style: apply biome lint fixes after portforward
This commit is contained in:
@@ -842,24 +842,24 @@ export default function WindowPanel() {
|
||||
<>
|
||||
{showFrameSection && (
|
||||
<PanelSection title="Frame">
|
||||
<SliderControl
|
||||
label="Thickness"
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameThickness: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.frameThickness * 1000) / 1000}
|
||||
/>
|
||||
<SliderControl
|
||||
label="Depth"
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameDepth: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.frameDepth * 1000) / 1000}
|
||||
/>
|
||||
<SliderControl
|
||||
label="Thickness"
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameThickness: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.frameThickness * 1000) / 1000}
|
||||
/>
|
||||
<SliderControl
|
||||
label="Depth"
|
||||
min={0}
|
||||
onChange={(v) => handleUpdate({ frameDepth: v })}
|
||||
precision={3}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.frameDepth * 1000) / 1000}
|
||||
/>
|
||||
</PanelSection>
|
||||
)}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user