site boundary editor

This commit is contained in:
wass08
2026-02-05 15:07:49 +09:00
parent 39f9f595d8
commit 40e3ce8d84
7 changed files with 465 additions and 295 deletions
@@ -0,0 +1,298 @@
import { useThree } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import {
BufferGeometry,
Float32BufferAttribute,
type Mesh,
Plane,
Raycaster,
Vector2,
Vector3,
} from 'three'
const Y_OFFSET = 0.02
type DragState = {
isDragging: boolean
vertexIndex: number
initialPosition: [number, number]
pointerId: number
}
export interface PolygonEditorProps {
polygon: Array<[number, number]>
color?: string
onPolygonChange: (polygon: Array<[number, number]>) => void
minVertices?: number
}
/**
* Generic polygon editor component for editing polygon vertices
* Used by zone and site boundary editors
*/
export const PolygonEditor: React.FC<PolygonEditorProps> = ({
polygon,
color = '#3b82f6',
onPolygonChange,
minVertices = 3,
}) => {
const { gl, camera } = useThree()
// Local state for dragging
const [dragState, setDragState] = useState<DragState | null>(null)
const [previewPolygon, setPreviewPolygon] = useState<Array<[number, number]> | null>(null)
const [hoveredVertex, setHoveredVertex] = useState<number | null>(null)
const [hoveredMidpoint, setHoveredMidpoint] = useState<number | null>(null)
// Refs for raycasting during drag
const dragPlane = useRef(new Plane(new Vector3(0, 1, 0), -Y_OFFSET))
const raycaster = useRef(new Raycaster())
const lineRef = useRef<Mesh>(null!)
// The polygon to display (preview during drag, or actual polygon)
const displayPolygon = previewPolygon ?? polygon
// Calculate midpoints for adding new vertices
const midpoints = useMemo(() => {
if (displayPolygon.length < 2) return []
return displayPolygon.map(([x1, z1], index) => {
const nextIndex = (index + 1) % displayPolygon.length
const [x2, z2] = displayPolygon[nextIndex]!
return [(x1! + x2) / 2, (z1! + z2) / 2] as [number, number]
})
}, [displayPolygon])
// Handle vertex drag
const handleVertexDrag = useCallback(
(clientX: number, clientY: number, vertexIndex: number) => {
const canvas = gl.domElement
const rect = canvas.getBoundingClientRect()
const x = ((clientX - rect.left) / rect.width) * 2 - 1
const y = -((clientY - rect.top) / rect.height) * 2 + 1
raycaster.current.setFromCamera(new Vector2(x, y), camera)
const intersection = new Vector3()
raycaster.current.ray.intersectPlane(dragPlane.current, intersection)
if (intersection) {
// Snap to 0.5 grid
const gridX = Math.round(intersection.x * 2) / 2
const gridZ = Math.round(intersection.z * 2) / 2
const basePolygon = previewPolygon ?? polygon
const newPolygon = [...basePolygon]
newPolygon[vertexIndex] = [gridX, gridZ]
setPreviewPolygon(newPolygon)
}
},
[gl, camera, previewPolygon, polygon],
)
// Commit polygon changes
const commitPolygonChange = useCallback(() => {
if (previewPolygon) {
onPolygonChange(previewPolygon)
}
setPreviewPolygon(null)
setDragState(null)
}, [previewPolygon, onPolygonChange])
// Handle adding a new vertex at midpoint
const handleAddVertex = useCallback(
(afterIndex: number, position: [number, number]) => {
const basePolygon = previewPolygon ?? polygon
const newPolygon = [
...basePolygon.slice(0, afterIndex + 1),
position,
...basePolygon.slice(afterIndex + 1),
]
setPreviewPolygon(newPolygon)
return afterIndex + 1 // Return new vertex index
},
[polygon, previewPolygon],
)
// Handle deleting a vertex
const handleDeleteVertex = useCallback(
(index: number) => {
