if (wall.backSide === 'exterior' && wall.frontSide !== 'exterior') {
return faceLines.right
}
const dx = wall.end[0] - wall.start[0]
const dy = wall.end[1] - wall.start[1]
const length = Math.hypot(dx, dy)
if (length < 1e-6) return null
const wallMidpoint = {
x: (wall.start[0] + wall.end[0]) / 2,
y: (wall.start[1] + wall.end[1]) / 2,
}
const levelCenter = getLevelWallsCenter(levelWalls)
const normal = { x: -dy / length, y: dx / length }
const fromCenter = {
x: wallMidpoint.x - levelCenter.x,
y: wallMidpoint.y - levelCenter.y,
}
const outwardNormal =
fromCenter.x * normal.x + fromCenter.y * normal.y >= 0 ? normal : { x: -normal.x, y: -normal.y }
const rightMidpoint = getLineMidpoint(faceLines.right)
const leftMidpoint = getLineMidpoint(faceLines.left)
const rightScore =
(rightMidpoint.x - wallMidpoint.x) * outwardNormal.x +
(rightMidpoint.y - wallMidpoint.y) * outwardNormal.y
const leftScore =
(leftMidpoint.x - wallMidpoint.x) * outwardNormal.x +
(leftMidpoint.y - wallMidpoint.y) * outwardNormal.y
return rightScore >= leftScore ? faceLines.right : faceLines.left
}
function getWallMiddlePoints(
wall: WallNode,
miterData: WallMiterData,
@@ -136,7 +260,10 @@ function worldPointToWallLocal(wall: WallNode, point: Point2D): Vec3 {
return [dx * cosA - dz * sinA, 0, dx * sinA + dz * cosA]
}
function getWallExteriorOffsetSign(wall: Pick<WallNode, 'frontSide' | 'backSide'>) {
function getWallExteriorOffsetSign(
wall: Pick<WallNode, 'start' | 'end' | 'frontSide' | 'backSide'>,
levelWalls: WallNode[],
) {
if (wall.frontSide === 'exterior' && wall.backSide !== 'exterior') {
return 1
}
@@ -145,10 +272,31 @@ function getWallExteriorOffsetSign(wall: Pick<WallNode, 'frontSide' | 'backSide'
return -1
}
return 1
const dx = wall.end[0] - wall.start[0]
const dy = wall.end[1] - wall.start[1]
const length = Math.hypot(dx, dy)
if (length < 1e-6) return 1
const wallMidpoint = {
x: (wall.start[0] + wall.end[0]) / 2,
y: (wall.start[1] + wall.end[1]) / 2,
}
const levelCenter = getLevelWallsCenter(levelWalls)
const normal = { x: -dy / length, y: dx / length }
const fromCenter = {
x: wallMidpoint.x - levelCenter.x,
y: wallMidpoint.y - levelCenter.y,
}
function getCurvedWallMeasurementPath(wall: WallNode, miterData: WallMiterData): Point2D[] | null {
return fromCenter.x * normal.x + fromCenter.y * normal.y >= 0 ? 1 : -1
}
function getCurvedWallMeasurementPath(
wall: WallNode,
miterData: WallMiterData,
levelWalls: WallNode[],
): Point2D[] | null {
const boundaryPoints = getWallMiterBoundaryPoints(wall, miterData)
if (!boundaryPoints) return null
@@ -156,7 +304,7 @@ function getCurvedWallMeasurementPath(wall: WallNode, miterData: WallMiterData):
const sidePointCount = 25
if (surface.length < sidePointCount * 2) return null
const offsetSign = getWallExteriorOffsetSign(wall)
const offsetSign = getWallExteriorOffsetSign(wall, levelWalls)
if (offsetSign >= 0) {
return surface.slice(sidePointCount).reverse()
}
@@ -170,14 +318,16 @@ function buildMeasurementGuide(
): MeasurementGuide | null {
const levelWalls = getLevelWalls(wall, nodes)
const miterData = calculateLevelMiters(levelWalls)
const middlePoints = getWallMiddlePoints(wall, miterData)
if (!middlePoints) return null
const measurementLine = getWallOuterFaceLine(wall, miterData, levelWalls)
const fallbackMiddlePoints = measurementLine ? null : getWallMiddlePoints(wall, miterData)
const measurementPoints = measurementLine ?? fallbackMiddlePoints
if (!measurementPoints) return null
const height = wall.height ?? DEFAULT_WALL_HEIGHT
const startLocal = worldPointToWallLocal(wall, middlePoints.start)
const endLocal = worldPointToWallLocal(wall, middlePoints.end)
const startLocal = worldPointToWallLocal(wall, measurementPoints.start)
const endLocal = worldPointToWallLocal(wall, measurementPoints.end)
const curvedMeasurementPath = isCurvedWall(wall)
? getCurvedWallMeasurementPath(wall, miterData)
? getCurvedWallMeasurementPath(wall, miterData, levelWalls)
: null
const guidePath: Vec3[] = curvedMeasurementPath
? curvedMeasurementPath.map((point) => {
@@ -224,6 +374,38 @@ function buildMeasurementGuide(
guideStart[1],
(guideStart[2] + guideEnd[2]) / 2,
] as Vec3)
const rawHeightGuidePosition = [guideEnd[0], 0, guideEnd[2]] as Vec3
const beforeGuideEnd = guidePath[guidePath.length - 2] ?? guideStart
const tickDx = guideEnd[0] - beforeGuideEnd[0]
const tickDz = guideEnd[2] - beforeGuideEnd[2]
const tickLength = Math.hypot(tickDx, tickDz)
const tangentX = tickLength > 1e-6 ? tickDx / tickLength : 1
const tangentZ = tickLength > 1e-6 ? tickDz / tickLength : 0
const tickUnitX = -tangentZ
const tickUnitZ = tangentX
const wallEndLocal = worldPointToWallLocal(wall, { x: wall.end[0], y: wall.end[1] })
const endOutwardX = rawHeightGuidePosition[0] - wallEndLocal[0]
const endOutwardZ = rawHeightGuidePosition[2] - wallEndLocal[2]
const outsideSign = endOutwardX * tickUnitX + endOutwardZ * tickUnitZ >= 0 ? 1 : -1
const heightGuidePosition = [
rawHeightGuidePosition[0] + tickUnitX * outsideSign * HEIGHT_GUIDE_OUTSIDE_OFFSET,
0,
rawHeightGuidePosition[2] + tickUnitZ * outsideSign * HEIGHT_GUIDE_OUTSIDE_OFFSET,
] as Vec3
const getHorizontalHeightTick = (y: number): { start: Vec3; end: Vec3 } => ({
start: [
heightGuidePosition[0] - tickUnitX * HEIGHT_TICK_HALF_LENGTH,
y,
heightGuidePosition[2] - tickUnitZ * HEIGHT_TICK_HALF_LENGTH,
],
end: [
heightGuidePosition[0] + tickUnitX * HEIGHT_TICK_HALF_LENGTH,
y,
heightGuidePosition[2] + tickUnitZ * HEIGHT_TICK_HALF_LENGTH,
],
})
const bottomHeightTick = getHorizontalHeightTick(0)
const topHeightTick = getHorizontalHeightTick(height)
return {
guidePath,
@@ -236,6 +418,37 @@ function buildMeasurementGuide(
extEndStart: [extensionEndBase[0], height, extensionEndBase[2]],
extEndEnd: [extensionEndBase[0], height + GUIDE_Y_OFFSET + extOvershoot, extensionEndBase[2]],
labelPosition: [midpoint[0], midpoint[1] + LABEL_LIFT, midpoint[2]],
heightStart: [heightGuidePosition[0], 0, heightGuidePosition[2]],
heightEnd: [heightGuidePosition[0], height, heightGuidePosition[2]],
heightBottomTickStart: bottomHeightTick.start,
heightBottomTickEnd: bottomHeightTick.end,
heightTopTickStart: topHeightTick.start,
heightTopTickEnd: topHeightTick.end,
heightLabelPosition: [heightGuidePosition[0], height / 2, heightGuidePosition[2]],
}
}
type HeightGuide = {
start: Vec3
end: Vec3
labelPosition: Vec3
}
function buildItemHeightGuide(item: ItemNode): { guide: HeightGuide; height: number } | null {
const [width, height, depth] = getScaledDimensions(item)
if (!Number.isFinite(height) || height < 0.01) return null
const x = Number.isFinite(width) ? width / 2 + 0.18 : 0.18
const z = Number.isFinite(depth) ? depth / 2 + 0.18 : 0.18
return {
height,
guide: {
start: [x, 0, z],
end: [x, height, z],
labelPosition: [x, height / 2, z],
},
}
}
@@ -286,6 +499,45 @@ function MeasurementPath({ path, color }: { path: Vec3[]; color: string }) {
)
}
function MeasurementLabel({
label,
position,
color,
shadowColor,
}: {
label: string
position: Vec3
color: string
shadowColor: string
}) {
return (
<Html
center
position={position}
style={{ pointerEvents: 'none', userSelect: 'none' }}
zIndexRange={[20, 0]}
>
<div
className="whitespace-nowrap font-bold font-mono text-[15px]"
style={{
color,
textShadow: `-1.5px -1.5px 0 ${shadowColor}, 1.5px -1.5px 0 ${shadowColor}, -1.5px 1.5px 0 ${shadowColor}, 1.5px 1.5px 0 ${shadowColor}, 0 0 4px ${shadowColor}, 0 0 4px ${shadowColor}`,
}}
>
{label}
</div>
</Html>
)
}
function SelectedMeasurementAnnotation({ node }: { node: WallNode | ItemNode }) {
if (node.type === 'wall') {
return <WallMeasurementAnnotation wall={node} />
}
return <ItemHeightMeasurementAnnotation item={node} />
}
function WallMeasurementAnnotation({ wall }: { wall: WallNode }) {
const nodes = useScene((state) => state.nodes)
const theme = useViewer((state) => state.theme)
@@ -316,6 +568,7 @@ function WallMeasurementAnnotation({ wall }: { wall: WallNode }) {
return total
}, [guide, wall])
const label = formatMeasurement(length, unit)
const heightLabel = `H ${formatMeasurement(wall.height ?? DEFAULT_WALL_HEIGHT, unit)}`
if (!(guide && Number.isFinite(length) && length >= 0.01)) return null
@@ -324,23 +577,50 @@ function WallMeasurementAnnotation({ wall }: { wall: WallNode }) {
<MeasurementPath color={color} path={guide.guidePath} />
<MeasurementBar color={color} end={guide.extStartEnd} start={guide.extStartStart} />
<MeasurementBar color={color} end={guide.extEndEnd} start={guide.extEndStart} />
<MeasurementBar color={color} end={guide.heightEnd} start={guide.heightStart} />
<MeasurementBar
color={color}
end={guide.heightBottomTickEnd}
start={guide.heightBottomTickStart}
/>
<MeasurementBar color={color} end={guide.heightTopTickEnd} start={guide.heightTopTickStart} />
<Html
center
<MeasurementLabel
color={color}
label={label}
position={guide.labelPosition}
style={{ pointerEvents: 'none', userSelect: 'none' }}
zIndexRange={[20, 0]}
>
<div
className="whitespace-nowrap font-bold font-mono text-[15px]"
style={{
color,
textShadow: `-1.5px -1.5px 0 ${shadowColor}, 1.5px -1.5px 0 ${shadowColor}, -1.5px 1.5px 0 ${shadowColor}, 1.5px 1.5px 0 ${shadowColor}, 0 0 4px ${shadowColor}, 0 0 4px ${shadowColor}`,
}}
>
{label}
</div>
</Html>
shadowColor={shadowColor}
/>
<MeasurementLabel
color={color}
label={heightLabel}
position={guide.heightLabelPosition}
shadowColor={shadowColor}
/>
</group>
)
}
function ItemHeightMeasurementAnnotation({ item }: { item: ItemNode }) {
const theme = useViewer((state) => state.theme)
const unit = useViewer((state) => state.unit)
const isNight = theme === 'dark'
const color = isNight ? '#ffffff' : '#111111'
const shadowColor = isNight ? '#111111' : '#ffffff'
const measurement = useMemo(() => buildItemHeightGuide(item), [item])
if (!measurement) return null
return (
<group>
<MeasurementBar color={color} end={measurement.guide.end} start={measurement.guide.start} />
<MeasurementLabel
color={color}
label={`H ${formatMeasurement(measurement.height, unit)}`}
position={measurement.guide.labelPosition}
shadowColor={shadowColor}
/>
</group>
)
}
@@ -1,14 +1,21 @@
import { FenceNode, getWallCurveFrameAt, getWallCurveLength, isCurvedWall, useScene, type WallNode } from '@pascal-app/core'
import {
FenceNode,
getWallCurveFrameAt,
