Fix curved wall and fence angle measurements
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@@ -1,14 +1,10 @@
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import { useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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import { Brush, Evaluator, SUBTRACTION } from 'three-bvh-csg'
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import { computeBoundsTree } from 'three-mesh-bvh'
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import {
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calculateLevelMiters,
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type AnyNode,
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type AnyNodeId,
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calculateLevelMiters,
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DEFAULT_WALL_HEIGHT,
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type DoorNode,
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getAdjacentWallIds,
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DEFAULT_WALL_HEIGHT,
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getWallCurveFrameAt,
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getWallMiterBoundaryPoints,
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getWallPlanFootprint,
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@@ -21,10 +17,14 @@ import {
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sceneRegistry,
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spatialGridManager,
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useScene,
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type WallNode,
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type WallMiterData,
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type WallNode,
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type WindowNode,
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} from '@pascal-app/core'
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import { useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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import { Brush, Evaluator, SUBTRACTION } from 'three-bvh-csg'
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import { computeBoundsTree } from 'three-mesh-bvh'
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// Reusable CSG evaluator for better performance
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const csgEvaluator = new Evaluator()
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@@ -560,7 +560,13 @@ function collectCutoutBrushes(
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if (
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(child.type === 'door' && child.openingKind === 'opening') ||
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(child.type === 'window' && child.openingKind === 'opening')
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(child.type === 'door' &&
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child.openingKind === 'door' &&
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(child.openingShape === 'arch' || child.openingShape === 'rounded')) ||
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(child.type === 'window' && child.openingKind === 'opening') ||
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(child.type === 'window' &&
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child.openingKind === 'window' &&
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(child.openingShape === 'arch' || child.openingShape === 'rounded'))
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) {
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brushes.push(createShapedOpeningCutoutBrush(child, wallThickness))
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continue
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@@ -668,11 +674,17 @@ function createShapedOpeningCutoutShape(opening: ShapedOpeningNode): THREE.Shape
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if (opening.openingShape === 'arch') {
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const archHeight = Math.min(Math.max(opening.archHeight ?? width / 2, 0.01), height)
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const springY = top - archHeight
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const segments = 32
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shape.moveTo(left, bottom)
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shape.lineTo(right, bottom)
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shape.lineTo(right, springY)
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shape.quadraticCurveTo(centerX, top, left, springY)
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for (let index = 1; index <= segments; index += 1) {
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const x = right + (left - right) * (index / segments)
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const normalizedX = Math.min(Math.abs((x - centerX) / halfWidth), 1)
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const y = springY + archHeight * Math.sqrt(Math.max(1 - normalizedX * normalizedX, 0))
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shape.lineTo(x, y)
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}
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shape.lineTo(left, bottom)
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shape.closePath()
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return shape
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