const basePolygon = previewPolygon ?? polygon
if (basePolygon.length <= minVertices) return // Need at least minVertices points
const newPolygon = basePolygon.filter((_, i) => i !== index)
onPolygonChange(newPolygon)
setPreviewPolygon(null)
},
[polygon, previewPolygon, onPolygonChange, minVertices],
)
// Set up pointer move/up listeners for dragging with pointer capture
useEffect(() => {
if (!dragState?.isDragging) return
const canvas = gl.domElement
const pointerId = dragState.pointerId
// Capture pointer to prevent R3F events from firing on other objects (like the grid)
canvas.setPointerCapture(pointerId)
const handlePointerMove = (e: PointerEvent) => {
handleVertexDrag(e.clientX, e.clientY, dragState.vertexIndex)
}
const handlePointerUp = (e: PointerEvent) => {
// Release pointer capture
if (canvas.hasPointerCapture(e.pointerId)) {
canvas.releasePointerCapture(e.pointerId)
}
commitPolygonChange()
}
canvas.addEventListener('pointermove', handlePointerMove)
canvas.addEventListener('pointerup', handlePointerUp)
return () => {
// Release capture on cleanup
if (canvas.hasPointerCapture(pointerId)) {
canvas.releasePointerCapture(pointerId)
}
canvas.removeEventListener('pointermove', handlePointerMove)
canvas.removeEventListener('pointerup', handlePointerUp)
}
}, [dragState, gl, handleVertexDrag, commitPolygonChange])
// Update line geometry when polygon changes
useEffect(() => {
if (!lineRef.current || displayPolygon.length < 2) return
const positions: number[] = []
for (const [x, z] of displayPolygon) {
positions.push(x!, Y_OFFSET + 0.01, z!)
}
// Close the loop
const first = displayPolygon[0]!
positions.push(first[0]!, Y_OFFSET + 0.01, first[1]!)
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
lineRef.current.geometry.dispose()
lineRef.current.geometry = geometry
}, [displayPolygon])
if (displayPolygon.length < minVertices) return null
const canDelete = displayPolygon.length > minVertices
return (
<group>
{/* Border line */}
{/* @ts-ignore */}
<line ref={lineRef} frustumCulled={false} renderOrder={10}>
<bufferGeometry />
<lineBasicNodeMaterial
color={color}
linewidth={2}
depthTest={false}
depthWrite={false}
transparent
opacity={0.8}
/>
</line>
{/* Vertex handles */}
{displayPolygon.map(([x, z], index) => {
const isHovered = hoveredVertex === index
const isDragging = dragState?.vertexIndex === index
return (
<mesh
key={`vertex-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredVertex(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredVertex(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
setDragState({
isDragging: true,
vertexIndex: index,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
}}
onClick={(e) => {
e.stopPropagation()
}}
onDoubleClick={(e) => {
e.stopPropagation()
if (canDelete) {
handleDeleteVertex(index)
}
}}
>
<sphereGeometry args={[isHovered || isDragging ? 0.3 : 0.25, 16, 16]} />
<meshBasicMaterial
color={
isDragging ? '#22c55e' : isHovered ? (canDelete ? '#ef4444' : '#ffffff') : color
}
depthTest={false}
depthWrite={false}
/>
</mesh>
)
})}
{/* Midpoint handles for adding vertices (hidden while dragging) */}
{!dragState &&
midpoints.map(([x, z], index) => {
const isHovered = hoveredMidpoint === index
return (
<mesh
key={`midpoint-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredMidpoint(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredMidpoint(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
const newVertexIndex = handleAddVertex(index, [x!, z!])