getWallCurveLength,
isCurvedWall,
useScene,
type WallNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { sfxEmitter } from '../../../lib/sfx-bus'
import {
findWallSnapTarget,
getWallAngleSnapStep,
getWallGridStep,
type WallPlanPoint,
findWallSnapTarget,
isWallLongEnough,
snapPointTo45Degrees,
snapPointToGrid,
type WallPlanPoint,
} from '../wall/wall-drafting'
export type FencePlanPoint = WallPlanPoint
@@ -7,19 +7,129 @@ import {
type WallNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { Html } from '@react-three/drei'
import { useEffect, useRef, useState } from 'react'
import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { EDITOR_LAYER } from '../../../lib/constants'
import { sfxEmitter } from '../../../lib/sfx-bus'
import { CursorSphere } from '../shared/cursor-sphere'
import {
formatAngleRadians,
getAngleToSegmentReference,
getSegmentAngleReferenceAtPoint,
} from '../shared/segment-angle'
import {
createFenceOnCurrentLevel,
snapFenceDraftPoint,
type FencePlanPoint,
snapFenceDraftPoint,
} from './fence-drafting'
const FENCE_PREVIEW_HEIGHT = 1.8
const DRAFT_LABEL_Y = FENCE_PREVIEW_HEIGHT + 0.22
const DRAFT_ANGLE_LABEL_Y = 0.28
type DraftAngleLabel = {
id: string
label: string
position: [number, number, number]
}
type DraftMeasurementState = {
lengthLabel: string
lengthPosition: [number, number, number]
angleLabels: DraftAngleLabel[]
} | null
type SegmentLike = {
id: string
start: FencePlanPoint
end: FencePlanPoint
curveOffset?: number
}
function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
if (unit === 'imperial') {
const feet = value * 3.280_84
const wholeFeet = Math.floor(feet)
const inches = Math.round((feet - wholeFeet) * 12)
if (inches === 12) return `${wholeFeet + 1}'0"`
return `${wholeFeet}'${inches}"`
}
return `${Number.parseFloat(value.toFixed(2))}m`
}
function getDraftAngleLabels(
start: FencePlanPoint,
end: FencePlanPoint,
segments: SegmentLike[],
): DraftAngleLabel[] {
const draftFromStart: FencePlanPoint = [end[0] - start[0], end[1] - start[1]]
const draftFromEnd: FencePlanPoint = [start[0] - end[0], start[1] - end[1]]
const endpoints = [
{ id: 'start', point: start, draftVector: draftFromStart },
{ id: 'end', point: end, draftVector: draftFromEnd },
]
const labels: DraftAngleLabel[] = []
for (const endpoint of endpoints) {
const connectedSegment = segments.find((segment) =>
Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, segment)),
)
if (!connectedSegment) continue
const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedSegment)
if (!connectedReference) continue
const angle = getAngleToSegmentReference(endpoint.draftVector, connectedReference)
if (angle === null) continue
labels.push({
id: endpoint.id,
label: formatAngleRadians(angle),
position: [endpoint.point[0], DRAFT_ANGLE_LABEL_Y, endpoint.point[1]],
})
}
return labels
}
function getDraftMeasurementState(
start: FencePlanPoint,
end: FencePlanPoint,
segments: SegmentLike[],
unit: 'metric' | 'imperial',
): DraftMeasurementState {
const dx = end[0] - start[0]
const dz = end[1] - start[1]
const length = Math.hypot(dx, dz)
if (length < 0.01) return null
return {
lengthLabel: formatMeasurement(length, unit),
lengthPosition: [(start[0] + end[0]) / 2, DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
angleLabels: getDraftAngleLabels(start, end, segments),
}
}
function getReferenceSegments(walls: WallNode[], fences: FenceNode[]): SegmentLike[] {
return [
...walls.map((wall) => ({
id: wall.id,
start: wall.start,
end: wall.end,
curveOffset: wall.curveOffset,
})),
...fences.map((fence) => ({
id: fence.id,
start: fence.start,
end: fence.end,
curveOffset: fence.curveOffset,
})),
]
}
const updateFencePreview = (mesh: Mesh, start: Vector3, end: Vector3) => {
const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
@@ -70,12 +180,14 @@ const getCurrentLevelElements = (): { walls: WallNode[]; fences: FenceNode[] } =
}
export const FenceTool: React.FC = () => {
const unit = useViewer((state) => state.unit)
const cursorRef = useRef<Group>(null)
const previewRef = useRef<Mesh>(null!)
const startingPoint = useRef(new Vector3(0, 0, 0))
const endingPoint = useRef(new Vector3(0, 0, 0))
const buildingState = useRef(0)
const shiftPressed = useRef(false)
const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
useEffect(() => {
let previousFenceEnd: [number, number] | null = null
@@ -107,9 +219,18 @@ export const FenceTool: React.FC = () => {
previousFenceEnd = currentFenceEnd
updateFencePreview(previewRef.current, startingPoint.current, endingPoint.current)
setDraftMeasurement(
getDraftMeasurementState(
[startingPoint.current.x, startingPoint.current.z],
snappedLocal,
getReferenceSegments(walls, fences),
unit,
),
)
} else {
const snappedPoint = snapFenceDraftPoint({ point: localPoint, walls, fences })
cursorRef.current.position.set(snappedPoint[0], event.localPosition[1], snappedPoint[1])
setDraftMeasurement(null)
}
}
@@ -123,6 +244,7 @@ export const FenceTool: React.FC = () => {
endingPoint.current.copy(startingPoint.current)
buildingState.current = 1
previewRef.current.visible = true
setDraftMeasurement(null)
} else {
const snappedEnd = snapFenceDraftPoint({
point: localClick,
@@ -137,6 +259,7 @@ export const FenceTool: React.FC = () => {
createFenceOnCurrentLevel([startingPoint.current.x, startingPoint.current.z], snappedEnd)
previewRef.current.visible = false
buildingState.current = 0
setDraftMeasurement(null)
}
}
@@ -153,6 +276,7 @@ export const FenceTool: React.FC = () => {
markToolCancelConsumed()
buildingState.current = 0
previewRef.current.visible = false
setDraftMeasurement(null)
}
}
@@ -169,7 +293,7 @@ export const FenceTool: React.FC = () => {
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [])
}, [unit])
return (
<group>
@@ -185,6 +309,38 @@ export const FenceTool: React.FC = () => {
transparent
/>
</mesh>
{draftMeasurement && (
<>
<DraftMeasurementLabel
label={draftMeasurement.lengthLabel}
position={draftMeasurement.lengthPosition}
/>
{draftMeasurement.angleLabels.map((angleLabel) => (
<DraftMeasurementLabel
key={angleLabel.id}
label={angleLabel.label}
position={angleLabel.position}
/>
))}
</>
)}
</group>
)
}
function DraftMeasurementLabel({
label,
position,
}: {
label: string
position: [number, number, number]
}) {
return (
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono text-[11px] font-semibold text-foreground shadow-lg backdrop-blur-md">
{label}
</div>
</Html>
)
}
@@ -2,32 +2,113 @@
import {
type AnyNodeId,
type FenceNode,
type WallNode,
emitter,
type FenceNode,
type GridEvent,
pauseSceneHistory,
resumeSceneHistory,
useScene,
type WallNode,
} from '@pascal-app/core'
import { Html } from '@react-three/drei'
import { useViewer } from '@pascal-app/viewer'
import { Html } from '@react-three/drei'
import { useCallback, useEffect, useRef, useState } from 'react'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor, { type MovingFenceEndpoint } from '../../../store/use-editor'
import { CursorSphere } from '../shared/cursor-sphere'
import { snapFenceDraftPoint, type FencePlanPoint } from './fence-drafting'
import {
formatAngleRadians,
getAngleToSegmentReference,
getSegmentAngleReferenceAtPoint,
} from '../shared/segment-angle'
import { isWallLongEnough } from '../wall/wall-drafting'
import { type FencePlanPoint, snapFenceDraftPoint } from './fence-drafting'
function samePoint(a: FencePlanPoint, b: FencePlanPoint) {
return a[0] === b[0] && a[1] === b[1]
}
type SegmentLike = {
id: string
start: FencePlanPoint
end: FencePlanPoint
curveOffset?: number
}
type AngleLabelState = {
label: string
position: [number, number, number]
} | null
function getEndpointAngleLabel(args: {
preview: { start: FencePlanPoint; end: FencePlanPoint; curveOffset?: number }
segments: SegmentLike[]
nodeId: FenceNode['id']
}): AngleLabelState {
const { preview, segments, nodeId } = args
const endpoints = [
{
point: preview.start,
},
{
point: preview.end,
},
]
const targetSegment: SegmentLike = {
id: nodeId,
start: preview.start,
end: preview.end,
curveOffset: preview.curveOffset,
}
for (const endpoint of endpoints) {
const targetReference = getSegmentAngleReferenceAtPoint(endpoint.point, targetSegment)
if (!targetReference) continue
const connectedSegment = segments.find(
(segment) =>
segment.id !== nodeId && Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, segment)),
)
if (!connectedSegment) continue
const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedSegment)
if (!connectedReference) continue
const angle = getAngleToSegmentReference(targetReference.vector, connectedReference)
if (angle === null) continue
return {
label: formatAngleRadians(angle),
position: [endpoint.point[0], 0.34, endpoint.point[1]],
}
}
return null
}
function getReferenceSegments(walls: WallNode[], fences: FenceNode[]): SegmentLike[] {
return [
...walls.map((wall) => ({
id: wall.id,
start: wall.start,
end: wall.end,
curveOffset: wall.curveOffset,
})),
...fences.map((fence) => ({
id: fence.id,
start: fence.start,
end: fence.end,
curveOffset: fence.curveOffset,
})),
]
}
type LinkedFenceSnapshot = {
id: FenceNode['id']
start: FencePlanPoint
end: FencePlanPoint
curveOffset?: number
}
function getLinkedFenceSnapshots(args: {
@@ -62,6 +143,7 @@ function getLinkedFenceSnapshots(args: {
id: node.id,
start: [...node.start] as FencePlanPoint,
end: [...node.end] as FencePlanPoint,
curveOffset: node.curveOffset,
})
}
@@ -77,6 +159,7 @@ function getLinkedFenceUpdates(
) {
return linkedFences.map((fence) => ({
id: fence.id,
curveOffset: fence.curveOffset,
start: samePoint(fence.start, originalStart)
? nextStart
: samePoint(fence.start, originalEnd)
@@ -112,6 +195,7 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
}),
)
const previewRef = useRef<{ start: FencePlanPoint; end: FencePlanPoint } | null>(null)
const [angleLabel, setAngleLabel] = useState<AngleLabelState>(null)
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
const point = target.endpoint === 'start' ? target.fence.start : target.fence.end
@@ -158,11 +242,7 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
const applyPreview = (movingPoint: FencePlanPoint, detachLinkedFences = false) => {
const nextStart = target.endpoint === 'start' ? movingPoint : fixedPoint
