style: apply biome lint fixes after portforward
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@@ -5,8 +5,8 @@ import {
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constrainWallMoveDeltaToAxis,
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emitter,
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type FenceNode,
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getPerpendicularWallMoveAxis,
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type GridEvent,
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getPerpendicularWallMoveAxis,
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type LevelNode,
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useScene,
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type WallMoveAxis,
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