if (newVertexIndex >= 0) {
setDragState({
isDragging: true,
vertexIndex: newVertexIndex,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
setHoveredMidpoint(null)
}
}}
onClick={(e) => {
e.stopPropagation()
}}
>
<sphereGeometry args={[isHovered ? 0.3 : 0.25, 16, 16]} />
<meshBasicMaterial
color={isHovered ? '#22c55e' : color}
depthTest={false}
depthWrite={false}
transparent
opacity={isHovered ? 1 : 0.6}
/>
</mesh>
)
})}
</group>
)
}
@@ -0,0 +1,42 @@
import { useScene, type SiteNode } from '@pascal-app/core'
import { useCallback } from 'react'
import { PolygonEditor } from '../shared/polygon-editor'
/**
* Site boundary editor - allows editing site polygon when in site phase
* Uses the generic PolygonEditor component
*/
export const SiteBoundaryEditor: React.FC = () => {
const nodes = useScene((state) => state.nodes)
const rootNodeIds = useScene((state) => state.rootNodeIds)
const updateNode = useScene((state) => state.updateNode)
// Get the site node (first root node)
const siteNode = rootNodeIds[0] ? nodes[rootNodeIds[0]] : null
const site = siteNode?.type === 'site' ? (siteNode as SiteNode) : null
const handlePolygonChange = useCallback(
(newPolygon: Array<[number, number]>) => {
if (site) {
updateNode(site.id, {
polygon: {
type: 'polygon',
points: newPolygon,
},
})
}
},
[site, updateNode],
)
if (!site || !site.polygon?.points || site.polygon.points.length < 3) return null
return (
<PolygonEditor
polygon={site.polygon.points}
color="#f59e0b"
onPolygonChange={handlePolygonChange}
minVertices={3}
/>
)
}
@@ -4,13 +4,16 @@ import { CeilingTool } from "./ceiling/ceiling-tool";
import { ItemTool } from "./item/item-tool";
import { MoveTool } from "./item/move-tool";
import { RoofTool } from "./roof/roof-tool";
import { SiteBoundaryEditor } from "./site/site-boundary-editor";
import { SlabTool } from "./slab/slab-tool";
import { WallTool } from "./wall/wall-tool";
import { ZoneBoundaryEditor } from "./zone/zone-boundary-editor";
import { ZoneTool } from "./zone/zone-tool";
const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
site: {},
site: {
"property-line": SiteBoundaryEditor,
},
structure: {
wall: WallTool,
slab: SlabTool,
@@ -31,6 +34,9 @@ export const ToolManager: React.FC = () => {
const movingNode = useEditor((state) => state.movingNode);
const selectedZoneId = useViewer((state) => state.selection.zoneId);
// Show site boundary editor when in site phase and edit mode
const showSiteBoundaryEditor = phase === "site" && mode === "edit";
// Show zone boundary editor when in structure/select mode with a zone selected
const showZoneBoundaryEditor =
phase === "structure" && mode === "select" && selectedZoneId !== null;
@@ -42,6 +48,7 @@ export const ToolManager: React.FC = () => {
return (
<>
{showSiteBoundaryEditor && <SiteBoundaryEditor />}
{showZoneBoundaryEditor && <ZoneBoundaryEditor />}
{movingNode && <MoveTool />}
{!movingNode && BuildToolComponent && <BuildToolComponent />}
@@ -1,299 +1,37 @@
import { useScene, type ZoneNode } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useThree } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import {
BufferGeometry,
Float32BufferAttribute,
type Mesh,
Plane,
Raycaster,
Vector2,
Vector3,
} from 'three'
const Y_OFFSET = 0.02
type DragState = {
isDragging: boolean
vertexIndex: number
initialPosition: [number, number]
pointerId: number
}
import { useCallback } from 'react'
import { PolygonEditor } from '../shared/polygon-editor'
/**
* Zone boundary editor - allows editing zone polygon vertices when a zone is selected
* Uses the event emitter system for grid interactions
* Uses the generic PolygonEditor component
*/
export const ZoneBoundaryEditor: React.FC = () => {
const { gl, camera } = useThree()
const selectedZoneId = useViewer((state) => state.selection.zoneId)
const zoneNode = useScene((state) => (selectedZoneId ? state.nodes[selectedZoneId] : null))
const zone = zoneNode?.type === 'zone' ? (zoneNode as ZoneNode) : null
const updateNode = useScene((state) => state.updateNode)
// Local state for dragging
const [dragState, setDragState] = useState<DragState | null>(null)
const [previewPolygon, setPreviewPolygon] = useState<Array<[number, number]> | null>(null)
const [hoveredVertex, setHoveredVertex] = useState<number | null>(null)
const [hoveredMidpoint, setHoveredMidpoint] = useState<number | null>(null)
// Refs for raycasting during drag
const dragPlane = useRef(new Plane(new Vector3(0, 1, 0), -Y_OFFSET))
const raycaster = useRef(new Raycaster())
const lineRef = useRef<Mesh>(null!)