const nextEnd = target.endpoint === 'end' ? movingPoint : fixedPoint
previewRef.current = { start: nextStart, end: nextEnd }
setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
applyNodePreview([
{ id: nodeId, start: nextStart, end: nextEnd },
...(detachLinkedFences
const linkedUpdates = detachLinkedFences
? []
: getLinkedFenceUpdates(
linkedOriginalsRef.current,
@@ -170,15 +250,27 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
originalEnd,
nextStart,
nextEnd,
)),
])
)
previewRef.current = { start: nextStart, end: nextEnd }
setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
setAngleLabel(
getEndpointAngleLabel({
preview: { start: nextStart, end: nextEnd, curveOffset: target.fence.curveOffset },
segments: [...getReferenceSegments(levelWalls, levelFences), ...linkedUpdates],
nodeId,
}),
)
applyNodePreview([{ id: nodeId, start: nextStart, end: nextEnd }, ...linkedUpdates])
}
const restoreOriginal = () => {
const restoreOriginal = (clearAngleLabel = true) => {
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
if (clearAngleLabel) {
setAngleLabel(null)
}
}
const onGridMove = (event: GridEvent) => {
@@ -240,6 +332,7 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
}
useViewer.getState().setSelection({ selectedIds: [nodeId] })
setAngleLabel(null)
exitMoveMode()
event.nativeEvent?.stopPropagation?.()
}
@@ -248,6 +341,7 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
restoreOriginal()
useViewer.getState().setSelection({ selectedIds: [nodeId] })
resumeSceneHistory(useScene)
setAngleLabel(null)
markToolCancelConsumed()
exitMoveMode()
}
@@ -290,7 +384,7 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
return () => {
if (!wasCommitted) {
restoreOriginal()
restoreOriginal(false)
}
resumeSceneHistory(useScene)
emitter.off('grid:move', onGridMove)
@@ -322,6 +416,23 @@ export const MoveFenceEndpointTool: React.FC<{ target: MovingFenceEndpoint }> =
</div>
</div>
</Html>
{angleLabel && <EndpointAngleLabel label={angleLabel.label} position={angleLabel.position} />}
</group>
)
}
function EndpointAngleLabel({
label,
position,
}: {
label: string
position: [number, number, number]
}) {
return (
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono text-[11px] font-semibold text-foreground shadow-lg backdrop-blur-md">
{label}
</div>
</Html>
)
}
@@ -0,0 +1,156 @@
import {
type FenceNode,
getWallCurveFrameAt,
getWallCurveLength,
isCurvedWall,
type WallNode,
} from '@pascal-app/core'
export type PlanPoint = [number, number]
export type SegmentAngleLike = Pick<WallNode | FenceNode, 'start' | 'end' | 'curveOffset'>
export type SegmentAngleReference = {
vector: PlanPoint
orientation: 'directed' | 'axis'
}
const POINT_MATCH_TOLERANCE = 1e-5
const SEGMENT_POINT_TOLERANCE = 0.15
const CURVE_TANGENT_SAMPLE_SPACING = 0.08
function distanceSquared(a: PlanPoint, b: PlanPoint) {
const dx = a[0] - b[0]
const dz = a[1] - b[1]
return dx * dx + dz * dz
}
function pointsMatch(a: PlanPoint, b: PlanPoint, tolerance = POINT_MATCH_TOLERANCE) {
return distanceSquared(a, b) <= tolerance * tolerance
}
function getProjectedPointOnSegment(point: PlanPoint, segment: SegmentAngleLike): PlanPoint | null {
const [x1, z1] = segment.start
const [x2, z2] = segment.end
const dx = x2 - x1
const dz = z2 - z1
const lengthSquared = dx * dx + dz * dz
if (lengthSquared < 1e-9) {
return null
}
const t = ((point[0] - x1) * dx + (point[1] - z1) * dz) / lengthSquared
if (t <= 0 || t >= 1) {
return null
}
return [x1 + dx * t, z1 + dz * t]
}
function getCurveTangentAtPoint(point: PlanPoint, segment: SegmentAngleLike): PlanPoint | null {
const curveLength = getWallCurveLength(segment)
const sampleCount = Math.max(24, Math.ceil(curveLength / CURVE_TANGENT_SAMPLE_SPACING))
let best: { distance: number; tangent: PlanPoint } | null = null
for (let index = 0; index <= sampleCount; index += 1) {
const frame = getWallCurveFrameAt(segment, index / sampleCount)
const candidate: PlanPoint = [frame.point.x, frame.point.y]
const distance = distanceSquared(point, candidate)
if (best && distance >= best.distance) {
continue
}
best = {
distance,
tangent: [frame.tangent.x, frame.tangent.y],
}
}
if (!best || best.distance > SEGMENT_POINT_TOLERANCE * SEGMENT_POINT_TOLERANCE) {
return null
}
return best.tangent
}
export function formatAngleRadians(angle: number) {
return `${Math.round((angle * 180) / Math.PI)}°`
}
export function getAngleBetweenVectors(first: PlanPoint, second: PlanPoint): number | null {
const firstLength = Math.hypot(first[0], first[1])
const secondLength = Math.hypot(second[0], second[1])
if (firstLength < 1e-6 || secondLength < 1e-6) return null
const dot = first[0] * second[0] + first[1] * second[1]
const cosine = Math.min(1, Math.max(-1, dot / (firstLength * secondLength)))
return Math.acos(cosine)
}
export function getAngleToSegmentReference(
vector: PlanPoint,
reference: SegmentAngleReference,
): number | null {
const angle = getAngleBetweenVectors(vector, reference.vector)
if (angle === null || reference.orientation === 'directed') {
return angle
}
const reverseAngle = getAngleBetweenVectors(vector, [-reference.vector[0], -reference.vector[1]])
if (reverseAngle === null) {
return angle
}
return Math.min(angle, reverseAngle)
}
export function getSegmentAngleReferenceAtPoint(
point: PlanPoint,
segment: SegmentAngleLike,
): SegmentAngleReference | null {
if (pointsMatch(point, segment.start)) {
const frame = getWallCurveFrameAt(segment, 0)
return {
vector: [frame.tangent.x, frame.tangent.y],
orientation: 'directed',
}
}
if (pointsMatch(point, segment.end)) {
const frame = getWallCurveFrameAt(segment, 1)
return {
vector: [-frame.tangent.x, -frame.tangent.y],
orientation: 'directed',
}
}
if (isCurvedWall(segment)) {
const tangent = getCurveTangentAtPoint(point, segment)
return tangent
? {
vector: tangent,
orientation: 'axis',
}
: null
}
const projected = getProjectedPointOnSegment(point, segment)
if (!projected || !pointsMatch(point, projected, SEGMENT_POINT_TOLERANCE)) {
return null
}
return {
vector: [segment.end[0] - segment.start[0], segment.end[1] - segment.start[1]],
orientation: 'axis',
}
}
@@ -9,27 +9,87 @@ import {
useScene,
type WallNode,
} from '@pascal-app/core'
import { Html } from '@react-three/drei'
import { useViewer } from '@pascal-app/viewer'
import { Html } from '@react-three/drei'
import { useCallback, useEffect, useRef, useState } from 'react'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor, { type MovingWallEndpoint } from '../../../store/use-editor'
import { CursorSphere } from '../shared/cursor-sphere'
import {
isWallLongEnough,
snapWallDraftPoint,
type WallPlanPoint,
} from './wall-drafting'
formatAngleRadians,
getAngleToSegmentReference,
getSegmentAngleReferenceAtPoint,
} from '../shared/segment-angle'
import { isWallLongEnough, snapWallDraftPoint, type WallPlanPoint } from './wall-drafting'
function samePoint(a: WallPlanPoint, b: WallPlanPoint) {
return a[0] === b[0] && a[1] === b[1]
}
type WallSegmentLike = {
id: WallNode['id']
start: WallPlanPoint
end: WallPlanPoint
curveOffset?: number
}
type AngleLabelState = {
label: string
position: [number, number, number]
} | null
function getEndpointAngleLabel(args: {
preview: { start: WallPlanPoint; end: WallPlanPoint; curveOffset?: number }
walls: WallSegmentLike[]
nodeId: WallNode['id']
}): AngleLabelState {
const { preview, walls, nodeId } = args
const endpoints = [
{
point: preview.start,
},
{
point: preview.end,
},
]
const targetSegment: WallSegmentLike = {
id: nodeId,
start: preview.start,
end: preview.end,
curveOffset: preview.curveOffset,
}
for (const endpoint of endpoints) {
const targetReference = getSegmentAngleReferenceAtPoint(endpoint.point, targetSegment)
if (!targetReference) continue
const connectedWall = walls.find(
(wall) =>
wall.id !== nodeId && Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
)
if (!connectedWall) continue
const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
if (!connectedReference) continue
const angle = getAngleToSegmentReference(targetReference.vector, connectedReference)
if (angle === null) continue
return {
label: formatAngleRadians(angle),
position: [endpoint.point[0], 0.34, endpoint.point[1]],
}
}
return null
}
type LinkedWallSnapshot = {
id: WallNode['id']
start: WallPlanPoint
end: WallPlanPoint
curveOffset?: number
}
function getLinkedWallSnapshots(args: {
@@ -64,6 +124,7 @@ function getLinkedWallSnapshots(args: {
id: node.id,
start: [...node.start] as WallPlanPoint,
end: [...node.end] as WallPlanPoint,
curveOffset: node.curveOffset,
})
}
@@ -79,6 +140,7 @@ function getLinkedWallUpdates(
) {
return linkedWalls.map((wall) => ({
id: wall.id,
curveOffset: wall.curveOffset,
start: samePoint(wall.start, originalStart)
? nextStart
: samePoint(wall.start, originalEnd)
@@ -114,6 +176,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
}),
)
const previewRef = useRef<{ start: WallPlanPoint; end: WallPlanPoint } | null>(null)
const [angleLabel, setAngleLabel] = useState<AngleLabelState>(null)
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
const point = target.endpoint === 'start' ? target.wall.start : target.wall.end
@@ -155,11 +218,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
const applyPreview = (movingPoint: WallPlanPoint, detachLinkedWalls = false) => {
const nextStart = target.endpoint === 'start' ? movingPoint : fixedPoint
const nextEnd = target.endpoint === 'end' ? movingPoint : fixedPoint
previewRef.current = { start: nextStart, end: nextEnd }
setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
applyNodePreview([
{ id: nodeId, start: nextStart, end: nextEnd },
...(detachLinkedWalls
const linkedUpdates = detachLinkedWalls
? []
: getLinkedWallUpdates(
linkedOriginalsRef.current,
@@ -167,12 +226,35 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
originalEnd,
nextStart,
nextEnd,
)),
])
)
previewRef.current = { start: nextStart, end: nextEnd }
setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
setAngleLabel(
getEndpointAngleLabel({
preview: { start: nextStart, end: nextEnd, curveOffset: target.wall.curveOffset },
walls: [
...levelWalls.map((wall) => ({
id: wall.id,
start: wall.start,
end: wall.end,
curveOffset: wall.curveOffset,
})),
...linkedUpdates,
],
nodeId,
}),
)
