Merge pull request #203 from thiago-lopes-dev/main

feat: implement export scene system (GLB, STL, OBJ)
This commit is contained in:
Pascal
2026-03-31 16:51:51 -04:00
committed by GitHub
3 changed files with 74 additions and 0 deletions
@@ -14,6 +14,7 @@ import { Canvas, extend, type ThreeToJSXElements, useFrame, useThree } from '@re
import { useEffect, useMemo, useRef } from 'react' import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three/webgpu' import * as THREE from 'three/webgpu'
import useViewer from '../../store/use-viewer' import useViewer from '../../store/use-viewer'
import { ExportSystem } from '../../systems/export/export-system'
import { GuideSystem } from '../../systems/guide/guide-system' import { GuideSystem } from '../../systems/guide/guide-system'
import { ItemLightSystem } from '../../systems/item-light/item-light-system' import { ItemLightSystem } from '../../systems/item-light/item-light-system'
import { LevelSystem } from '../../systems/level/level-system' import { LevelSystem } from '../../systems/level/level-system'
@@ -144,6 +145,7 @@ const Viewer: React.FC<ViewerProps> = ({
<WallSystem /> <WallSystem />
<WindowSystem /> <WindowSystem />
<ZoneSystem /> <ZoneSystem />
<ExportSystem />
<PostProcessing /> <PostProcessing />
{/* <DebugRenderer /> */} {/* <DebugRenderer /> */}
<GPUDeviceWatcher /> <GPUDeviceWatcher />
+1
View File
@@ -14,5 +14,6 @@ export {
disposeMaterial, disposeMaterial,
} from './lib/materials' } from './lib/materials'
export { default as useViewer } from './store/use-viewer' export { default as useViewer } from './store/use-viewer'
export { ExportSystem } from './systems/export/export-system'
export { InteractiveSystem } from './systems/interactive/interactive-system' export { InteractiveSystem } from './systems/interactive/interactive-system'
export { snapLevelsToTruePositions } from './systems/level/level-utils' export { snapLevelsToTruePositions } from './systems/level/level-utils'
@@ -0,0 +1,71 @@
'use client'
import { useThree } from '@react-three/fiber'
import { useEffect } from 'react'
import { STLExporter } from 'three/examples/jsm/exporters/STLExporter.js'
import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'
import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js'
import useViewer from '../../store/use-viewer'
const EDITOR_LAYER = 1 // same constant used across the editor
function downloadBlob(blob: Blob, filename: string) {
const url = URL.createObjectURL(blob)
const a = document.createElement('a')
a.href = url
a.download = filename
document.body.appendChild(a)
a.click()
document.body.removeChild(a)
URL.revokeObjectURL(url)
}
export const ExportSystem = () => {
const { scene } = useThree()
const setExportScene = useViewer((state) => state.setExportScene)
useEffect(() => {
const exportFn = async (format: 'glb' | 'stl' | 'obj' = 'glb') => {
const date = new Date().toISOString().split('T')[0]
const filename = `pascal-export-${date}`
// Clone scene and strip editor-only objects (layer 1 = EDITOR_LAYER)
const exportRoot = scene.clone(true)
const toRemove: typeof exportRoot[] = []
exportRoot.traverse((obj) => {
if (obj.layers.isEnabled(EDITOR_LAYER)) {
toRemove.push(obj)
}
})
for (const obj of toRemove) {
obj.parent?.remove(obj)
}
if (format === 'glb') {
const exporter = new GLTFExporter()
const result = await new Promise<ArrayBuffer>((resolve, reject) => {
exporter.parse(
exportRoot,
(output) => resolve(output as ArrayBuffer),
(err) => reject(err),
{ binary: true }
)
})
downloadBlob(new Blob([result], { type: 'model/gltf-binary' }), `${filename}.glb`)
} else if (format === 'stl') {
const exporter = new STLExporter()
const result = exporter.parse(exportRoot, { binary: true }) as DataView
downloadBlob(new Blob([result], { type: 'model/stl' }), `${filename}.stl`)
} else if (format === 'obj') {
const exporter = new OBJExporter()
const result = exporter.parse(exportRoot)
downloadBlob(new Blob([result], { type: 'model/obj' }), `${filename}.obj`)
}
}
setExportScene(exportFn)
return () => setExportScene(null)
}, [scene, setExportScene])
return null
}