// The polygon to display (preview during drag, or actual zone polygon)
const displayPolygon = previewPolygon ?? zone?.polygon ?? []
// Calculate midpoints for adding new vertices
const midpoints = useMemo(() => {
if (displayPolygon.length < 2) return []
return displayPolygon.map(([x1, z1], index) => {
const nextIndex = (index + 1) % displayPolygon.length
const [x2, z2] = displayPolygon[nextIndex]!
return [(x1! + x2) / 2, (z1! + z2) / 2] as [number, number]
})
}, [displayPolygon])
// Handle vertex drag
const handleVertexDrag = useCallback(
(clientX: number, clientY: number, vertexIndex: number) => {
if (!zone) return
const canvas = gl.domElement
const rect = canvas.getBoundingClientRect()
const x = ((clientX - rect.left) / rect.width) * 2 - 1
const y = -((clientY - rect.top) / rect.height) * 2 + 1
raycaster.current.setFromCamera(new Vector2(x, y), camera)
const intersection = new Vector3()
raycaster.current.ray.intersectPlane(dragPlane.current, intersection)
if (intersection) {
// Snap to 0.5 grid
const gridX = Math.round(intersection.x * 2) / 2
const gridZ = Math.round(intersection.z * 2) / 2
const basePolygon = previewPolygon ?? zone.polygon
const newPolygon = [...basePolygon]
newPolygon[vertexIndex] = [gridX, gridZ]
setPreviewPolygon(newPolygon)
}
},
[zone, gl, camera, previewPolygon],
)
// Commit polygon changes
const commitPolygonChange = useCallback(() => {
if (previewPolygon && selectedZoneId) {
updateNode(selectedZoneId, { polygon: previewPolygon })
}
setPreviewPolygon(null)
setDragState(null)
}, [previewPolygon, selectedZoneId, updateNode])
// Handle adding a new vertex at midpoint
const handleAddVertex = useCallback(
(afterIndex: number, position: [number, number]) => {
if (!zone) return -1
const basePolygon = previewPolygon ?? zone.polygon
const newPolygon = [
...basePolygon.slice(0, afterIndex + 1),
position,
...basePolygon.slice(afterIndex + 1),
]
setPreviewPolygon(newPolygon)
return afterIndex + 1 // Return new vertex index
},
[zone, previewPolygon],
)
// Handle deleting a vertex
const handleDeleteVertex = useCallback(
(index: number) => {
if (!zone || !selectedZoneId) return
const basePolygon = previewPolygon ?? zone.polygon
if (basePolygon.length <= 3) return // Need at least 3 points
const newPolygon = basePolygon.filter((_, i) => i !== index)
const handlePolygonChange = useCallback(
(newPolygon: Array<[number, number]>) => {
if (selectedZoneId) {
updateNode(selectedZoneId, { polygon: newPolygon })
setPreviewPolygon(null)
}
},
[zone, selectedZoneId, previewPolygon, updateNode],
[selectedZoneId, updateNode],
)
// Set up pointer move/up listeners for dragging with pointer capture
useEffect(() => {
if (!dragState?.isDragging) return
if (!zone || !zone.polygon || zone.polygon.length < 3) return null
const canvas = gl.domElement
const pointerId = dragState.pointerId
// Capture pointer to prevent R3F events from firing on other objects (like the grid)
canvas.setPointerCapture(pointerId)
const handlePointerMove = (e: PointerEvent) => {
handleVertexDrag(e.clientX, e.clientY, dragState.vertexIndex)
}
const handlePointerUp = (e: PointerEvent) => {
// Release pointer capture
if (canvas.hasPointerCapture(e.pointerId)) {
canvas.releasePointerCapture(e.pointerId)
}
commitPolygonChange()
}
canvas.addEventListener('pointermove', handlePointerMove)
canvas.addEventListener('pointerup', handlePointerUp)
return () => {
// Release capture on cleanup
if (canvas.hasPointerCapture(pointerId)) {
canvas.releasePointerCapture(pointerId)
}
canvas.removeEventListener('pointermove', handlePointerMove)
canvas.removeEventListener('pointerup', handlePointerUp)
}
}, [dragState, gl, handleVertexDrag, commitPolygonChange])
// Update line geometry when polygon changes
useEffect(() => {
if (!lineRef.current || displayPolygon.length < 2) return
const positions: number[] = []
for (const [x, z] of displayPolygon) {
positions.push(x!, Y_OFFSET + 0.01, z!)