applyNodePreview([{ id: nodeId, start: nextStart, end: nextEnd }, ...linkedUpdates])
}
const restoreOriginal = () => {
applyNodePreview([{ id: nodeId, start: originalStart, end: originalEnd }, ...linkedOriginalsRef.current])
const restoreOriginal = (clearAngleLabel = true) => {
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
if (clearAngleLabel) {
setAngleLabel(null)
}
}
const onGridMove = (event: GridEvent) => {
@@ -235,6 +317,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
}
useViewer.getState().setSelection({ selectedIds: [nodeId] })
setAngleLabel(null)
exitMoveMode()
event.nativeEvent?.stopPropagation?.()
}
@@ -243,6 +326,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
restoreOriginal()
useViewer.getState().setSelection({ selectedIds: [nodeId] })
resumeSceneHistory(useScene)
setAngleLabel(null)
markToolCancelConsumed()
exitMoveMode()
}
@@ -285,7 +369,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
return () => {
if (!wasCommitted) {
restoreOriginal()
restoreOriginal(false)
}
resumeSceneHistory(useScene)
emitter.off('grid:move', onGridMove)
@@ -317,6 +401,23 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
</div>
</div>
</Html>
{angleLabel && <EndpointAngleLabel label={angleLabel.label} position={angleLabel.position} />}
</group>
)
}
function EndpointAngleLabel({
label,
position,
}: {
label: string
position: [number, number, number]
}) {
return (
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono text-[11px] font-semibold text-foreground shadow-lg backdrop-blur-md">
{label}
</div>
</Html>
)
}
@@ -3,7 +3,10 @@ import {
type AnyNodeId,
type DoorNode,
getScaledDimensions,
getWallCurveFrameAt,
getWallCurveLength,
type ItemNode,
isCurvedWall,
useScene,
type WallNode,
WallNode as WallSchema,
@@ -62,10 +65,10 @@ export function snapPointTo45Degrees(
const snappedAngle = Math.round(angle / angleStep) * angleStep
const distance = Math.sqrt(dx * dx + dz * dz)
return snapPointToGrid([
start[0] + Math.cos(snappedAngle) * distance,
start[1] + Math.sin(snappedAngle) * distance,
], step)
return snapPointToGrid(
[start[0] + Math.cos(snappedAngle) * distance, start[1] + Math.sin(snappedAngle) * distance],
step,
)
}
export function getWallAngleSnapStep(step = getWallGridStep()): number {
@@ -336,11 +339,17 @@ export function findWallSnapTarget(
continue
}
const candidates: Array<WallPlanPoint | null> = [
wall.start,
wall.end,
projectPointOntoWall(point, wall),
]
const candidates: Array<WallPlanPoint | null> = [wall.start, wall.end]
if (isCurvedWall(wall)) {
const sampleCount = Math.max(8, Math.ceil(getWallCurveLength(wall) / 0.3))
for (let index = 0; index <= sampleCount; index += 1) {
const frame = getWallCurveFrameAt(wall, index / sampleCount)
candidates.push([frame.point.x, frame.point.y])
}
} else {
candidates.push(projectPointOntoWall(point, wall))
}
for (const candidate of candidates) {
if (!candidate) {
continue
@@ -1,14 +1,100 @@
import { emitter, type GridEvent, type LevelNode, useScene, type WallNode } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { Html } from '@react-three/drei'
import { useEffect, useRef, useState } from 'react'
import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { EDITOR_LAYER } from '../../../lib/constants'
import { sfxEmitter } from '../../../lib/sfx-bus'
import { CursorSphere } from '../shared/cursor-sphere'
import {
formatAngleRadians,
getAngleToSegmentReference,
getSegmentAngleReferenceAtPoint,
} from '../shared/segment-angle'
import { createWallOnCurrentLevel, snapWallDraftPoint, type WallPlanPoint } from './wall-drafting'
const WALL_HEIGHT = 2.5
const DRAFT_LABEL_Y = WALL_HEIGHT + 0.22
const DRAFT_ANGLE_LABEL_Y = 0.28
type DraftAngleLabel = {
id: string
label: string
position: [number, number, number]
}
type DraftMeasurementState = {
lengthLabel: string
lengthPosition: [number, number, number]
angleLabels: DraftAngleLabel[]
} | null
function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
if (unit === 'imperial') {
const feet = value * 3.280_84
const wholeFeet = Math.floor(feet)
const inches = Math.round((feet - wholeFeet) * 12)
if (inches === 12) return `${wholeFeet + 1}'0"`
return `${wholeFeet}'${inches}"`
}
return `${Number.parseFloat(value.toFixed(2))}m`
}
function getDraftAngleLabels(
start: WallPlanPoint,
end: WallPlanPoint,
walls: WallNode[],
): DraftAngleLabel[] {
const draftFromStart: WallPlanPoint = [end[0] - start[0], end[1] - start[1]]
const draftFromEnd: WallPlanPoint = [start[0] - end[0], start[1] - end[1]]
const endpoints = [
{ id: 'start', point: start, draftVector: draftFromStart },
{ id: 'end', point: end, draftVector: draftFromEnd },
]
const labels: DraftAngleLabel[] = []
for (const endpoint of endpoints) {
const connectedWall = walls.find((wall) =>
Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
)
if (!connectedWall) continue
const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
if (!connectedReference) continue
const angle = getAngleToSegmentReference(endpoint.draftVector, connectedReference)
if (angle === null) continue
labels.push({
id: endpoint.id,
label: formatAngleRadians(angle),
position: [endpoint.point[0], DRAFT_ANGLE_LABEL_Y, endpoint.point[1]],
})
}
return labels
}
function getDraftMeasurementState(
start: WallPlanPoint,
end: WallPlanPoint,
walls: WallNode[],
unit: 'metric' | 'imperial',
): DraftMeasurementState {
const dx = end[0] - start[0]
const dz = end[1] - start[1]
const length = Math.hypot(dx, dz)
if (length < 0.01) return null
return {
lengthLabel: formatMeasurement(length, unit),
lengthPosition: [(start[0] + end[0]) / 2, DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
angleLabels: getDraftAngleLabels(start, end, walls),
}
}
/**
* Update wall preview mesh geometry to create a vertical plane between two points
@@ -67,12 +153,14 @@ const getCurrentLevelWalls = (): WallNode[] => {
}
export const WallTool: React.FC = () => {
const unit = useViewer((state) => state.unit)
const cursorRef = useRef<Group>(null)
const wallPreviewRef = useRef<Mesh>(null!)
const startingPoint = useRef(new Vector3(0, 0, 0))
const endingPoint = useRef(new Vector3(0, 0, 0))
const buildingState = useRef(0)
const shiftPressed = useRef(false)
const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
useEffect(() => {
let gridPosition: WallPlanPoint = [0, 0]
@@ -109,9 +197,18 @@ export const WallTool: React.FC = () => {
previousWallEnd = currentWallEnd
updateWallPreview(wallPreviewRef.current, startingPoint.current, endingPoint.current)
setDraftMeasurement(
getDraftMeasurementState(
[startingPoint.current.x, startingPoint.current.z],
snappedLocal,
walls,
unit,
),
)
} else {
// Not drawing a wall yet, show the snapped anchor point.
cursorRef.current.position.set(gridPosition[0], event.localPosition[1], gridPosition[1])
setDraftMeasurement(null)
}
}
@@ -126,6 +223,7 @@ export const WallTool: React.FC = () => {
endingPoint.current.copy(startingPoint.current)
buildingState.current = 1
wallPreviewRef.current.visible = true
setDraftMeasurement(null)
} else if (buildingState.current === 1) {
const snappedEnd = snapWallDraftPoint({
point: localClick,
@@ -140,6 +238,7 @@ export const WallTool: React.FC = () => {
createWallOnCurrentLevel([startingPoint.current.x, startingPoint.current.z], snappedEnd)
wallPreviewRef.current.visible = false
buildingState.current = 0
setDraftMeasurement(null)
}
}
@@ -160,6 +259,7 @@ export const WallTool: React.FC = () => {
markToolCancelConsumed()
buildingState.current = 0
wallPreviewRef.current.visible = false
setDraftMeasurement(null)
}
}
@@ -176,7 +276,7 @@ export const WallTool: React.FC = () => {
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [])
}, [unit])
return (
<group>
@@ -195,6 +295,38 @@ export const WallTool: React.FC = () => {
transparent
/>
</mesh>
{draftMeasurement && (
<>
<DraftMeasurementLabel
label={draftMeasurement.lengthLabel}
position={draftMeasurement.lengthPosition}
/>
{draftMeasurement.angleLabels.map((angleLabel) => (
<DraftMeasurementLabel
key={angleLabel.id}
label={angleLabel.label}
position={angleLabel.position}
/>
))}
</>
)}
</group>
)
}
function DraftMeasurementLabel({
label,
position,
}: {
label: string
position: [number, number, number]
}) {
return (
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono text-[11px] font-semibold text-foreground shadow-lg backdrop-blur-md">
{label}
</div>
</Html>
)
}
@@ -254,6 +254,7 @@ export function DoorPanel() {
const normHeights = node.segments.map((seg) => seg.heightRatio / hSum)
const isOpening = node.openingKind === 'opening'
const openingShape = node.openingShape ?? 'rectangle'
const doorShape = openingShape === 'arch' || openingShape === 'rounded' ? openingShape : 'rectangle'
const openingRadiusMode = node.openingRadiusMode ?? 'all'
const openingTopRadii = node.openingTopRadii ?? [0.15, 0.15]
const cornerRadius = node.cornerRadius ?? 0.15
@@ -380,6 +381,108 @@ export function DoorPanel() {
/>
</PanelSection>
{!isOpening && (
<PanelSection title="Top Shape">
<div className="flex flex-col gap-2 px-1 pb-1">
<SegmentedControl
onChange={(v) =>
handleUpdate({
openingShape: v as DoorNode['openingShape'],
...(v === 'rounded'
? {
openingRadiusMode,
openingTopRadii,
cornerRadius: Math.min(cornerRadius, maxRoundedRadius),
openingRevealRadius,
}
: {}),
...(v === 'arch' ? { archHeight } : {}),
})
}
options={[
{ label: 'Rect', value: 'rectangle' },
{ label: 'Rounded', value: 'rounded' },
{ label: 'Arch', value: 'arch' },
]}
value={doorShape}
/>
</div>
{doorShape === 'rounded' && (
<>
<div className="flex flex-col gap-2 px-1 pb-1">
<SegmentedControl
onChange={(v) =>
handleUpdate({ openingRadiusMode: v as DoorNode['openingRadiusMode'] })
}
options={[
{ label: 'All', value: 'all' },
{ label: 'Individual', value: 'individual' },
]}
value={openingRadiusMode}
/>
</div>
{openingRadiusMode === 'all' ? (
<SliderControl
label="Corner Radius"
max={maxRoundedRadius}
min={0}
onChange={(v) => previewDoorUpdate('cornerRadius', v)}
onCommit={(v) => commitDoorPreview('cornerRadius', v)}
precision={2}
step={0.05}
unit="m"
value={Math.round(cornerRadius * 100) / 100}
/>
) : (
<>
{[
['Top Left', 0],
['Top Right', 1],
].map(([label, index]) => (
<SliderControl
key={label}
label={label}
max={maxRoundedRadius}
min={0}
onChange={(v) => setOpeningTopRadius(index as number, v)}
