Refine 2D door swing rendering

This commit is contained in:
sudhir
2026-04-29 17:51:58 +05:30
parent 3c185144e0
commit 411ae2e905
12 changed files with 2434 additions and 322 deletions
@@ -63,7 +63,7 @@ const SLAB_OUTSET = 0.05
const AUTO_SLAB_INSET = 0.02
const AUTO_SLAB_SIMPLIFY_TOLERANCE = 0.08
function getRenderableSlabPolygon(slabNode: SlabNode): Array<[number, number]> {
export function getRenderableSlabPolygon(slabNode: SlabNode): Array<[number, number]> {
return slabNode.autoFromWalls
? simplifyClosedPolygon(
insetPolygonFromCentroid(slabNode.polygon, AUTO_SLAB_INSET),
@@ -199,13 +199,7 @@ function generatePoolGeometry(slabNode: SlabNode): THREE.BufferGeometry {
uvs.push((x - bounds.min.x) / floorWidth, (z - bounds.min.y) / floorHeight)
}
const pushWallVertex = (
x: number,
y: number,
z: number,
u: number,
v: number,
) => {
const pushWallVertex = (x: number, y: number, z: number, u: number, v: number) => {
positions.push(x, y, z)
uvs.push(u, v)
}