}
// Close the loop
const first = displayPolygon[0]!
positions.push(first[0]!, Y_OFFSET + 0.01, first[1]!)
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
lineRef.current.geometry.dispose()
lineRef.current.geometry = geometry
}, [displayPolygon])
if (!zone || displayPolygon.length < 3) return null
const canDelete = displayPolygon.length > 3
const zoneColor = zone.color || '#3b82f6'
return (
<group>
{/* Border line */}
{/* @ts-ignore */}
<line ref={lineRef} frustumCulled={false} renderOrder={10}>
<bufferGeometry />
<lineBasicNodeMaterial
<PolygonEditor
polygon={zone.polygon}
color={zoneColor}
linewidth={2}
depthTest={false}
depthWrite={false}
transparent
opacity={0.8}
onPolygonChange={handlePolygonChange}
minVertices={3}
/>
</line>
{/* Vertex handles */}
{displayPolygon.map(([x, z], index) => {
const isHovered = hoveredVertex === index
const isDragging = dragState?.vertexIndex === index
return (
<mesh
key={`vertex-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredVertex(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredVertex(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
setDragState({
isDragging: true,
vertexIndex: index,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
}}
onClick={(e) => {
e.stopPropagation()
}}
onDoubleClick={(e) => {
e.stopPropagation()
if (canDelete) {
handleDeleteVertex(index)
}
}}
>
<sphereGeometry args={[isHovered || isDragging ? 0.2 : 0.15, 16, 16]} />
<meshBasicMaterial
color={
isDragging ? '#22c55e' : isHovered ? (canDelete ? '#ef4444' : '#ffffff') : zoneColor
}
depthTest={false}
depthWrite={false}
/>
</mesh>
)
})}
{/* Midpoint handles for adding vertices (hidden while dragging) */}
{!dragState &&
midpoints.map(([x, z], index) => {
const isHovered = hoveredMidpoint === index
return (
<mesh
key={`midpoint-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredMidpoint(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredMidpoint(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
const newVertexIndex = handleAddVertex(index, [x!, z!])