onCommit={(v) => setOpeningTopRadius(index as number, v, true)}
precision={2}
step={0.05}
unit="m"
value={Math.round((openingTopRadii[index as number] ?? 0) * 100) / 100}
/>
))}
</>
)}
<SliderControl
label="Reveal Radius"
max={0.08}
min={0}
onChange={(v) => previewDoorUpdate('openingRevealRadius', v)}
onCommit={(v) => commitDoorPreview('openingRevealRadius', v)}
precision={3}
step={0.005}
unit="m"
value={Math.round(openingRevealRadius * 1000) / 1000}
/>
</>
)}
{doorShape === 'arch' && (
<SliderControl
label="Arch Height"
max={node.height}
min={0.05}
onChange={(v) => handleUpdate({ archHeight: v })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round(archHeight * 100) / 100}
/>
)}
</PanelSection>
)}
{isOpening && (
<PanelSection title="Opening Shape">
<div className="flex flex-col gap-2 px-1 pb-1">
@@ -468,6 +571,7 @@ export function DoorPanel() {
min={0.05}
onChange={(v) => handleUpdate({ archHeight: v })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round(archHeight * 100) / 100}
@@ -64,7 +64,7 @@ function isSameRadiusTuple(
current: [number, number, number, number],
next: [number, number, number, number],
) {
return current.every((value, index) => Math.abs(value - next[index]) < 1e-6)
return current.every((value, index) => Math.abs(value - (next[index] ?? 0)) < 1e-6)
}
export function WindowPanel() {
@@ -267,6 +267,7 @@ export function WindowPanel() {
const normRows = node.rowRatios.map((r) => r / rowSum)
const isOpening = node.openingKind === 'opening'
const openingShape = node.openingShape ?? 'rectangle'
const windowShape = openingShape === 'arch' || openingShape === 'rounded' ? openingShape : 'rectangle'
const openingRadiusMode = node.openingRadiusMode ?? 'all'
const openingCornerRadii = node.openingCornerRadii ?? [0.15, 0.15, 0.15, 0.15]
const cornerRadius = node.cornerRadius ?? 0.15
@@ -457,6 +458,108 @@ export function WindowPanel() {
/>
</PanelSection>
{!isOpening && (
<PanelSection title="Corner Shape">
<SegmentedControl
onChange={(value) =>
handleUpdate({
openingShape: value as WindowNode['openingShape'],
...(value === 'rounded'
? {
openingRadiusMode,
openingCornerRadii,
cornerRadius: Math.min(cornerRadius, maxRoundedRadius),
openingRevealRadius,
}
: {}),
...(value === 'arch' ? { archHeight } : {}),
})
}
options={[
{ value: 'rectangle', label: 'Rect' },
{ value: 'rounded', label: 'Rounded' },
{ value: 'arch', label: 'Arch' },
]}
value={windowShape}
/>
{windowShape === 'rounded' && (
<div className="mt-2 flex flex-col gap-1">
<SegmentedControl
onChange={(value) =>
handleUpdate({ openingRadiusMode: value as WindowNode['openingRadiusMode'] })
}
options={[
{ value: 'all', label: 'All' },
{ value: 'individual', label: 'Individual' },
]}
value={openingRadiusMode}
/>
{openingRadiusMode === 'all' ? (
<SliderControl
label="Corner Radius"
max={maxRoundedRadius}
min={0}
onChange={(value) => previewWindowUpdate('cornerRadius', value)}
onCommit={(value) => commitWindowPreview('cornerRadius', value)}
precision={2}
step={0.05}
unit="m"
value={Math.round(cornerRadius * 100) / 100}
/>
) : (
<>
{[
['Top Left', 0],
['Top Right', 1],
['Bottom Right', 2],
['Bottom Left', 3],
].map(([label, index]) => (
<SliderControl
key={label}
label={label}
max={maxRoundedRadius}
min={0}
onChange={(value) => setOpeningCornerRadius(index as number, value)}
onCommit={(value) => setOpeningCornerRadius(index as number, value, true)}
precision={2}
step={0.05}
unit="m"
value={Math.round((openingCornerRadii[index as number] ?? 0) * 100) / 100}
/>
))}
</>
)}
<SliderControl
label="Reveal Radius"
max={0.08}
min={0}
onChange={(value) => previewWindowUpdate('openingRevealRadius', value)}
onCommit={(value) => commitWindowPreview('openingRevealRadius', value)}
precision={3}
step={0.005}
unit="m"
value={Math.round(openingRevealRadius * 1000) / 1000}
/>
</div>
)}
{windowShape === 'arch' && (
<div className="mt-2 flex flex-col gap-1">
<SliderControl
label="Arch Height"
max={Math.max(0.05, node.height)}
min={0.05}
onChange={(value) => handleUpdate({ archHeight: value })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round(archHeight * 100) / 100}
/>
</div>
)}
</PanelSection>
)}
{isOpening && (
<PanelSection title="Opening Shape">
<SegmentedControl
@@ -538,6 +641,7 @@ export function WindowPanel() {
min={0.05}
onChange={(value) => handleUpdate({ archHeight: value })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round(archHeight * 100) / 100}
+574 -13
View File
@@ -1,10 +1,5 @@
import { type AnyNodeId, type DoorNode, sceneRegistry, useScene } from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import {
type AnyNodeId,
type DoorNode,
sceneRegistry,
useScene,
} from '@pascal-app/core'
import * as THREE from 'three'
import { baseMaterial, glassMaterial } from '../../lib/materials'
@@ -55,6 +50,300 @@ function addBox(
parent.add(m)
}
function addShape(
parent: THREE.Object3D,
material: THREE.Material,
shape: THREE.Shape,
depth: number,
) {
const geometry = new THREE.ExtrudeGeometry(shape, {
depth,
bevelEnabled: false,
curveSegments: 24,
})
geometry.translate(0, 0, -depth / 2)
const mesh = new THREE.Mesh(geometry, material)
parent.add(mesh)
}
function getClampedArchHeight(width: number, height: number, archHeight: number | undefined) {
return Math.min(Math.max(archHeight ?? width / 2, 0.01), Math.max(height, 0.01))
}
function createArchShape(
left: number,
right: number,
bottom: number,
top: number,
archHeight: number,
) {
const centerX = (left + right) / 2
const halfWidth = (right - left) / 2
const clampedArchHeight = getClampedArchHeight(right - left, top - bottom, archHeight)
const springY = top - clampedArchHeight
const shape = new THREE.Shape()
const segments = 32
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
shape.lineTo(right, springY)
for (let index = 1; index <= segments; index += 1) {
const x = right + (left - right) * (index / segments)
shape.lineTo(x, getArchBoundaryY(x - centerX, halfWidth, springY, clampedArchHeight))
}
shape.lineTo(left, bottom)
shape.closePath()
return shape
}
function getArchBoundaryY(x: number, halfWidth: number, springY: number, archHeight: number) {
if (halfWidth <= 1e-6) return springY
const t = Math.min(Math.abs(x) / halfWidth, 1)
return springY + archHeight * Math.sqrt(Math.max(1 - t * t, 0))
}
function createArchBandShape(
width: number,
outerSpringY: number,
outerTopY: number,
innerSpringY: number,
innerTopY: number,
insetX: number,
) {
const halfWidth = width / 2
const innerHalfWidth = Math.max(halfWidth - insetX, 0)
const outerArchHeight = Math.max(outerTopY - outerSpringY, 0)
const safeInnerTopY = Math.min(innerTopY, outerTopY - 0.001)
const safeInnerSpringY = Math.min(innerSpringY, safeInnerTopY - 0.001)
const innerArchHeight = Math.max(safeInnerTopY - safeInnerSpringY, 0)
const shape = new THREE.Shape()
const segments = 32
const getSafeInnerBoundaryY = (x: number) =>
Math.min(
getArchBoundaryY(x, innerHalfWidth, safeInnerSpringY, innerArchHeight),
getArchBoundaryY(x, halfWidth, outerSpringY, outerArchHeight) - 0.001,
)
shape.moveTo(-halfWidth, outerSpringY)
for (let index = 1; index <= segments; index += 1) {
const x = -halfWidth + width * (index / segments)
shape.lineTo(x, getArchBoundaryY(x, halfWidth, outerSpringY, outerArchHeight))
}
if (innerHalfWidth <= 0.001 || safeInnerTopY <= safeInnerSpringY + 0.001) {
shape.lineTo(halfWidth, outerSpringY)
shape.closePath()
return shape
}
shape.lineTo(innerHalfWidth, outerSpringY)
shape.lineTo(innerHalfWidth, getSafeInnerBoundaryY(innerHalfWidth))
for (let index = segments - 1; index >= 0; index -= 1) {
const x = -innerHalfWidth + innerHalfWidth * 2 * (index / segments)
shape.lineTo(x, getSafeInnerBoundaryY(x))
}
shape.lineTo(-innerHalfWidth, outerSpringY)
shape.lineTo(-halfWidth, outerSpringY)
shape.closePath()
return shape
}
function createArchHeadBarShape(width: number, bottomY: number, springY: number, topY: number) {
const halfWidth = width / 2
const archHeight = Math.max(topY - springY, 0)
const shape = new THREE.Shape()
const segments = 32
shape.moveTo(-halfWidth, bottomY)
shape.lineTo(halfWidth, bottomY)
shape.lineTo(halfWidth, springY)
for (let index = 1; index <= segments; index += 1) {
const x = halfWidth - width * (index / segments)
shape.lineTo(x, getArchBoundaryY(x, halfWidth, springY, archHeight))
}
shape.lineTo(-halfWidth, bottomY)
shape.closePath()
return shape
}
type TopCornerRadii = {
topLeft: number
topRight: number
}
function normalizeTopCornerRadii(
radii: TopCornerRadii,
width: number,
height: number,
): TopCornerRadii {
const next = { ...radii }
const scale = Math.min(
1,
width / Math.max(next.topLeft + next.topRight, 1e-6),
height / Math.max(next.topLeft, 1e-6),
height / Math.max(next.topRight, 1e-6),
)
if (scale < 1) {
next.topLeft *= scale
next.topRight *= scale
}
return next
}
function getDoorTopRadii(node: DoorNode, width: number, height: number): TopCornerRadii {
if (node.openingRadiusMode === 'individual') {
const [topLeft = 0, topRight = 0] = node.openingTopRadii ?? [0.15, 0.15]
return normalizeTopCornerRadii(
{
topLeft: Math.max(topLeft, 0),
topRight: Math.max(topRight, 0),
},
width,
height,
)
}
const maxRadius = Math.min(width / 2, height)
const radius = Math.min(Math.max(node.cornerRadius ?? 0.15, 0), maxRadius)
return { topLeft: radius, topRight: radius }
}
function createRoundedTopShape(
left: number,
right: number,
bottom: number,
top: number,
radii: TopCornerRadii,
) {
const shape = new THREE.Shape()
const { topLeft, topRight } = normalizeTopCornerRadii(radii, right - left, top - bottom)
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
shape.lineTo(right, top - topRight)
if (topRight > 1e-6) {
shape.absarc(right - topRight, top - topRight, topRight, 0, Math.PI / 2, false)
} else {
shape.lineTo(right, top)
}
shape.lineTo(left + topLeft, top)
if (topLeft > 1e-6) {
shape.absarc(left + topLeft, top - topLeft, topLeft, Math.PI / 2, Math.PI, false)
} else {
shape.lineTo(left, top)
}
shape.lineTo(left, bottom)
shape.closePath()
return shape
}
function createRoundedDoorFrameShape(
width: number,
height: number,
frameThickness: number,
radii: TopCornerRadii,
) {
const halfWidth = width / 2
const bottom = -height / 2
const top = height / 2
const outerRadii = normalizeTopCornerRadii(radii, width, height)
const outer = createRoundedTopShape(-halfWidth, halfWidth, bottom, top, outerRadii)
const inset = Math.min(frameThickness, width / 2 - 0.005, height - 0.005)
if (inset <= 0.001) return outer
const innerLeft = -halfWidth + inset
const innerRight = halfWidth - inset
const innerTop = top - inset
const innerRadii = normalizeTopCornerRadii(
{
topLeft: Math.max(outerRadii.topLeft - inset, 0),
topRight: Math.max(outerRadii.topRight - inset, 0),
},
innerRight - innerLeft,
innerTop - bottom,
)
const holeShape = createRoundedTopShape(innerLeft, innerRight, bottom, innerTop, innerRadii)
const hole = new THREE.Path(holeShape.getPoints(32).reverse())
outer.holes.push(hole)
return outer
}
function shapeToReversedPath(shape: THREE.Shape) {
return new THREE.Path(shape.getPoints(40).reverse())
}
function createRoundedLeafFrameShape(
width: number,
bottom: number,
top: number,
radii: TopCornerRadii,
insetX: number,
insetY: number,
) {
const halfWidth = width / 2
const outerRadii = normalizeTopCornerRadii(radii, width, top - bottom)
const outer = createRoundedTopShape(-halfWidth, halfWidth, bottom, top, outerRadii)
const innerLeft = -halfWidth + insetX
const innerRight = halfWidth - insetX
const innerBottom = bottom + insetY
const innerTop = top - insetY
if (innerRight <= innerLeft + 0.01 || innerTop <= innerBottom + 0.01) return outer
const innerRadii = normalizeTopCornerRadii(
{
topLeft: Math.max(outerRadii.topLeft - Math.max(insetX, insetY), 0),
topRight: Math.max(outerRadii.topRight - Math.max(insetX, insetY), 0),
},
innerRight - innerLeft,
innerTop - innerBottom,
)
outer.holes.push(
shapeToReversedPath(
createRoundedTopShape(innerLeft, innerRight, innerBottom, innerTop, innerRadii),
),
)
return outer
}
function createTopClippedRectShape(
left: number,
right: number,
bottom: number,
top: number,
getBoundaryY: (x: number) => number,
) {
const segments = 20
const points: { x: number; y: number }[] = []
for (let index = 0; index <= segments; index += 1) {
const t = index / segments
const x = right + (left - right) * t
const y = Math.min(top, getBoundaryY(x))
if (y > bottom + 0.001) points.push({ x, y })
}
if (points.length < 2) return null
const shape = new THREE.Shape()
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
for (const point of points) {
shape.lineTo(point.x, point.y)
}
shape.closePath()
return shape
}
function disposeObject(object: THREE.Object3D) {
object.traverse((child) => {
if (child instanceof THREE.Mesh) child.geometry.dispose()
@@ -82,6 +371,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
width,
height,
openingKind,
openingShape,
frameThickness,
frameDepth,
threshold,
@@ -129,8 +419,77 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
y: number,
z: number,
) => addBox(leafGroup, material, w, h, d, x - hingeX, y, z)
const addLeafShape = (shape: THREE.Shape, material: THREE.Material, depth: number, z = 0) => {
const geometry = new THREE.ExtrudeGeometry(shape, {
depth,
bevelEnabled: false,
curveSegments: 24,
})
geometry.translate(-hingeX, 0, -depth / 2 + z)
const leafMesh = new THREE.Mesh(geometry, material)
leafGroup.add(leafMesh)
}
// ── Frame members ──
if (openingShape === 'arch') {
const frameBottom = -height / 2
const frameTop = height / 2
const frameArchHeight = getClampedArchHeight(width, height, node.archHeight)
const frameSpringY = frameTop - frameArchHeight
const frameInnerTopY = frameTop - frameThickness
const frameInnerSpringY = Math.min(frameSpringY + frameThickness, frameInnerTopY)
const useShallowHeadBar = frameArchHeight <= frameThickness * 2
const frameHeadBottomY = useShallowHeadBar ? frameSpringY - frameThickness : frameSpringY
const postHeight = Math.max(frameHeadBottomY - frameBottom, 0.01)
addBox(
mesh,
baseMaterial,
frameThickness,
postHeight,
frameDepth,
-width / 2 + frameThickness / 2,
frameBottom + postHeight / 2,
0,
)
addBox(
mesh,
baseMaterial,
frameThickness,
postHeight,
frameDepth,
width / 2 - frameThickness / 2,
frameBottom + postHeight / 2,
0,
)
addShape(
mesh,
baseMaterial,
useShallowHeadBar
? createArchHeadBarShape(width, frameHeadBottomY, frameSpringY, frameTop)
: createArchBandShape(
width,
frameSpringY,
frameTop,
frameInnerSpringY,
frameInnerTopY,
frameThickness,
),
frameDepth,
)
} else if (openingShape === 'rounded') {
addShape(
mesh,
baseMaterial,
createRoundedDoorFrameShape(
width,
height,
frameThickness,
getDoorTopRadii(node, width, height),
),
frameDepth,
)
} else {
// Left post — full height
addBox(
mesh,
@@ -164,6 +523,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
height / 2 - frameThickness / 2,
0,
)
}
// ── Threshold (inside the frame) ──
if (threshold) {
@@ -179,16 +539,139 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
)
}
// ── Leaf — contentPadding border strips (no full backing; glass areas are open) ──
const usesShapedLeaf = openingShape === 'arch' || openingShape === 'rounded'
const leafBottom = leafCenterY - leafH / 2
const leafTop = leafCenterY + leafH / 2
const leafArchHeight = getClampedArchHeight(
leafW,
leafH,
Math.max((node.archHeight ?? leafW / 2) - frameThickness, 0.01),
)
const leafArchSpringY = leafTop - leafArchHeight
const frameRadii = getDoorTopRadii(node, width, height)
const leafTopRadii = normalizeTopCornerRadii(
{
topLeft: Math.max(frameRadii.topLeft - frameThickness, 0),
topRight: Math.max(frameRadii.topRight - frameThickness, 0),
},
leafW,
leafH,
)
const cpX = contentPadding[0]
const cpY = contentPadding[1]
if (hasLeafContent && cpY > 0) {
const useShallowLeafHeadBar = openingShape === 'arch' && cpY > 0 && leafArchHeight <= cpY * 2
const shallowLeafHeadBottomY = leafArchSpringY - cpY
const getLeafBoundaryY = (x: number) => {
if (openingShape === 'arch') {
if (useShallowLeafHeadBar) return shallowLeafHeadBottomY
const innerTop = leafTop - cpY
const innerSpringY = Math.min(Math.max(leafArchSpringY + cpY, leafBottom + cpY), innerTop)
const innerArchHeight = Math.max(innerTop - innerSpringY, 0.001)
const halfContentW = Math.max((leafW - 2 * cpX) / 2, 0.001)
const outerBoundaryY = getArchBoundaryY(x, leafW / 2, leafArchSpringY, leafArchHeight)
return Math.min(
getArchBoundaryY(x, halfContentW, innerSpringY, innerArchHeight),
outerBoundaryY - 0.001,
)
}
if (openingShape === 'rounded') {
const left = -leafW / 2 + cpX
const right = leafW / 2 - cpX
const top = leafTop - cpY
const innerRadii = normalizeTopCornerRadii(
{
topLeft: Math.max(leafTopRadii.topLeft - Math.max(cpX, cpY), 0),
topRight: Math.max(leafTopRadii.topRight - Math.max(cpX, cpY), 0),
},
right - left,
top - (leafBottom + cpY),
)
if (innerRadii.topLeft > 1e-6 && x < left + innerRadii.topLeft) {
const centerX = left + innerRadii.topLeft
const centerY = top - innerRadii.topLeft
const dx = x - centerX
return centerY + Math.sqrt(Math.max(innerRadii.topLeft * innerRadii.topLeft - dx * dx, 0))
}
if (innerRadii.topRight > 1e-6 && x > right - innerRadii.topRight) {
const centerX = right - innerRadii.topRight
const centerY = top - innerRadii.topRight
const dx = x - centerX
return centerY + Math.sqrt(Math.max(innerRadii.topRight * innerRadii.topRight - dx * dx, 0))
}
return top
}
return leafTop
}
const createLeafCellShape = (left: number, right: number, bottom: number, top: number) =>
createTopClippedRectShape(left, right, bottom, top, getLeafBoundaryY)
// ── Leaf — contentPadding border strips (no full backing; glass areas are open) ──
if (hasLeafContent && openingShape === 'arch') {
const leafInnerTopY = leafTop - cpY
const leafInnerSpringY = Math.min(
Math.max(leafArchSpringY + cpY, leafBottom + cpY),
leafInnerTopY,
)
const sideBottom = leafBottom + cpY
const sideTop = useShallowLeafHeadBar ? shallowLeafHeadBottomY : leafArchSpringY
const sideHeight = Math.max(sideTop - sideBottom, 0)
if (cpY > 0) {
addLeafBox(baseMaterial, leafW, cpY, leafDepth, 0, leafBottom + cpY / 2, 0)
}
if (cpX > 0 && sideHeight > 0.01) {
addLeafBox(
baseMaterial,
cpX,
sideHeight,
leafDepth,
-leafW / 2 + cpX / 2,
sideBottom + sideHeight / 2,
0,
)
addLeafBox(
baseMaterial,
cpX,
sideHeight,
leafDepth,
leafW / 2 - cpX / 2,
sideBottom + sideHeight / 2,
0,
)
}
addLeafShape(
useShallowLeafHeadBar
? createArchHeadBarShape(leafW, shallowLeafHeadBottomY, leafArchSpringY, leafTop)
: createArchBandShape(
leafW,
leafArchSpringY,
leafTop,
leafInnerSpringY,
leafInnerTopY,
cpX,
),
baseMaterial,
leafDepth,
)
} else if (hasLeafContent && openingShape === 'rounded') {
addLeafShape(
createRoundedLeafFrameShape(leafW, leafBottom, leafTop, leafTopRadii, cpX, cpY),
baseMaterial,
leafDepth,
)
} else if (hasLeafContent && cpY > 0) {
// Top strip
addLeafBox(baseMaterial, leafW, cpY, leafDepth, 0, leafCenterY + leafH / 2 - cpY / 2, 0)
// Bottom strip
addLeafBox(baseMaterial, leafW, cpY, leafDepth, 0, leafCenterY - leafH / 2 + cpY / 2, 0)
}
if (hasLeafContent && cpX > 0) {
if (hasLeafContent && !usesShapedLeaf && cpX > 0) {
const innerH = leafH - 2 * cpY
// Left strip
addLeafBox(baseMaterial, cpX, innerH, leafDepth, -leafW / 2 + cpX / 2, leafCenterY, 0)
@@ -205,9 +688,12 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const contentTop = leafCenterY + contentH / 2
let segY = contentTop
for (const seg of segments) {
for (let segIndex = 0; segIndex < segments.length; segIndex += 1) {
const seg = segments[segIndex]!
const segH = (seg.heightRatio / totalRatio) * contentH
const segCenterY = segY - segH / 2
const segTop = segY
const segBottom = segY - segH
const numCols = seg.columnRatios.length
const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
@@ -228,6 +714,14 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
cx = -contentW / 2
for (let c = 0; c < numCols - 1; c++) {
cx += colWidths[c]!
if (usesShapedLeaf) {
const dividerLeft = cx
const dividerRight = cx + seg.dividerThickness
const dividerShape = createLeafCellShape(dividerLeft, dividerRight, segBottom, segTop)
if (dividerShape) {
addLeafShape(dividerShape, baseMaterial, 0.012, leafDepth / 2 + 0.006)
}
} else {
addLeafBox(
baseMaterial,
seg.dividerThickness,
@@ -237,6 +731,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
segCenterY,
0,
)
}
cx += seg.dividerThickness
}
}
@@ -245,27 +740,61 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
for (let c = 0; c < numCols; c++) {
const colW = colWidths[c]!
const colX = colXCenters[c]!