if (newVertexIndex >= 0) {
setDragState({
isDragging: true,
vertexIndex: newVertexIndex,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
setHoveredMidpoint(null)
}
}}
onClick={(e) => {
e.stopPropagation()
}}
>
<sphereGeometry args={[isHovered ? 0.12 : 0.08, 16, 16]} />
<meshBasicMaterial
color={isHovered ? '#22c55e' : zoneColor}
depthTest={false}
depthWrite={false}
transparent
opacity={isHovered ? 1 : 0.4}
/>
</mesh>
)
})}
</group>
)
}
+9 -7
View File
@@ -83,17 +83,19 @@ const useEditor = create<EditorState>()((set, get) => ({
const selectBuildingAndLevel0 = () => {
let buildingId = viewer.selection.buildingId
// If no building selected, find the first one
// If no building selected, find the first one from site's children
if (!buildingId) {
const firstBuildingId = scene.rootNodeIds.find((id) => {
const node = scene.nodes[id]
return node?.type === 'building'
})
if (firstBuildingId) {
buildingId = firstBuildingId as BuildingNode['id']
const siteNode = scene.rootNodeIds[0] ? scene.nodes[scene.rootNodeIds[0]] : null
if (siteNode?.type === 'site') {
const firstBuilding = siteNode.children
.map((child) => (typeof child === 'string' ? scene.nodes[child] : child))
.find((node) => node?.type === 'building')
if (firstBuilding) {
buildingId = firstBuilding.id as BuildingNode['id']
viewer.setSelection({ buildingId })
}
}
}
// If no level selected, find level 0 in the building
if (buildingId && !viewer.selection.levelId) {
+5 -5
View File
@@ -24,12 +24,12 @@ export const SiteNode = BaseNode.extend({
// Specific props
polygon: PropertyLineData.optional().default({
type: 'polygon',
// Default 30x30 square matching GRID_SIZE
// Default 30x30 square centered at origin
points: [
[0, 0],
[30, 0],
[30, 30],
[0, 30],
[-15, -15],
[15, -15],
[15, 15],
[-15, 15],
],
}),
// terrain: TerrainData,
@@ -1,20 +1,103 @@
import { type SiteNode, useRegistry } from '@pascal-app/core'
import { useRef } from 'react'
import type { Group } from 'three'
import { useMemo, useRef } from 'react'
import { BufferGeometry, DoubleSide, Float32BufferAttribute, type Group, Shape } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { NodeRenderer } from '../node-renderer'
const Y_OFFSET = 0.01
const LINE_HEIGHT = 0.5
/**
* Creates simple line geometry for site boundary
* Single horizontal line at ground level
*/
const createBoundaryLineGeometry = (points: Array<[number, number]>): BufferGeometry => {
const geometry = new BufferGeometry()
if (points.length < 2) return geometry
const positions: number[] = []
// Create a simple line loop at ground level
for (const [x, z] of points) {
positions.push(x!, Y_OFFSET, z!)
}
// Close the loop
positions.push(points[0]![0]!, Y_OFFSET, points[0]![1]!)
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
return geometry
}
export const SiteRenderer = ({ node }: { node: SiteNode }) => {
const ref = useRef<Group>(null!)
useRegistry(node.id, node.type, ref)
useRegistry(node.id, 'site', ref)
// Create floor shape from polygon points
const floorShape = useMemo(() => {
if (!node?.polygon?.points || node.polygon.points.length < 3) return null
const shape = new Shape()
const firstPt = node.polygon.points[0]!
// Shape is in X-Y plane, we rotate it to X-Z plane
// Negate Y (which becomes Z) to get correct orientation
shape.moveTo(firstPt[0]!, -firstPt[1]!)
for (let i = 1; i < node.polygon.points.length; i++) {
const pt = node.polygon.points[i]!
shape.lineTo(pt[0]!, -pt[1]!)
}
shape.closePath()
return shape
}, [node?.polygon?.points])
// Create boundary line geometry
const lineGeometry = useMemo(() => {
if (!node?.polygon?.points || node.polygon.points.length < 2) return null
return createBoundaryLineGeometry(node.polygon.points)
}, [node?.polygon?.points])
const handlers = useNodeEvents(node, 'site')
if (!node || !floorShape || !lineGeometry) {
return null
}
return (
<group ref={ref} {...handlers}>
{/* Render children (buildings and items) */}
{node.children.map((child) => (
<NodeRenderer key={child.id} nodeId={child.id} />
<NodeRenderer
key={typeof child === 'string' ? child : child.id}
nodeId={typeof child === 'string' ? child : child.id}
/>
))}
{/* Transparent floor fill */}
<mesh position={[0, Y_OFFSET - 0.005, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<shapeGeometry args={[floorShape]} />
<meshBasicMaterial
color="#f59e0b"
transparent
opacity={0.05}
side={DoubleSide}
depthWrite={false}
/>
</mesh>
{/* Simple boundary line */}
{/* @ts-ignore */}
<line geometry={lineGeometry} frustumCulled={false} renderOrder={9}>
<lineBasicMaterial
color="#f59e0b"
linewidth={2}
transparent
opacity={0.6}
/>
</line>
</group>
)
}