const cellLeft = colX - colW / 2
const cellRight = colX + colW / 2
if (seg.type === 'glass') {
// Glass only — no opaque backing so it's truly transparent
const glassDepth = Math.max(0.004, leafDepth * 0.15)
if (usesShapedLeaf) {
const shape = createLeafCellShape(cellLeft, cellRight, segBottom, segTop)
if (shape)
addLeafShape(shape, glassMaterial, glassDepth, leafDepth / 2 + glassDepth / 2 + 0.004)
} else {
// Glass only — no opaque backing so it's truly transparent
addLeafBox(glassMaterial, colW, segH, glassDepth, colX, segCenterY, 0)
}
} else if (seg.type === 'panel') {
if (usesShapedLeaf) {
const shape = createLeafCellShape(cellLeft, cellRight, segBottom, segTop)
if (shape) addLeafShape(shape, baseMaterial, leafDepth)
} else {
// Opaque leaf backing for this column
addLeafBox(baseMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
}
// Raised panel detail
const panelW = colW - 2 * seg.panelInset
const panelH = segH - 2 * seg.panelInset
if (panelW > 0.01 && panelH > 0.01) {
const effectiveDepth = Math.abs(seg.panelDepth) < 0.002 ? 0.005 : Math.abs(seg.panelDepth)
const panelZ = leafDepth / 2 + effectiveDepth / 2
if (usesShapedLeaf) {
const shape = createLeafCellShape(
colX - panelW / 2,
colX + panelW / 2,
segCenterY - panelH / 2,
segCenterY + panelH / 2,
)
if (shape) addLeafShape(shape, baseMaterial, effectiveDepth, panelZ)
} else {
addLeafBox(baseMaterial, panelW, panelH, effectiveDepth, colX, segCenterY, panelZ)
}
}
} else {
// 'empty' leaves the opening unfilled
}
}
if (usesShapedLeaf && segIndex < segments.length - 1) {
const railThickness = Math.min(Math.max(cpY, 0.02), Math.max(segH * 0.35, 0.02))
const railShape = createLeafCellShape(
-contentW / 2,
contentW / 2,
segBottom - railThickness / 2,
segBottom + railThickness / 2,
)
if (railShape) addLeafShape(railShape, baseMaterial, 0.012, leafDepth / 2 + 0.006)
}
segY -= segH
}
@@ -308,8 +837,6 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const hingeW = 0.024
const hingeD = leafDepth + 0.016
// Bottom hinge ~0.25m from floor, middle hinge, top hinge ~0.25m from top
const leafBottom = leafCenterY - leafH / 2
const leafTop = leafCenterY + leafH / 2
addBox(mesh, baseMaterial, hingeW, hingeH, hingeD, hingeX, leafBottom + 0.25, hingeZ)
addBox(mesh, baseMaterial, hingeW, hingeH, hingeD, hingeX, (leafBottom + leafTop) / 2, hingeZ)
addBox(mesh, baseMaterial, hingeW, hingeH, hingeD, hingeX, leafTop - 0.25, hingeZ)
@@ -327,6 +854,40 @@ function syncDoorCutout(node: DoorNode, mesh: THREE.Mesh) {
mesh.add(cutout)
}
cutout.geometry.dispose()
if (node.openingShape === 'arch') {
cutout.geometry = new THREE.ExtrudeGeometry(
createArchShape(
-node.width / 2,
node.width / 2,
-node.height / 2,
node.height / 2,
getClampedArchHeight(node.width, node.height, node.archHeight),
),
{
depth: 1,
bevelEnabled: false,
curveSegments: 24,
},
)
cutout.geometry.translate(0, 0, -0.5)
} else if (node.openingShape === 'rounded') {
cutout.geometry = new THREE.ExtrudeGeometry(
createRoundedTopShape(
-node.width / 2,
node.width / 2,
-node.height / 2,
node.height / 2,
getDoorTopRadii(node, node.width, node.height),
),
{
depth: 1,
bevelEnabled: false,
curveSegments: 24,
},
)
cutout.geometry.translate(0, 0, -0.5)
} else {
cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
}
cutout.visible = false
}
@@ -1,14 +1,10 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { Brush, Evaluator, SUBTRACTION } from 'three-bvh-csg'
import { computeBoundsTree } from 'three-mesh-bvh'
import {
calculateLevelMiters,
type AnyNode,
type AnyNodeId,
calculateLevelMiters,
DEFAULT_WALL_HEIGHT,
type DoorNode,
getAdjacentWallIds,
DEFAULT_WALL_HEIGHT,
getWallCurveFrameAt,
getWallMiterBoundaryPoints,
getWallPlanFootprint,
@@ -21,10 +17,14 @@ import {
sceneRegistry,
spatialGridManager,
useScene,
type WallNode,
type WallMiterData,
type WallNode,
type WindowNode,
} from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { Brush, Evaluator, SUBTRACTION } from 'three-bvh-csg'
import { computeBoundsTree } from 'three-mesh-bvh'
// Reusable CSG evaluator for better performance
const csgEvaluator = new Evaluator()
@@ -560,7 +560,13 @@ function collectCutoutBrushes(
if (
(child.type === 'door' && child.openingKind === 'opening') ||
(child.type === 'window' && child.openingKind === 'opening')
(child.type === 'door' &&
child.openingKind === 'door' &&
(child.openingShape === 'arch' || child.openingShape === 'rounded')) ||
(child.type === 'window' && child.openingKind === 'opening') ||
(child.type === 'window' &&
child.openingKind === 'window' &&
(child.openingShape === 'arch' || child.openingShape === 'rounded'))
) {
brushes.push(createShapedOpeningCutoutBrush(child, wallThickness))
continue
@@ -668,11 +674,17 @@ function createShapedOpeningCutoutShape(opening: ShapedOpeningNode): THREE.Shape
if (opening.openingShape === 'arch') {
const archHeight = Math.min(Math.max(opening.archHeight ?? width / 2, 0.01), height)
const springY = top - archHeight
const segments = 32
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
shape.lineTo(right, springY)
shape.quadraticCurveTo(centerX, top, left, springY)
for (let index = 1; index <= segments; index += 1) {
const x = right + (left - right) * (index / segments)
const normalizedX = Math.min(Math.abs((x - centerX) / halfWidth), 1)
const y = springY + archHeight * Math.sqrt(Math.max(1 - normalizedX * normalizedX, 0))
shape.lineTo(x, y)
}
shape.lineTo(left, bottom)
shape.closePath()
return shape
@@ -1,10 +1,5 @@
import { type AnyNodeId, sceneRegistry, useScene, type WindowNode } from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import {
type AnyNodeId,
sceneRegistry,
useScene,
type WindowNode,
} from '@pascal-app/core'
import * as THREE from 'three'
import { baseMaterial, glassMaterial } from '../../lib/materials'
@@ -55,6 +50,521 @@ function addBox(
parent.add(m)
}
function addShape(
parent: THREE.Object3D,
material: THREE.Material,
shape: THREE.Shape,
depth: number,
z = 0,
) {
const geometry = new THREE.ExtrudeGeometry(shape, {
depth,
bevelEnabled: false,
curveSegments: 24,
})
geometry.translate(0, 0, -depth / 2 + z)
const mesh = new THREE.Mesh(geometry, material)
parent.add(mesh)
}
function createRectShape(left: number, right: number, bottom: number, top: number) {
const shape = new THREE.Shape()
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
shape.lineTo(right, top)
shape.lineTo(left, top)
shape.closePath()
return shape
}
type CornerRadii = {
topLeft: number
topRight: number
bottomRight: number
bottomLeft: number
}
function normalizeCornerRadii(radii: CornerRadii, width: number, height: number): CornerRadii {
const next = { ...radii }
const scale = Math.min(
1,
width / Math.max(next.topLeft + next.topRight, 1e-6),
width / Math.max(next.bottomLeft + next.bottomRight, 1e-6),
height / Math.max(next.topLeft + next.bottomLeft, 1e-6),
height / Math.max(next.topRight + next.bottomRight, 1e-6),
)
if (scale < 1) {
next.topLeft *= scale
next.topRight *= scale
next.bottomRight *= scale
next.bottomLeft *= scale
}
return next
}
function getWindowRoundedRadii(node: WindowNode, width: number, height: number): CornerRadii {
if (node.openingRadiusMode === 'individual') {
const [topLeft = 0, topRight = 0, bottomRight = 0, bottomLeft = 0] =
node.openingCornerRadii ?? [0.15, 0.15, 0.15, 0.15]
return normalizeCornerRadii(
{
topLeft: Math.max(topLeft, 0),
topRight: Math.max(topRight, 0),
bottomRight: Math.max(bottomRight, 0),
bottomLeft: Math.max(bottomLeft, 0),
},
width,
height,
)
}
const maxRadius = Math.min(width / 2, height / 2)
const radius = Math.min(Math.max(node.cornerRadius ?? 0.15, 0), maxRadius)
return { topLeft: radius, topRight: radius, bottomRight: radius, bottomLeft: radius }
}
function insetCornerRadii(radii: CornerRadii, inset: number, width: number, height: number) {
return normalizeCornerRadii(
{
topLeft: Math.max(radii.topLeft - inset, 0),
topRight: Math.max(radii.topRight - inset, 0),
bottomRight: Math.max(radii.bottomRight - inset, 0),
bottomLeft: Math.max(radii.bottomLeft - inset, 0),
},
width,
height,
)
}
function createRoundedShape(
left: number,
right: number,
bottom: number,
top: number,
radii: CornerRadii,
) {
const shape = new THREE.Shape()
const { topLeft, topRight, bottomRight, bottomLeft } = radii
shape.moveTo(left + bottomLeft, bottom)
shape.lineTo(right - bottomRight, bottom)
if (bottomRight > 1e-6) {
shape.absarc(right - bottomRight, bottom + bottomRight, bottomRight, -Math.PI / 2, 0, false)
} else {
shape.lineTo(right, bottom)
}
shape.lineTo(right, top - topRight)
if (topRight > 1e-6) {
shape.absarc(right - topRight, top - topRight, topRight, 0, Math.PI / 2, false)
} else {
shape.lineTo(right, top)
}
shape.lineTo(left + topLeft, top)
if (topLeft > 1e-6) {
shape.absarc(left + topLeft, top - topLeft, topLeft, Math.PI / 2, Math.PI, false)
} else {
shape.lineTo(left, top)
}
shape.lineTo(left, bottom + bottomLeft)
if (bottomLeft > 1e-6) {
shape.absarc(left + bottomLeft, bottom + bottomLeft, bottomLeft, Math.PI, Math.PI * 1.5, false)
} else {
shape.lineTo(left, bottom)
}
shape.closePath()
return shape
}
function createRoundedFrameShape(
width: number,
height: number,
frameThickness: number,
outerRadii: CornerRadii,
) {
const halfWidth = width / 2
const bottom = -height / 2
const top = height / 2
const outer = createRoundedShape(-halfWidth, halfWidth, bottom, top, outerRadii)
const inset = Math.min(frameThickness, width / 2 - 0.005, height / 2 - 0.005)
if (inset <= 0.001) return outer
const innerLeft = -halfWidth + inset
const innerRight = halfWidth - inset
const innerBottom = bottom + inset
const innerTop = top - inset
const innerRadii = insetCornerRadii(
outerRadii,
inset,
innerRight - innerLeft,
innerTop - innerBottom,
)
const holeShape = createRoundedShape(innerLeft, innerRight, innerBottom, innerTop, innerRadii)
const hole = new THREE.Path(holeShape.getPoints(32).reverse())
outer.holes.push(hole)
return outer
}
function getClampedArchHeight(width: number, height: number, archHeight: number | undefined) {
return Math.min(Math.max(archHeight ?? width / 2, 0.01), Math.max(height, 0.01))
}
function createArchShape(
left: number,
right: number,
bottom: number,
top: number,
archHeight: number,
) {
const centerX = (left + right) / 2
const halfWidth = (right - left) / 2
const clampedArchHeight = getClampedArchHeight(right - left, top - bottom, archHeight)
const springY = top - clampedArchHeight
const shape = new THREE.Shape()
const segments = 32
shape.moveTo(left, bottom)
shape.lineTo(right, bottom)
shape.lineTo(right, springY)
for (let index = 1; index <= segments; index += 1) {
const x = right + (left - right) * (index / segments)
shape.lineTo(x, getArchBoundaryY(x - centerX, halfWidth, springY, clampedArchHeight))
}
shape.lineTo(left, bottom)
shape.closePath()
return shape
}
function createArchedFrameShape(
width: number,
height: number,
archHeight: number,
frameThickness: number,
) {
const halfWidth = width / 2
const bottom = -height / 2
const top = height / 2
const outer = createArchShape(-halfWidth, halfWidth, bottom, top, archHeight)
const inset = Math.min(frameThickness, width / 2 - 0.005, height / 2 - 0.005)
if (inset <= 0.001) return outer
const innerLeft = -halfWidth + inset
const innerRight = halfWidth - inset
const innerBottom = bottom + inset
const innerTop = top - inset
const innerArchHeight = getClampedArchHeight(
innerRight - innerLeft,
innerTop - innerBottom,
archHeight - inset,
)
const hole = new THREE.Path(
createArchShape(innerLeft, innerRight, innerBottom, innerTop, innerArchHeight)
.getPoints(32)
.reverse(),
)
outer.holes.push(hole)
return outer
}
function getArchBoundaryY(x: number, halfWidth: number, springY: number, archHeight: number) {
if (halfWidth <= 1e-6) return springY
const t = Math.min(Math.abs(x) / halfWidth, 1)
return springY + archHeight * Math.sqrt(Math.max(1 - t * t, 0))
}
function getArchedOpeningHalfWidthAtY(
y: number,
halfWidth: number,
springY: number,
archHeight: number,
) {
if (y <= springY || archHeight <= 1e-6) return halfWidth
const normalizedY = Math.min(Math.max((y - springY) / archHeight, 0), 1)
return halfWidth * Math.sqrt(Math.max(1 - normalizedY * normalizedY, 0))
}
function getRoundedBoundaryYAtX(
x: number,
left: number,
right: number,
top: number,
radii: CornerRadii,
) {
if (radii.topLeft > 1e-6 && x < left + radii.topLeft) {
const centerX = left + radii.topLeft
const centerY = top - radii.topLeft
const dx = x - centerX
return centerY + Math.sqrt(Math.max(radii.topLeft * radii.topLeft - dx * dx, 0))
}
if (radii.topRight > 1e-6 && x > right - radii.topRight) {
const centerX = right - radii.topRight
const centerY = top - radii.topRight
const dx = x - centerX
return centerY + Math.sqrt(Math.max(radii.topRight * radii.topRight - dx * dx, 0))
}
return top
}
function getRoundedHorizontalBoundsAtY(
y: number,
left: number,
right: number,
top: number,
radii: CornerRadii,
) {
let minX = left
let maxX = right
if (radii.topLeft > 1e-6 && y > top - radii.topLeft) {
const centerX = left + radii.topLeft
const centerY = top - radii.topLeft
const dy = y - centerY
minX = centerX - Math.sqrt(Math.max(radii.topLeft * radii.topLeft - dy * dy, 0))
}
if (radii.topRight > 1e-6 && y > top - radii.topRight) {
const centerX = right - radii.topRight
const centerY = top - radii.topRight
const dy = y - centerY
maxX = centerX + Math.sqrt(Math.max(radii.topRight * radii.topRight - dy * dy, 0))
}
return { minX, maxX }
}
function addRoundedWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const {
width,
height,
frameDepth,
frameThickness,
columnRatios,
rowRatios,
columnDividerThickness,
rowDividerThickness,
sill,
sillDepth,
sillThickness,
} = node
const halfWidth = width / 2
const bottom = -height / 2
const top = height / 2
const outerRadii = getWindowRoundedRadii(node, width, height)
const inset = Math.max(0, Math.min(frameThickness, width / 2 - 0.005, height / 2 - 0.005))
const innerLeft = -halfWidth + inset
const innerRight = halfWidth - inset
const innerBottom = bottom + inset
const innerTop = top - inset
const innerW = innerRight - innerLeft
const innerH = innerTop - innerBottom
const innerRadii = insetCornerRadii(outerRadii, inset, innerW, innerH)
addShape(
mesh,
baseMaterial,
createRoundedFrameShape(width, height, inset, outerRadii),
frameDepth,
)
if (innerW > 0.01 && innerH > 0.01) {
const glassDepth = Math.max(0.004, frameDepth * 0.08)
addShape(
mesh,
glassMaterial,
createRoundedShape(innerLeft, innerRight, innerBottom, innerTop, innerRadii),
glassDepth,
)
const numCols = columnRatios.length
const numRows = rowRatios.length
const usableW = innerW - (numCols - 1) * columnDividerThickness
const usableH = innerH - (numRows - 1) * rowDividerThickness
const colSum = columnRatios.reduce((a, b) => a + b, 0)
const rowSum = rowRatios.reduce((a, b) => a + b, 0)
const colWidths = columnRatios.map((r) => (r / colSum) * usableW)
const rowHeights = rowRatios.map((r) => (r / rowSum) * usableH)
let x = innerLeft
for (let c = 0; c < numCols - 1; c++) {
x += colWidths[c]!
const x1 = x
const x2 = x + columnDividerThickness
const dividerTop = Math.min(
getRoundedBoundaryYAtX(x1, innerLeft, innerRight, innerTop, innerRadii),
getRoundedBoundaryYAtX(x2, innerLeft, innerRight, innerTop, innerRadii),
)
if (dividerTop > innerBottom + 0.01) {
addShape(
mesh,
baseMaterial,
createRectShape(x1, x2, innerBottom, dividerTop),
frameDepth + 0.001,
)
}
x += columnDividerThickness
}
let y = innerTop
for (let r = 0; r < numRows - 1; r++) {
y -= rowHeights[r]!
const yTop = y
const yBottom = y - rowDividerThickness
const { minX, maxX } = getRoundedHorizontalBoundsAtY(
yTop,
innerLeft,
innerRight,
innerTop,
innerRadii,
)
if (maxX - minX > 0.01 && yTop > innerBottom) {
addShape(
mesh,
baseMaterial,
createRectShape(minX, maxX, Math.max(yBottom, innerBottom), yTop),
frameDepth + 0.001,
)
}
y -= rowDividerThickness
}
}
if (sill) {
const sillW = width + sillDepth * 0.4
const sillZ = frameDepth / 2 + sillDepth / 2
addBox(
mesh,
baseMaterial,
sillW,
sillThickness,
sillDepth,
0,
-height / 2 - sillThickness / 2,
sillZ,
)
}
}
function addArchedWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const {
width,
height,
frameDepth,
frameThickness,
columnRatios,
rowRatios,
columnDividerThickness,
rowDividerThickness,
sill,
sillDepth,
sillThickness,
} = node
const halfWidth = width / 2
const bottom = -height / 2
const top = height / 2
const archHeight = getClampedArchHeight(width, height, node.archHeight)
const inset = Math.max(0, Math.min(frameThickness, width / 2 - 0.005, height / 2 - 0.005))
const innerLeft = -halfWidth + inset
const innerRight = halfWidth - inset
const innerBottom = bottom + inset
const innerTop = top - inset
const innerW = innerRight - innerLeft
const innerH = innerTop - innerBottom
const innerArchHeight = getClampedArchHeight(innerW, innerH, archHeight - inset)
const innerSpringY = innerTop - innerArchHeight
addShape(mesh, baseMaterial, createArchedFrameShape(width, height, archHeight, inset), frameDepth)
if (innerW > 0.01 && innerH > 0.01) {
const glassDepth = Math.max(0.004, frameDepth * 0.08)
addShape(
mesh,
glassMaterial,
createArchShape(innerLeft, innerRight, innerBottom, innerTop, innerArchHeight),
glassDepth,
)
const numCols = columnRatios.length
const numRows = rowRatios.length
const usableW = innerW - (numCols - 1) * columnDividerThickness
const usableH = innerH - (numRows - 1) * rowDividerThickness
const colSum = columnRatios.reduce((a, b) => a + b, 0)
const rowSum = rowRatios.reduce((a, b) => a + b, 0)
const colWidths = columnRatios.map((r) => (r / colSum) * usableW)
const rowHeights = rowRatios.map((r) => (r / rowSum) * usableH)
const innerHalfWidth = innerW / 2
let x = innerLeft
for (let c = 0; c < numCols - 1; c++) {
x += colWidths[c]!
const x1 = x
const x2 = x + columnDividerThickness
const dividerTop = Math.min(
getArchBoundaryY(x1, innerHalfWidth, innerSpringY, innerArchHeight),
getArchBoundaryY(x2, innerHalfWidth, innerSpringY, innerArchHeight),
)
if (dividerTop > innerBottom + 0.01) {
addShape(
mesh,
baseMaterial,
createRectShape(x1, x2, innerBottom, dividerTop),
frameDepth + 0.001,
)
}
x += columnDividerThickness
}
let y = innerTop
for (let r = 0; r < numRows - 1; r++) {
y -= rowHeights[r]!
const yTop = y
const yBottom = y - rowDividerThickness
const halfAtTop = getArchedOpeningHalfWidthAtY(
yTop,
innerHalfWidth,
innerSpringY,
innerArchHeight,
)
const x1 = -halfAtTop
const x2 = halfAtTop
if (x2 - x1 > 0.01 && yTop > innerBottom) {
addShape(
mesh,
baseMaterial,
createRectShape(x1, x2, Math.max(yBottom, innerBottom), yTop),
frameDepth + 0.001,
)
}
y -= rowDividerThickness
}
}
if (sill) {
const sillW = width + sillDepth * 0.4
const sillZ = frameDepth / 2 + sillDepth / 2
addBox(
mesh,
baseMaterial,
sillW,
sillThickness,
sillDepth,
0,
-height / 2 - sillThickness / 2,
sillZ,
)
}
}
function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
// Root mesh is an invisible hitbox; all visuals live in child meshes
mesh.geometry.dispose()
@@ -85,6 +595,7 @@ function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
sillDepth,
sillThickness,
openingKind,
openingShape,
} = node
if (openingKind === 'opening') {
@@ -92,6 +603,18 @@ function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
return
}
if (openingShape === 'arch') {
addArchedWindowVisuals(node, mesh)
syncWindowCutout(node, mesh)
return
}
if (openingShape === 'rounded') {
addRoundedWindowVisuals(node, mesh)
syncWindowCutout(node, mesh)
return
}
const innerW = width - 2 * frameThickness
const innerH = height - 2 * frameThickness
@@ -252,6 +775,40 @@ function syncWindowCutout(node: WindowNode, mesh: THREE.Mesh) {
mesh.add(cutout)
}
cutout.geometry.dispose()
if (node.openingShape === 'arch') {
cutout.geometry = new THREE.ExtrudeGeometry(
createArchShape(
-node.width / 2,
node.width / 2,
-node.height / 2,
node.height / 2,
getClampedArchHeight(node.width, node.height, node.archHeight),
),
{
depth: 1,
bevelEnabled: false,
curveSegments: 24,
},
)
cutout.geometry.translate(0, 0, -0.5)
} else if (node.openingShape === 'rounded') {
cutout.geometry = new THREE.ExtrudeGeometry(
createRoundedShape(
-node.width / 2,
node.width / 2,
-node.height / 2,
node.height / 2,
getWindowRoundedRadii(node, node.width, node.height),
),
{
depth: 1,
bevelEnabled: false,
curveSegments: 24,
},
)
cutout.geometry.translate(0, 0, -0.5)
} else {
cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
}
cutout.visible = false
}